Backpacks - need I say more?
#126
Posté 14 janvier 2010 - 09:55
#127
Posté 14 janvier 2010 - 09:55
Ethan009 wrote...
CptPatch wrote...
Then you and I are NOT playing the same game. (My version is PC; what's yours?)Spazmodian wrote...
Are mentally handicaped or illiterate?
I'll use all caps and bulleted format to make it easier for you:
-VENDOR TRASH, CRAFTING COMPONENTS AND CONSUMEABLES STACK WITHIN THE SAME INVENTORY SLOT TO 99
-ALL OTHER EQUIPMENT SUCH AS ARMOR AND WEAPONS ALL CONSUME AN INVENTORY SLOT FOR EACH AND EVERY ONE YOU HAVE REGARDLESS OF STACK SIZE
There are a maximum of 125 inventory slots. If you have a stack of 99 swords, gloves or shields, that stack will consume 99 of the possible 125 inventory slots. It really is not complicated. When you start the game at level 1 with 70 inventory slots you can have a single stack of 70 iron daggers in your inventory and it will be full.
Using your criteria, I've played 4 run-throughs where I was frequently carrying >200 units of bulkiy stuff. I've easily had more than 100 armor and weapon pieces (pathological packrat) PLUS all of the other junk -- when I only had @100 item slots available.
But you keep on telling yourself that you are infallibly correct with your theory. I'm sure it makes you MUCH more comfortable with your general sense of inferiority when interacting with your peers.
I'm playing the PC version and that's not how it works. Yours might be glitched in a good way >_> I want that glitch darn it.
I also want this magical glitch, cause I can 100% guarantee you that is not how the PC version of the game works.
#128
Posté 14 janvier 2010 - 09:56
SheffSteel wrote...
The Witcher barely had an inventory system at all. I got used to only carrying two swords, which left me with room for a couple of loot weapons and no more. And the strange thing was, it wasn't a problem.
Actually, I quite enjoyed the Witcher system. Good call.
#129
Posté 14 janvier 2010 - 10:03
I am not really picky limited, unlimited, weight, a combo of them, whatever I SHALL OVERCOME AND ADAPT!!! I do have my preference tho and that is unlimited space because I am just lazy that way. I do see and understand why the other ones can and are used.
Anyone else thing adapt looks really odd in caps?
#130
Posté 14 janvier 2010 - 10:05
Not me! I was just responding to a post on the previous page.Sloth Of Doom wrote...
SheffSteel wrote...
The Witcher barely had an inventory system at all. I got used to only carrying two swords, which left me with room for a couple of loot weapons and no more. And the strange thing was, it wasn't a problem.
Actually, I quite enjoyed the Witcher system. Good call.
Come to think of it, The Witcher had three storage systems - one for weapons (five slots on the body), one for quest items (unlimited) and one for potions, reagents, gifts, jools, etc. (64 slots x 1, 10 or 50 items per slot depending on size). It was pretty well thought out.
#131
Posté 14 janvier 2010 - 11:08
SheffSteel wrote...
The Witcher barely had an inventory system at all. I got used to only carrying two swords, which left me with room for a couple of loot weapons and no more. And the strange thing was, it wasn't a problem.
You must not have played that game on the hardest difficulty level, I was bristling with potions (mostly health and mana regen, but I had a few healing potions, blood clotting, night vision...) and weapon balms.
With DA:O I find I have 50-70 inventory slots filled with stuff:
4 Healing Poultices
4 Lyrium Potions
Greater Warmth Balms
Greater Spirit Balms
Greater Nature Balms
Lesser versions of the Balms listed
Rock Salves
Incense of Awareness
The haste item (can't remember what it's called).
My best poison (I like concentrated crow)
The 5 bombs.
Alternate weapons (I usually have a general purpose set and a high resistance set depending on what I'm facing)
Sets of Armor that are strategically useful (have useful bonuses).
Resistance Amulets (If I'm fighting something where a 20% resistance bonus +lesser balm would be useful, it's nice to have these).
Items I might want to give my companions when I get back to camp.
Crafting components except for flasks, concentrator, corruptor, distilation which I buy as I need them.
Garnets
Crystals for Shale
What I do is, I don't loot any chests or containers until I've finished an area, then I just have to go back once and loot it a second time when I have a character with maxed device mastery and a 30 cunning to pick up the stuff and sell it. This way I don't have that break in the action from having to leave an area half cleared to sell stuff. It is a bit annoying but if you want that 100 sovereign gear, you need every copper you can scrape up (or you go into the Potent Lyrium Potion business).
#132
Posté 15 janvier 2010 - 03:44
#133
Posté 15 janvier 2010 - 03:55
#134
Posté 15 janvier 2010 - 04:28
Not sure why elys thinks it has to be that complicated... It is no more "hardcoded" into the executable than the way the characters look (which I'm sure you know is quite modable). If you don't want to worry about bag space get yourself the Toolset, load your save .das file, go to SAVEGAME_PARTYLIST then SAVEGAME_MAX_ITEMS and modify the bag limit. You're good to go with no worries (it is that simple honestly).elys wrote...
It's just not released because I'm not sure it falls into the modding definition of the forums.
The 125 limit is hardcoded into the engine, so you have to modify the Dragon Age executable to go over the limit.
There is various way to do so.
For the average user the easiest and direct method is to modify daorigins.exe with an hexadecimal file editor (such as HexWorkshop and alike)
If you don't know what the line above mean, don't bother to read the following.
Else read the warning below before proceeding.
IF YOU MODIFY DAORIGINS.EXE:
- MAKE A BACKUP OF THE ORIGINAL VERSION !!!
- A FUTURE PATCH WILL MOSTLY FAIL TO INSTALL IF YOU DO NOT RESTORE THE ORIGINAL FILE BEFORE PATCHING
- DO NOT CONTACT BIOWARE/EA TECHNICAL SUPPORT WHEN USING A MODDED EXECUTABLE.
- **** THE FOLLOWING PROCEDURE IS ONLY FOR RETAIL VERSION 1.02A ****
Now to get the job done:
- Open the Program Files/Dragon Age/bin_ship/daorigins.exe with the hexadecimal file editor
- Go at the file offset 0x262960 ( 2500960 )
- Replace 83 F9 with EB 03
- Save and Enjoy a 999 max inventory size (capped by 2DA setting)
I personally (as a pack rat myself) have 777 inventory spots.
Modifié par tonydizzle, 15 janvier 2010 - 05:01 .
#135
Posté 15 janvier 2010 - 07:06
CptPatch wrote...
Then you and I are NOT playing the same game. (My version is PC; what's yours?)Spazmodian wrote...
There are a maximum of 125 inventory slots. If you have a stack of 99 swords, gloves or shields, that stack will consume 99 of the possible 125 inventory slots. It really is not complicated. When you start the game at level 1 with 70 inventory slots you can have a single stack of 70 iron daggers in your inventory and it will be full.
Using your criteria, I've played 4 run-throughs where I was frequently carrying >200 units of bulkiy stuff. I've easily had more than 100 armor and weapon pieces (pathological packrat) PLUS all of the other junk -- when I only had @100 item slots available.
But you keep on telling yourself that you are infallibly correct with your theory. I'm sure it makes you MUCH more comfortable with your general sense of inferiority when interacting with your peers.
My version is PC 1.02a. And it sure like hell works that way, that even if "heavier" items stack "graphically", they still occupy separate inventory slots. Write what you will. It won't change the facts.
#136
Posté 15 janvier 2010 - 08:11
tonydizzle wrote...
Not sure why elys thinks it has to be that complicated... It is no more "hardcoded" into the executable than the way the characters look (which I'm sure you know is quite modable). If you don't want to worry about bag space get yourself the Toolset, load your save .das file, go to SAVEGAME_PARTYLIST then SAVEGAME_MAX_ITEMS and modify the bag limit. You're good to go with no worries (it is that simple honestly).
I personally (as a pack rat myself) have 777 inventory spots.Mind you I don't need anywhere near that much but it is nice to have just in case. Magic works wonders btw. If you can have a spell that helps you run faster, then you sure as heck could have a spell that makes it so everything you pick up weighs next to nothing.
The backpack max limit is hardcoded in the engine. (max size limit is different than current size)
Scriptwise, when you get backpack in game, the hardcoded engine function SetMaxInventorySize is called.
void SetMaxInventorySize ( int nMaxSize, object oCreature = OBJECT_INVALID )
But if nMaxSize is superior to 125, the engine set it to 125. So it is impossible for the original game or a addin to modify this limit.
So basically you have 2 ways to bypass it but for each a different goal.
- Edit each of your character once to set your current (not the potential max limit) inventory size it higher than 125 in the savegame. Which means you're cheating your way to get immedialy a giant inventory without the need to buy backpacks in the game
or
- Modify once for all the SetMaxInventorySize in the engine, which allow any existing or future character to go pass the 125 limit, but who is still required to buy backpacks in game.
It depends what you want to achieve.
It's also as easy to modify SetMaxInventorySize so it immediatly gives you a giant inventory on any character without the need to edit manually savegames. But that was not my goal when I looked at it because I still wanted to buy backpack in game.
Modifié par elys, 15 janvier 2010 - 08:31 .
#137
Posté 15 janvier 2010 - 08:15
CptPatch wrote...
Then you and I are NOT playing the same game. (My version is PC; what's yours?)Spazmodian wrote...
Are mentally handicaped or illiterate?
I'll use all caps and bulleted format to make it easier for you:
-VENDOR TRASH, CRAFTING COMPONENTS AND CONSUMEABLES STACK WITHIN THE SAME INVENTORY SLOT TO 99
-ALL OTHER EQUIPMENT SUCH AS ARMOR AND WEAPONS ALL CONSUME AN INVENTORY SLOT FOR EACH AND EVERY ONE YOU HAVE REGARDLESS OF STACK SIZE
There are a maximum of 125 inventory slots. If you have a stack of 99 swords, gloves or shields, that stack will consume 99 of the possible 125 inventory slots. It really is not complicated. When you start the game at level 1 with 70 inventory slots you can have a single stack of 70 iron daggers in your inventory and it will be full.
Using your criteria, I've played 4 run-throughs where I was frequently carrying >200 units of bulkiy stuff. I've easily had more than 100 armor and weapon pieces (pathological packrat) PLUS all of the other junk -- when I only had @100 item slots available.
But you keep on telling yourself that you are infallibly correct with your theory. I'm sure it makes you MUCH more comfortable with your general sense of inferiority when interacting with your peers.
Obviously we aren't playing the same game. I'm playing Dragon Age: Origins for the PC. You however, are not.
#138
Posté 15 janvier 2010 - 08:20
#139
Posté 15 janvier 2010 - 08:56
Edit: typo
Modifié par Stuffy38, 15 janvier 2010 - 12:58 .
#140
Posté 15 janvier 2010 - 09:25
Any mods been added?Spazmodian wrote...
Obviously we aren't playing the same game. I'm playing Dragon Age: Origins for the PC. You however, are not.
#141
Posté 15 janvier 2010 - 03:14
elys wrote...
tonydizzle wrote...
Not sure why elys thinks it has to be that complicated... It is no more "hardcoded" into the executable than the way the characters look (which I'm sure you know is quite modable). If you don't want to worry about bag space get yourself the Toolset, load your save .das file, go to SAVEGAME_PARTYLIST then SAVEGAME_MAX_ITEMS and modify the bag limit. You're good to go with no worries (it is that simple honestly).
I personally (as a pack rat myself) have 777 inventory spots.Mind you I don't need anywhere near that much but it is nice to have just in case. Magic works wonders btw. If you can have a spell that helps you run faster, then you sure as heck could have a spell that makes it so everything you pick up weighs next to nothing.
The backpack max limit is hardcoded in the engine. (max size limit is different than current size)
Scriptwise, when you get backpack in game, the hardcoded engine function SetMaxInventorySize is called.
void SetMaxInventorySize ( int nMaxSize, object oCreature = OBJECT_INVALID )
But if nMaxSize is superior to 125, the engine set it to 125. So it is impossible for the original game or a addin to modify this limit.
So basically you have 2 ways to bypass it but for each a different goal.
- Edit each of your character once to set your current (not the potential max limit) inventory size it higher than 125 in the savegame. Which means you're cheating your way to get immedialy a giant inventory without the need to buy backpacks in the game
or
- Modify once for all the SetMaxInventorySize in the engine, which allow any existing or future character to go pass the 125 limit, but who is still required to buy backpacks in game.
It depends what you want to achieve.
It's also as easy to modify SetMaxInventorySize so it immediatly gives you a giant inventory on any character without the need to edit manually savegames. But that was not my goal when I looked at it because I still wanted to buy backpack in game.
Technically the max size limit is already in the game or else you wouldn't be able to edit the save game to put it up that high. Just like all attributes have a max of 1000, whether or not you can reach that amount in-game is another issue altogether. With your approach I don't see how it is going to do anything for you as there is only a set amount of backpacks in-game atm to buy. Correct me if I am wrong.
#142
Posté 15 janvier 2010 - 03:28
Of course not buying them saves money, but I also happen to be lazy.
#143
Posté 15 janvier 2010 - 06:17
tonydizzle wrote...
Technically the max size limit is already in the game or else you wouldn't be able to edit the save game to put it up that high. Just like all attributes have a max of 1000, whether or not you can reach that amount in-game is another issue altogether. With your approach I don't see how it is going to do anything for you as there is only a set amount of backpacks in-game atm to buy. Correct me if I am wrong.
I've already said in the last line of my original post, than the max theorical value is currently 999 set in 2DA setting. (You can have a look at properties.xls source file if you're intested about that).
However the engine function used by the backpack to increase the inventory size does not allow you to reach 999, only 125. That's where the hardcoded limit is for the original game or any scripter that would have wanted to create an addin to go pass this limit.
So if you want to be able to go beyond 125 by using backpack normally in game, you have to modify this function.
And there is already enough backpack existing with original game + Official DLC to go pass 125.
And then there is usermade DLC, and possibly future content made by Bioware, that adds more backpacks.
And that's what I wanted, I'm not interested in just getting a huge amount of inventory slots for free. So I just posted the info for other players who may be interested by it.
Modifié par elys, 15 janvier 2010 - 06:21 .
#144
Posté 16 janvier 2010 - 01:54
Modifié par tonydizzle, 16 janvier 2010 - 01:58 .
#145
Posté 16 janvier 2010 - 01:54
Modifié par tonydizzle, 16 janvier 2010 - 01:58 .
#146
Posté 16 janvier 2010 - 01:54
Modifié par tonydizzle, 16 janvier 2010 - 01:59 .
#147
Posté 16 janvier 2010 - 01:56
I would say it is more reasonable, and simple, to simply take out, say, 5 gold for each extra 10 spaces you want using the toolset if you are looking to keep it more realistic (to the game). Either that or I suppose you could make an addon that adds more backpacks to the game, but that, in combination with hex editing seems a lot more complicated than it needs to be...
This is all just my own .02 keep that in mind...
#148
Posté 16 janvier 2010 - 07:54
Modifié par elys, 16 janvier 2010 - 08:00 .
#149
Posté 16 janvier 2010 - 08:04
The maximum you can carry is 125. If you can carry 120 and you would buy another backpack then it only gains you 5 slots.tonydizzle wrote...
According to the Dragon Age wiki, there is only a maximum possibility of 8 backpacks in the game as it stands. So you would still only be able to get to 150 spaces with the original 70 plus 80 (8 more backpacks x 10 spaces each). It doesn't seem any DLC has any more backpacks available.
I would say it is more reasonable, and simple, to simply take out, say, 5 gold for each extra 10 spaces you want using the toolset if you are looking to keep it more realistic (to the game). Either that or I suppose you could make an addon that adds more backpacks to the game, but that, in combination with hex editing seems a lot more complicated than it needs to be...
This is all just my own .02 keep that in mind...
#150
Posté 16 janvier 2010 - 08:16
AngryFrozenWater wrote...
The maximum you can carry is 125. If you can carry 120 and you would buy another backpack then it only gains you 5 slots.
tonydizzle was talking in the context of the 125 limite removed
But what you say is the reason why I removed the limit for my personal use, when I noticed I was being ripped off inventory slots when purchasing additional backpack after 120





Retour en haut






