The Teryn of Whatever wrote...
Even as someone who games primarily on consoles, I gotta say, it can't be that hard to design an RPG with keyboard, hotkeys and mouse in mind (with the possibility of an optional controller interface for those who have one) and then adapt for a console interface afterwards. It worked fine in DA:O. I was perfectly happy with the console interface, even if it meant more wheel pausing to select spell and skills, although I would have liked having the tactical view that the PC version had.
Oh look, I've defied your stereotypes and shattered your expectations. I'm a lowly consolero who doesn't mind the interface of a game not being so simple a baby could use it!!
I've been playing Metro 2033 recently and I find the interface feels more like it was designed for PC gamers first and foremost and then adapted for consoles afterwards (although I could be completely wrong about its development). In fact, as a story-driven shooter, it had some aspects that made it more complex than the average sort of no-brainer, instant gratification FPS that games like CoD are. In Metro, which is set in a post-apocalyptic Moscow, you have to worry about sections where air is unbreathable and a gas mask must be used; players must keep track of oxygen levels by listening to the player character's breathing, checking their wris****ch, and periodically changing air filters as well as worrying about damage to the mask, which must be swapped periodically for another one (usually found on a corpse). I liked that the quest menu and compass which points the player towards goals are incorporated into the game as objects the player character holds in his hands, when accessed.
So yes, UP pro-PC designs for games. If console versions need dumbing down, so be it, but don't dumb down the whole game just for consoles. Also, devs and publishers, please stop treating console users like we're all stupid or like we're all casual gamers!
Thank God someone with some brains. I'm not bashing consoles, I own the top 3 consoles myself and play a ton of games on them. The overall problem is, when you look at a game like DA:O on the PC, then look at it on a console, (not just graphics, overall playability and design) console users got a lot less enjoyable of an experience. I know, my son played the console version, until he got on and tried the PC version, then the console version got traded in soon after.
If it is designed for PC's in mind, you get a much better game overall, as it is much easier to port it down to console hardware specs. If it was designed for consoles, you get a crappy port to the PC with sub-par performance, and mostly beyond hideous controls and layouts. (no keybinding, remapping, forced to use a stupid gamepad, ect, ect) Nothing worse than a crappy console port for the PC.
Don't understand why console fanboys have such a problem with this. Designing for PC first means a better quality game, and more fun for everone, the other way, most PC users don't even bother buying it.