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#26
Melca36

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EpicBoot2daFace wrote...

It's a console game first and foremost because games like Origins and DA2 ended up selling more copies on consoles. The days of Bioware making PC games and then porting them down to consoles are over.



Funny how you seem to forget PC sales have increased since people can digitally download now. 

#27
Mykel54

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Bioware wants to target the widest audience possible, and not simply the one with latest computer. What i mean is that by designing the game around consoles, and then porting to PC, bioware can get a lot of people with subpar PCs to buy and play the game.

It has also been said in the past by the devs that it is easier to port from console to PC than the other way around, something about the limitations of the console, which was a "small box" compared to the "big box" of the PC. So it is easier to fit stuff on a small one, then move to the larger and add extra stuff (mostly graphic improvements), rather than design it on a large box, and then try and adjust it to fit the small box.

Modifié par Mykel54, 27 février 2013 - 06:33 .


#28
EpicBoot2daFace

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Melca36 wrote...

EpicBoot2daFace wrote...

It's a console game first and foremost because games like Origins and DA2 ended up selling more copies on consoles. The days of Bioware making PC games and then porting them down to consoles are over.



Funny how you seem to forget PC sales have increased since people can digitally download now. 

I didn't forget anything.

#29
D_Thoran

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Sopa de Gato wrote...

Really? And here I thought the most important thing for DA:I would be strong writing, likable characters, and a mixture of gameplay between DAO and DA2.

But nope, you want the shiny graphics over everything.


It has nothing really to do with graphics.  It has to do with overall design and playability, as well as future content created by the community that the consoles miss out on.  If it was designed with pc players in mind, it will be a better, more polished game overall, as it takes more to make a good game for the pc than it does to develop a game for consoles using hardware from the reagan era.  Who wouldn't want that?

#30
D_Thoran

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KiddDaBeauty wrote...

How about trying to make sure everybody has a good experience, with UIs that fit their respective input devices?

Why some people feel their platform is so special and needs to be better at the expense of the experience of those on other platforms, I'll never understand. I need to swap discs all the time in ME3, do I begrudge those on PS3 and PC who don't need to do so? Not at all.


The whole point is to make sure everyone has a great experience.  When they develop for PC and port to consoles, everyone is happy.  When it goes the other way, PC players often get shafted with sub-par products.  If you can't understand that, there is no hope for you.

#31
The Teyrn of Whatever

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Even as someone who games primarily on consoles, I gotta say, it can't be that hard to design an RPG with keyboard, hotkeys and mouse in mind (with the possibility of an optional controller interface for those who have one) and then adapt for a console interface afterwards. It worked fine in DA:O. I was perfectly happy with the console interface, even if it meant more wheel pausing to select spell and skills, although I would have liked having the tactical view that the PC version had.

Oh look, I've defied your stereotypes and shattered your expectations. I'm a lowly consolero who doesn't mind the interface of a game not being so simple a baby could use it!!

I've been playing Metro 2033 recently and I find the interface feels more like it was designed for PC gamers first and foremost and then adapted for consoles afterwards (although I could be completely wrong about its development). In fact, as a story-driven shooter, it had some aspects that made it more complex than the average sort of no-brainer, instant gratification FPS that games like CoD are. In Metro, which is set in a post-apocalyptic Moscow, you have to worry about sections where air is unbreathable and a gas mask must be used; players must keep track of oxygen levels by listening to the player character's breathing, checking their wris****ch, and periodically changing air filters as well as worrying about damage to the mask, which must be swapped periodically for another one (usually found on a corpse). I liked that the quest menu and compass which points the player towards goals are incorporated into the game as objects the player character holds in his hands, when accessed.

So yes, UP pro-PC designs for games. If console versions need dumbing down, so be it, but don't dumb down the whole game just for consoles. Also, devs and publishers, please stop treating console users like we're all stupid or like we're all casual gamers!

#32
D_Thoran

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The Teryn of Whatever wrote...

Even as someone who games primarily on consoles, I gotta say, it can't be that hard to design an RPG with keyboard, hotkeys and mouse in mind (with the possibility of an optional controller interface for those who have one) and then adapt for a console interface afterwards. It worked fine in DA:O. I was perfectly happy with the console interface, even if it meant more wheel pausing to select spell and skills, although I would have liked having the tactical view that the PC version had.

Oh look, I've defied your stereotypes and shattered your expectations. I'm a lowly consolero who doesn't mind the interface of a game not being so simple a baby could use it!!

I've been playing Metro 2033 recently and I find the interface feels more like it was designed for PC gamers first and foremost and then adapted for consoles afterwards (although I could be completely wrong about its development). In fact, as a story-driven shooter, it had some aspects that made it more complex than the average sort of no-brainer, instant gratification FPS that games like CoD are. In Metro, which is set in a post-apocalyptic Moscow, you have to worry about sections where air is unbreathable and a gas mask must be used; players must keep track of oxygen levels by listening to the player character's breathing, checking their wris****ch, and periodically changing air filters as well as worrying about damage to the mask, which must be swapped periodically for another one (usually found on a corpse). I liked that the quest menu and compass which points the player towards goals are incorporated into the game as objects the player character holds in his hands, when accessed.

So yes, UP pro-PC designs for games. If console versions need dumbing down, so be it, but don't dumb down the whole game just for consoles. Also, devs and publishers, please stop treating console users like we're all stupid or like we're all casual gamers!


Thank God someone with some brains.  I'm not bashing consoles, I own the top 3 consoles myself and play a ton of games on them.  The overall problem is, when you look at a game like DA:O on the PC, then look at it on a console, (not just graphics, overall playability and design) console users got a lot less enjoyable of an experience.  I know, my son played the console version, until he got on and tried the PC version, then the console version got traded in soon after.

If it is designed for PC's in mind, you get a much better game overall, as it is much easier to port it down to console hardware specs.  If it was designed for consoles, you get a crappy port to the PC with sub-par performance, and mostly beyond hideous controls and layouts.  (no keybinding, remapping, forced to use a stupid gamepad, ect, ect)  Nothing worse than a crappy console port for the PC.

Don't understand why console fanboys have such a problem with this.  Designing for PC first means a better quality game, and more fun for everone, the other way, most PC users don't even bother buying it.

#33
Kidd

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D_Thoran wrote...

The whole point is to make sure everyone has a great experience.  When they develop for PC and port to consoles, everyone is happy.  When it goes the other way, PC players often get shafted with sub-par products.  If you can't understand that, there is no hope for you.

How exactly do you mean the console port of Origin was not inferior? I'd say DA2 works better on PC than DAO does on xbox. At least, it does nowadays, there was the problem with AoE markers getting stuck on enemies in the launch version of the game on PC while the console version could place AoEs anywhere. Heck if anything DA2 still plays better on PC than console already since issuing commands is quicker. Compare the sequence of LT, upleft+A, move a reticule with the joystick, A to simply pointing your mouse and clicking (these are the sequences for movement).


D_Thoran wrote...

If it is designed for PC's in mind, you get a much better game overall, as it is much easier to port it down to console hardware specs.  If it was designed for consoles, you get a crappy port to the PC with sub-par performance, and mostly beyond hideous controls and layouts.  (no keybinding, remapping, forced to use a stupid gamepad, ect, ect)  Nothing worse than a crappy console port for the PC.

No keybindings, remapping or forcing you to use the gamepad have nothing to do with porting to PC and everything to do with not caring about the PC user experience. Similar to how even though we got a command wheel for the console version of DAO, there is no way to simply move a character anywhere and no way to give two characters different commands without unpausing in between the orders.


D_Thoran wrote...

Don't understand why console fanboys have such a problem with this.  Designing for PC first means a better quality game, and more fun for everone, the other way, most PC users don't even bother buying it.

So if there's a bad port to PC, that somehow hurts more than if there's a bad port to console?

If a good port is a good port, everybody wins. If a bad port is a bad port, the one who gets the bad port suffers. Nowhere in that piece of logic does it state which platform is which, they're simply different and need different UIs and some minor changes in functionality. If the port is well-made enough, you can't even really tell which was the platform of origin.

#34
FedericoV

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I have a different opinion. It's not a problem if they port to PC. Hell, PC ports are great for us. They prolong the lifespan of our hardware. I could play games at maxed specs for 3,5 years.

I just ask them to port with some love in term of optimization and the possibility to play with a controller if I'd like to... so I can play the game how the devs really intended it to be played.

#35
Robhuzz

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I guess we'll have to wait and see. If DA:I is being developed for next gen consoles (and it looks that way) and with the reveal that the PS4 will be using the x86 (pc friendly) architecture, we may see fewer console ports in the future. If the devs don't have to spend so much time rebuilding the game for different sets of hardware, perhaps they can actually put some of that time into creating customer friendly UI and controls for all platforms.

Also Sony seems bent on making their console more friendly towards both developers and gamers (by being a more open platform) and the rumors that microsoft is heading into the opposite direction and it sounds like a big win for the PS4 and for the PC since the former will be using pc hardware.

Maybe it's all wishfull thinking though...

#36
Demx

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It doesn't have to be built for the PC first. The port for the PC just needs more then just bare bones.

#37
Sakanade

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Liamv2 wrote...

This won't end well



#38
Fredward

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So. This must be the dark side of the PC master race. It's dickish. We of the PC do not "deserve" anything more than the poor console folk. I'll be cool as long as it comes out on PC. And it's playable. But I have yet to play a PC game on a PC that wasn't playable. That would be stupid.

#39
Uccio

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Dirty console gaming peasants.

#40
Swagger7

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I have a thousand dollar gaming rig, and yet I still prefer to play most games that are multiplatform on console. One setup is not inherently superior to another; it's all just preference.

The level of entitlement amongst hardcore PC gamers never fails to amuse me: "We're only a small share of your sales, but you should put us first because we spent a lot of money on equipment, blah, blah, blah." Seriously, stop. You're just embarrassing yourselves.

#41
Chiramu

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OP have you even paid attention to what Bioware is saying? They are talking about using a massive new engine for the graphics, the frostbite engine. I'm pretty sure they will do all the testing on PC first because it will look ultimately better than anything on console.

I think developers all prefer PC to console because of the performance of the PC, but if they forget about the console gamers that's a lot of money they will lose out on.

Square Enix released a comparison of graphics between PS3 and PC for their new MMO, and it looks like the devs at Square do prefer PC to PS3.

So OP, I think there is no worry. After all, if you've played the other Dragon Age games you'll realise that the games are infinitely better on PC than console, especially Origins.

#42
Plaintiff

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 Another edict delivered from on-high by the elite PC-gaming master race.

Dirty console peasants, cower before your betters. <_<

#43
MichaelStuart

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I neither agree nor disagree.

I need neither great graphics nor keybindings(mostly because I don't use them) to enjoy a game.

#44
wolfsite

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In the end what should matter is that the game is deigned well and we enjoy the experience.  What system the game was designed for specifically shouldn't matter.

Besides if it is being released simultaneously on multiple systems then there has to be some tweaking to meet different system requirements, DA3 should be a bit easier on PC compared to previous games since the engine can only work with the latest DirectX (meaning no extra programming to accomodate Win XP/Vista systems) so that should help focus the project.

#45
Plaintiff

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Melca36 wrote...

EpicBoot2daFace wrote...

It's a console game first and foremost because games like Origins and DA2 ended up selling more copies on consoles. The days of Bioware making PC games and then porting them down to consoles are over.



Funny how you seem to forget PC sales have increased since people can digitally download now. 

Funny how you seem to forget that digital downloads are not solely the province of the PC.

#46
Talonfire

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KiddDaBeauty wrote...

How about trying to make sure everybody has a good experience, with UIs that fit their respective input devices?

Why some people feel their platform is so special and needs to be better at the expense of the experience of those on other platforms, I'll never understand. I need to swap discs all the time in ME3, do I begrudge those on PS3 and PC who don't need to do so? Not at all.


I agree with this one hundred percent. Speaking as a PC gamer with a decent gaming computer, I don't feel that the PC needs to be the highest priority. As long as BioWare doesn't follow in Bethesda's footsteps and force PC gamers to use increasingly worse console UIs because they don't feel like making proper PC friendly UIs, I'm content.

#47
imbs

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Consoles aren't good enough to be ported to with any kind of hope for a decent end product. Developers who want to release decent stuff on both have no choice but to port to PC. That's just how it is.

#48
Fishy

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it's easier to port a console game to a PC.. One of the reason is exactly because a PC is more powerful in average and require less tinkering from the devs. That also why some game are badly optimized port that require powerful pc to do the same thing has an outdated console is capable of doing.

Remember the Crysis 2 fiasco ? Why do you think we see so often texture pack now ? I hope someday they come wity optimized pack with lightning and shadow pack and DX11 pack .. Because most PC game (Most often they're port) don't even use this correctly.

The laziest port in 2012 was Dark Soul . It's was so awful. Good thing I love the game.

Modifié par Suprez30, 28 février 2013 - 01:02 .


#49
The Teyrn of Whatever

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D_Thoran wrote...

The Teryn of Whatever wrote...

*snip*


Thank God someone with some brains.  I'm not bashing consoles, I own the top 3 consoles myself and play a ton of games on them.  The overall problem is, when you look at a game like DA:O on the PC, then look at it on a console, (not just graphics, overall playability and design) console users got a lot less enjoyable of an experience.  I know, my son played the console version, until he got on and tried the PC version, then the console version got traded in soon after.

If it is designed for PC's in mind, you get a much better game overall, as it is much easier to port it down to console hardware specs.  If it was designed for consoles, you get a crappy port to the PC with sub-par performance, and mostly beyond hideous controls and layouts.  (no keybinding, remapping, forced to use a stupid gamepad, ect, ect)  Nothing worse than a crappy console port for the PC.

Don't understand why console fanboys have such a problem with this.  Designing for PC first means a better quality game, and more fun for everone, the other way, most PC users don't even bother buying it.


The port of Saints Row 2 to PC was from all accounts horrendous, so much so that CD Projekt Red, responsible for that port, never ported the game's DLC over to the PC. I guess the vanilla game undersold.

The main thing I miss when I play a game on console vs playing the same game on PC (I have Fallout 3 and Fallout: New Vegas on both platforms; got the PC versions SUPER cheap during a Steam sale) is modding. KOTOR 1 and 2 are both better, especially The Sith Lords after installing the Restored Content Mod. I also like being able to have a lesbian romance with Bastila using a defiantly non-canon female Revan. A game like Vampire the Masquerade: Bloodlines is vastly improved with the Camarilla Edition overhaul.

I've never actually played a Dragon Age game on PC. At this point I have far too many playthroughs, either completed and transferred to Dragon Age II or else still in progress on my XBox hard drive for me to just scrap them and start from the beginning again, even with the promise of all the cool stuff mods can offer. I develop far too much sentimental attachment to my various characters. It's for the same reason that I've never purchased or played any of the PC versions of the Mass Effect games.

I'm hoping with DA3 that not only is the game designed with PC in mind, but that it's designed with the intention of being a rich, intricate role-playing experience. If new fans and casual gamers can't take the time to learn how to play a game or get into it without it having to be dumbed down to a level devs and/or publishers thinks it needs to be to appeal to them, screw them. If that makes me sound like an entitled elitist fan, then I guess that makes me an entitled elitist fan. :P

#50
Plaintiff

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Talonfire wrote...

KiddDaBeauty wrote...

How about trying to make sure everybody has a good experience, with UIs that fit their respective input devices?

Why some people feel their platform is so special and needs to be better at the expense of the experience of those on other platforms, I'll never understand. I need to swap discs all the time in ME3, do I begrudge those on PS3 and PC who don't need to do so? Not at all.


I agree with this one hundred percent. Speaking as a PC gamer with a decent gaming computer, I don't feel that the PC needs to be the highest priority. As long as BioWare doesn't follow in Bethesda's footsteps and force PC gamers to use increasingly worse console UIs because they don't feel like making proper PC friendly UIs, I'm content.

I wouldn't consider Skyrim's UI to be friendly to anyone.