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Built for PC first!


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#51
Sanunes

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I really don't think they develop for one platform over the other, its what will work best for all platforms.

#52
Kidd

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Plaintiff wrote...

Talonfire wrote...

As long as BioWare doesn't follow in Bethesda's footsteps and force PC gamers to use increasingly worse console UIs because they don't feel like making proper PC friendly UIs, I'm content.

I wouldn't consider Skyrim's UI to be friendly to anyone.

Oh definitely! I believe there's a reason Skyrim has at least two complete UI rework mods.

I never understood why people said it's a "console UI" considering how it's easier to tap SSS to go downward in a menu than flicking a joystick down and then back to neutral position three times. It's just bad design with tons of screen space being used for absolutely nothing. I'm a huge fan of minimalist UIs, but this was a few notches too minimalist for me ;)

#53
HighMoon

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Fiery Phoenix wrote...

EA doesn't "build for PC first".


Yes. Well, except for The Sims series.

#54
FedericoV

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On an unrelated note, PC is the lead platform for Watch Dogs (one of the few 2013's games I'm waiting with interest). One of the devs said that it's easier to port from PC to consolles (and that it should cost way less during the next gen because the Xbox720 and the PS4 are... PC :) ).

#55
Nightdragon8

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Plaintiff wrote...

Talonfire wrote...

KiddDaBeauty wrote...

How about trying to make sure everybody has a good experience, with UIs that fit their respective input devices?

Why some people feel their platform is so special and needs to be better at the expense of the experience of those on other platforms, I'll never understand. I need to swap discs all the time in ME3, do I begrudge those on PS3 and PC who don't need to do so? Not at all.


I agree with this one hundred percent. Speaking as a PC gamer with a decent gaming computer, I don't feel that the PC needs to be the highest priority. As long as BioWare doesn't follow in Bethesda's footsteps and force PC gamers to use increasingly worse console UIs because they don't feel like making proper PC friendly UIs, I'm content.

I wouldn't consider Skyrim's UI to be friendly to anyone.


I agree Skyrim's UI is horrid... in fact it was one of the reasons I didn't want to play the game much (got skyui almost can't put the game down now) 

also its not going to happen sadly. No major game developer is going to "Just make for PC" because they are then dropping at least 2/3rd of there potential revenue. and when you say 2/3 of there money not happening... yea... almost all CEO's will say "F$#$# that"

So far, Bioware has started stepping up and giving us the "High Def" texures for those that can run them. Which IMO is good enough. And they are doing it for free. Which IMO is all of us can really truely ask for.

Also there is a serious issue with "planning a game for the super high in gamer" not everyone will have a gaming rig. Anyone remember the Crysis. and the boast of "I'm able to run on high with Crysis" as a boast to show off how powerful the gaming rigs where??

It just doesn't work. I mean "Why buy a game i need to spend $200 more dollors to get hardware for.

Don't people remember the whole (Windows XP?? or was it 98?) hardware memory upgrades everyone needed to get after they found out that they didn't have enough memory.

The forum residents sure do have a really short term memory

#56
Gill Kaiser

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KiddDaBeauty wrote...

Plaintiff wrote...

Talonfire wrote...

As long as BioWare doesn't follow in Bethesda's footsteps and force PC gamers to use increasingly worse console UIs because they don't feel like making proper PC friendly UIs, I'm content.

I wouldn't consider Skyrim's UI to be friendly to anyone.

Oh definitely! I believe there's a reason Skyrim has at least two complete UI rework mods.

I never understood why people said it's a "console UI" considering how it's easier to tap SSS to go downward in a menu than flicking a joystick down and then back to neutral position three times. It's just bad design with tons of screen space being used for absolutely nothing. I'm a huge fan of minimalist UIs, but this was a few notches too minimalist for me ;)

If it weren't a "console UI", it wouldn't be overusing lists in the first place, most likely. Or at least the lists would use more of the screen real estate.

#57
Nomadiac

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Posted Image

Graphics is far, far down the list of my concerns for DA3. And I bought a new graphics card not two months ago.

Modifié par Nomadiac, 28 février 2013 - 08:58 .


#58
BroBear Berbil

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Sopa de Gato wrote...

Really? And here I thought the most important thing for DA:I would be strong writing, likable characters, and a mixture of gameplay between DAO and DA2.

But nope, you want the shiny graphics over everything.


It wouldn't hurt to have shiny graphics on top of everything. I kind of expect it for a developer/publisher like this but that didn't stop TOR from looking like a particularly bad console port at max settings. Anxious to see the first images of DA3.

#59
batlin

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I like how people think the only good thing about PC gaming is the graphics

#60
MichaelStuart

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Talonfire wrote...

As long as BioWare doesn't follow in Bethesda's footsteps and force PC gamers to use increasingly worse console UIs because they don't feel like making proper PC friendly UIs, I'm content.


What exectly is a PC friendly UI anyway?

#61
Steppenwolf

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D_Thoran wrote...

Those of us who have spent thousands of dollars on our gaming rigs deserve the best that the frostbite 2 engine can offer, not a dumbed down console port.


How does your choice to spend more money than necessary equate to entitlement?

#62
Cyberarmy

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Now that is wishfull thinking if i ever see one :)

#63
kinna

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D_Thoran wrote...

For this game to be sucessful it needs to be built and designed to utilize the power of our gaming PC's, not end up designed for consoles, next gen or not, and then the pc users get some crappy port where you can't even use keybinding, among other travesties.   (ala dungeon siege 3)

This type of game (especially the 3rd installment) needs to be built on pc's period, and ported to consoles.  Did I say that?  Those of us who have spent thousands of dollars on our gaming rigs deserve the best that the frostbite 2 engine can offer, not a dumbed down console port.

agree?  disagree?


Disagree, for there is no way of knowing what capabilities different "gaming" PCs have, while consoles are the same for all people. What I interpret from your post you want Bioware to make the game so that people who have spent thousands of dollars can enjoy the full graphics, while people who didn't spend so much on a PC have to live with poorer graphics. If it is done for consoles and then ported more PC players get to enjoy the full graphics of the game without the need to upgrade their system.

#64
batlin

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kinna wrote...

Disagree, for there is no way of knowing what capabilities different "gaming" PCs have, while consoles are the same for all people. What I interpret from your post you want Bioware to make the game so that people who have spent thousands of dollars can enjoy the full graphics, while people who didn't spend so much on a PC have to live with poorer graphics. If it is done for consoles and then ported more PC players get to enjoy the full graphics of the game without the need to upgrade their system.


Plenty of games are made for PCs first and work just fine.

And consoles won't get worse graphics if the game is developed for PCs, they would get the max graphical capability they can put out. PCs would be stuck with crappy console-level graphics and performance if a game were developed for consoles first.

Also, thousands of dollars for a PC? Don't make me laugh. My PC cost me ~$800 and can max out dan near anything. I've also saved at least $600 on games thanks to new games costing $10 less on PCs. Consoles are the more expensive gaming option, not PCs.

Modifié par batlin, 28 février 2013 - 12:52 .


#65
Kidd

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MichaelStuart wrote...

Talonfire wrote...

As long as BioWare doesn't follow in Bethesda's footsteps and force PC gamers to use increasingly worse console UIs because they don't feel like making proper PC friendly UIs, I'm content.


What exectly is a PC friendly UI anyway?

Pie menus. Which, amusingly enough, also work extremely well on consoles. I suppose inventory screens like these
Posted Image
are pretty PC-centric as well.


batlin wrote...

Also, thousands of dollars for a PC? Don't make me laugh. My PC cost me ~$800 and can max out dan near anything. I've also saved at least $600 on games thanks to new games costing $10 less on PCs. Consoles are the more expensive gaming option, not PCs.

Though I've never added up how much I could've saved by buying all my games on PC instead, I know I've spent far more money on my PC hardware than on my console hardware. Yet I've got an NES, an SNES, an N64, a GameCube, a PS2, and Xbox, a 360 and two Wiis. Not only have PCs had parts changed because the PCs lag behind performance-wise, but also due to hardware failures which is something that has never happened to me on any console. Of course, I could just be incredibly unlucky. One tends to base their future actions on past events, however =)

Modifié par KiddDaBeauty, 28 février 2013 - 12:58 .


#66
Robhuzz

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FedericoV wrote...

On an unrelated note, PC is the lead platform for Watch Dogs (one of the few 2013's games I'm waiting with interest). One of the devs said that it's easier to port from PC to consolles (and that it should cost way less during the next gen because the Xbox720 and the PS4 are... PC :) ).


To be fair, we don't know much about the next xbox yet. With PS4 using pc hardware and architecture it'll be far easier to port between PS4 and PC. If microsoft does the same that means the 3 largest platforms all share the same kind of hardware making developing for all 3 platforms at the same time that much easier.

Also lets not forget the release of next gen consoles spells uncertain times for publishers. There's no way to know how big the userbase for next gen consoles will be, and it's a fair bet it'll be quite a while before it's at the same level as the current console userbase. Ubisoft is just going for certainty here because they know there are millions of pc users that will remain pc users. And they haven't been the friendliest sort to pc players the past few years with statements like '95% of all pc players are pirates anyway' and 'pc gaming is dead'. Not to mention draconian DRM. So they have a lot to make up for.

#67
batlin

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Robhuzz wrote...
To be fair, we don't know much about the next xbox yet. With PS4 using pc hardware and architecture it'll be far easier to port between PS4 and PC. If microsoft does the same that means the 3 largest platforms all share the same kind of hardware making developing for all 3 platforms at the same time that much easier.

Also lets not forget the release of next gen consoles spells uncertain times for publishers. There's no way to know how big the userbase for next gen consoles will be, and it's a fair bet it'll be quite a while before it's at the same level as the current console userbase. Ubisoft is just going for certainty here because they know there are millions of pc users that will remain pc users. And they haven't been the friendliest sort to pc players the past few years with statements like '95% of all pc players are pirates anyway' and 'pc gaming is dead'. Not to mention draconian DRM. So they have a lot to make up for.


I find it hilarious when people make claims that "PC gaming is dead" when consoles are nothing more than less-useful PCs.

#68
MichaelStuart

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KiddDaBeauty wrote...
Pie menus. Which, amusingly enough, also work extremely well on consoles. I suppose inventory screens like these
Posted Image
are pretty PC-centric as well.


Thank you.

I wouldn't mind having something like this as long is hideable.
Reminds me the Legend of Zelda's screens, which is alway good.

#69
AlexJK

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MichaelStuart wrote...

What exectly is a PC friendly UI anyway?

One that caters to the hardware through which users operate a PC! For example: smaller text sizes since people normally sit closer to a monitor screen than they would to a television; menus which operate correctly with a mouse (eg. sliders, drop down lists); gameplay controls which take advantage of the customisability of a keyboard and mouse vs. a gamepad.

Many more examples I'm sure!

#70
The Teyrn of Whatever

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FedericoV wrote...

On an unrelated note, PC is the lead platform for Watch Dogs (one of the few 2013's games I'm waiting with interest). One of the devs said that it's easier to port from PC to consolles (and that it should cost way less during the next gen because the Xbox720 and the PS4 are... PC :) ).


This would probably explain why CDPR's port of Volition's Saints Row 2 for PC was so bad.

#71
MichaelStuart

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AlexJK wrote...

MichaelStuart wrote...

What exectly is a PC friendly UI anyway?

One that caters to the hardware through which users operate a PC! For example: smaller text sizes since people normally sit closer to a monitor screen than they would to a television; menus which operate correctly with a mouse (eg. sliders, drop down lists); gameplay controls which take advantage of the customisability of a keyboard and mouse vs. a gamepad.

Many more examples I'm sure!


So, when people say PC UI they mean keyboard and mouse UI?

#72
AlexJK

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MichaelStuart wrote...

So, when people say PC UI they mean keyboard and mouse UI?

Most people do, yes. It's not an accurate way of describing it (since you can, of course, use a gamepad or any other suitable control method on a PC), but it seems to be what most people mean when they talk about "UI" issues on the PC.

The other aspect is screen size and distance. Generally (again, not in all cases) a PC gamer will sit closer to a smaller screen with a higher resolution, whereas a console gamer sits further from a larger screen with a lower one. This makes a difference to the size and volume of information you can display on the screen at once, for example text size. (Was it Mass Effect 2 which had a problem with text sizes where they were unreadably small on consoles?)

Modifié par AlexJK, 28 février 2013 - 02:48 .


#73
Chromie

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MichaelStuart wrote...

AlexJK wrote...

MichaelStuart wrote...

What exectly is a PC friendly UI anyway?

One that caters to the hardware through which users operate a PC! For example: smaller text sizes since people normally sit closer to a monitor screen than they would to a television; menus which operate correctly with a mouse (eg. sliders, drop down lists); gameplay controls which take advantage of the customisability of a keyboard and mouse vs. a gamepad.

Many more examples I'm sure!


So, when people say PC UI they mean keyboard and mouse UI?


Pretty much. This is Skyrim's UI. One big list for a controller it's fine because all you can do is use the D-pad to scroll up or down.

Posted Image

This is a mock-up of how a PC UI for Skyrim should look like. A grid based UI is better because we don't have to scroll so damn much, pictures can give just as much if not more information at a glance and use keyboard shortcuts.

Posted Image


Another game worth mentioning with a great interface is Deus Ex. Works pretty much perfect on both consoles and PC.

Posted Image



AlexJK wrote...
(Was it Mass Effect 2 which had a problem with text sizes where they were unreadably small on consoles?)


Text was unreadable on non-HD resolutions.

Modifié par Skelter192, 28 février 2013 - 03:13 .


#74
Talonfire

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MichaelStuart wrote...

AlexJK wrote...

MichaelStuart wrote...

What exectly is a PC friendly UI anyway?

One
that caters to the hardware through which users operate a PC! For
example: smaller text sizes since people normally sit closer to a
monitor screen than they would to a television; menus which operate
correctly with a mouse (eg. sliders, drop down lists); gameplay controls
which take advantage of the customisability of a keyboard and mouse vs.
a gamepad.

Many more examples I'm sure!


So, when people say PC UI they mean keyboard and mouse UI?


More or less, in relation to Bethesda I feel that Morrowind is the only multiplatform game that has a decent UI for the PC. Well aside from the horrendous journal system, but the journal was probably just as bad on consoles.

Fortunately BioWare has been pretty good about offering suitable UIs for different platforms in the past, at least in my experience, so I'm not particularly concerned about seeing a Skyrim-like UI in Dragon Age III.

Modifié par Talonfire, 28 février 2013 - 04:23 .


#75
Wulfram

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Talonfire wrote...

Fortunately BioWare has been pretty good about offering suitable UIs for different platforms in the past, at least in my experience, so I'm not particularly concerned about seeing a Skyrim-like UI in Dragon Age III.


The ME games have their petty annoyances.  No hotkey for the mission log always gets on my nerve.