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#201
Bfler

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D_Thoran wrote...

Developers could focus more on minute details that make good games great games, and put all their eggs in one basket so to speak programing wise, freeing them up to make greater games for everyone involved, no matter what system you choose.  After all, that's all any of us really want, great games we can play.


The only thing that will happen is, that they all try to outdo one another with the graphics again, to impress the dumb crowd. Then we will get a mass of these graphical beguilers with little gameplay again, like  e.g. Crysis, which is nothing more than a benchmark for you video card.

Modifié par Bfler, 10 mars 2013 - 07:17 .


#202
D_Thoran

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Bfler wrote...

D_Thoran wrote...

Developers could focus more on minute details that make good games great games, and put all their eggs in one basket so to speak programing wise, freeing them up to make greater games for everyone involved, no matter what system you choose.  After all, that's all any of us really want, great games we can play.


The only thing that will happen is, that they all try to outdo one another with the graphics again, to impress the dumb crowd. Then we will get a mass of these graphical beguilers with little gameplay again, like  e.g. Crysis, which is nothing more than a benchmark for you video card.


I don't think that is the case.  I don't think it's fair to say that people who like graphics are dumb, I don't know many who don't appriciate good graphics.  There will always be game designers who offer looks over substance.  Such is the nature of certain designers, and those who need more out of their games will learn to stay away from those developers.  However, I think most designers will be free (if systems were similar in design) to make the best games they can, both that look good and play good.  I don't think anyone intentionally sets out to make a crappy game that people hate and won't buy.

To me, looks are a lot less important than story and gameplay, but that is not true for everyone, some people live for graphics and little else, and most game designers have learned to walk the line and make a game that both looks good and plays good.  After all, there are some amazing games out there that have spawned many sequels, and books and movies, and tons of other things.  Some game series have become the stuff of legends.  They didn't get that way by accident.

I think consoles and PC's having compatible hardware and software would be the greatest thing that has happened to gaming in decades.  I think it would usher in a new era of game design where everybody wins.

Modifié par D_Thoran, 10 mars 2013 - 08:32 .


#203
Commander Kurt

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This is such an obvious solution, I'm sure someone has stated it already, but since you're still discussing it;

Why don't they just charge the same price for the PC version as they do for consoles and use the extra money to make it a good "port"? Makes everyone happy, no?

#204
TheButterflyEffect

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Consoles are crap.

Consoles can only play games. PC's can play games AND do a bazillion other things. It's an obvious win.

Plus, console games can't have their content modded or customized. Custom skin.. armor.... clothes... hair... can't have any of that, absolutely nothing. That right there kills them for me. Complete crap.

I'll never get why Westerners like consoles so goddamn much. They're overpriced and overrated.

#205
TUHD

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Commander Kurt wrote...

This is such an obvious solution, I'm sure someone has stated it already, but since you're still discussing it;

Why don't they just charge the same price for the PC version as they do for consoles and use the extra money to make it a good "port"? Makes everyone happy, no?


That's such an idiotic idea that I don't even know where to start.... First of all, those higher prices for consoles are because of the nuts fees Microfail and Sony charge for additional testing etc.
Secondary, devs/publishers already have got way more room on PC profits due to the digital distribution (prices could be lower even if they didn't cling still to the out-of-date physical distribution model where retailers demand that physical and digital prices are the same).
Third and foremost: you deliver ****ty ports, you get scrapped in the long run. Why the **** should PC-players pay extra to get a good port while delivering a good game is an devs/publishers corework to begin with? It's idiotic and total and utter BS to think of such an idea.

#206
jkflipflopDAO

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Commander Kurt wrote...

This is such an obvious solution, I'm sure someone has stated it already, but since you're still discussing it;

Why don't they just charge the same price for the PC version as they do for consoles and use the extra money to make it a good "port"? Makes everyone happy, no?


Because they already charge the same as a console without needing the extra work. It makes papa EA happy.

#207
Commander Kurt

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TUHD wrote...

Commander Kurt wrote...

This is such an obvious solution, I'm sure someone has stated it already, but since you're still discussing it;

Why don't they just charge the same price for the PC version as they do for consoles and use the extra money to make it a good "port"? Makes everyone happy, no?


Why the **** should PC-players pay extra to get a good port while delivering a good game is an devs/publishers corework to begin with?


Thank you for your kind reply. To answer your question; they aren't paying extra. They're paying the same is what I'm suggesting. Maybe you misunderstood my post. They're paying the same price for pc as those buying the game for consoles.

Is your question why PC players should pay the same as console players for an equally good game? Even though you acknowledge that more resources are needed to make the game work for PC than just making the same game for all three platforms?

To spell it out for you; your suggestions cost extra money , possibly putting the PC on par with the consoles (depending on how much you want the game to be specialized). Your argument that PC games should be cheaper is void.

jkflipflopDAO wrote...

Because they already charge the same as a console without needing the extra work. It makes papa EA happy.


Really? Here (Sweden) PC games are considerably less expensive to buy (and that's not comparing downloads, but DVDs).

Modifié par Commander Kurt, 11 mars 2013 - 09:55 .


#208
Sandy

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Commander Kurt wrote...

Really? Here (Sweden) PC games are considerably less expensive to buy (and that's not comparing downloads, but DVDs).


Indeed, it is usually about 100-150 swedish kronor (about 15-23 american dollars) cheaper to buy the PC version than a ps3 or xbox version of the same game. Sometimes the prices can even vary more than that.