I'm surprised that so many players are willing to tolerate the glitchy charge mechanic. I spec'ed my Cabal 0/6/6/6/6 and will never look back. I might tweak the evolutions a bit but I have no regrets about skipping Poison Charge. Half the time it wouldn't do anything other than waste my Biotic Focus' cooldown. Better still, dodge is much more consistent than charge and covers close to the same base distance (and it doesn't incur a cooldown or cost skill points).
Currently I am testing a melee build which seems to be working alright. I find that when using the heavy melee the game tends to force your character to look up/down too far, which messes with your spatial awareness. Even so, the Cabal is one of the better hit-and-run characters in the game and without charge is much more consistent, even with lag. Note that I was playing almost exclusively on an Austrailian host yesterday (I'm in central US) and had few problems with commands registering. The same could not be said for the Slayer or Kroguard.
Modifié par Hiero Glyph, 27 février 2013 - 05:17 .