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Lots of problems with the Turian Cabal- Bioware take notE!


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#26
BlackDahlia424

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Invader Nemesis wrote...

Use her on gold. Don't have a problem. Hit and run tactics. L2P.


It's not just "L2P." How about contributing to the discussion rather than sitting atop your high horse.

Poison Strike is incredibly buggy. It almost never does any damage, nor does it poison enemies even if I pass RIGHT THROUGH THEM. In fact, it's only use seems to be for mobility and the ability to escape certain situations, but it was meant to actually damage enemies.

#27
weaselshep

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chipsandwich wrote...

500 health
750 shields

Rank 6 of biotic focus has an evolution to restore shields

Basically a weaker version of Stim pack with a cooldown instread of grenade charge.

#28
Bob Garbage

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I've been playing her melee focused, it's been a bit of a process but I'm starting to get her. A big thing is to make use of her light melee as it's ****ing amazing hah. She is a bit odd to handle but even that seems to be coming along with practice.

#29
palmof40sorrows

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whistlerymes wrote...

 What weapons/builds are you guys using with her? I tried several different weapons and nothing so far has seemed to work, I just don't seem get any kills at all (except with the nighshade darts, they're amazing).


I spec'd entirely out of poison dash, and maxed everything else, making here a melee focused build. I love it so far, figuring that if it worked against Geth (which surprised me), I  can make it work against Reaper and Cerberus forces as well. Collectors, mmmm, maybe not.

But otherwise my first "drell" that I've enjoyed playing with. Biotic Focus is very very good.

#30
d_nought

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weaselshep wrote...

chipsandwich wrote...

500 health
750 shields

Rank 6 of biotic focus has an evolution to restore shields

Basically a weaker version of Stim pack with a cooldown instread of grenade charge.


Pretty much. But imo the idea that the Cabal is squishy is kind of ridiculous when you look at most of the other Vanguards. Her shield regen power is more spammable and she has an incredible dodge. Basically designed for extreme mobility with middling offense and defence, compared to say the Drell Vanguard who has high mobility and high offense but low defence.

#31
NuclearTech76

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She worked pretty good using poison strike for mobility more than offense. It's kind of buggy at times and doesn't deal damage.

I would generally biotic focus, poison strike, blades, melee anything not paralyzed, poison strike or teleport away. Phantoms gave me problems because they hit you in mid air even when you go through a wall to hit them.

#32
visionazzery

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ok let hope bioware address the issues simplify the mechanics bioware, reduce slightly the extent of teleport, allow for backwards teleport when not hosting the diff between hosting and not is negligible i get sick and tired of sometimes bioware hiding behind the 'excuse' that it a lag issue blah blah blah absolute rubbish! If the character mechanics work good enough IT SHOULD NOT matter the effectiveness of using powers whether hosting or not right>

Do you see problems with other vanguard movements? the extent the screen shakes after every teleport strike is alarming..only amplifies the extent to which this character is difficult. I do not believe it to be rubbish per say but it still disappointing-0 bioware put more time and effort in other characters but can never go 6/6 talon probs are to do with it being rushed when it was made.

beginning to think same here...but at least with talon you can control fully the character...and the mechanics work dont they?

#33
Aethyl

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visionazzery wrote...

ok let hope bioware address the issues simplify the mechanics bioware, reduce slightly the extent of teleport, allow for backwards teleport when not hosting the diff between hosting and not is negligible i get sick and tired of sometimes bioware hiding behind the 'excuse' that it a lag issue blah blah blah absolute rubbish! If the character mechanics work good enough IT SHOULD NOT matter the effectiveness of using powers whether hosting or not right>

Do you see problems with other vanguard movements? the extent the screen shakes after every teleport strike is alarming..only amplifies the extent to which this character is difficult. I do not believe it to be rubbish per say but it still disappointing-0 bioware put more time and effort in other characters but can never go 6/6 talon probs are to do with it being rushed when it was made.

beginning to think same here...but at least with talon you can control fully the character...and the mechanics work dont they?


Unless he gets stuck with his bow out of cover without being able to do anything but die, and the fact the the mines don't trigger (at least for me) most of the time, yep.

#34
DrunkenGamerTrae

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Got a friend who's amazing with her on gold and platinum. Go for the no cooldown on first poisonstrike, poisonstrike through a wall fire nightshade blades then poisonstrike back out. Seems to work pretty well to me.

#35
Leland Gaunt

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I was wondering if the explosion-evo on the nightshade blades cancels out the poison DOT?
On Ballistic Blades it is explicitly stated that the explosion ends the bleed damage, but not in the description of the Nightshade Blades. Does anyone know?

#36
Aethyl

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Leland Gaunt wrote...

I was wondering if the explosion-evo on the nightshade blades cancels out the poison DOT?
On Ballistic Blades it is explicitly stated that the explosion ends the bleed damage, but not in the description of the Nightshade Blades. Does anyone know?


That's a really good question, I took the explosion evolution so I will try to do some tests about that.

Edit : After testing, the explosion doesn't end the poison damage.

Modifié par Aethyl, 27 février 2013 - 04:44 .


#37
R0gueSp3ctre18

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This character is an advanced class of vanguard. Hit and run tactics just like with the Talon must be implemented. These characters are guerilla fighters, not tanks. Give it some time and practice.

Modifié par blackproject18, 27 février 2013 - 04:51 .


#38
THE Terry

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Poison strike misses about 75% of the time for me. it really needs better hit detection or a radius boost or something.

#39
stinekandts

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The first match I played with the Cabal, I topped a gold leader board. L2P the kit.

#40
gynoid

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She's not like the other vanguards, and you may have more success if you use Poison Strike as a movement/escape/flanking ability than like a poisonous Biotic Charge.

Nightshade Blades > heavy melee > Poison Strike to flank opponent > shoot > Poison Strike to other side when they turn, etc. Hit and run, and if you get into a sticky situation, Poison Strike out of there. Also, spam Biotic Focus, because it's like an infinite stim pack.

#41
Zevanix

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Original Poster, have you ever used a vanguard that doesn't face tank mobs by constantly ramming into them?

The Cabal just takes finesse. Sure, I can't really speak on behalf of her because I haven't unlocked her yet, but my buddy wrecked a Collectors game with her on Gold, but that's pretty solid evidence in my mind.

Modifié par Zevanix, 27 février 2013 - 04:59 .


#42
Hiero Glyph

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I'm surprised that so many players are willing to tolerate the glitchy charge mechanic. I spec'ed my Cabal 0/6/6/6/6 and will never look back. I might tweak the evolutions a bit but I have no regrets about skipping Poison Charge. Half the time it wouldn't do anything other than waste my Biotic Focus' cooldown. Better still, dodge is much more consistent than charge and covers close to the same base distance (and it doesn't incur a cooldown or cost skill points).

Currently I am testing a melee build which seems to be working alright. I find that when using the heavy melee the game tends to force your character to look up/down too far, which messes with your spatial awareness. Even so, the Cabal is one of the better hit-and-run characters in the game and without charge is much more consistent, even with lag. Note that I was playing almost exclusively on an Austrailian host yesterday (I'm in central US) and had few problems with commands registering. The same could not be said for the Slayer or Kroguard.

Modifié par Hiero Glyph, 27 février 2013 - 05:17 .


#43
Deerber

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Most mobile kit in the game, by far.

Therefore she can't be bad. She's awesome.

#44
Leland Gaunt

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Aethyl wrote...

Leland Gaunt wrote...

I was wondering if the explosion-evo on the nightshade blades cancels out the poison DOT?
On Ballistic Blades it is explicitly stated that the explosion ends the bleed damage, but not in the description of the Nightshade Blades. Does anyone know?


That's a really good question, I took the explosion evolution so I will try to do some tests about that.

Edit : After testing, the explosion doesn't end the poison damage.


Awesome, so 5b and 6b combined do make sense. Thanks for the info!

#45
Counter_Mixture

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Xyrm wrote...

What I found is that poison strike is VERY underwhelming for an offensive ability.  It misses most of the time even when it seems it should hit on perfectly straight floors.  If you use it offensively, it puts you in bad situations that you don't have the defenses to survive.  Additionally, while she has strong melees, she has no good means of survival (low damage reduction compare to other classes and no passive regen mechanic) so she can't really use them.

The only effective play I've seen with her is skipping or only putting 3 points in Poison Strike (for mobility to run away), and maxing biotic focus and Nightshade Blades.  Nightshade is a VERY powerful grenade, but has a lot of usage restrictions (max 3 targets, short range, can't paralyze most enemies in gold/plat) so there are better options.

Until they give the class some form of health and/or shield regen (probably through poison strike) that isn't a weak 40% recharge on a cooldown, it's simply not as good as other options for higher difficulties.  IMO the weakest kit in the new DLC for high difficulties, which is a shame because it's the kit I was most looking forward to.