1) More companion interactions (looks like that's included)
2)
More fighting, like 'Take back the Earth' .....that portion of ME3 was
pathetic, wave mechanics, and short....I would like 'Take Back the
Earth' to have been expanded.....maybe an Origins style where you take
control of other party members, so you fight as them in mission-critical
fights (and the success of failure of those fights was dependent on
your overall EMS score, and the portion of the EMS score that might
directly relate to that fight) How poignant, you could see your
companions die in battle based on decision Shepard made.....even control
a space ship fleet and fight a reaper or two..... There should have
been so much more done with the EMS score other than flag what choices you got with the Starchild, and how potent the flavor of your chosen ending color was.
3) Destroy ccene where Shepard
gets found....Dead or alive.....I would like to know that Shep didn't
die nameless in the rubble to rot while the clean-up commenced....after
the post-breath scene (or even if your didn't get the breath scene), they could have had a crew some up and say
something along the line of "It's Shepard! S/he's over here! Call a
medic!" (Or stand over sheps body with heads down if you didn't get the breath scene) Cut to ending slides......It's never said one way or another if
Shep died....just that s/he was found. (How nice, your LI thinks Shep is alive, but they aren't the one to find them.....*sniff*)
4) Have the choices at the
end with the Starchild be a potential for indoctrination of the PLAYER.
(Man I was hoping for that from the minute I fired up the game,especially after hitting the ending...and yes, I was upset about the way it ended). But in trying to please everybody, and make an ending where no matter WHAT you
did in-game, there was a choice you could make that made you feel happy
and that Shep was a success....No...a true choice driven game means the
chance for EPIC FAILURE as well as EPIC Success....and permutations in
between. (EMS was just a grind for experience points that in the end meant little...the choices should have meant more)
5) Arena combat and an apartment?.....*aaaaaarrrrrrrrrggggggghhhhhhhh*
Modifié par Jaulen, 27 février 2013 - 03:52 .





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