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Holdable handbags !


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21 réponses à ce sujet

#1
Lady Patricia

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Ladies and gentlemen of 3d modeling extraordinaire,
is it possible, even conceivable that the ladies of the
NWN community could be graced with the option of
carrying and wielding something of utmost importance
to any woman of dignity ?
*dramatic drums* ......The ......handbag!!!

An item, which appearance for far too long, has been lacking in NWN.

#2
Tarot Redhand

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Actually why not expand this to fashion accessories and propose it for the ccc?

TR

#3
Zwerkules

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There's a holdable bucket which was made by someone from the den of assassins I think which looked rather wierd when people faught with it because of the way it was held and the way it seemed to defy gravity.
I think there are weapons with their own animations. If the handbag was such a weapon and the animations made sure that it looked right no matter which way it is held in a fight, it would be possible to have a handbag as a weapon.
If it is just made the way the Den of Assassins made their bucket it would still work, but would look weird and also would often go through parts of the NPC, especially the thighs.

#4
Nissa_Red

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It might be worth checking out the Modern D20 items hak also :

http://nwvault.ign.c....Detail&id=7841

Maybe does such a weapon/torch model already exist ?

Ooh, and excellent suggestion by the way, Tarot Redhand. I think I know what I'll be petitioning for when the next CCC vote call comes up ^.^

Modifié par Nissa_Red, 27 février 2013 - 07:25 .


#5
Killmonger

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Could it be made throwable too?

It may need the creation of a throw & catch feat too...
A game of "monkey in the middle" or a burglary from a tower or wall

#6
ShadowM

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I made some Halloween trick or treat pails awhile ago that might be a good place to start with making them.

#7
Nissa_Red

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Killmonger wrote...

Could it be made throwable too?

It may need the creation of a throw & catch feat too...
A game of "monkey in the middle" or a burglary from a tower or wall


There is definitely some potential behind that idea. Depending on the content of the handbag, it would need to get some +1 damage modifier as well, of course ^.^

To be honest though, and more seriously speaking, if the option existed, I'd rather petition for getting an expansion of Six's Wildlands or an interior version of Zwerkules Roman's exterior city as next X-mas gift thanks to the CCC, but diversity is what has made this community persevering and beautiful throughout time, in my opinion.

I couldn't see the point of many custom content before, as I had a rather traditional perception of the game, but nowadays I am simply amazed by what the CCC could come up with, or the creative use/diversion of some online communities of some rather standard resources, for example.

Anyway, enough of my ramblings, and back to module building.

Modifié par Nissa_Red, 28 février 2013 - 04:11 .


#8
Lady Patricia

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Tarot Redhand wrote...

Actually why not expand this to fashion accessories and propose it for the ccc?

TR


Consider it proposed then :P

#9
Sadira of Tyr

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I think that would be a great idea. Maybe use it as another place for inventory. To put a few more things inside With all the extra weight, it would make a good weapon.

I know mine is always overloaded, lol. I'm sure it would hurt pretty bad.

There is a handbag in cep. You can craft it in the belt slot, but it is just for looks.

#10
Randomdays

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The DOA items are here. Besides the bucket there's a pitchfork and shovel. The entry is pretty old but I was able to update it and get it to work with CEP 2.4 as is.

http://nwvault.ign.c...s.Detail&id=785

#11
Lady Patricia

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Randomdays wrote...

The DOA items are here. Besides the bucket there's a pitchfork and shovel. The entry is pretty old but I was able to update it and get it to work with CEP 2.4 as is.

http://nwvault.ign.c...s.Detail&id=785


That's a bucket dear, not a fashionable looking handbag :P

#12
Randomdays

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True, but it would only take a few minutes to import it into gmax and replace the mesh with a handbag/purse that would work. That's about as far as I coud go since I just started - I'm not sure yet on how to do a non replacing version letting you keep the bucket as well.

#13
Randomdays

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okay... after messing around, this is what I've got so far

Posted Image
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Used the baseitem.2da from CEP 2.4 and modified it to make the bucket/ shovel/ pitchfork work

Imported the bucket to gmax, imported the purse over it, deleted the bucket, assigned a texture to the purse, exported out.

Tried to export as a different model number to keep the bucket but the game didn't see it. Renamed it to the bucket model name and it worked, but after taking the screen shot, the editor crashed.

If I can figure out how to make the new model not crash the game and how to have multiple versions of it, you can have as many versions as you have textures for it. Not sure how to do tinting, if its possible, but that would be easier than multiple textures. Size might need to be adjusted as well - it appears a little large.

I think it can also be set as a container in baseitems.2da and allow items to be put into it. Maybe someone with more experience can help out here. The max and min ranges are 10 and 100 so that should give me a range of 10, correct?

Is there any item already out there that is held in one hand that has multiple parts to it? Maybe I could that instead of the bucket. 

Modifié par Randomdays, 08 mars 2013 - 12:49 .


#14
Sadira of Tyr

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Well, it looks pretty nice so far. Much better than a boring ole bucket, lol.

It does look a little big, but some of us do need to put a lot of things inside. Big is probably better, lol.

I would help, but I do not know much about modelling. I just like to see all the great new things being made. We have some pretty talented modelers here. I am much looking forward to seeing some of the new stuff in game.

I could make a script for some extra on hit damage. The damage would be higher if the character is female, since guys do not know the fine art of purse swinging.

Modifié par Sadira of Tyr, 08 mars 2013 - 11:41 .


#15
Nissa_Red

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Hey, I like your screenshot, and that bag starts to look nice paired with that dress, good job ^.^

About the crashing issue, without access to the model, it's difficult to me to deliver any kind of pertinent diagnosis. If I had but one advice to give you, it's to always start from something that works, ideally a simple model. Open the model in any decent text editor (decompile it first, if needed, with nwnMDLcomp) and check it out more thoroughly. Then export your model from NWmax, and compare it to the existing model. Maybe is there a reference that is missing, a rootdummy that has the wrong position, wrong texture material, wrong lighting or emitter parameters, etc. ?

About the tinting, your handbag can be tinted as any equippable item (4 shades/textures maximum, to my knowledge, it's been a while since I last touched weapons). Here is a good, not overly long, and complete tutorial I thought that explains most everything one should know to create new weapons (or pseudo-weapons) like your handbag. Just a special note on texturing : if you create metal weapons or shields in the future, don't forget to add a transparency channel to your TGA textures. Alot of people used to do that mistake in the past, which made their item look great on screenshots, but rather bland once in game compared to other properly textured items.

On how to improve your model, as you said yourself, it probably would need to be somewhat downsized, and perhaps given a more "modern" texture, but even in its current state, it appears as pretty useful to me. Next, I could probably see several versions of the same handbag : one as holdable (your model), one as a simple inventory item with a nice looking icon of course (never underestimate the value of simple), and one as equippable around the torso. Have a look at this screenshot, at the girl on the right, to give you a good starting point. Original source here. The handbag could be equipped as a belt/neck in a first time, or perhaps if you feel a bit more daring, as a skinmeshed cloak in a second time, since the handbag will probably be used in a modern or pseudo-modern setting, where cloaks aren't all that useful otherwise.

Finally, please don't feel discouraged at the feedback (or lack thereof, sometimes) you get. The community here can be quite finicky sometimes, maybe not that easy to get into, but we're a good bunch of people (mostly), no, honest ^.^

If I haven't commented more on your house placeables, for example, it's really because I don't like models ripped from other games as a rule. I am totally in awe at Zwerkules' (him again, yes ^.^) creations, or really dig Jezira's work (to take a cc artist that usually works in a more modern setting), but I don't like whatever they produced from sources like NWN2 or KOTOR, for example. I believe NWN has gained a soul on its own over the time, even in a modern setting, yes, and I've grown quite fond of it. Capturing it in modelling is no easy feat (not everyone can call themselves a Six, a Tom Banjo or a Tiberius Morghun, only a couple few on top of my head who mastered that "technique" really well, in my opinion - also, please don't hurt me if I forgot someone!), but once you achieve it, it's usually really more fulfilling and rewarding for yourself and your fans (well, those who will use your content).

I hope this doesn't come out as anything but friendly advice/feedback, please do consider it as such. Whatever I might say, you have something that I don't : the courage to step up, display your models and compete with other talented modellers here. Please keep it up, I intend to see that handbag one day soon as fully useable ^.~ Also why not participate in the current CCC, or those to come ?

Modifié par Nissa_Red, 09 mars 2013 - 12:38 .


#16
Randomdays

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Thanks for all the feedback and advice Nissa. Unfortunately, I'm not that good at creating new items from scratch. I am better at being a mechanic, figuring out what I want to achieve and getting it to work in game, be it a model I need or a script.. it helps thats theres so much good advice and tutorials available to work with. Some of the models out there, like the stable I was working with, feel like they fit with the style/ tone of the game and when I'm testing them look like they belong.

I'll look some more at getting the purse to work as a holdable before I start thinking about the other options you mentioned.

I've figured out how to do a non replacing to keep the bucket and add the purse as well. Still crashing. Imported another purse which crashes at a different point in the save. I'm going to try putting it on another item and see what happens - maybe a club.

Modifié par Randomdays, 09 mars 2013 - 12:18 .


#17
Nissa_Red

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Does your item have an inventory icon ?

AFAIK, items can crash the toolset/game if they lack one.

#18
Randomdays

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I just renamed the original icon to match the new version as a temp. There just must be something I'm missing on the imported model.

Since the imports weren't working, I went about it a different way. I took the bucket, flipped it upside down, resized it, changed the x axis to thin it out, and retexured it. Since it was an already a working model everything is fine.

There's the original bucket, 6 different versions of the purse, and I did 2 versions as a wicker basket, rightside up with the diminsions changed, one empty and one with fruit in it. I figure these will be more useful for a standard module, maybe for shoppers in the village market. Theres some clipping with the basket as well as the original bucket.

The only thing left now is to replace the renamed icons with correct ones for the new items.


Posted Image
Posted Image

Modifié par Randomdays, 10 mars 2013 - 05:43 .


#19
Nissa_Red

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Please allow me to be the first one to congratulate you on a work well done. Both the purse, and the basket, look fantastic. I am sure a great deal of people will find a good use for your creations.

Bravo, Randomdays ^.^

#20
Sadira of Tyr

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Those do look great. Very good work.

I wish I could do something like that. The game could really use some nice hats for ladies.

#21
Zwerkules

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There were clipping issues with the bucket and since the basket is bigger, they'll get worse. There's not much that can be done about that, but there's something else you could improve.
While the handbag looks good and not two rectangular, you could improve the basket. Baskets, barrels and the like used to be made with no more than six sides and the handles had so few polygons that they looked like square brackets. The engine can handle more polygons now, so you can make something that is supposed to be round look that way.

The handbag already looks good. It is also good to keep the polycount low, but not quite so low as it had to be ten years ago.

You've done some good work, just keep in mind that for something round you can use more than six or eight sides.

#22
Tarot Redhand

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Yeeeep! Beware of females carrying concealed bricks! :whistle: Great work. 

TR