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So, what's on the Agenda?


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GroverA125

GroverA125
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Well, as we all know, Reckoning dropped just yesterday (for us Xbox players in the UK) and it introduced some very debatable characters and weapons. Now then, let's see what's on the agenda for balancing. What do you all think should be changed now that we've got our final content drop?

Personally I think:

Talon Mercenary: Increase melee damage by X amount (to allow effectiveness on gold), possible reduction of Cain Trip Mine damage.

Geth Juggernaut: decrease to overall effectiveness, possibly a hit on shields, but with an increase on his regen speed. Perhaps a decrease in the damage of melee.

Alliance Infiltration Unit: Something to reduce the effectiveness of their Repair Equipment, still revive, but a loss of effectiveness in another area.

Awakened Collector: Reduce DR loss of Ascension mode to 20-25%

Adas ASR: Increase damage substantially, possibly a moderate RoF increase as well.

That's my thoughts on what should be changed in Reckoning. I also feel that the following non-reckoning items should be changed:

Turian Havoc: Moderate increase to damage.

Quarian Marksman: Increase base shields slightly.

Revenant: 25% Increased accuracy and reduced recoil.

Hornet: significant reduction in recoil

Collector SMG, Assault rifle and sniper rifle: Increased damage

Falcon, Krysae and Striker: Moderate damage increase

In the end, I hope to collect all information and put it together into one post, so please put you own true opinions.

Modifié par GroverA125, 27 février 2013 - 05:30 .