Personally I think:
Talon Mercenary: Increase melee damage by X amount (to allow effectiveness on gold), possible reduction of Cain Trip Mine damage.
Geth Juggernaut: decrease to overall effectiveness, possibly a hit on shields, but with an increase on his regen speed. Perhaps a decrease in the damage of melee.
Alliance Infiltration Unit: Something to reduce the effectiveness of their Repair Equipment, still revive, but a loss of effectiveness in another area.
Awakened Collector: Reduce DR loss of Ascension mode to 20-25%
Adas ASR: Increase damage substantially, possibly a moderate RoF increase as well.
That's my thoughts on what should be changed in Reckoning. I also feel that the following non-reckoning items should be changed:
Turian Havoc: Moderate increase to damage.
Quarian Marksman: Increase base shields slightly.
Revenant: 25% Increased accuracy and reduced recoil.
Hornet: significant reduction in recoil
Collector SMG, Assault rifle and sniper rifle: Increased damage
Falcon, Krysae and Striker: Moderate damage increase
In the end, I hope to collect all information and put it together into one post, so please put you own true opinions.
Modifié par GroverA125, 27 février 2013 - 05:30 .





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