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Replacing casting/conjuring animations with emot animations


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#1
psiiijay

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 I'm trying to replace some spell animations with emot animations but I have no idea where to look and what to change... any ideas?

#2
Dann-J

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I believe the casting animations are defined in spells.2DA.

#3
psiiijay

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Really? never saw it, whats the title?

#4
Dann-J

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ConjAnim. I believe it only allows you the choice between the various conjuring animations though (attack, bardsong, defensive, hand, head, major, party, read).

Modifié par DannJ, 28 février 2013 - 04:14 .


#5
psiiijay

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Oh, this I knew. I was asking if there is a way to override this and have other animations in there like point or kneel and such...
Where is the sorce of the conj and cast anime where I can change the choices that are given in the spells.2DA file...

Modifié par psiiijay, 28 février 2013 - 10:36 .


#6
Dann-J

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The ConjAnim strings seem to be hard-coded into the game. Probably because they often consist of three separate animations, with the timing of the middle looping animation depending on the casting time of the spell (also set in spells.2da).

You could try putting **** into the ConjAnim field, then re-writing the spell script to do the animation from there. There will be a delay before the animation is played though (the player will just stand there doing nothing until the spell script fires).

#7
psiiijay

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Thanks a bunch man, your a game saver :) what about the ones that are one animation conj?
and what about the casting anime?