What did you want most from the ending? Did you get it?
#76
Posté 28 février 2013 - 12:27
#77
Posté 28 février 2013 - 12:52
XqctaX wrote...
Zing Freelancer wrote...
I don't know why, but I find the image of Garrus eating a watermelon very amusing
#78
Posté 28 février 2013 - 01:07
#79
Posté 28 février 2013 - 01:16
There's very little of the ending, or even of the game as a whole, that I feel is a direct consequence of my participation in the story. When there is an attempt at this, its a very thinly veiled illusion.
#80
Posté 28 février 2013 - 02:33
And this.Matias1303 wrote...
I wanted epicness. I got a lot of things but not that one.
Modifié par Kesak12, 28 février 2013 - 02:33 .
#81
Posté 28 février 2013 - 02:34
#82
Posté 28 février 2013 - 02:37
**** no
- Worse, I got some ambiguous nonsense to boot. *Whips out Thanix headcanon*
Modifié par RocketManSR2, 28 février 2013 - 02:38 .
#83
Posté 28 février 2013 - 02:39
And, no, I didn't get it. Nor do I expect I ever will, outside of head canon.
#84
Posté 28 février 2013 - 02:45
the end as it is still feels like they wanted to leave it open to do a direct sequel by being as vauge a possible with how things turn out.
#85
Posté 28 février 2013 - 02:49
And of course, the EC didn't fix these problems.
Modifié par moater boat, 28 février 2013 - 02:51 .
#86
Posté 28 février 2013 - 02:50
#87
Posté 28 février 2013 - 02:54
ohaithere wrote...
This r&r dlc, post breath scene.
^^^ - or to put it another way, a sense of victory. You know victory, it's that feeling that we got when we first finished ME1 or ME2, that's what victory feels like and it was lacking in ME3's ending.
Modifié par Kunari801, 28 février 2013 - 02:55 .
#88
Posté 28 février 2013 - 02:58
devSin wrote...
The sense that it had all been worth it.
And no, I most certainly did not get that.
#89
Posté 28 février 2013 - 03:32
Even with the EC, I haven't been able to bring myself to play ME3 more than once. Contrast that with numerous play-throughs for ME1 and ME2.
For me, this would have probably meant that the ending would have had to contain:
(1) A priority earth mission that actually varied depending on the big choices that you made throughout the series. (For example, we'd see different alien races in battle and our favorite surviving ME1/ME2 characters "holding the line". Basically, a final mission that plays out somewhat differently for every playthrough.)
(2) A final ending decision that felt like we actually won something, rather than just succumbing to the whims of a logically deficient AI. Even though we defeat the reapers in ME3, it doesn't feel like a victory.
(3) An option to have Shepard survive and an actual reunion with his crew (not just the ambiguous breath scene). If I'm being completely honest here, nothing kills my wanting to replay/rewatch something more than a downer of an ending where the main protagonist dies. (Note: I can still think something is brilliant if the main character dies, but I won't really want to revisit it multiple times.)
Starkid's logic, as well as the whole backstory of the reapers as explained in Leviathan, is pretty dumb, but I could have lived with that, as there are other silly, logic-defying things that happen throughout the series. But the way the ending was carried out just didn't want to make me play through ME3 (or ME2 or ME1) anymore. And that was my biggest problem with it.
Modifié par Marta Rio II, 28 février 2013 - 03:32 .
#90
Posté 28 février 2013 - 04:18
Edit: Actually pretty much what Marta Rio II said.
Modifié par FFZero, 28 février 2013 - 04:19 .
#91
Posté 28 février 2013 - 04:22
I wanted the choice to have a nice ending, and if others wanted a sad ending, they should get their choice also.
it sucks, and no, I did not get what I wanted from it.
#92
Posté 28 février 2013 - 04:47
1. The Citadel (aka the Catalyst) was built by the Reapers, and is therefore Reaper technology.
2. Quoting Shepard in a conversation with Anderson "Anybody aboard a Reaper is gonna be indoctrinated". Keep that in mind and remember that in order to get to the ending Shepard had to be beamed aboard the Citadel which came under Reaper control.
3. That having been said, once Shepard reaches the control room of the Catalyst he has been indoctrinated, meaning the Reapers are trying to influence/control his decision.
4. Star kid (as people so lovingly have called him) is a VI construct created by Harbinger in order to persuade Shepard to choose a path other than destruction of the Reapers.
5. Taking a step back, Anderson and the Illusive Man are not in the control room, and they never were. Among the effects of indoctrination are hallucinations. In other words, the Reapers are seriously messing with the Commander's mind at this point.
So, don't listen to a damned word the Star Kid says, always choose the destroy option, and be satisfied with the fact that Bioware achieved their goal. They created the perfect ending to Mass Effect 3 by making it subtle and hard to figure out. If you all would read the codex entries regarding the Reapers and indoctrination while also engaging everybody in the game in converstion (especially Admirals Hackett and Anderson) it is not all that difficult to see the clues that are laid out that once Shepard makes the final push to the Citadel/Catalyst he is suffering the effects of indoctrination.
#93
Posté 28 février 2013 - 04:50
#94
Posté 28 février 2013 - 04:50
#95
Posté 28 février 2013 - 04:51
#96
Posté 28 février 2013 - 05:15
#97
Posté 28 février 2013 - 08:23
I wanted different outcomes for Shep, each with clarification/closure to them, so no since only dead sheps get this i ain't happy.
I wanted to see the war assets i'd collected in action. Didn't happen
Wanted a suicide mission element where got assign people to key tasks. Didn't happen
#98
Posté 28 février 2013 - 08:30
Vigilant111 wrote...
The feeling of "I am in control", so go figure, OP
Welp, there's an entire ending devoted to that, so you must be over the moon!!
#99
Posté 28 février 2013 - 08:30
A sense of victory and triumph, even if great loss as needed at the same time.
An ending that made any kind of sense or fit, even the slightest bit, with the rest of the trilogy.
An ending that made me really feel like all of the galaxy that I had rallied was behind me.
No on all counts.
#100
Posté 28 février 2013 - 08:37
Safe to say no I did not get wanted.
Modifié par Robhuzz, 28 février 2013 - 08:37 .





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