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What did you want most from the ending? Did you get it?


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#101
N7Keller

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To end the Reaper threat. And I got that.

#102
Galbrant

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TheRealJayDee wrote...

devSin wrote...

The sense that it had all been worth it.

And no, I most certainly did not get that.



#103
Nykara

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I wanted an EPIC battle for Earth followed by Shepard ( and his/her team, or at least most of them ) surviving to help with the aftermath and rebuilding.

That's what I wanted

No, obviously I didn't get it. Earth's battle was not epic and Shepard did not live.

#104
Fur28

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Nightwriter wrote...

To feel like I had achieved a rewarding victory on my own steam.



#105
Brovikk Rasputin

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Closure. Got plenty of it. After the EC at least.

#106
InvincibleHero

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I would have preferred a Shepard lives and reunites with love interest ending but it wasn't in the cards. I am satisifed with how BW ended the story of Shepard according to their aims and needs for the continuation of the MEU. We don't know what the future holds only BW does.

I never played the game to get what I wanted but to experience a rich unverse brought to life by other creative persons. Hence, i am not disappointed because I did not expect to have my needs satisfied 100%.

Modifié par InvincibleHero, 28 février 2013 - 09:16 .


#107
iamthedave3

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Vigilant111 wrote...

The feeling of "I am in control", so go figure, OP


Unfortunately, Bioware assumed direct control.

Oddly, I didn't go into ME 3 with any ending expectations. I try not to 'look ahead' as it were, after a couple of decades of constant ending-related disappointments (most game companies write below average endings, we all know this).

What I wanted, I guess, was an ending that felt in-keeping with the atmosphere of the series as a whole, something that felt like a proper cap to the entire affair. What I got was a third-rate effort to make it all profound and clever in the 11th hour. And forced death endings have always rubbed me up the wrong way, especially when Bioware basically leapt out of the screen and said: "You see that suspension of disbelief you've been rocking through the series? Yeah? See if it can handle THIS! *genetics-changing laser beam fires* AHAHAHAHAHAHA NOBODY'S SUSPENSION OF DISBELIEF CAN HANDLE THIS BULL****!"

They were right, too.

I suppose I just wanted it all to make sense. I didn't want to watch the final credits roll and to say 'HUH?' With a derp face on while I tried to make some sort of sense out of what I'd just seen. I wasn't that bothered, really, even by the realisation that most of the decisions made in the series were irrelevant (though it pissed me off that the ME 2 cast, whom I loved, were relegated to 5th string players).

Modifié par iamthedave3, 28 février 2013 - 09:17 .


#108
Dubozz

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Marta Rio II wrote...

 I wanted an ending that would make me want to play the game over and over again.  

Even with the EC, I haven't been able to bring myself to play ME3 more than once.  Contrast that with numerous play-throughs for ME1 and ME2.  

For me, this would have probably meant that the ending would have had to contain:
(1) A priority earth mission that actually varied depending on the big choices that you made throughout the series.  (For example, we'd see different alien races in battle and our favorite surviving ME1/ME2 characters "holding the line".  Basically, a final mission that plays out somewhat differently for every playthrough.)
(2) A final ending decision that felt like we actually won something, rather than just succumbing to the whims of a logically deficient AI.  Even though we defeat the reapers in ME3, it doesn't feel like a victory.
(3) An option to have Shepard survive and an actual reunion with his crew (not just the ambiguous breath scene).  If I'm being completely honest here, nothing kills my wanting to replay/rewatch something more than a downer of an ending where the main protagonist dies.  (Note: I can still think something is brilliant if the main character dies, but I won't really want to revisit it multiple times.)

Starkid's logic, as well as the whole backstory of the reapers as explained in Leviathan, is pretty dumb, but I could have lived with that, as there are other silly, logic-defying things that happen throughout the series.  But the way the ending was carried out just didn't want to make me play through ME3 (or ME2 or ME1) anymore.  And that was my biggest problem with it.  


This wonderful post reflects everything I want to say. 

#109
Guest_Fandango_*

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I wanted a conclusion that was entertaining, rewarding and relevant but got none of those things. As such, the Mass Effect trilogy literarily has no ending for me! I mean, swapping out the themes, principles and foundations of the previous games at the 11th hour might work for some, but I really didn’t appreciate being asked to embrace xenophobic intolerance and arbitrary violence in pursuit of victory.

So no, the ending to ME3 was an offensive joke and ruined the IP for a great many former fans, myself included.

Modifié par Fandango9641, 28 février 2013 - 12:58 .


#110
ardensia

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 I'm apparently the only person who wanted this, but above all else, I wanted them to address the Reapers as more than just token bad guys... as living creatures who could be understood and negotiated with and who had genuine reasons behind what they did that went deeper than, "We will end you because it's what we do."
When I picked up ME1, I was told it was quite possibly the best game I would ever play. I was already familiar with BioWare's work, and above all else I expect them to give me a good story with realistic characters and villains who aren't simply mindless drones. When I finished ME1, I was somewhat disappointed. The game had finished and while Saren had been fleshed out, AI were still just faceless bad guys, and I had a serious problem with that. When I first ran into the info on the geth and Quarian conflict, I took my hand of the mouse, pointed at the screen, and said aloud, "No. You can't have that kind of black-and-white story in the best game ever. Let me talk to the geth." (Yeah, I totally talk to my games out loud.)

I then proceeded to fixate on the motivations of the geth and later the Reapers for the rest of the series. All the emphasis on negotiating and understanding those around me plus finally getting the chance to talk to a geth in ME2 did nothing to help this. Before I even started ME3, I was ready to sacrifice everything I had spent two games (and soon to be a third) working for if I received an explanation for what the Reapers were doing and could be convinced it was both for the greater good and there were no other possible options.

So, yeah. I got what I wanted. And as an added bonus, I only had to sacrifice one thing.

#111
SpamBot2000

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Win.

No.

#112
Shepard108278

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Brovikk Rasputin wrote...

Closure. Got plenty of it. After the EC at least.

Same and agreed.

#113
CronoDragoon

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An emotionally cathartic solution to the Reaper threat.

Results: Kinda. Killing the geth and EDI was like throwing poop into a nice soup, but neither of the other endings really felt thematically connected with my playthrough as much as the other aspects of Destroy did.

#114
Lefardo

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Beach house on Rannoch. Didn't get it, so no I'm not satisfied.

#115
Ironhandjustice

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Non-"verysimilar" ending to deus ex.

LOGICAL ending,

#116
Shepard108278

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Ironhandjustice wrote...

Non-"verysimilar" ending to deus ex.

LOGICAL ending,

It's only vaguely simmilar and second it was logical.

#117
Lefardo

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Shepard108278 wrote...

Ironhandjustice wrote...

Non-"verysimilar" ending to deus ex.

LOGICAL ending,

It's only vaguely simmilar and second it was logical.


ME3's endings logic:

"I have a good idea, lets obey this mystical kid from my dreams and blow up this red glowing pipe. And instead of running away from the explotion, lets run into it"

No hero medals for the guy that everybody screwed over so many times and that just happened to save the galaxy few times. The thing that is not logical is that Shepard and his crew just give up. He doesn't try to find an alternative choice and no one tries to save him. F*** logic I say.

#118
PainCakesx

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Shepard108278 wrote...

Ironhandjustice wrote...

Non-"verysimilar" ending to deus ex.

LOGICAL ending,

It's only vaguely simmilar and second it was logical.


Having both endings feature virtually identical choices (destroy/destroy, control/control, synthesis/merge) is more than vaguely similar.

Secondly, it was hardly logical beyond face value. 

#119
Trav-O

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Its a little selfish, but I wanted multiple endings based in various stages of anguish and/or success for party members, and another group of endings for the state of the universe. And one or two kind of ridiculous endings. Didn't expect them, but you can want a million dollars and not expect that either.

I didn't like any of the endings I got. But thats a boat thats sailed and been talked about too much.


edit: removed archaic video game reference.

Modifié par Trav-O, 01 mars 2013 - 10:08 .


#120
Neizd

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Variables...not A, B, C ending but variables and closure not speculations....

#121
TheProtheans

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I wanted an epic conclusion with replay value.
I wanted it to feel like Mass effect and I wanted to see my squad and friends as well as many worlds afterwards.

I wanted something with good thought provoking writing, not speculation provoking writing.

#122
SurfaceBeneath

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norcalgamer wrote...

To end the Reaper threat. And I got that.

This here for me.

#123
Guest_Raga_*

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 I actually had no "requirements" for the ending.  I just wanted it to be good (good quality, not neccessarily good happy).  Mostly I didn't want focus to be on the ending so much.  As Bioware themselves are fond of saying it's about the journey and not the ending.  That the ending upstaged three games worth of journey (and in a bad way on top of that) is pretty self-defeating.  So no, I didn't get what I wanted from it. 

Modifié par Ragabul the Ontarah, 01 mars 2013 - 11:28 .


#124
MageTarot

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Closure (and no, lying under rubble is not sufficient) and a reunion with my LI after the battle.


Original ending: No.
Extended Cut ending: No. Nice try through.


As much as I enjoyed the ME Universe, the last 10 minutes of ME3 should be in the Video Game Primer for all game designers. Under the chapter "Don't Let This Happen To You."

Modifié par MageTarot, 02 mars 2013 - 12:09 .


#125
Zjarcal

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For my Shepard to be alive.

I got it, so IDGAF.