And I think we may find that out in DA3.
Modifié par iOnlySignIn, 04 mars 2013 - 05:54 .
Modifié par iOnlySignIn, 04 mars 2013 - 05:54 .
Modifié par LadyAaphrael, 05 mars 2013 - 12:03 .
Medhia Nox wrote...
And when the Qunari are revealed as the culprits - I'll be ready for 'em.
RedArmyShogun wrote...
Oh silly OP. I take it no one has ever told you about the problem solver, that I like to call...
Genocide. Rape the women, kill the men, throw the babies into bonfires. They will soon not forget you! Actully they will s you systematically crush the way of life they want or enjoy. May the Templars grind the mages into dust, so that all of Thedas may have more Living Space.
KainD wrote...
Medhia Nox wrote...
And when the Qunari are revealed as the culprits - I'll be ready for 'em.
A shame for people that like Qunari though.
Goneaviking wrote...
KainD wrote...
Medhia Nox wrote...
And when the Qunari are revealed as the culprits - I'll be ready for 'em.
A shame for people that like Qunari though.
Nah, they'll be thrilled at the prospect of all that new Qunari content.
LadyAaphrael wrote...
The Mage versus Templar theme is better as an undercurrent of the main plot than the central story. It doesn't have to be boxed into a single quest as in DA:O, but if you don't weave it in as context of the greater society, you're pretty much going to be bashing players over the head with themes we've dealt with since the Middle Ages. It's not going to be all that subtle at all. Quite frankly, I was hoping for a less predictable plot.<_<
Ah, but that's because you're mistakenly seeing the templars as gray.The questions make for some heated discussion on the forum, but middle gray versus middle gray as a primary conflict - no thanks.
I personally will take blood magic over the Qun any day. At least it doesn't actually require you to be an evil bastard.I love them as a concept - and I won't lie and say that the Qun sounds totally repulsive to me (that's reserved for Blood Magic).
Xilizhra wrote...
Ah, but that's because you're mistakenly seeing the templars as gray.The questions make for some heated discussion on the forum, but middle gray versus middle gray as a primary conflict - no thanks.
Xilizhra wrote...
Ah, but that's because you're mistakenly seeing the templars as gray.The questions make for some heated discussion on the forum, but middle gray versus middle gray as a primary conflict - no thanks.
I personally will take blood magic over the Qun any day. At least it doesn't actually require you to be an evil bastard.I love them as a concept - and I won't lie and say that the Qun sounds totally repulsive to me (that's reserved for Blood Magic).
I personally do not see the templars as gray, not anymore. They've abandoned the Chantry and any duties of protection to embark on full-scale genocide, so far as I can tell.Zkyire wrote...
Xilizhra wrote...
Ah, but that's because you're mistakenly seeing the templars as gray.The questions make for some heated discussion on the forum, but middle gray versus middle gray as a primary conflict - no thanks.
I personally will take blood magic over the Qun any day. At least it doesn't actually require you to be an evil bastard.I love them as a concept - and I won't lie and say that the Qun sounds totally repulsive to me (that's reserved for Blood Magic).
I usually see some logic in your posts even if I don't agree with you, but.. I.. what?
jackattack1374 wrote...
i dont think it's going to have a resolution like we expect it will, with one faction being the 'winner'. it will probablly end with one catclysmic event that will either benifit or hurt both sides. they won't do two endings depending on who wins, it doesn't make sense game wise. it will make this game great sure, but what about future installments? something as defining as the winner of the mage/templar war will likely have an impact on what is to come, and it would be too difficult for writers to make it work. fans will be pissed because their ending from DAIII was retconned, and nobody wins
Xilizhra wrote...
As for the other thing, the Qun is inherently evil. It demands an ideology of forceful religious conquest, horrific slavery of mages, and killing or lobotomizing anyone who doesn't immediately convert. All who support it are accessories (of course, many know no other life and I would certainly give any a chance to redeem themselves, but the Qun itself is evil to the core).
Modifié par KainD, 05 mars 2013 - 08:49 .
Modifié par KainD, 05 mars 2013 - 10:46 .
MartialArtsMaster wrote...
God, Bioware, if you're going to present conflicts between different perspectives, make sure they're different perspectives that we have some common ground on how to analyze.
Heck, if we can't agree on whether or not it's wrong to hurt innocent people, then we'll never agree on how to solve any ethical conflict at ALL, the Dragon Age II conflict included, because the very nature of ethics is whether or not our actions help or harm or do nothing to others.
This is literally an impossible dilemma. Somebody is going to be forced into SOMETHING against their will either way. It's not a matter of black, white, or shades of gray. It's a matter of black, white, gray, and colors versus the visual perception of aliens from the Regulus system or something.
Medhia Nox wrote...
I already consider anyone using blood magic damaged goods unworthy of trust and certainly not welcome anywhere near me.
MartialArtsMaster wrote...
Xilizhra, Pasquale1234, this is exactly why I said I don't approve of the way Bioware handled this story and why I hope they acknowledge the problem in Dragon Age 3.
The Templars vs. Mages conflict is not ultimately a conflict between different points of a view. It's a conflict between entirely different concepts and premises as to what is unethical and unjust and what is ethical and just.
Such a conflict has no middle ground at all, only because you can't have a "middle" if the two parties cannot be called "sides" in the first place. They can be called "entire packages in their own right".
There is absolutely no way to solve this debate, because there aren't even any "shared premises", in the Aristotelian sense, to agree upon.
If we can't agree on whether or not it's wrong to imprison people because of what they MIGHT do, then we'll never reach an agreement as to whether or not it's wrong to force Mages into the circle.
If we can't agree on whether or not it's wrong to demonize an entire group based on the actions of a few, then we can't come to an agreement either about whether it was acceptable for Anders to bomb the Chantry or not, or whether or not it was acceptable for Templars and Fenris to treat all mages as all the same.
If we can't agree on whether or not it's acceptable to criticize an idea that is inherently unjust but is widely accepted by most of the public, then we'll never agree on whether or not Anders, or even mage-sympathizing players, are justified in criticizing the Circle system.
God, Bioware, if you're going to present conflicts between different perspectives, make sure they're different perspectives that we have some common ground on how to analyze.
Heck, if we can't agree on whether or not it's wrong to hurt innocent people, then we'll never agree on how to solve any ethical conflict at ALL, the Dragon Age II conflict included, because the very nature of ethics is whether or not our actions help or harm or do nothing to others.
This is literally an impossible dilemma. Somebody is going to be forced into SOMETHING against their will either way. It's not a matter of black, white, or shades of gray. It's a matter of black, white, gray, and colors versus the visual perception of aliens from the Regulus system or something.
But Anders has tried dealing with the Chantry before; he's tried repeatedly talking to Elthina. It just doesn't ever do anything, so he's ultimately moved to take drastic action. And Meredith was horrible even before the sword. There is no equivalence between them; one's an antihero and one is an out-and-out villain.More importantly, the two poster kids for their extreme sides, Anders and Meredith, were completely absolved of their actions and creeping absolutism by external factors (spirtual possession and that lyrium sword) so as much as we condemn them for their actions they aren't honestly responsible for them. The dulls the point, instead of trying to make clear that over-indulgence in their ideology of choice and their total disinterest in dealing with the other side made them the villains of the piece years before the explosion it turns entirely human disputes and atrocities into cartoon madness.