Bechter wrote...
Apl_J wrote...
Mr SeVerS wrote...
Apl_J wrote...
I let my 12 year old brother play ME3 mp for the first time today. He hasn't played ME since the first title.
I gave him the AIU/Reegar and put him in a gold game. He got top score.
She trivializes the game so much that someone with zero experience can pick her up and play the hard difficulty without any trouble.
You can do the same with a number of kits.
Not even close. The GI can't do that; you get looked at wrong and you drop. Even the TGI has only 6 gel. There's not one kit as easy as the AIU, except maybe the Juggernaut, and my brother wouldn't have gotten top score so effortlessly with him.
I didn't realize your brother is the determinant of what is balanced or not. There is so much wrong with your conclusions from your observations. I've seen AIU fail completly in lobbies and the repair matrix revive you into a sync kill.
You're drawing a conclusion that only benefits your stance, which was not the point of the story. No, my little brother, unfortunately, is not the benchmark to decide overpoweredness. His role in the story was being a player with zero experience. Instead of learning how the game works: the enemies, powers, etc, there is a function that allows him to ignore the entirety of all the complex systems BioWare put in play. Instead of learning how to play, there is literally an "I win" button.
Characters like the GI are only good because the players behind them understand the game so well. Like I said, if a GI get's looked at wrong, he's dead. At that hefty cost he is able to do all the things he does, because the player is still being challenged to do something, in this case its not get shot/kill everything before they touch you. As an AIU, the only challenge present is remembering to keep Repair Matrix on. Repair Matrix is literally the "I'm about to play more reckless than any other kit and live" button. In the two minutes I talked to him before the match started, I was able to provide all the necessary info he needed to beat BioWare's months and months of game building.
Modifié par Apl_J, 27 février 2013 - 10:31 .