Why do people not want the AIU to be nerfed?
#126
Posté 28 février 2013 - 12:25
#127
Posté 28 février 2013 - 12:33
Edit: l2p and stop complaining.
Modifié par Bryan12086, 28 février 2013 - 12:35 .
#128
Posté 28 février 2013 - 12:36
Draining Dragon wrote...
Brownfinger wrote...
Draining Dragon wrote...
If somebody of equal skill level can effortlessly outperform me simply because of their kit, then it unfairly robs me of the sense of achievement that humans crave by nature.
Uh, no. My sense of achievement stems from my career and my work contained therein, not from my hobbies and escapes. If your primary motivation in gaming is to best everyone to fulfill the need to feel like you've "achieved" anything, your cranium and priorities need lengthy examination.
This is why I was bored with the idea of implementing challenge points. It feeds the compulsive and is a smart business move, but really, I don't care about any of it.
So you find no satisfaction in winning a game.
Okay.
I don't think I'm the person whose Cranium needs lengthy examination.
You do recall that this is a collaborative experience, yes? Should I use smaller words, because you seem to have missed the point entirely. If you need to beat other people in a co-operative game to enjoy it, then you are a sad, empty person.
My hobbies and escapes are just that. Unlike you, I don't need to compensate for anything.
Modifié par Brownfinger, 28 février 2013 - 12:38 .
#129
Posté 28 février 2013 - 12:36
Point is, leave it be. Stop messing with the game. Play it and enjoy it.
By the way... I've seen a lot of AIU's constantly getting downed and not getting back up... Maybe it's not as overpowered add you think? Oh, I tend to outscore them too with a GJ. Which shows, different players play different classes better than others. Doesn't mean the kit is overpowered... It just means the player is skilled with that particular kit.
#130
Posté 28 février 2013 - 12:40
Draining Dragon wrote...
Is there a problem with everything being equally effective? All of the classes are viable, so I don't see how nerfing to their level would reduce your fun.
Having something overpowered actually DOES ruin my fun, in two ways:
1. It diminishes my accomplishments. You can rage about how I'm an elitist all you want, but the truth is, a game should reward somebody for being good. If somebody of equal skill level can effortlessly outperform me simply because of their kit, then it unfairly robs me of the sense of achievement that humans crave by nature.
2. It removes some of the challenge from the game. And no, "don't use it" is not the answer; other people using it can do the same thing. You might be thinking that this can happen with any kit if the player is good, which is true. However, it's not as common and if you do have a player like that, then imagine what they would be like if they used the AIU. The game is even less challenging than intended by the developers. Games are played for the challenge.
TL;DR: Nerfing barely affects the fun that comes from using the kit, but not nerfing the OP kit does ruin the fun for some people.
It takes actual skill to use, in spite of what you think.
#131
Posté 28 février 2013 - 12:41
Brownfinger wrote...
Draining Dragon wrote...
Brownfinger wrote...
Draining Dragon wrote...
If somebody of equal skill level can effortlessly outperform me simply because of their kit, then it unfairly robs me of the sense of achievement that humans crave by nature.
Uh, no. My sense of achievement stems from my career and my work contained therein, not from my hobbies and escapes. If your primary motivation in gaming is to best everyone to fulfill the need to feel like you've "achieved" anything, your cranium and priorities need lengthy examination.
This is why I was bored with the idea of implementing challenge points. It feeds the compulsive and is a smart business move, but really, I don't care about any of it.
So you find no satisfaction in winning a game.
Okay.
I don't think I'm the person whose Cranium needs lengthy examination.
You do recall that this is a collaborative experience, yes? Should I use smaller words, because you seem to have missed the point entirely. If you need to beat other people in a co-operative game to enjoy it, then you are a sad, empty person.
My hobbies and escapes are just that. Unlike you, I don't need to compensate for anything.
There's no satisfaction in winning if there wasn't any challenge.
And the condescending passive-aggressiveness is making your position look pretty weak.
#132
Posté 28 février 2013 - 12:41
Your argument basically revolves around 'if you get downed with a bunch of enemies near you or with a sync kill type enemy near you then you will probably get downed again', and makes no other claim. If your whole argument focuses on what are basically corner cases and you just hand wave everything else then its a weak argument.Original Stikman wrote...
Asebstos wrote...
Weak argument.Original Stikman wrote...
Here is an argument for the AIU
/thread
DR + Speed Boost + Shield Regen + auto-revive + no cooldown + no activation animation = Most ludicrous power in the game. Stick that on an otherwise great class and you've taken character strength to a new level.
Draining Dragon can come across like a tool, but he's mostly right in this instance.
you just made a claim with no evidence to back it up.... that is a weak argument.
A simple way to argue: Make a claim, provide some evidence with some grounds and a reason why the grounds supports the claim and you have an argument.
Draining came up with a claim... and its merits (point 1 and point 2) were disregarded because they can't be substantiated outside of his own perspective.
#133
Posté 28 février 2013 - 12:44
#134
Posté 28 février 2013 - 12:45
Whether or not the AIU is close range is mostly dependent on weapon choice. Claymore/Wraith/Crusader can all be used at reasonable ranges. Also, being 'long range' is only helpful on a small smattering of maps (Dagger, London, Hydra, Condor) whereas being 'close range' (15m, the max range of Snap Freeze, is more than enough breathing room to eliminate any claims that its a 'high risk' class) is useful on every other map.PureGeth wrote...
2 : The AIU isn't as powerful as the Ghost because it's a CLOSE RANGE fighter. The Ghost is long range, so before you start whining about a close range fighter start whining about the Ghost.
#135
Posté 28 février 2013 - 12:47
L2P noobDraining Dragon wrote...
Is there a problem with everything being equally effective? All of the classes are viable, so I don't see how nerfing to their level would reduce your fun.
Having something overpowered actually DOES ruin my fun, in two ways:
1. It diminishes my accomplishments. You can rage about how I'm an elitist all you want, but the truth is, a game should reward somebody for being good. If somebody of equal skill level can effortlessly outperform me simply because of their kit, then it unfairly robs me of the sense of achievement that humans crave by nature.
2. It removes some of the challenge from the game. And no, "don't use it" is not the answer; other people using it can do the same thing. You might be thinking that this can happen with any kit if the player is good, which is true. However, it's not as common and if you do have a player like that, then imagine what they would be like if they used the AIU. The game is even less challenging than intended by the developers. Games are played for the challenge.
TL;DR: Nerfing barely affects the fun that comes from using the kit, but not nerfing the OP kit does ruin the fun for some people.
#136
Posté 28 février 2013 - 12:55
#137
Posté 28 février 2013 - 12:58
Does that mean that these classes have to be nerfed?
Also most people I have seen using the AIU failed pretty hard.
#138
Posté 28 février 2013 - 01:01
Weirdly the Awakened Collector is quite fun too.
If I end up in a lobby with 3 AIUs I'll probably just go Juggernaut and amble around the map, placing last on the scoreboard.
#139
Posté 28 février 2013 - 01:05
BWAHAHAHA, what am I saying, this is BSN, why would we ever be thankful and just play the game we love so much? Who would do such a thing?!
#140
Posté 28 février 2013 - 01:06
Modifié par GT Zazzerka, 28 février 2013 - 01:07 .
#141
Posté 28 février 2013 - 01:09
I bet I'm not the only one who got downed by the turret that downed the player you went to revive. In those cases, it works wonders. Spamming it isn't really helping, but hinders when you run out of grenades (for those that do not have max grenade packs)
#142
Posté 28 février 2013 - 01:10
GT Zazzerka wrote...
WHAT THE **** ARE ALL THESE ACRONYMS?
New to the MP forums, eh GT?
#143
Posté 28 février 2013 - 01:14
Asebstos wrote...
Your argument basically revolves around 'if you get downed with a bunch of enemies near you or with a sync kill type enemy near you then you will probably get downed again', and makes no other claim. If your whole argument focuses on what are basically corner cases and you just hand wave everything else then its a weak argument.Original Stikman wrote...
Asebstos wrote...
Weak argument.Original Stikman wrote...
Here is an argument for the AIU
/thread
DR + Speed Boost + Shield Regen + auto-revive + no cooldown + no activation animation = Most ludicrous power in the game. Stick that on an otherwise great class and you've taken character strength to a new level.
Draining Dragon can come across like a tool, but he's mostly right in this instance.
you just made a claim with no evidence to back it up.... that is a weak argument.
A simple way to argue: Make a claim, provide some evidence with some grounds and a reason why the grounds supports the claim and you have an argument.
Draining came up with a claim... and its merits (point 1 and point 2) were disregarded because they can't be substantiated outside of his own perspective.
you are missing it....
i answered you here
if you want to refute the argument you have to be able provide backing/grounds and counter claim as to why its wrong.... in other words i am giving you the tools to prove me wrong, so it up to you to be able to do so
#144
Posté 28 février 2013 - 01:15
I tend to stay away.blaaaaaaaaaarg wrote...
New to the MP forums, eh GT?
But when I do come here, I spend 10 minutes trying to work out why the MGF is better than the ATJ while at the same time being worse than the LIH.
I mad.
#145
Posté 28 février 2013 - 01:20
GT Zazzerka wrote...
I tend to stay away.blaaaaaaaaaarg wrote...
New to the MP forums, eh GT?
But when I do come here, I spend 10 minutes trying to work out why the MGF is better than the ATJ while at the same time being worse than the LIH.
I mad.
Yeah, people tend to shorten the names of MP kits however possible. AIU is the Alliance Infiltration Unit, TGI is the Turian Ghost Infiltrator, GI is the Geth Infiltrator, etc...
#146
Posté 28 février 2013 - 01:22
#147
Posté 28 février 2013 - 01:22
Draining Dragon wrote...
xyz wrote, in part
point entirely. If you need to beat other people in a co-operative game to enjoy it, then you are a sad, empty person.
My hobbies and escapes are just that. Unlike you, I don't need to compensate for anything.
There's no satisfaction in winning if there wasn't any challenge.
And the condescending passive-aggressiveness is making your position look pretty weak.
You realize that you are talking about nerfing a character in a video game. Positions on this topic are just opinions, so no need to get upset about it.
I have yet to see the AIU dominate matches any more than other shotgun characters, unlike the Krysae when it came out and it took no aiming to wipe out enemies.
Modifié par ryoldschool, 28 février 2013 - 01:23 .
#148
Posté 28 février 2013 - 01:24
GT Zazzerka wrote...
I miss the old days.
I miss the demo days. And I could probably do without BSN. But I like the MP.
#149
Posté 28 février 2013 - 01:26
I used to rack up points with the old Turian Sentinel, when he wasn't outclassed by everyone and their mum.blaaaaaaaaaarg wrote...
I miss the demo days. And I could probably do without BSN. But I like the MP.
That'd be the "TS" to you guys. Throwing "W"s and "OL"s all over the place, wearing my "TA." You know how it is.
#150
Posté 28 février 2013 - 01:26
Draining Dragon wrote...
not nerfing the OP kit does ruin the fun for some people.
If only you said this in the first place, I wouldn't have to bother taking your post seriously.





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