I was wondering what it would entail to make the revenant armour playable, either in an overview or in more detail.
Such as if i have to just delete all showing 'undead' sections of the armour .msh, do i have to replace them with the human model?
Does it have to be tagged to texture to the player chosen skin tone?
Does it have to be rigged etc before or after it is imported back in to the constructionset?
The armour would go perfectly with an abomination mage follower i am working on so at some point when i am further along the line i would be interested in creating it as a set.
Thank you
Custom Armour
Débuté par
Balthazzord
, janv. 11 2010 08:18
#1
Posté 11 janvier 2010 - 08:18
#2
Posté 11 janvier 2010 - 08:46
That's not going to work without extensive remodelling. There are two major problems. The first is that the sword and shield are part of the body mesh, the second, more critical, is that the mesh is incompatible with any NPC head morphs. Not only is the neck the wrong size and shape, but the head needs to be about 1m higher off the ground. You'd have to make a custom head to use with it. You would need to use a Qunari head as a human head would look ridiculously small. After modifying the mesh you'd have to reweight it for animation. So in short, is it possible? Yes. Is it practical? No.





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