However, with that, there is always an exception, especially when it comes to the characters.
In this case, we have 1
The Alliance Infiltrator Unit:
She is awesome.
I have always been a fan of Close Quarter Combat. Ask any player I know and they won't be able to remember a time when I picked a sniper over a shotgun. I am glad a shotgun-specific character has come.
For the most part, this kit is easy to figure out. But there seems to be a bit of confusion when it comes to one of the new powers she has: Repair Matrix
Now, not too long ago, there were many threads wondering why Defense matrix wasn't part of the Multiplayer experience. Finally, it seems, Bioware has incorporated a variation and did us one better: FREE REVIVES
Now don't let this get to your head. The repair matrix will regenerate shields (like a vorcha does health), significantly increase your speed, give you damage reduction, and revive you instantly if you get downed. Very similar to a fully stacked Bloodlust Vorcha. Unfortunately, like the regen vorcha...
You are not invincible
If you get downed while repair matrix is on you get up instantly, with a catch: You will slowly get up without the ability to dodge/heavy melee out of the way while simultaneously keeping the aggro of the enemies that killed you in the first place.
So what would happen to say... a player who got a bit too Ballzy?? If they took the ability to increase their DR by 75% upon revive, they might have a chance of running away and living. But as you all well know... How often do you get to just casually get up in the middle of a brute/maruader/prime/bomber/hunter/scion mob and not get staggered to all hell before you get dropped again? Not often.
So what happens if a player goes down, instantly gets revived and then casts another repair matrix? You guessed it... they get down again. How can they escape this? They have to use a medi-gel, which provides them with the time to drop aggro, take advantage of the invincibility frames, and opportunity to potentially roll/heavy melee out of a mob focused on them (Two Primes shooting at you, anyone?)
Because this character has one of the poorest Fitness trees, only the most seasoned players are going to be able to utilize her speed bonuses and weapon damage buffs to the fullest without dropping to the floor from immediate shield + healthgating by cannibal melee and his buddy's shots. Remember, once you get shield/health gated, there IS a cooldown before you get your gates back. So say bye bye if you let a ravager catch you off gaurd.
With how close you have to get to enemies to be effective, this is a very high risk/high reward kit, and needs to be taken very seriously before you decide you want to go all Rambo on a Rippers a**. So please, guys.... if you can't handle the heat, stay out of the kitchen.
Thoughts, BSN?
For kicks, here are some ridiculous claims I have found:
Edi survive more than the Geth Juggernout, and that's not fine..... I can last longer [on platinum] with the edibot even without touch the medigel with 0 fitness and without cyclonics or shield booster.
I'm honestly starting to get sick of players thinking it makes them invincible and charging headfirst into situations that just get them double downed.
(in response to "infinite medi-gel") I've got an idea: lets make a class that can pick up cobra missiles from an ammo box.
AIU teaches you how to play sloppily without the risk of death. Over time as you become more efficient at dying quickly the auto revive will become a necessity.
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You sir are wrong.
Modifié par Original Stikman, 01 mars 2013 - 12:34 .





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