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Stikman's Extremely Humble Opinion on the AIU [Update - check page 7]


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#101
Original Twigman

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RaptorSolutions wrote...

Original Stikman wrote...

Xeraphas wrote...

It says it in her health shields stats on the character screen when I play the game.


so its 1300 shields maxed fitness? (which only a silly man would do)


One thousand one hundred something maxed. And yes, I maxed fitness. :P

Although last point in fitness only gives extra 100 or so shields. But I can't undo upgrade after checking it... Should have gone for melee synergy instead.


you silly sill man!!!B)

seriously.,. where the hell were people getting 1400??

#102
BOSSTER23

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Original Stikman wrote...

Xeraphas wrote...

It says it in her health shields stats on the character screen when I play the game.


so its 1300 shields maxed fitness? (which only a silly man would do)


Ayy but I'd be the silly guy to max her fitness...I haven't played yet but I don't see myself putting any points in that repair matrix garbage lol

#103
Original Twigman

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BOSSTER23 wrote...

Original Stikman wrote...

Xeraphas wrote...

It says it in her health shields stats on the character screen when I play the game.


so its 1300 shields maxed fitness? (which only a silly man would do)


Ayy but I'd be the silly guy to max her fitness...I haven't played yet but I don't see myself putting any points in that repair matrix garbage lol


lol, boss.... no....

you'll definitely wanna try it

when are you back?

#104
RaptorSolutions

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Original Stikman wrote...

RaptorSolutions wrote...

Original Stikman wrote...

Xeraphas wrote...

It says it in her health shields stats on the character screen when I play the game.


so its 1300 shields maxed fitness? (which only a silly man would do)


One thousand one hundred something maxed. And yes, I maxed fitness. :P

Although last point in fitness only gives extra 100 or so shields. But I can't undo upgrade after checking it... Should have gone for melee synergy instead.


you silly sill man!!!B)

seriously.,. where the hell were people getting 1400??


I regret nothing... Except for not taking melee synergy on rank 6 fitness.

Sigh... never knew Narida not being updated will be so painful. I normally test them there first before doing it in game.

#105
BOSSTER23

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I'll look into it but it sounds like a stim pack with no weapon damage...I'll be back in a day or two though but I'm planning on racking up about 12m more credits before I buy anything

#106
JaimasOfRaxis

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Original Stikman wrote...

This DLC has, so far, been really awesome. There are lots of new weapons to unlock, new kits to figure out, and a lot more anticipation of whats going to become of them!

However, with that, there is always an exception, especially when it comes to the characters.

In this case, we have 1

The Alliance Infiltrator Unit:

She is awesome.

I have always been a fan of Close Quarter Combat. Ask any player I know and they won't be able to remember a time when I picked a sniper over a shotgun. I am glad a shotgun-specific character has come.

For the most part, this kit is easy to figure out, but there seems to be a bit of confusion when it comes to one of her the new powers she has: Repari Matrix

Now, not too long ago, there were many threads wondering why Defense matrix wasn't part of the Multiplayer experience. Finally, it seems Bioware has incorporated a variation and did us one better: FREE REVIVES

Now don't let this get to your head. The repair matrix will regenerate shields (like a vorcha does health), significantly increase your speed, and revive if you instantly if you get downed. Unfortunately, like the regen vorcha...

You are not invincible

If you get downed while repair matrix is on you get instantly, with a catch: You will slowly get up without the ability to dodge/heavy melee out of the way while simultaneously keep the aggro of the enemies that killed you in the first place.

So what would happen to say... a player who got a bit too Ballzy?? If they took the ability to increase their DR by 75% upon revive, they might have a chance of running away and living. But as you all well know... How often do you get to just casually get up in the middle of a brute/maruader/prime/bomber/hunter/scion corner swarm and not get staggered to all hell before you get dropped again? Not often.

So what happens if a player goes down, instantly gets revived and then casts another repair matrix? You guess it... they get down again. How can they escape this? They have to use medi-gel, which provides the opportunity to potentially roll/heavy melee out of a severe cluster aggro (Two Primes shooting at you, anyone?)

Because this character has one of the poorest Fitness trees, only the most seasoned players are going to be able to utilize her speed bonuses and weapon damage buffs to the fullest without dropping to the floor from immediate shield + healthgating by cannibal melee and his buddy's shots.

With how close you have to get to enemies to be effective, this is a very high risk/high reward kit, and needs to be taken very seriously before you decide you want to go all Rambo on a Rippers a**. So please, guys.... if you can't handle the heat, stay out of the kitchen.

Thoughts, BSN?


Leave it to Stikman to come up with a rational and well-thought out explanation for her upsides and downsides.

In before a horde of morons tries to drown it out by screaming OP.

#107
Original Twigman

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BOSSTER23 wrote...

I'll look into it but it sounds like a stim pack with no weapon damage...I'll be back in a day or two though but I'm planning on racking up about 12m more credits before I buy anything


Its more like a full stack bloodlust that regenerates shields, gives you up to 45% DR, and a 20% speed increase.

it is better than shields and health, imo

her weapon damage in nothing special outside of the 25% bonus to shotguns

#108
N7 Banshee Bait

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I played the AIU for a while & realized that everything she can do, my Krogan Vanguard can do better.

Shotgun damage boost? My Kroguard has the Lancer V, Collector SMG X & fire explosions. Who needs a TC damage boost when you have that combo?

Repair Matrix? My Kroguard doesn't need one, he hardly ever gets downed. And he doesn't need to activate something every few seconds & run all over the map to ammo crates to replenish his supply. I used the Repair Matrix & it only worked 50% of the time. I got downed while it was active & it didn't do anything, I just bled out until my friend helped me.

High damage output? My Kroguard tops the score board almost every time. None of the other characters can even come close. The AIU ain't nothin compared to him.

I don't see what all the fuss is about. Everybody is going crazy over a mediocre character.

Modifié par N7 Shadow SR2, 28 février 2013 - 06:14 .


#109
Original Twigman

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JaimasOfRaxis wrote...


Leave it to Stikman to come up with a rational and well-thought out explanation for her upsides and downsides.

In before a horde of morons tries to drown it out by screaming OP.


i try my friend i try.

After rereading the OP in your text I need to edit some mispellings... Its tough getting it all right off the cuff

#110
Original Twigman

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N7 Shadow SR2 wrote...

I played the AIU for a while & realized that everything she can do, my Krogan Vanguard can do better.

Shotgun damage boost? My Kroguard has the Lancer V, Collector SMG X & fire explosions. Who needs a TC damage boost when you have that combo?

Repair Matrix? My Kroguard doesn't need one, he hardly ever gets downed. I used the Repair Matrix & it only worked 50% of the time. I got downed while it was active & it didn't do anything, I just bled out until my friend helped me.

High damage output? My Kroguard tops the score board almost every time. The AIU ain't nothin compared to him.

I don't see what all the fuss is about. Everybody is going crazy over a mediocre character.


this is one of the easiest arguments to also use in defense of the status quo (she doens't need a nerf).. i have refrained from using it, yet.... while i would word it different, the bases is pretty much the same...

Personally, this will be my go to infiltrator as it fits my style... otherwise she (and repair matrix) is not worth the fuss

#111
Arctican

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Have you tried a melee build on her Stikman? It's fast, hits as hard as a regular Krogan, and if I'm not mistaken, it can freeze unprotected units with health?

#112
Original Twigman

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Arctican wrote...

Have you tried a melee build on her Stikman? It's fast, hits as hard as a regular Krogan, and if I'm not mistaken, it can freeze unprotected units with health?


not yet :(

tomorrow. I still haven't even tried 3 of the characters....

i am hoping i can get games in tomorrow night

#113
RaptorSolutions

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Arctican wrote...

Have you tried a melee build on her Stikman? It's fast, hits as hard as a regular Krogan, and if I'm not mistaken, it can freeze unprotected units with health?


Her HM is a flash frozen omni blade. And I hope that means what I think it means.

#114
RaptorSolutions

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Original Stikman wrote...

Arctican wrote...

Have you tried a melee build on her Stikman? It's fast, hits as hard as a regular Krogan, and if I'm not mistaken, it can freeze unprotected units with health?


not yet :(

tomorrow. I still haven't even tried 3 of the characters....

i am hoping i can get games in tomorrow night


Take it from me, if you take rank 6 fitness... the health option is near useless. Only 100 plus bonus shields strangely enough...

#115
Arctican

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Original Stikman wrote...

Arctican wrote...

Have you tried a melee build on her Stikman? It's fast, hits as hard as a regular Krogan, and if I'm not mistaken, it can freeze unprotected units with health?


not yet :(

tomorrow. I still haven't even tried 3 of the characters....

i am hoping i can get games in tomorrow night


Which three?

#116
Original Twigman

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Arctican wrote...

Original Stikman wrote...

Arctican wrote...

Have you tried a melee build on her Stikman? It's fast, hits as hard as a regular Krogan, and if I'm not mistaken, it can freeze unprotected units with health?


not yet :(

tomorrow. I still haven't even tried 3 of the characters....

i am hoping i can get games in tomorrow night


which three?


talon, cabal (at level 1 :() and the collector... i want to play more games with the warlord as well

juggernaught is meh..... kinda boring and a bit too supportish for my taste

Modifié par Original Stikman, 28 février 2013 - 06:31 .


#117
cowwy

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Original Stikman wrote...

I agree. Until you can find a rebuttal to prove that the kit is gamebreaking (she gets played at the expense of other classes, or she is picked over other infilrtrators because of her powers) then you have the place to make a counter argument about why these things are problems. Right now, these things aren't really a problem.

I mean.. with the example you used about tankier kits running into spawns... i have done that so many times with.. vangaurds....

I mean.. asari vangaurd can charge and get her shields back... nuke a spawn with a grenade.... and they are done.... any vangaurd is just as tanky and can move just as fast.

but i digres... you have to prove the status quo is wrong in that its not gamebreaking, then provide a counterclaim

essentially what i am saying is.. you are jumping the gun with the argument. It can be valid, but there are some prior steps that need to hapen first.


Well we can't have a proper debate until you've defined the word "overpowered". My definition is something that has too much power and not enough drawbacks.

The example I used is something that most other kits could not do. Even a lot of vanguards couldn't do it without proper CC abilities.

The problem with the AIU is that she has zero drawbacks. She can only be killed by sync kills, and if you play her properly you won't run into those situations. She has one of the most ridiculous damage buffs and utility powers in the game (TC), an amazing CC ability and debuff in Snap Freeze, and one of the most absurd survivability powers in the game. Tell me, who other than the TGI can claim that?

#118
Original Twigman

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cowwy wrote...

Original Stikman wrote...

I agree. Until you can find a rebuttal to prove that the kit is gamebreaking (she gets played at the expense of other classes, or she is picked over other infilrtrators because of her powers) then you have the place to make a counter argument about why these things are problems. Right now, these things aren't really a problem.

I mean.. with the example you used about tankier kits running into spawns... i have done that so many times with.. vangaurds....

I mean.. asari vangaurd can charge and get her shields back... nuke a spawn with a grenade.... and they are done.... any vangaurd is just as tanky and can move just as fast.

but i digres... you have to prove the status quo is wrong in that its not gamebreaking, then provide a counterclaim

essentially what i am saying is.. you are jumping the gun with the argument. It can be valid, but there are some prior steps that need to hapen first.


Well we can't have a proper debate until you've defined the word "overpowered". My definition is something that has too much power and not enough drawbacks.

The example I used is something that most other kits could not do. Even a lot of vanguards couldn't do it without proper CC abilities.

The problem with the AIU is that she has zero drawbacks. She can only be killed by sync kills, and if you play her properly you won't run into those situations. She has one of the most ridiculous damage buffs and utility powers in the game (TC), an amazing CC ability and debuff in Snap Freeze, and one of the most absurd survivability powers in the game. Tell me, who other than the TGI can claim that?


I'll work with your definition for now.

Drell/asair gaurd and my batarian vangaurd can easily take out spawns within seconds on gold.. as can a slayer.

here are the drawbacks:

1) fast firing (geth, scions, ravagers, etc.) will drop her easy, as they do a full regen vorcha... i have said this a few times in other posts
2) you have to get in close to reap the benefits of snap freeze debuff... which leads to requiring situational awareness.... i have said this.
3) she cannot be melee'd or she dies... the increase in needing to get close makes the liklihood greater.
4) If you go down, RM is slow to get you up and can hinder you if you need to stay down.

four weaknesses i have said there, two of which can be debated, but saying she doesn't need to get close implies mid to long range fighting... which doesn't utilize snap freeze... etc. etc.

#119
Gunboat Diplomat

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I think at this point in the games lifespan a little OP is ok imo. After a year we all know the games mechanics by heart, the leet players have done everything that could be done, plat solos, plat with weird builds, you name it. Let's just have fun with the op characters and also, less skilled players will have a chance to play higher difficulties without being a burden for their teammates

#120
sirjimmus86

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Is snap freeze really that useful as crowd control on Gold/Plat, most enemies have barriers/shields/armour and will continue to fire at you once you use it.

Also you can't self detonate it like a Paladin can.

I'm tempted to drop it and switch the fitness to melee damage just for s&g

#121
Tallgeese_VII

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sirjimmus86 wrote...

Is snap freeze really that useful as crowd control on Gold/Plat, most enemies have barriers/shields/armour and will continue to fire at you once you use it.

Also you can't self detonate it like a Paladin can.

I'm tempted to drop it and switch the fitness to melee damage just for s&g


Even if snap freeze is meh for AIU...
When you look at teamwise.. it is much much better choice (even if just to put 3 evolution)

Unless you are tempted to go fully melee.. fitness rank 6 is kinda luxurious waste.

#122
NewStrings

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It is REALLY easy to get carried away with her and feel invincible. My first game with her I was cautious, my second I ended up using all my medigel by just ramboing everything. I think I'm starting to get a good balance, though.

#123
NewStrings

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sirjimmus86 wrote...

Is snap freeze really that useful as crowd control on Gold/Plat, most enemies have barriers/shields/armour and will continue to fire at you once you use it.

Also you can't self detonate it like a Paladin can.

I'm tempted to drop it and switch the fitness to melee damage just for s&g


Snap Freeze is invaluable. She's a DPS monster. I've done 4-4 on Snap and Fitness but I'm thinking of dropping more fitness for more snap.

#124
sirjimmus86

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Hmmmm I've been using cloak > snap freeze > claymore, or just cloaked claymore.

Thing is I haven't noticed a difference in number of shots needed to kill anything.

Mostly played vs reapers - can kill cannibals and mauraders with one shot without or without freeze, brutes take two with or without freeze.

#125
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Original Stikman wrote...

I'll work with your definition for now.

Drell/asair gaurd and my batarian vangaurd can easily take out spawns within seconds on gold.. as can a slayer.

here are the drawbacks:

1) fast firing (geth, scions, ravagers, etc.) will drop her easy, as they do a full regen vorcha... i have said this a few times in other posts
2) you have to get in close to reap the benefits of snap freeze debuff... which leads to requiring situational awareness.... i have said this.
3) she cannot be melee'd or she dies... the increase in needing to get close makes the liklihood greater.
4) If you go down, RM is slow to get you up and can hinder you if you need to stay down.

four weaknesses i have said there, two of which can be debated, but saying she doesn't need to get close implies mid to long range fighting... which doesn't utilize snap freeze... etc. etc.


Why are we talking about gold? And why are we talking about spawn nuking?

You're trying way too hard to nitpick weaknesses of this kit, and this thread is kinda getting stupid. You have to get in close to reap the benefits of snap freeze? Really? Its range is pretty damn far with the right evo, it's not like we're talking about AF's range here.

The only infiltrator that is a match for EDI is the GI, and quite frankly she's better. The GI may do a bit more damage (MAYBE, if you've got no one to detonate cryo explosions), but EDI is far, far more durable.

The fact is that EDI has ZERO major drawbacks. And no, having to get somewhat close to enemies is not a drawback, because as I said before this game's maps aren't wide open fields. You're still working off of the very wrong assumption that having to run to enemies automatically means you're doing less DPS.