Original Stikman wrote...
I'll work with your definition for now.
Drell/asair gaurd and my batarian vangaurd can easily take out spawns within seconds on gold.. as can a slayer.
here are the drawbacks:
1) fast firing (geth, scions, ravagers, etc.) will drop her easy, as they do a full regen vorcha... i have said this a few times in other posts
2) you have to get in close to reap the benefits of snap freeze debuff... which leads to requiring situational awareness.... i have said this.
3) she cannot be melee'd or she dies... the increase in needing to get close makes the liklihood greater.
4) If you go down, RM is slow to get you up and can hinder you if you need to stay down.
four weaknesses i have said there, two of which can be debated, but saying she doesn't need to get close implies mid to long range fighting... which doesn't utilize snap freeze... etc. etc.
Why are we talking about gold? And why are we talking about spawn nuking?
You're trying way too hard to nitpick weaknesses of this kit, and this thread is kinda getting stupid. You have to get in close to reap the benefits of snap freeze? Really? Its range is pretty damn far with the right evo, it's not like we're talking about AF's range here.
The only infiltrator that is a match for EDI is the GI, and quite frankly she's better. The GI may do a bit more damage (MAYBE, if you've got no one to detonate cryo explosions), but EDI is far, far more durable.
The fact is that EDI has ZERO major drawbacks. And no, having to get somewhat close to enemies is not a drawback, because as I said before this game's maps aren't wide open fields. You're still working off of the very wrong assumption that having to run to enemies automatically means you're doing less DPS.