Randomical wrote...
Let's compare AIU and TGI:
1. Weapon damage: pretty similar.
2. Snap Freeze vs Overload: IMO Overload is better. Stripping phantom's barriers in one cast > debuffs of Snap Freeze + limited range.
3. Mobility: AIU wins here.
4. Survivability: when in trouble, both kits rely on a 'nade power. My point is that in dangerous situation Repair Matrix isn't better than Stim Pack.
Using a stimmy will save TGI from most dangers and give him time to retreat.
Dying and self-reviving as AIU will prevent you from retreating for some time and get you down again pretty often if not careful. Though 75% of DR does help after self-revive, it won't save from stun and sync-kills, and enemies will usually get closer while AIU self-revives.
The only thing not that balanced about Repair Matrix comparing to Stim Pack is its duration, IMHO. Now its pretty much a passive unless the player dies every five seconds.
In the end, AIU and TGI are very close in terms of risk/reward ratio.
Personally I'd take TGI over AIU any time and leave shotguns to Drell Assassins, who has better debuff and is overally better for those who doesn't need free revives to stay alive.
I don't think any of you guys are getting the message here. It's not just about the insta-revive.
In baseball, there are five 'tools' scouts look for in a player. They want people who can hit, hit for power, run, throw, and field. If a young player can do just a couple of these things very well, he has the potential to make it to the major leagues. A prospect who can do all five very well is considered a grade A talent and will probably end up on the cover of Baseball America.
In ME3 there's also certain skills that kits need to have in order to be viable. If I had to make a list I would probably go with DPS, debuff, CC, speed, survivability, and AoE damage. That's probably not everything but it covers the main points. The GI is very good at four of those things, that's why he's an elite kit. The Drell Adept is elite only on the strength of being super at AoE and speed. The TGI has great DPS, CC, and survivability. These kits are very good at some things in exchange for being not so good at other things.
But the AIU? The AIU is a five tool player. Five! She has elite level DPS, a debuff, a great CC power, insane speed,
and some one of the best survivability in the game. There's just no drawbacks. The insta-revive is just the cherry on top of the sundae. Legend1221 made a list in another thread of the incredible skills all combined in one in the AIU.
Honestly I don't care if this kit gets nerfed or not until there's three of them in every lobby. I won't be suprised when that starts happening, but until then it doesn't matter. Don't get me wrong, it would be nice if there was a nerf so that the core player base could use the kit without the stigma that has already been attached to it. I doubt any nerf would really be enough though, AIU just has too much going for her.
Modifié par lightswitch, 28 février 2013 - 10:28 .





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