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The Philosophy of Fitness


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#1
VirtualAlex

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I have performed in depth analysis on health and fitness. Please see this blog post, not with more graphs!

agreeordie.com/features/gaming/592-me3-philosophy-of-fitness

Modifié par VirtualAlex, 04 mars 2013 - 09:44 .


#2
GreenFalcon13

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I like your numbers good sir! Yeah I tend to be a thick headed player at times, and I just have the mentality of, "I'm gonna go into that crowd! And kill everybody!" of course I usually meet my demise, much to the expense of my teamates (sorry guys <3). Yeah So i used to rock full fitness on everything. Since then, I still tend to rush a bit, so I usually stick to rank 4 fitness, unless its for a tank class. Thanks for the incite! Really interesting to read.

#3
VirtualAlex

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Yeah of course shields and health mean more to anyone with damage reduction, and different classes get different +% added at each rank. But it's worth noting!

#4
VirtualAlex

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Wow nobody cares? I spent alot of time on this!

#5
BurningLiquor

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Thanks for the information, OP. It will help a bit when deciding how much to spend on fitness.

#6
clennon8

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This is pretty good work. I will be looking at this again...

#7
VirtualAlex

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Here I crunch some damage numbers for each factions so you can kinda see the breaks in damage output:

Cerberus
Trooper: ~560/burst
Centurion: ~960/burst
Engineer: 525/shot
Guardian: 682/shot
Turret: ~3400/burst
Nemesis: 2450/shot
Phantom: 875/shot
Atlas: 1925/shot
Dragoon: ~560/burst

Reapers
Cannibal: ~963/burst
Marauder: ~960/burst
Banshee: 980 (700+280dot)
Ravager: 1400/shot

Geth
Trooper: ~732/burst
Rocket: 1487.5/shot
Hunter: 1120/shot
Pyro: ~1248/burst
Prime: 805/shot

Collectors
Trooper: ~840/burst
Captain: ~1323/burst
Scion: 2800/shot
Praetorian: 700/laser

#8
Titus Thongger

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generally characters with more base health reap higher returns from fitness. ala krogan and turians and batarians.

humans and drell and asari. not so much

#9
masleslie

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Wow the numbers melted my mind. But I get the drift - the law of diminishing returns means its not worth putting points into higher fitness levels in most cases.

When I started playing (was it really a year ago?) I used to put level 6 health on most of my characters. Over time I have backed of to level 4 or 5 on most, partly as i got the feeling it wasn't really necessary & partly to put those points into offensive powers. You know what they say 'sometimes the best defense is a good offense'. Nice to know my instincts can be backed up with facts if you take the time.

#10
Guest_Paynez_*

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Depends what character I am using. Some classes don't need to be tanky to be effective. Others are only effective DUE to tankiness so those characters require more fitness than others.

#11
Deerber

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My philosophy of fitness: don't, unless there's a useless power or you're a vanguard/a guy who gets in their face.

Modifié par Deerber, 28 février 2013 - 01:08 .


#12
Leonia

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Good info here, silly question but is it ever worth investing only 5 points in Fitness instead of 4 or 6? I've never really heard much opinion on the shield-recharge delay but sometimes I'm torn between going full fitness or grabbing points some where else.

#13
HolyAvenger

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Things really aren't as clear cut as this suggests. I never have an issue with a lone Phantom or Banshee warping me. I have issues when a Ravager blast clips as I'm going into cover, followed up by a Marauder burst, and then from nowhere a Banshee warp hitting my now-healthgated ass.

#14
Uchimura

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On base human characters, if I can't get a full 6 ranks, I don't think I would bother with it. Even then I usually end up sticking a Shield Booster V on them, whereas I might go either way with defense or offense Gear on almost any other class.

Heavies like Destro, Krogan, Batarian, Turian always get full fitness, while GI and GSol are an exception, 4 ranks usually.

#15
Guest_Paynez_*

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If there was a fitness evo that reduced shield gate/health gate CD it might sway me from putting 0 points in fitness on most of my characters.

#16
PrimoMexicano

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If its caster character that needs all of their powersI usually put 5 in passives(dont need that weapon damage or weight reduction) and go 3 in fitness(most adepts and engineers)

#17
Deerber

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leonia42 wrote...

Good info here, silly question but is it ever worth investing only 5 points in Fitness instead of 4 or 6? I've never really heard much opinion on the shield-recharge delay but sometimes I'm torn between going full fitness or grabbing points some where else.


Shield recharge is hugely underestimated. It's a great asset, especially if you have multiple bonuses on it. Take the Geth Trooper, for example. With the right setup, it can wait less than a second for his shields to regenerate. If you're good at taking soft cover, it's pretty hard to go down with that...

#18
Deerber

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Paynez wrote...

If there was a fitness evo that reduced shield gate/health gate CD it might sway me from putting 0 points in fitness on most of my characters.


Haha so true!

#19
Witchfinder

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In my experience, it's rarely worth forgoing the first couple of ranks in fitness for a single rank six evo in the other class passive. I say rarely, because that's not always the case. However, more survivability over a 20% weight reduction on shotguns/more weapon damage on a caster class generally makes sense.

Modifié par Witchfinder, 28 février 2013 - 01:21 .


#20
inssect

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level 3 fitness doesn't give any hp/shields so I think you should count 3 (1+2) points to get 250 hp then you have to invest 7 points to get 150 hp and 11 points for 250 hp nevertheless it only strengthens your point that you get diminishing returns for your investments =)

I personally believe that more survivability means living longer and dealing more damage so I max fitness for all characters (I put some points into melee if i do melee build). From your calculation it seems that although the 6 fitness evolution seems cost inefficient it actually can give the most important 25% (the salarian example).

#21
Chi_Mangetsu

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I usually at least give fitness 3 ranks. For most of my aggro classes like turians I believe I tend to give them 5 for shield recharge which has saved my ass more times than I can count.

#22
Uchimura

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Deerber wrote...

leonia42 wrote...

Good info here, silly question but is it ever worth investing only 5 points in Fitness instead of 4 or 6? I've never really heard much opinion on the shield-recharge delay but sometimes I'm torn between going full fitness or grabbing points some where else.


Shield recharge is hugely underestimated. It's a great asset, especially if you have multiple bonuses on it. Take the Geth Trooper, for example. With the right setup, it can wait less than a second for his shields to regenerate. If you're good at taking soft cover, it's pretty hard to go down with that...


I always take Shield Power Cells on Slayer. =]

#23
Guest_Air Quotes_*

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And they say enemies are not OP. 1300 Collector Captain burst damage across the map with laz0r accuracy. Not OP. 

LOL. .

Modifié par Air Quotes, 28 février 2013 - 01:24 .


#24
Guest_Air Quotes_*

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Deerber wrote...

leonia42 wrote...

Good info here, silly question but is it ever worth investing only 5 points in Fitness instead of 4 or 6? I've never really heard much opinion on the shield-recharge delay but sometimes I'm torn between going full fitness or grabbing points some where else.


Shield recharge is hugely underestimated. It's a great asset, especially if you have multiple bonuses on it. Take the Geth Trooper, for example. With the right setup, it can wait less than a second for his shields to regenerate. If you're good at taking soft cover, it's pretty hard to go down with that...

 

Hey hey hey. Not too long ago - you were a hater. :lol:

Modifié par Air Quotes, 28 février 2013 - 01:25 .


#25
Guest_Paynez_*

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Air Quotes wrote...

And they say enemies are not OP. 1300 Collector Captain burst damage across the map with laz0r accuracy. Not OP. 

LOL. .

Biower: Ah yes, balance. We have dismissed this claim.