VirtualAlex wrote...
Jack Crapper wrote...
Agreed here. On some characters, you can get [near] instant regen for your shields.
Please explain this to me, I have never actually tried stacking shield recharge before, maybe I am missing something. What is the max recharge you can get? I find it hard to Beleive you can get near 100% reduction in shield recharge delay... But I have never looked. How much reduction do the gear/consumable give? The numbers are additive I assume?
The fastest shield recharge you can get atm is w/ the GSo, speccing for shield regen in Fort, shield regen in Fitness, Multicapacitor w/ gear, and shield power cells III. That brings you down to ~0.5-0.7 sec recharge delay, depending on difficulty (since the base recharge depends on difficulty).
Source build:
http://narida.pytalh...ulticapacitor5/And in practice, I can attest the builder seems accurate in the algorithm (which is, I think, regen = base * (1-totalrechargebonus), so for 85% max regen in GSo's case that means on bronze its 3.5*(1-0.85) = 0.525 seconds), at least from playing the GSo built fully that way. Ya can pretty much stand out in the open even on gold and rarely die till the hard hitters come or you get mobbed, even recovering ur gate before a geth prime or atlas finishes their melee. That would be normally a tough feat for a kit w/ 1150 shields, 412 health, and only 25-33% effective out of cover DR.
I think the shield gate also recharges faster w/ those upgrades, though its a bit more delayed than the shield regen itself.
Ofc, its better when stacked, and sheild power cells contribute the most capping out at 30%.
I agree w/ others that the R5 shield regen can be a strong option in fitness for many kits that can afford to go that far. This is esp considering going into hard cover speeds it up even more. If you can get back into the fight even 0.5 sec earlier, considering how often you can get gated, its technically a dps increase- as well as, ofc, a survivability and mobility increase to not have to use cover for a breather for as long or as often.
Is it a sizeable increase in itself? Nah, but its just one evo. Consider, for example, that most of those 10% weapon damage bonsues people cite as possible competition are additive, which means they'll be more like 5-9% weapon damage increases overall- less so for weapon kits that already have many bonuses, and less effective a choice for power based kits since less of their total damage is coming from weapons.