vonSlash wrote...
2) I can't stand using a power that isn't fully upgraded.
See, I just don't get this. Quite a few people seem to have this attitude, and it makes no sense. Lots of powers are very useful at lower ranks. Here are some examples:
- Tactical Cloak is the #1 example - unless you're using a sniper rifle, taking it beyond R4 is often pointless.
- Instant-hit powers like Overload, Dark Channel, Reave, Energy Drain, Sabotage, etc., are very useful even at R1, just for providing a quick stagger to make aiming or escaping easier.
- Pull provides very little utility beyond R4, in my opinion. Anything you can Pull will almost always be killed by gunfire and/or a biotic explosion before they ever hit the ground, so I see no point in going beyond R4.
- Proximity Mine offers little value beyond R5. Would I rather have an extra 200 or less damage on a Proxy Mine, or would I rather have some fitness or passive bonuses? That's no contest in my mind.
- If you're going for a weapon-damage build, armor powers like Tech Armor, Barrier, and Fortification don't offer a high rate of return for investing points past R3 or R4.
EDIT: Anyway, I almost always go R3 or R4 in Fitness. I don't often max it out, and I never use zero points in fitness. Say what you want, but I notice a definite difference between R4 fitness and zero fitness, even on base humans. Also, I don't see many (if any) classes that
must have all 3 powers and the passive tree maxed.
Modifié par Miniditka77, 04 mars 2013 - 03:15 .