This has happened to me several times already playing EDIbot. Get killed with Repair Matrix by normal means - rockets, melee, whatever and instead of her getting back up, she stays dying. I even have the dying screen with the green Repair Matrix overlay still on it.
Whats up with that?
Dying but Repair Matrix still active
Débuté par
Vrin
, févr. 28 2013 01:55
#1
Posté 28 février 2013 - 01:55
#2
Posté 28 février 2013 - 02:28
Bump - no one else has experienced this?
#3
Posté 28 février 2013 - 02:30
I had this non stop on condor last night i think it worked 1 time the whole match and that one time the green overlay was off
#4
Posté 28 février 2013 - 02:31
welcome to lag.
RM works just like an ops pack...if you wait till the last second, it likely won't work.
RM works just like an ops pack...if you wait till the last second, it likely won't work.
#5
Posté 28 février 2013 - 02:34
That is just... Sad.
#6
Posté 28 février 2013 - 02:34
Experienced this when I was trying her out for the first time as well.
It may have been caused by lag. Like tac cloak and AF. The visual overlay is there but it's no longer active...
It may have been caused by lag. Like tac cloak and AF. The visual overlay is there but it's no longer active...
#7
Posté 28 février 2013 - 02:35
I think it's latency related. But yes, I had that happen.
#8
Posté 28 février 2013 - 02:35
Pugz82 wrote...
welcome to lag.
RM works just like an ops pack...if you wait till the last second, it likely won't work.
If I was popping it just as I started taking damage, I'd understand that but I never leave it off
This has happened to me 5, 10, 15 seconds through the cycle!
#9
Posté 28 février 2013 - 02:36
D.O.A
#10
Posté 28 février 2013 - 02:38
IoeShepard wrote...
D.O.A
I have no idea what you're talking about there.
#11
Posté 28 février 2013 - 02:40
yeah i noticed it too. I also noticed it wasnt lowering the grenade count either when it didnt work. so make sure your count goes down by 1 when you press it, or it isnt active.
#12
Posté 28 février 2013 - 02:43
I think in this context it's the medical term "Dead on Arrival."Vrin wrote...
IoeShepard wrote...
D.O.A
I have no idea what you're talking about there.
#13
Posté 28 février 2013 - 02:43
old Ops pack issue, its just lag
#14
Posté 28 février 2013 - 02:45
Vubica wrote...
old Ops pack issue, its just lag
It's not "get shot, hit repair, die before it takes effect"
It IS "pop repair (specced for 22 seconds), run around for 10 seconds, get shot, die and bleed out without getting up"
Modifié par Vrin, 28 février 2013 - 02:46 .
#15
Posté 28 février 2013 - 02:46
I had this occur ALOT on FBW last night. Every time it happened i noticed it didn't use a grenade but still gave the overlay and I remedied this by watching to see if the number of grenades dropped, if it didn't I would hit the button again and it would work.
#16
Posté 28 février 2013 - 02:46
It has happened once to me, last game on Glacier. DM was activated several seconds before, and I had the HUD on my screen while being down.
#17
Posté 28 février 2013 - 02:46
Yes. Often, and it is annoying. But bugs are to be expected a couple of days after release.
I'm sure it will all get sorted. Or not. Could be it is not meant to be 100%.
It is still a very fun kit to use.
I'm sure it will all get sorted. Or not. Could be it is not meant to be 100%.
It is still a very fun kit to use.
#18
Posté 28 février 2013 - 02:47
Rebel_Raven wrote...
I think in this context it's the medical term "Dead on Arrival."Vrin wrote...
IoeShepard wrote...
D.O.A
I have no idea what you're talking about there.
I got that part. I have no idea what he means by it.





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