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Why not to nerf any of the new characters (Especially the AIU)


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#26
Invader Nemesis

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Stimpo wrote...

Just nerf EDI so this game can go back to being balanced.


Nerf the Juggs then also :D

#27
Guest_Jiovanie-_*

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Stimpo wrote...

Just nerf EDI so this game can go back to being balanced.

This game was never balanced. We'll never have true equilibrium. 

#28
Stimpo

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Invader Nemesis wrote...

Stimpo wrote...

Just nerf EDI so this game can go back to being balanced.


Nerf the Juggs then also :D


Image IPB

Juggs could definitely use a nerf, so OP.

@Jiovannie - WHOOOOOOSH

Modifié par Stimpo, 28 février 2013 - 04:23 .


#29
Black Phantom

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I hope the people suggesting a Juggernaut nerf die a slow and painful death.

#30
L.ast L.ife

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Ashen Earth wrote...

I hope the people suggesting a Juggernaut nerf die a slow and painful death.


...

SWANK/10

#31
USIncorp0

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Savage Baird wrote...

I've yet to see a Juggernaut go down more than twice in Gold but yet RM is OP?

OK.


Juggernaut's weakness is his mobility, he cant keep up with the amount of damage that caster classes like drelldept can put out. AIU has:
all the speed of the drells
invincibility granted though infinite amount of free revives
arguable best primer in the game.
tactical cloak which makes everything good
one of the most powerful melees in the game (can outdamage the krolord)

any potential weaknesses she could have had are covered up by her instant revives, allowing the player to be as aggresive as they want, play as badly as they want, and removes any kind of consequence for playing badly.

The AIU makes so many other characters redundant, base human infil, drell infil, TGI.
And you fail to see why the class is OP?

#32
Das Rouse

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I agree with OP. Lets just have fun and play the game. Personally if score doesn't matter, why bring up nerfing. I like the AIU, I don't play it a lot, but I enjoy it. This is the last one. In time, you will know how to use the other kits and I don't see this AIU debate lasting to long after.

#33
Distilled Poison

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The "AIU is overpowered" crowd:

"The AIU is overpowered. Here are several reasons why, based on game mechanics, power creep, damage output versus survivability, classes completely outshined by her, and ease of play."

Carebear handholding anti-nerf crowd:

"Don't nerf her, she's not OP! I saw a pug do bad as her."

It's cute that carebears think they're actually posing an argument.

@Stimpo: No one can nerf Shay Laren.

Modifié par Distilled Poison, 28 février 2013 - 04:34 .


#34
mybudgee

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You spelled Sex-bot wrong

#35
doozerdude

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No, just no.

#36
Vinace

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LorelynF wrote...

Saints944 wrote...

But then I'll have nothing else to complain about. :(


Bugs...maybe? :lol:

#37
Savage Baird

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USIncorp0 wrote...

Savage Baird wrote...

I've yet to see a Juggernaut go down more than twice in Gold but yet RM is OP?

OK.


Juggernaut's weakness is his mobility, he cant keep up with the amount of damage that caster classes like drelldept can put out. AIU has:
all the speed of the drells
invincibility granted though infinite amount of free revives
arguable best primer in the game.
tactical cloak which makes everything good
one of the most powerful melees in the game (can outdamage the krolord)

any potential weaknesses she could have had are covered up by her instant revives, allowing the player to be as aggresive as they want, play as badly as they want, and removes any kind of consequence for playing badly.

The AIU makes so many other characters redundant, base human infil, drell infil, TGI.
And you fail to see why the class is OP?

Mobility doesn't matter when he's immune to sync-kills. AIU can still be sync-killed especially when getting back up from being downed by a Phantom.

Also, do you play video games for fun or?

#38
Distilled Poison

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Savage Baird wrote...

Mobility doesn't matter when he's immune to sync-kills. AIU can still be sync-killed especially when getting back up from being downed by a Phantom.


Mobility doesn't matter? You serious? It's a contributing factor to his already mediocre damage output.

Also, Repair Matrix provides invincibility frames. I survived two attempted Phanton sync kills with it today.

#39
xBUMMx

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I don't have stake in this because I don't care. I will say this though, win buttons aren't fun.

And that gif just ensured this threads lock.

#40
MajorStupidity

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Honestly the AIU is the only really OP one. However, I have found that the average player cannot really abuse her the way an experienced BSNer can so I have to agree I don't see the need to nerf at the moment. Perhaps this will change in time.

Even if it proves to be OP most of the weapons and a couple of characters are in much more desperate need of a buff so I don't really care what happens to the AIU.

Modifié par MajorStupidity, 28 février 2013 - 04:50 .


#41
Invader Nemesis

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Ashen Earth wrote...

I hope the people suggesting a Juggernaut nerf die a slow and painful death.


I feel the same way about those who want sexbot nerf.

#42
parico

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Invader Nemesis wrote...

Ashen Earth wrote...

I hope the people suggesting a Juggernaut nerf die a slow and painful death.


I feel the same way about those who want sexbot nerf.



Nothing should be getting nerfed at this point since the games player base isn't nearly as large as it was even 2 months ago. The nerfers need to go play more pugs if they want a challenge instead of playing with thier friends who are really good and have maxed manifests. 

#43
Mikes2nd360

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I love this game. This is one of the best games of this gen. But, there is so much that doesn't work for this MP game; weapons, powers, synergies, or only when you host. When a certain kit works right or works too well people pee their pants. . Let it be OP because that's what it needs for people to remain interested in a game that never really worked the way it was intended.

#44
Immortal Strife

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I suggested this in another thread and I think it's a good idea; just give her additional cost on revive.

1 cast to use the ability and 1 if revived, so if you die you essentially just burnt 2 cast "grenades"

You could even make if cost 2 ability casts per revive if needed.

Modifié par Immortal Strife, 28 février 2013 - 05:15 .


#45
Mr McKillAlot

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Invader Nemesis wrote...

Its the last DLC. Enjoy what they have given us and shut up.


your my hero those words like poerty in my ears 

not only that but any characters they add now have to be able to withstand platnum its a great idea to have a team m8 who is able to jump in at the deap end without worrying about getting downed to revive you nuff said at the end of the day the aui is totaly underpowerd compaird to the geth inf shotgun build 

if the complainers dont like her dont use her and if you want a challenge dont let anyone in your game use her no ones forcing you to use her nuff said

#46
Kalas747

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Invader Nemesis wrote...

Its the last DLC. Enjoy what they have given us and shut up.


Sound advice.  Lets see if it can be heard over the torrent of whining.Image IPB

#47
Das Rouse

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I find myself coming back here, not for the conversation, but for the gif. I feel bad.

#48
Clips7

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I played with the AIU today...and while i can see how she can be unstoppable at times, i still don't see the sense in a nerf. It's not like once the newness dies down you're going to see every lobby full of AUI's.

I like her, but she still haven't replaced my old favs in the slayer or my phoenix vanguard or destroyer...i've played games with other players as infiltrators that are just as dominant as the AUI...so nerfing her won't stop or balance the game...it's a fact that some kits are just more stronger and powerful than others...leave the game alone.

The only aspect they need to work on is the talon merc. in terms of his arrows weak damage effect.

#49
Crimson Vanguard

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I don't really care. I survived the Falcon Nerf, Sabotage Nerf, Tactical Cloak Nerf, Krysae Nerf, Typhoon Nerf, Stimpack nerf. I will outlast all of them and still have fun.

Modifié par Crimson Vanguard, 28 février 2013 - 05:22 .


#50
SilentBacon

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Invader Nemesis wrote...

Its the last DLC. Enjoy what they have given us and shut up.