Hackett: Worst admiral ever.
#26
Posté 28 février 2013 - 05:44
My battle plans for the Reapers:
Have the core group engage when the enemy comes within range instead of when they get close enough to fire their weapons. Have an additional group attempt to flank the enemy after FTL jumps.
Since we know about the enemies' Hail Mary, keep reserves ready to jump through to the relay the moment it is sighted. Destroy it long before it can connect with the Citadel.
Given the apparent vulnerability posed by the Citadel beam, deploy additional defenses around it.
Keep a reserve force capable of engaging any of the above fronts.
#27
Posté 28 février 2013 - 05:45
Indy_S wrote...
You forgot his part in Arrival. He says it's incredibly important that Shepard saves Kenson alone rather than bring his team. If Shepard doesn't do it, however, he sends a platoon.
classic Hackett!
#28
Posté 28 février 2013 - 05:45
#29
Posté 28 février 2013 - 05:45
XXIceColdXX wrote...
Hackett is the man. Sorry but he's Awesome.
This
#30
Posté 28 février 2013 - 05:45
#31
Guest_The Mad Hanar_*
Posté 28 février 2013 - 05:46
Guest_The Mad Hanar_*
General Slotts wrote...
Indy_S wrote...
You forgot his part in Arrival. He says it's incredibly important that Shepard saves Kenson alone rather than bring his team. If Shepard doesn't do it, however, he sends a platoon.
classic Hackett!
Who else but Hackett?
#32
Posté 28 février 2013 - 05:46
David7204 wrote...
It doesn't help that making 'realistic' (for lack of a better word) ship-to-ship combat scenes is incredibly difficult for several reasons that are independent of the writers and artists' skill.
I feel that the new BSG pulled it off but you're right that it would require a lot of work.
#33
Posté 28 février 2013 - 05:46
SyK18 wrote...
I think the rushing to the beam was actually Anderson's call. Not 100% sure of this though.
that was anderson...terrible BS IMO
#34
Posté 28 février 2013 - 05:47
#35
Posté 28 février 2013 - 05:47
sorry OP you don't have one. Only the Elite do.
Zaeed
Wrex
Hackett
and Grunt's bloodbath
#36
Posté 28 février 2013 - 05:49
#37
Posté 28 février 2013 - 05:50
Just...lol.
@animos...it's hard to type
When anderson asked why hadn't they heard from hackett I actually yelled at the TV "Because he's DEAD...duh.."
#38
Posté 28 février 2013 - 05:51
Admiral Hackett had to do whatever necessary to bypass their BS
Modifié par Seifer006, 28 février 2013 - 05:52 .
#39
Posté 28 février 2013 - 05:53
As for the Sword battle, how else could that have gone? The goal was to land shore parties on Earth to get the Citadel open to dock the Crucible. The Reaper fleet, the Citadel and Earth were all in relatively close proximity to each other, meaning they had to get their ships in close.
#40
Posté 28 février 2013 - 05:53
There are at least two big problems I can think of, and probably more that I haven't considered.
The first is that pretty much anything set in space is going to have the ships and whatnot closer together then they would be. (ANY fiction, not just Mass Effect.) The codex does a pretty good job of covering this, so I don't really need to repeat it. Thing is, it's impossible to avoid. If the ships were spaced out realistically, they would be so far apart that zooming out to show the fleet wouldn't look like a fleet at all. It would like like a bunch of specks. Or zooming in to show a single ship would look like just that - a single isolated ship. Showing any kind of combat therefore requires ships to be closer together than they probably would be. Rule of Perception.
Secondly, 'realistic' combat is going to depend a whole lot on electronic warfare that nobody can really predict. Nobody really knows how effective and necessary sensors and jammers and all that will be. Nobody really knows even with present-day technology, to be honest, because we've never had any kind of large scale warfare between two armies with comparable technology. We've never had a chance to really try out our toys against a worthy and powerful opponent. All of the enemies the US has fought have basically used radar and whatnot from the 60's, if they're lucky, so of course we've bulldozed them.
It might be that the concept of 'missing' may simply vanish from warfare, once computers and other equipment are advanced enough. Let's hope not, through.
Modifié par David7204, 28 février 2013 - 06:00 .
#41
Posté 28 février 2013 - 05:56
#42
Posté 28 février 2013 - 05:56
ahnariprellik wrote...
Indy_S wrote...
You forgot his part in Arrival. He says it's incredibly important that Shepard saves Kenson alone rather than bring his team. If Shepard doesn't do it, however, he sends a platoon.
This is why I think he may be a Reaper plant...why did Shepard have to go alone? Object Rho would have been beatable had my squadmates been there. Although see, they never would have been able to capture Shepard and do whatever they did to him for those two days had your squad been with you.So again, why did Hackett order Shepard to go alone instead of with his team, hmmmm?
Hackett may be willing to extend the benefit of doubt the until recently presumed dead Shepard, whom he helped select as a prospective Spectre... but why on Earth would he extend that level of faith in any of the people in his team? We're talking terrorists, murderers, mad scientists and loose cannon vigilantes.
He hasn't been shot in the head anywhere enough to make trusting a Cerberus funded team to enter Batarian space and rescue the deep cover science agent without:
a) bollocking the whole operation
c) blackmailing him with the knowledge that he'd employed a human supremacist terror group to violate a cold war rival's borders and do violence on the behalf of a captured spy, or most likely
d) all of the above
#43
Posté 28 février 2013 - 05:57
Mr.House wrote...
I still find it funny that sword fleet fights the Reapers....IN FRONT OF EARTH. You know how many shots missed a Reaper and impacted Earth? That's just horrible. You should have engaged at their sides so you are not hitting the planet you are supposed to be saving.
And so the Reapers simply reposition themselves...? Also they're firing on the allied fleets the whole time?
Modifié par David7204, 28 février 2013 - 05:58 .
#44
Posté 28 février 2013 - 05:57
#45
Posté 28 février 2013 - 05:58
Because they are flying in a streaight line, head on to the Reapers, they could have easly taken a longer way and hit them on the sides so they don't hit the goddam planet.David7204 wrote...
Mr.House wrote...
I still find it funny that sword fleet fights the Reapers....IN FRONT OF EARTH. You know how many shots missed a Reaper and impacted Earth? That's just horrible. You should have engaged at their sides so you are not hitting the planet you are supposed to be saving.
And so the Reapers easily reposition themselves...? Also they're firing on the allied fleets the whole time?
#46
Posté 28 février 2013 - 05:59
Mr.House wrote...
I still find it funny that sword fleet fights the Reapers....IN FRONT OF EARTH. You know how many shots missed a Reaper and impacted Earth? That's just horrible. You should have engaged at their sides so you are not hitting the planet you are supposed to be saving.
Not many if they're trusting their computers to work out firing solutions and maintaining the discipline expected of competent soldiers.
The Mass Effect 2 drill sergeant explains memorably why shooting from the hip isn't acceptable in a space battle.
#47
Posté 28 février 2013 - 06:00
Mr.House wrote...
I still find it funny that sword fleet fights the Reapers....IN FRONT OF EARTH. You know how many shots missed a Reaper and impacted Earth? That's just horrible. You should have engaged at their sides so you are not hitting the planet you are supposed to be saving.
This reminds me of Isaac Netown.
#48
Posté 28 février 2013 - 06:00
David7204 wrote...
I've heard some ugly things about that. I kinda doubt it.
There are at least two big problems I can think of, and probably more that I haven't considered.
The first is that pretty much anything set in space is going to have the ships and whatnot closer together then they would be. The codex does a pretty good job of covering this, so I don't really need to repeat it. Thing is, it's impossible to avoid. If the ships were spaced out realistically, they would be so far apart that zooming out to show the fleet wouldn't look like a fleet at all. It would like like a bunch of specks. Or zooming to show a single ship would look like just that - a single isolated ship. Showing a fleet on-camera pretty much requires ships to be close together. Rule of Perception.
Secondly, 'realistic' combat is going to depend a whole lot on electronic warfare that nobody can really predict. Nobody really knows how effective and necessary sensors and jammers and all that will be. Nobody really knows even with present-day technology, to be honest, because we've never had any kind of large scale warfare between two armies with comparable technology. We've never had a chance to really try out our toys against a worthy and powerful opponent. All of the enemies the US has fought have basically used radar and whatnot from the 60's, if they're lucky, so of course we've bulldozed them.
I haven't heard anything about the space combat specifically. There's a whole bunch of complaints about the series but the space combat feels right.
To cover the vast amount of space between ships, it uses a great deal of snap-zooms, adding a little refocusing to lessen the suddenness of it. The BSG fleet kept a very tight formation so that the fighters could cover them all. The cylon fleets usually had one large ship with a tonne of specks around it, anyway.
As to the 'realistic' combat bit, I don't know. Just firing cannons at each other like WW2 battleships seems to suffice. The consensus is that lasers, cannons and missiles are the only required elements.
#49
Posté 28 février 2013 - 06:01
Mr.House wrote...
Because they are flying in a streaight line, head on to the Reapers, they could have easly taken a longer way and hit them on the sides so they don't hit the goddam planet.David7204 wrote...
Mr.House wrote...
I still find it funny that sword fleet fights the Reapers....IN FRONT OF EARTH. You know how many shots missed a Reaper and impacted Earth? That's just horrible. You should have engaged at their sides so you are not hitting the planet you are supposed to be saving.
And so the Reapers easily reposition themselves...? Also they're firing on the allied fleets the whole time?
It doesn't matter where they hit them from...as long as the Reapers are in between the fleets and Earth, they can always easily reposition themselves to put Earth in the firing line.
#50
Posté 28 février 2013 - 06:02
Um watch the cutscene again. You cleary see shots missing Reapers and hitting Earth. This is not good. This all could have been advoided if they used their dam brain.Goneaviking wrote...
Mr.House wrote...
I still find it funny that sword fleet fights the Reapers....IN FRONT OF EARTH. You know how many shots missed a Reaper and impacted Earth? That's just horrible. You should have engaged at their sides so you are not hitting the planet you are supposed to be saving.
Not many if they're trusting their computers to work out firing solutions and maintaining the discipline expected of competent soldiers.
The Mass Effect 2 drill sergeant explains memorably why shooting from the hip isn't acceptable in a space battle.





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