Aller au contenu

Photo

AIU TC shotgun bonus 6b is multiplicative BUT ..(it can be buggy offhost)


  • Veuillez vous connecter pour répondre
25 réponses à ce sujet

#1
peddroelm

peddroelm
  • Members
  • 2 396 messages
This problem did not happen with TC SR bonus or the TC AR bonus tests...

In the off host tests not all pellets from a single claymore shot got the bonus .. Breaking cloak with snap freeze also caused the fallowing claymore shot to lack the *1.25 multiplicative bonus ... On host it seems to work properly..

When playing off host - vs boss units you might want to break cloak with the shotgun and then cast SF ... This way from the second cloak cycle shotgun shots will get both bonuses ...

===================================
OFF HOST TESTS


Cloak + claymore shot v

24690ms | ravager armour damage: 574.750000
14ms | ravager armour damage: 574.750000
0ms | ravager armour damage: 574.750000
9ms | ravager armour damage: 574.750000
1ms | ravager armour damage: 574.750000
23ms | ravager armour damage: 456.299805
1ms | ravager armour damage: 456.299805
27ms | ravager armour damage: 456.299805

(206 * 1.25 * (1 + 0.25 + 0.25 + 0.8)) - (50 * (1 - 0.65)) =575.75
(206 * (1 + 0.25 + 0.25 + 0.8)) - (50 * (1 - 0.65)) =456.3

In this off host example it did not last enough for all pellets of one cloak claymore shot ..


Cloak + snap freeze + claymore shot vs ravager around here

15739ms | ravager armour damage: 650.000000 //snap freeze impact
683ms | ravager armour damage: 496.179688
23ms | ravager armour damage: 496.179688
0ms | ravager armour damage: 496.179688
36ms | ravager armour damage: 496.179688
1ms | ravager armour damage: 496.179688
30ms | ravager armour damage: 496.179688
6ms | ravager armour damage: 496.179688
28ms | ravager armour damage: 496.179688

(206 * (1 + 0.25 + 0.25 + 0.8)) * 1.1 - 50 * (1 - 0.5) = 496.18
off host example TC + SF + claymore - no *1.25 bonus

------------------------------------------------------------------------------
For reference SI cloak PM + mantis offhost

SI (Mantis X, 25% Barrel, 22.5% WD, 20% PM debuff, 80% TC)

517298ms | ravager armour damage: 2470.700195 //TC shot

4838ms | ravager armour damage: 1200.000000 //Proxy damage
518ms | ravager armour damage: 2974.839844 //TC from proxy shot[/b]


886.4 * 1.25 * (1 + 0.8 + 0.225 + 0.25) - 50 = 2,470.7
(886.4 * 1.25 * (1 + 0.8 + 0.225 + 0.25) * 1.2) - 50 = 2974.84

half second PM travel time . Mantis still got the *1.25



========================================

ON HOST TESTS vs gold brute

Separate tests EDI Cloak

Raider X 25% + 25% cloak double shot

+10244 ms |damage 309.375000
+21 ms |damage 309.375000
+1 ms |damage 309.375000
+29 ms |damage 309.375000
+2 ms |damage 309.375000
+26 ms |damage 496.875000
+1 ms |damage 309.375000
+27 ms |damage 309.375000

+374 ms |damage 309.375000
+26 ms |damage 309.375000
+2 ms |damage 309.375000
+42 ms |damage 309.375000
+4 ms |damage 309.375000
+27 ms |damage 309.375000
2 pellets missed

(125 * 1.25 * (1 + 0.25 + 0.25 + 0.8)) - 50 =309.375
((125 * 1.25 * (1 + 0.25 + 0.25 + 0.8 + 0.2)) * 1.4) - 50 = 496.875 // brute HS

----------------------------

cloak SF double Raider shot

+36850 ms |damage 650.000000 //cloaked SF damage

+625 ms |damage 370.312500
+29 ms |damage 370.312500
+1 ms |damage 370.312500
+36 ms |damage 370.312500
+1 ms |damage 370.312500
+36 ms |damage 370.312500
+2 ms |damage 370.312500
+40 ms |damage 370.312500

+222 ms |damage 370.312500
+1 ms |damage 370.312500
+22 ms |damage 370.312500
+2 ms |damage 370.312500
+32 ms |damage 370.312500
+1 ms |damage 370.312500
+33 ms |damage 370.312500
+3 ms |damage 370.312500

125 * 1.25 * (1 + 0.25 + 0.25 + 0.8) * 1.1 - 25 = 370.3125 OK

-----------------------------

cloak + claymore test

+15044 ms |damage 542.250000
+1 ms |damage 542.250000
+21 ms |damage 851.250000
+1 ms |damage 851.250000
+20 ms |damage 542.250000
+2 ms |damage 542.250000
+40 ms |damage 542.250000
+2 ms |damage 851.250000

(206 * 1.25 * (1 + 0.25 + 0.25 + 0.8)) - 50 = 542.25
(206 * 1.25 * (1 + 0.25 + 0.25 + 0.8 + 0.2) * 1.4) - 50 = 851.25 // brute HS

------------------------------

Cloak + SF + claymore

+29484 ms |damage 650.000000 // SF from cloak

+699 ms |damage 626.474609
+25 ms |damage 626.474609
+1 ms |damage 626.474609
+37 ms |damage 626.474609
+0 ms |damage 626.474609
+26 ms |damage 940.625000 // HS with cloak & debuff
+0 ms |damage 626.474609
+29 ms |damage 626.474609

(206 * 1.25 * (1 + 0.25 + 0.25 + 0.8) * (1 + 0.1)) - 25 = 626.475
(206 * 1.25 * (1 + 0.25 + 0.25 + 0.8 + 0.2) * (1.4 + 0.1)) - 25 = 940.625 // brute HS

Modifié par peddroelmz, 28 février 2013 - 09:18 .

  • DcIhNaGv3z aime ceci

#2
Faps to phantoms

Faps to phantoms
  • Members
  • 216 messages
Thanks again for the invaluable insight. Guess I'll add her to my list of "host-only" kits.

#3
HolyAvenger

HolyAvenger
  • Members
  • 13 848 messages
I wonder if its the SF casting animation...

#4
Mindfane

Mindfane
  • Members
  • 759 messages
Do you find any problem with Repair Matrix? Is it normal for it to not to trigger auto-revive (eventhough it is active and there are no previous auto-revs) sometimes?

Also there is a speculation that RM will not trigger an auto-rev if you die due to a DOT

#5
Koenig888

Koenig888
  • Members
  • 1 964 messages
In a way, this is good news for me. I finally have a reason to spec out of the last two ranks of TC. I much rather have the Talon on the SexBot.

#6
TheKillerAngel

TheKillerAngel
  • Members
  • 3 608 messages
And this is why I say SF is overrated on the char. I remember someone saying that the shotgun damage bonus didn't apply if it was used after the ability, and that it only worked if you fired from cloak.

#7
Deerber

Deerber
  • Members
  • 16 848 messages
 Thank you as always, Peddro. Now on to test the interesting kits/weapons! :lol:

#8
MaxShine

MaxShine
  • Members
  • 2 160 messages
'ms' is the time in milliseconds it takes to register the damage of each pellet, yes? If this is true, why is there always one entry that takes like 15000+ms to register??

Anyways thanks for the tests, great as always))

#9
nanotm

nanotm
  • Members
  • 967 messages

Mindfane wrote...

Do you find any problem with Repair Matrix? Is it normal for it to not to trigger auto-revive (eventhough it is active and there are no previous auto-revs) sometimes?

Also there is a speculation that RM will not trigger an auto-rev if you die due to a DOT


no matter how you die (except sync kills) and no matter how many times you pop the rm pill it will pick you up 100% of the time its active that your host

it only works about 30% of the time off host (and some hosts nothing works :P) its more of a lag based problem then anything else i think, much like the cloak bonus seams to be.

as for the rm its kinda crap if you get melee'd to death by something that has sync kill ability cos you get up and sync killed before you have a chance to take control .......(about 90% of the times i died were down to this)

overall though its a great kit if your hosting or the games not laggy at all,(this seems to be more of a time based thing i noticed as well) tbh i'd stick to useing it on host more than anything else

#10
peddroelm

peddroelm
  • Members
  • 2 396 messages

100RenegadePoints wrote...

'ms' is the time in milliseconds it takes to register the damage of each pellet, yes? If this is true, why is there always one entry that takes like 15000+ms to register??

Anyways thanks for the tests, great as always))

 


A huge delay like 15000 ms is usually me alt-tabing out of  the mass effect window and writing in notepad // chat whatever between tests ...

Modifié par peddroelmz, 28 février 2013 - 09:23 .


#11
peddroelm

peddroelm
  • Members
  • 2 396 messages

TheKillerAngel wrote...

And this is why I say SF is overrated on the char. I remember someone saying that the shotgun damage bonus didn't apply if it was used after the ability, and that it only worked if you fired from cloak.


First seems to work perfectly on host .. Even off host 

I maintain its mandatory :P ... Sure you might not get the debuff from the first shot  (can one shoot mooks without it with most shotguns anyway) ... But when it comes to bosses having the debuff on from the second shot on for the whole team + potential cryo explosions seems like a solid deal ..

#12
Mindfane

Mindfane
  • Members
  • 759 messages

TheKillerAngel wrote...

And this is why I say SF is overrated on the char. I remember someone saying that the shotgun damage bonus didn't apply if it was used after the ability, and that it only worked if you fired from cloak.


I only played her 1 match. But from what I have seen this is what I felt. If you break the cloak with SF, the shotgun wont do the extra damage (I was off-host). takes the fun away

#13
UnknownMercenary

UnknownMercenary
  • Members
  • 5 547 messages
Thanks, I've been wondering about this. Seems to be more cumbersome to set up snap freeze for the debuff.

#14
Kalas Magnus

Kalas Magnus
  • Members
  • 10 331 messages
 :o

#15
K_O_513

K_O_513
  • Members
  • 1 253 messages
Doesn't surprise me. Cloak (as are lots of other things) are buggy off host.

#16
xtorma

xtorma
  • Members
  • 5 714 messages
Peddro...you are the most valuble asset on bsn.

#17
capn233

capn233
  • Members
  • 17 305 messages
Interesting.

Actually this is how cloak should probably have worked all along, but whatever.

#18
UnknownMercenary

UnknownMercenary
  • Members
  • 5 547 messages

capn233 wrote...

Interesting.

Actually this is how cloak should probably have worked all along, but whatever.


Well, better late then never, right? 

#19
bluebeam

bluebeam
  • Members
  • 284 messages
Thanks for confirming this, I was starting to think my neurons were abandoning me.
Do you know if the same happens with charged weapons? I mean, charge weapon+cloak+SF+release the shot. Would the bonus apply that way?

(obviously I mean shotguns)

Modifié par bluebeam, 28 février 2013 - 05:55 .


#20
Bechter

Bechter
  • Members
  • 1 483 messages
Good work!

#21
Flambrose

Flambrose
  • Members
  • 1 024 messages

TheKillerAngel wrote...

And this is why I say SF is overrated on the char. I remember someone saying that the shotgun damage bonus didn't apply if it was used after the ability, and that it only worked if you fired from cloak.


Claymoar -> SF (reload hide) -> Reloac Cancel -> Claymoar still works beautifully and avoids this glitch. It's great for the 10% debuff and stagger. Any resulting CEs from teammates are a bonus...

Thanks for the tests peddro. Hopefully this curbs some of the OPNURFNAO on BSN.

#22
Mordred_Moridin

Mordred_Moridin
  • Members
  • 273 messages
I am pretty sure I am gonna get people pissed off just for asking this, but for the sake of being completely thorough: How does this interact with the Reegar since it has that slight charge up before firing? Would it be better to cloak then fire, or start firing then cloak and how many rounds are affected by the 6b bonus with each firing style?

#23
Homey C-Dawg

Homey C-Dawg
  • Members
  • 7 498 messages
Break cloak with shotgun instead of SF. Got it.

#24
Sir_Alan_

Sir_Alan_
  • Members
  • 358 messages
*sigh* yet another bug, bloody Bioware... *rolls eyes*

Your testing is appreciated as always :)

I was using her with the Crusader earlier, i take it this bug shouldn't affect? [Felt a little weak]

Then again i was Snap Freezing then shooting... :pinched:

Modifié par Sir_Alan_, 01 mars 2013 - 10:22 .


#25
Dr. Tim Whatley

Dr. Tim Whatley
  • Members
  • 7 543 messages

Koenig888 wrote...

In a way, this is good news for me. I finally have a reason to spec out of the last two ranks of TC. I much rather have the Talon on the SexBot.

This is exactly what I'm going to do now. I always use a Talon for shotgun infiltrators and felt forced to use a shotty on her.