Hi,
How much can you increase your fatigue %,( the number in red), before it usually hurts your characters effectiveness.
For Melee Characters
For others?
Thanks
Alicia
Fatigue?
Débuté par
AliciaLibuse
, janv. 11 2010 09:37
#1
Posté 11 janvier 2010 - 09:37
#2
Posté 11 janvier 2010 - 09:43
It always hurts your character's effectiveness. It represents how much more a character's abilities will cost to perform - heavier armour forcing you to spend more stamina/mana to use an ability, lighter armour costing less.
Its up to you to decide how much you can put up with.
Its up to you to decide how much you can put up with.
#3
Posté 11 janvier 2010 - 11:40
I would like to know abbout how much you guys usualy put up with.
Alicia
Alicia
#4
Guest_LostScout_*
Posté 12 janvier 2010 - 12:12
Guest_LostScout_*
I usually put the heaviest armor I can find on my main warrior. This usually works out to around 35 percent fatigue cost. I don't really care if he runs out of stamina, he is mainly there to soak up punishment, I don't care if he can't kill an opponent with one mighty blow, he just has to be standing when the bad guys go down.
#5
Posté 12 janvier 2010 - 01:14
Depends on how much you like to use active abilities. I really like them on a 2 hand warrior so I will try to keep my fatigue as low as possible - under 10%. For a sword and board you can take a higher fatigue - around 25% to 30%





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