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AUI: Pro Nerfers Explain your reasoning to me.


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#226
lightswitch

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xtorma wrote...

lightswitch wrote...

Kittstalkur wrote...

I'll get mad because this is one of my new favorite kits. I love the run and gun style of the Drell Adept the way I play him (where I almost never use Clusters unless there's 3+ enemies bunched together), and this is essentially the same but more with less ability to AOE. I'll be the first to admit it's incredibly survivable, but a great deal of that comes from TC over Repair Matrix.


:blink:

Quit lying to yourself.


It's true if you don't suck. TC is the main survivabilty power. Dead shait doesn't shoot back. RM just saves folks from stupid. Image IPB


Yeah, that 20% speed boost, 40% DR, and shield regen while under cloak doesn't help me roflstomp things at all.

Let's not forget the wall clipping CC power. That doesn't add to survivability at all, nope. <_<

#227
Guest_Jiovanie-_*

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RoundedPlanet88 wrote...

Jiovanie- wrote...

RoundedPlanet88 wrote...

Jiovanie- wrote...

Also, I'd like to add something to the "AIU takes no skill".

TC: Duration, Recharge Speed, Bonus Power
SF: Dmg, Duration and Slow, Tech combo
RM: Spec completely out of it.
Unshackled AI: Dmg and Capacity, power dmg, assault rifles
Fitness: Durability, Martial Artist, Durability

Avenger X: No mod
Predator X: No mod

Would she still take no skill?



GI-
0-0-0-0-0
Preadator 1,
No mods or amps,
Would he still do well?
WTF is your point?

Why don't you tell me what the point of that was. Also, refrain from profanity. My virgin eyes can't handle such a thing.


You went out of your way to do a sub-optimal build. I took your same argument to its logical conclusion. Balance should NEVER be around the LEAST optimal build. Your point was that arguments, and balance thoughts, should be based on LOWER EFFEICENCY BUILDS. Which makes no sense. As for what I did, I simply extended your OWN ARGUMENT. Do I REALLY have to explain to you what you yourself were saying?

That was not the point of that post. The point of it was to point out the stupidity in the argument, "this kit takes no skill." Every kit takes skill to use, some more than others. The issue with the kits that tend to get the most hate is that unlike the other kits, they have powers that actually synergize with each other.

On the subject of balance, I've not seen one person come up with an effective way to balance her or any other supposedly "overpowered" character. I've just seen requests to reduce the efficiency of the kits that are usually mentioned. I understand people want balance, but this game was never balanced. It won't be; the game is already pretty much done. 

What would your solution to the AIU be? 

#228
COLZ7R

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@wolfsbladex
Thats your "logical" post you directed me to!!!
Sooo you think telling people how they chose to play their game is ok!
Promotes bad gameplay, should stay on silver bla bla bla.
Still no matter how its dressed up its still "i dont like how x person plays"
Its none of you or anybody elses concern if someone wants to play the same toon time and time again. Get it? How would you like if some keyboard warrior told you that you were some kind of halfwit and should play your game how they feel fit. Because that is exactlly what people like the "logical" post you said about is saying.
The arrogance of web gods never stops. Some people really need to get a grip of themselfs.
If people wouldnt say things to people's face they should keep their traps shut. No way in hell these people would walk up to a random person and tell them what to do like that( Unless they liked hospitals)

#229
Simba501

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COLZ7R wrote...

@wolfsbladex
Thats your "logical" post you directed me to!!!
Sooo you think telling people how they chose to play their game is ok!
Promotes bad gameplay, should stay on silver bla bla bla.
Still no matter how its dressed up its still "i dont like how x person plays"
Its none of you or anybody elses concern if someone wants to play the same toon time and time again. Get it? How would you like if some keyboard warrior told you that you were some kind of halfwit and should play your game how they feel fit. Because that is exactlly what people like the "logical" post you said about is saying.
The arrogance of web gods never stops. Some people really need to get a grip of themselfs.
If people wouldnt say things to people's face they should keep their traps shut. No way in hell these people would walk up to a random person and tell them what to do like that( Unless they liked hospitals)



#230
Rucent

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Wah wah wah is why.

#231
legion 21

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what's AUI?

#232
RoundedPlanet88

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Jiovanie- wrote...

RoundedPlanet88 wrote...

Jiovanie- wrote...

RoundedPlanet88 wrote...

Jiovanie- wrote...

Also, I'd like to add something to the "AIU takes no skill".

TC: Duration, Recharge Speed, Bonus Power
SF: Dmg, Duration and Slow, Tech combo
RM: Spec completely out of it.
Unshackled AI: Dmg and Capacity, power dmg, assault rifles
Fitness: Durability, Martial Artist, Durability

Avenger X: No mod
Predator X: No mod

Would she still take no skill?



GI-
0-0-0-0-0
Preadator 1,
No mods or amps,
Would he still do well?
WTF is your point?

Why don't you tell me what the point of that was. Also, refrain from profanity. My virgin eyes can't handle such a thing.


You went out of your way to do a sub-optimal build. I took your same argument to its logical conclusion. Balance should NEVER be around the LEAST optimal build. Your point was that arguments, and balance thoughts, should be based on LOWER EFFEICENCY BUILDS. Which makes no sense. As for what I did, I simply extended your OWN ARGUMENT. Do I REALLY have to explain to you what you yourself were saying?

That was not the point of that post. The point of it was to point out the stupidity in the argument, "this kit takes no skill." Every kit takes skill to use, some more than others. The issue with the kits that tend to get the most hate is that unlike the other kits, they have powers that actually synergize with each other.

On the subject of balance, I've not seen one person come up with an effective way to balance her or any other supposedly "overpowered" character. I've just seen requests to reduce the efficiency of the kits that are usually mentioned. I understand people want balance, but this game was never balanced. It won't be; the game is already pretty much done. 

What would your solution to the AIU be?
 


This has been true since the GI arguably, and I completely agree.

I would try to avoid hitting anything to hard, Its not one particular thing that "breaks" her, its the overall synergy of several already powerful abilities. Hitting her (unique?) passive with essentially reverse QMS buffs would be one way, hitting the final evo on her fitness, 6a, would be another. Hitting the shotgun boost from 25 to 20 or maybe 15 would be another. hitting repairpacks capacity or duration would still leave them VERY useable. <Like I said before, Unlike either the GI, or the TGI, this kit has 3, (4?) unique power trees, and the overall synergy can be maintained without being quite so ridiculous, and ONLY doing small percentage changes to on or more of her unique powers. I`ll also go ahead and say that I strongly suspect that repairpacks are a second attempt at stimpacks, and that the devs actually THOUGHT about it, and made SURE that no other classes shared that ability with an infiltrator. I also suspect that they were attempting to keep the TGI form being obsolete, which overload on him alone would have done.

#233
Commander Castillo

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Hospital food is pretty good....just saying

#234
RoundedPlanet88

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COLZ7R wrote...

@wolfsbladex
Thats your "logical" post you directed me to!!!
Sooo you think telling people how they chose to play their game is ok!
Promotes bad gameplay, should stay on silver bla bla bla.
Still no matter how its dressed up its still "i dont like how x person plays"
Its none of you or anybody elses concern if someone wants to play the same toon time and time again. Get it? How would you like if some keyboard warrior told you that you were some kind of halfwit and should play your game how they feel fit. Because that is exactlly what people like the "logical" post you said about is saying.
The arrogance of web gods never stops. Some people really need to get a grip of themselfs.
If people wouldnt say things to people's face they should keep their traps shut. No way in hell these people would walk up to a random person and tell them what to do like that( Unless they liked hospitals)



I see you like hospitals yourself.

#235
Sparbiter

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I don't think it needs a Nerf that bad but I wish the whole "its a coop game" argument would just die already

#236
Alex_Dur4and

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She... CANNOT... die!!! (Unless you mess up really bad or you really don't know what you are doing). The defense matrix is even more stupid than the stim packs...

It takes all the difficulty out of the game and makes it become trivial.

Why should I bust my jewels trying to stay alive with my favorite character while some sexbot-lover revives again for the 78th playing her like if she was the "human vanguard" without a care in the world? Because it's a coop game? Because we want easy credits on platinum? Seriously... WAKE UP!

Modifié par Alex_Dur4and, 28 février 2013 - 09:17 .


#237
lightswitch

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Jiovanie- wrote...
The point of it was to point out the stupidity in the argument, "this kit takes no skill."


Has anyone really said that? I haven't seen many people actually been saying that.

Bad players are bad. Doesn't mean the kit is balanced.

However! If you did want to play a build with this kit that takes little skill, spec her 6/3/6/5/6. Snap freeze with only three evos is still useful for CC (which is what it's important for on this kit). In repair matrix, take 4b, 5b, and 6a. Make sure you take grenade capacity. You're set to go. Once in game, keep Repair Matrix active literally constantly. Use your speed to get to get more grenades whenever you start to run low. When ever you see an enemy or two or three, cloak, run right up to them, hit them with snap freeze, and then shoot them in the face with your shotgun of choice. Don't do stupid things like run into the middle into the middle of large groups of dangerous enemies. If you do, you'll still probably be fine. But don't do it anyways.

#238
Bechter

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Kalas321 wrote...

Bechter wrote...

Kalas321 wrote...

If you cant see how she is game breaking I dont know what to say.

She makes the tgi look like the hunter.

modok8 wrote...

I couldn't care less what happens to her
But the people calling for nerfs are exaggerating her efficacy

Nope



Your post is a complete exaggeration.

Hey nice imaginary banner.:D

nope


Cry some more bechter.


Your wrong and its pathetic that you actually wear that banner proudly.

By the way I have 3 imaginary banners to your 1

Bechter>InsaneAssasin6 (definitely not the other Kalas321 GT that plays exactly the same way as me and logs on immediatly after I log off) :bandit:

#239
Guest_Jiovanie-_*

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RoundedPlanet88 wrote...

Jiovanie- wrote...

RoundedPlanet88 wrote...

Jiovanie- wrote...

RoundedPlanet88 wrote...

Jiovanie- wrote...

Also, I'd like to add something to the "AIU takes no skill".

TC: Duration, Recharge Speed, Bonus Power
SF: Dmg, Duration and Slow, Tech combo
RM: Spec completely out of it.
Unshackled AI: Dmg and Capacity, power dmg, assault rifles
Fitness: Durability, Martial Artist, Durability

Avenger X: No mod
Predator X: No mod

Would she still take no skill?



GI-
0-0-0-0-0
Preadator 1,
No mods or amps,
Would he still do well?
WTF is your point?

Why don't you tell me what the point of that was. Also, refrain from profanity. My virgin eyes can't handle such a thing.


You went out of your way to do a sub-optimal build. I took your same argument to its logical conclusion. Balance should NEVER be around the LEAST optimal build. Your point was that arguments, and balance thoughts, should be based on LOWER EFFEICENCY BUILDS. Which makes no sense. As for what I did, I simply extended your OWN ARGUMENT. Do I REALLY have to explain to you what you yourself were saying?

That was not the point of that post. The point of it was to point out the stupidity in the argument, "this kit takes no skill." Every kit takes skill to use, some more than others. The issue with the kits that tend to get the most hate is that unlike the other kits, they have powers that actually synergize with each other.

On the subject of balance, I've not seen one person come up with an effective way to balance her or any other supposedly "overpowered" character. I've just seen requests to reduce the efficiency of the kits that are usually mentioned. I understand people want balance, but this game was never balanced. It won't be; the game is already pretty much done. 

What would your solution to the AIU be?
 


This has been true since the GI arguably, and I completely agree.

I would try to avoid hitting anything to hard, Its not one particular thing that "breaks" her, its the overall synergy of several already powerful abilities. Hitting her (unique?) passive with essentially reverse QMS buffs would be one way, hitting the final evo on her fitness, 6a, would be another. Hitting the shotgun boost from 25 to 20 or maybe 15 would be another. hitting repairpacks capacity or duration would still leave them VERY useable. <Like I said before, Unlike either the GI, or the TGI, this kit has 3, (4?) unique power trees, and the overall synergy can be maintained without being quite so ridiculous, and ONLY doing small percentage changes to on or more of her unique powers. I`ll also go ahead and say that I strongly suspect that repairpacks are a second attempt at stimpacks, and that the devs actually THOUGHT about it, and made SURE that no other classes shared that ability with an infiltrator. I also suspect that they were attempting to keep the TGI form being obsolete, which overload on him alone would have done.

The problem I see is there aren't many kits with that kind of synergy. The ones that do have synergy are essentially the easiest to use simply because the powers work so well together.

I don't think the repair matrix should have been grenade based. It should have been like Biotic Focus; if it worked on a cooldown, people would have to think about when to use it. They'd still suffer a 3 second cooldown between uses. This way they can't just TC > SF > RM if they wanted. They'd have to wait. 

This DLC had one too many grenade based kits; it's making me not want to use any grenade based kit as of late.

#240
Guest_Jiovanie-_*

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Alex_Dur4and wrote...

She... CANNOT... die!!!

You are wrong. She's just the one of the best at not dying. 

#241
Alex_Dur4and

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Jiovanie- wrote...

Alex_Dur4and wrote...

She... CANNOT... die!!!

You are wrong. She's just the one of the best at not dying. 


Don't half quote me! Here is what I said;

She... CANNOT... die!!! (Unless you mess up really bad or you really
don't know what you are doing).
The defense matrix is even more stupid
than the stim packs...

It takes all the difficulty out of the game and makes it become trivial.

Why
should I bust my jewels trying to stay alive with my favorite character
while some sexbot-lover revives again for the 78th playing her like if
she was the "human vanguard" without a care in the world? Because it's a
coop game? Because we want easy credits on platinum? Seriously...
WAKE UP!

#242
Guest_Jiovanie-_*

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Alex_Dur4and wrote...

Jiovanie- wrote...

Alex_Dur4and wrote...

She... CANNOT... die!!!

You are wrong. She's just the one of the best at not dying. 

Why
should I bust my jewels trying to stay alive with my favorite character
while some sexbot-lover revives again for the 78th playing her like if
she was the "human vanguard" without a care in the world? Because it's a
coop game? Because we want easy credits on platinum? Seriously...
WAKE UP!

For the first part I will say, don't even attempt to revive them. :3 I sure don't bother; if you're gonna run right up to the charging Banshee, be my guest you know? I'm not gonna waste a rocket to save you from the sync-kill that's coming.

Off topic: Honey, I'm wide awake. O.O I'm just not bothered by the Edi bots. They don't lessen nor strengthen the fun of my matches. In fact, the fact that they can insta revive is awesome. That means I don't have to do it, which means I can focus on my other squadmates.

#243
RoundedPlanet88

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Jiovanie- wrote...

RoundedPlanet88 wrote...

Jiovanie- wrote...

RoundedPlanet88 wrote...

Jiovanie- wrote...

RoundedPlanet88 wrote...

Jiovanie- wrote...

Also, I'd like to add something to the "AIU takes no skill".

TC: Duration, Recharge Speed, Bonus Power
SF: Dmg, Duration and Slow, Tech combo
RM: Spec completely out of it.
Unshackled AI: Dmg and Capacity, power dmg, assault rifles
Fitness: Durability, Martial Artist, Durability

Avenger X: No mod
Predator X: No mod

Would she still take no skill?



GI-
0-0-0-0-0
Preadator 1,
No mods or amps,
Would he still do well?
WTF is your point?

Why don't you tell me what the point of that was. Also, refrain from profanity. My virgin eyes can't handle such a thing.


You went out of your way to do a sub-optimal build. I took your same argument to its logical conclusion. Balance should NEVER be around the LEAST optimal build. Your point was that arguments, and balance thoughts, should be based on LOWER EFFEICENCY BUILDS. Which makes no sense. As for what I did, I simply extended your OWN ARGUMENT. Do I REALLY have to explain to you what you yourself were saying?

That was not the point of that post. The point of it was to point out the stupidity in the argument, "this kit takes no skill." Every kit takes skill to use, some more than others. The issue with the kits that tend to get the most hate is that unlike the other kits, they have powers that actually synergize with each other.

On the subject of balance, I've not seen one person come up with an effective way to balance her or any other supposedly "overpowered" character. I've just seen requests to reduce the efficiency of the kits that are usually mentioned. I understand people want balance, but this game was never balanced. It won't be; the game is already pretty much done. 

What would your solution to the AIU be?
 


This has been true since the GI arguably, and I completely agree.

I would try to avoid hitting anything to hard, Its not one particular thing that "breaks" her, its the overall synergy of several already powerful abilities. Hitting her (unique?) passive with essentially reverse QMS buffs would be one way, hitting the final evo on her fitness, 6a, would be another. Hitting the shotgun boost from 25 to 20 or maybe 15 would be another. hitting repairpacks capacity or duration would still leave them VERY useable. <Like I said before, Unlike either the GI, or the TGI, this kit has 3, (4?) unique power trees, and the overall synergy can be maintained without being quite so ridiculous, and ONLY doing small percentage changes to on or more of her unique powers. I`ll also go ahead and say that I strongly suspect that repairpacks are a second attempt at stimpacks, and that the devs actually THOUGHT about it, and made SURE that no other classes shared that ability with an infiltrator. I also suspect that they were attempting to keep the TGI form being obsolete, which overload on him alone would have done.

(1.)The problem I see is there aren't many kits with that kind of synergy. (2)The ones that do have synergy are essentially the easiest to use simply because the powers work so well together.

(3) I don't think the repair matrix should have been grenade based. It should have been like Biotic Focus; if it worked on a cooldown, people would have to think about when to use it. They'd still suffer a 3 second cooldown between uses. This way they can't just TC > SF > RM if they wanted. They'd have to wait. 

This DLC had one too many grenade based kits; it's making me not want to use any grenade based kit as of late.

(1)-oh boy.
In the infiltrator class alone we hav: GI, SI, DI, Shadow, HI, and TGI.
Off the top of my head outside of infiltrators, we have
Adepts :HA, AA, AJA, Phoenix Adept, and CA.
Engineers: HE, GE, QME (Definitely synergy here), QFE, and probably one or two more I can`t remember off the top of my head
Soldiers: HS, TS, Destroyer, GT,KS, VS,GJ, arguably QMS as well, and probably one or two more I haven't mentioned.
Sentinels: HS, Tsent, Ksent, VMS, VS, KWS, and again, one or two more I probably can`t remember off the top of my head.
Vanguards: Novaguard, Kroguard, Protector, Brawler, Slayer, Cabal, and a LOT more that I don`t remember.

^the point being that a LOT of kits have synergy.

(2) I`m not going to argue what is "only" easiest in terms of use with you, EVERYONE plays differently, and "clicks" better with different styles.

(3) I would actually argue for a combination of the two, The ability itself is so powerful it makes no sense to put it on a cooldown basis, But it also does not make much sense to make it purely based on grenades. A combined system would work better, and would truthfully might really bring her back into line. The initial activation could consume a grenade, and AFTER the effects have worn off, you get a non-tac-cloak cancelable cooldown, this keeps you form using it all the time like the CD system that would work, and it keeps it form being as spam able as it is under only grenade limits.

#244
Draining Dragon

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It allows players to carry 46 self revives at once (6 medigel+[8 charges*5 thermal clip packs])

The only way to get killed is by sync kills, which occur by random chance and can be avoided easily, especially on any difficulty lower than Platinum.

HOWEVER, in addition to this, the class also gets:

Cloaking
DPS rivaling the Ghost
High mobility
Excellent dodge moves
Moderate base health and shielding

It both cannot be killed and has one of the highest DPS in the entire game.

I don't care about somebody outscoring me; I care about the fact that the game has an instant win button now.

#245
COLZ7R

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@roundedplanet88
Yeah they aint too bad, married a nurse. Do see what you trying though. And if someone came up to me, being as arrogant as half these elitists are typing. Wouldnt be a nice outcome for them. Cant stand arrogant pricks and i never have

#246
Guest_Jiovanie-_*

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RoundedPlanet88 wrote...

Jiovanie- wrote...

RoundedPlanet88 wrote...

Jiovanie- wrote...

RoundedPlanet88 wrote...

Jiovanie- wrote...

RoundedPlanet88 wrote...

Jiovanie- wrote...

Also, I'd like to add something to the "AIU takes no skill".

TC: Duration, Recharge Speed, Bonus Power
SF: Dmg, Duration and Slow, Tech combo
RM: Spec completely out of it.
Unshackled AI: Dmg and Capacity, power dmg, assault rifles
Fitness: Durability, Martial Artist, Durability

Avenger X: No mod
Predator X: No mod

Would she still take no skill?



GI-
0-0-0-0-0
Preadator 1,
No mods or amps,
Would he still do well?
WTF is your point?

Why don't you tell me what the point of that was. Also, refrain from profanity. My virgin eyes can't handle such a thing.


You went out of your way to do a sub-optimal build. I took your same argument to its logical conclusion. Balance should NEVER be around the LEAST optimal build. Your point was that arguments, and balance thoughts, should be based on LOWER EFFEICENCY BUILDS. Which makes no sense. As for what I did, I simply extended your OWN ARGUMENT. Do I REALLY have to explain to you what you yourself were saying?

That was not the point of that post. The point of it was to point out the stupidity in the argument, "this kit takes no skill." Every kit takes skill to use, some more than others. The issue with the kits that tend to get the most hate is that unlike the other kits, they have powers that actually synergize with each other.

On the subject of balance, I've not seen one person come up with an effective way to balance her or any other supposedly "overpowered" character. I've just seen requests to reduce the efficiency of the kits that are usually mentioned. I understand people want balance, but this game was never balanced. It won't be; the game is already pretty much done. 

What would your solution to the AIU be?
 


This has been true since the GI arguably, and I completely agree.

I would try to avoid hitting anything to hard, Its not one particular thing that "breaks" her, its the overall synergy of several already powerful abilities. Hitting her (unique?) passive with essentially reverse QMS buffs would be one way, hitting the final evo on her fitness, 6a, would be another. Hitting the shotgun boost from 25 to 20 or maybe 15 would be another. hitting repairpacks capacity or duration would still leave them VERY useable. <Like I said before, Unlike either the GI, or the TGI, this kit has 3, (4?) unique power trees, and the overall synergy can be maintained without being quite so ridiculous, and ONLY doing small percentage changes to on or more of her unique powers. I`ll also go ahead and say that I strongly suspect that repairpacks are a second attempt at stimpacks, and that the devs actually THOUGHT about it, and made SURE that no other classes shared that ability with an infiltrator. I also suspect that they were attempting to keep the TGI form being obsolete, which overload on him alone would have done.

(1.)The problem I see is there aren't many kits with that kind of synergy. (2)The ones that do have synergy are essentially the easiest to use simply because the powers work so well together.

(3) I don't think the repair matrix should have been grenade based. It should have been like Biotic Focus; if it worked on a cooldown, people would have to think about when to use it. They'd still suffer a 3 second cooldown between uses. This way they can't just TC > SF > RM if they wanted. They'd have to wait. 

This DLC had one too many grenade based kits; it's making me not want to use any grenade based kit as of late.

(1)I won't argue this point. There are a lot of kits I pass over due to not really using many kits outside Humans and Geth and the Cabal.

(2) I won't refute this point.

(3) I agree here. I'm not entirely sure how the power works. I thought it was just a differently named Defense Matrix.



#247
Wolfsbladex

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COLZ7R wrote...

@wolfsbladex
Thats your "logical" post you directed me to!!!
1. Sooo you think telling people how they chose to play their game is ok!
2. Promotes bad gameplay, should stay on silver bla bla bla.
Still no matter how its dressed up its still "i dont like how x person plays"

3. Its none of you or anybody elses concern if someone wants to play the same toon time and time again.
Get it? 4. How would you like if some keyboard warrior told you that you were some kind of halfwit and should play your game how they feel fit. Because that is exactlly what people like the "logical" post you said about is saying.
The arrogance of web gods never stops. Some people really need to get a grip of themselfs.
If people wouldnt say things to people's face they should keep their traps shut. No way in hell these people would walk up to a random person and tell them what to do like that( Unless they liked hospitals)


1. Are you ignorant to the fact every game is based off someone else's idea of how you should play it? Bad try kid :/ you lack common knowledge (see #4). 

2. It might just be me but I don't see your argument "i dont like how x person plays" coincides with balance. Person X can play sitting behind cover 90% of the time shooting. Person X can use the Shuriken for 200% weight & spam combos 100% of the game. 

What does this have to do with an in-game character being half God-mode?

3. Ignorance is bliss. By "anyone else's concern" you were talking about BioWare right? The one's who manage the game & decide how everything will work? You couldn't be that dumb....wanna know who made the changes to GI, Cry-sae, TC, DM, & Stim packs?

4. So you're cool with hacking. Since you think it's your game you can do whatever so you think hacking is okay. I should stop right here since you're apparently ignorant to Laws and the Terms of Service governing video games. Developer has an idea. Dev makes product. Dev copyrights THEIR product. Dev distributes THEIR product so OTHER people can enjoy the Dev's product. Dev makes lots of money & Dev will continue at whatever means to make lots of money with their product. Dev is happy with currency flow & will keep it coming. 

The only thing that's yours kid is that circular platform we call a disc to enjoy the Dev's product. I didn't even finish reading the rest of the apparent crap you've got but any follower that were to agree with you is as ignorant as you are. 
-Wolf out!

#248
COLZ7R

COLZ7R
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Wolf out!! That because your to arrogant/stupid to come back with anything? Didnt know you were a bioware dev "kid". is using a edibot a hack? No idiot it is not.
You have proved my point very well thank you. Please go back to school tomorrow read jack and jill and come back when you understand it
Where did i say hacking is ok? Another fail on your part, not surprised really as your posts are just full of arrogant rubbish its actually funny. Bye bye

#249
xSNPx ZoDiaC

xSNPx ZoDiaC
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Oh boy... some things here just never change...

#250
xtorma

xtorma
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lightswitch wrote...

xtorma wrote...

lightswitch wrote...

Kittstalkur wrote...

I'll get mad because this is one of my new favorite kits. I love the run and gun style of the Drell Adept the way I play him (where I almost never use Clusters unless there's 3+ enemies bunched together), and this is essentially the same but more with less ability to AOE. I'll be the first to admit it's incredibly survivable, but a great deal of that comes from TC over Repair Matrix.


:blink:

Quit lying to yourself.


It's true if you don't suck. TC is the main survivabilty power. Dead shait doesn't shoot back. RM just saves folks from stupid. Image IPB


Yeah, that 20% speed boost, 40% DR, and shield regen while under cloak doesn't help me roflstomp things at all.

Let's not forget the wall clipping CC power. That doesn't add to survivability at all, nope. <_<


Well I guess if you need all that stuff it definatly helps. All I am saying is i use the same amount of medgel playing her as i do with the other op infiltrator kits....0