Jiovanie- wrote...
RoundedPlanet88 wrote...
Jiovanie- wrote...
RoundedPlanet88 wrote...
Jiovanie- wrote...
RoundedPlanet88 wrote...
Jiovanie- wrote...
Also, I'd like to add something to the "AIU takes no skill".
TC: Duration, Recharge Speed, Bonus Power
SF: Dmg, Duration and Slow, Tech combo
RM: Spec completely out of it.
Unshackled AI: Dmg and Capacity, power dmg, assault rifles
Fitness: Durability, Martial Artist, Durability
Avenger X: No mod
Predator X: No mod
Would she still take no skill?
GI-
0-0-0-0-0
Preadator 1,
No mods or amps,
Would he still do well?
WTF is your point?
Why don't you tell me what the point of that was. Also, refrain from profanity. My virgin eyes can't handle such a thing.
You went out of your way to do a sub-optimal build. I took your same argument to its logical conclusion. Balance should NEVER be around the LEAST optimal build. Your point was that arguments, and balance thoughts, should be based on LOWER EFFEICENCY BUILDS. Which makes no sense. As for what I did, I simply extended your OWN ARGUMENT. Do I REALLY have to explain to you what you yourself were saying?
That was not the point of that post. The point of it was to point out the stupidity in the argument, "this kit takes no skill." Every kit takes skill to use, some more than others. The issue with the kits that tend to get the most hate is that unlike the other kits, they have powers that actually synergize with each other.
On the subject of balance, I've not seen one person come up with an effective way to balance her or any other supposedly "overpowered" character. I've just seen requests to reduce the efficiency of the kits that are usually mentioned. I understand people want balance, but this game was never balanced. It won't be; the game is already pretty much done.
What would your solution to the AIU be?
This has been true since the GI arguably, and I completely agree.
I would try to avoid hitting anything to hard, Its not one particular thing that "breaks" her, its the overall synergy of several already powerful abilities. Hitting her (unique?) passive with essentially reverse QMS buffs would be one way, hitting the final evo on her fitness, 6a, would be another. Hitting the shotgun boost from 25 to 20 or maybe 15 would be another. hitting repairpacks capacity or duration would still leave them VERY useable. <Like I said before, Unlike either the GI, or the TGI, this kit has 3, (4?) unique power trees, and the overall synergy can be maintained without being quite so ridiculous, and ONLY doing small percentage changes to on or more of her unique powers. I`ll also go ahead and say that I strongly suspect that repairpacks are a second attempt at stimpacks, and that the devs actually THOUGHT about it, and made SURE that no other classes shared that ability with an infiltrator. I also suspect that they were attempting to keep the TGI form being obsolete, which overload on him alone would have done.
(1.)The problem I see is there aren't many kits with that kind of synergy. (2)The ones that do have synergy are essentially the easiest to use simply because the powers work so well together.
(3) I don't think the repair matrix should have been grenade based. It should have been like Biotic Focus; if it worked on a cooldown, people would have to think about when to use it. They'd still suffer a 3 second cooldown between uses. This way they can't just TC > SF > RM if they wanted. They'd have to wait.
This DLC had one too many grenade based kits; it's making me not want to use any grenade based kit as of late.
(1)-oh boy.
In the infiltrator class alone we hav: GI, SI, DI, Shadow, HI, and TGI.
Off the top of my head outside of infiltrators, we have
Adepts :HA, AA, AJA, Phoenix Adept, and CA.
Engineers: HE, GE, QME (Definitely synergy here), QFE, and probably one or two more I can`t remember off the top of my head
Soldiers: HS, TS, Destroyer, GT,KS, VS,GJ, arguably QMS as well, and probably one or two more I haven't mentioned.
Sentinels: HS, Tsent, Ksent, VMS, VS, KWS, and again, one or two more I probably can`t remember off the top of my head.
Vanguards: Novaguard, Kroguard, Protector, Brawler, Slayer, Cabal, and a LOT more that I don`t remember.
^the point being that a LOT of kits have synergy.
(2) I`m not going to argue what is "only" easiest in terms of use with you, EVERYONE plays differently, and "clicks" better with different styles.
(3) I would actually argue for a combination of the two, The ability itself is so powerful it makes no sense to put it on a cooldown basis, But it also does not make much sense to make it purely based on grenades. A combined system would work better, and would truthfully might really bring her back into line. The initial activation could consume a grenade, and AFTER the effects have worn off, you get a non-tac-cloak cancelable cooldown, this keeps you form using it all the time like the CD system that would work, and it keeps it form being as spam able as it is under only grenade limits.