Aller au contenu

Photo

AUI: Pro Nerfers Explain your reasoning to me.


  • Veuillez vous connecter pour répondre
256 réponses à ce sujet

#26
shnig_1

shnig_1
  • Members
  • 763 messages
Plz no nerf, I don't have an argument besides I don't like nerfs

#27
Justinmiles19

Justinmiles19
  • Members
  • 855 messages

USIncorp0 wrote...

ryoldschool wrote...

A shame about all this nerf talk on the Edi. I am mainly interested in a great character to use up my shotgun rails ( I have the GI for javelin use ),. I am playing my Edi character with the Geth scanner gear ( instead of any grenade capacity gear ) and have it speced so I only only hold two uses of the matrix at a time. So if they nerf it so it does not do the revive, then I'll still be ok.

They can nerf the revive all they want, but I want the shotgun bonus to be there.

Sorry I did not read the OP, but I am sick of all this nerf talk.


Shotgun bonuses are fine, and they work. Shotgun Infiltrators promote needed game variety which is integral to maintaining a player base.
However, a kit which literally makes others obsolete is a PROBLEM. E.G. Why would you ever use the base human infiltrator over the AIU? And i'm asking seriously.


I would use him for one reason. FUN! I have a blast using the wraith or claymore after freezing a canabil and watching him burst into ice cubes haha. Image IPB

#28
dumdum2

dumdum2
  • Members
  • 4 506 messages

Justinmiles19 wrote...

If you are new to the game it can be very helpful. 


It is actually the opposite, you will not become a better player at all by using this class. The reason is because it let you ignore so much of the game mechanics because you basically can't die, so you can pretty much do whatever you won't and you don't have to suffer any consequences from it.

With other classes if you don't learn how to play then you will die and you will not be able to contribute much at all to the team. I see a lot of people soloing Gold and Platinum right now with this class while they could only solo Silver at most before this class came, that itself means it is no longer about the skill of the player that matters in this game.

#29
K_O_513

K_O_513
  • Members
  • 1 255 messages

USIncorp0 wrote...

The big issue is it convinces people that they can play Gold/Platinum, when they are not worthy of playing silver. The classes promote bad gameplay and cause the user to be unable to play a class without some form of shield restore. Also it causes many people to use the same kits over and over again, (AIU Kroguard, TGI). When they become inevitably bored of the class, they try to switch to a different class without such abilities, and fail miserably. They become frustrated, and stop playing the game, causing the game's player base to shrink.

TL;DR It's killing the game


This was happening before Reckoning was even announced. People have been complaining about Gold/Platinum PUGs on here for months.

Bad gameplay is bad gameplay regardless of the character you use. Using a Drell Adept instead of a TGI won't make you a better player just like using a AIU instead of a Human Adept won't make you worse. Why do people act like they've never played with terrible TGIs, Kroguards, etc? Kits who have on hand forms of shield regen but still eat dirt/don't contribute for most of the match.

And you can get bored playing any kit over and over. Repetition inevitably breeds boredom regardless of circumstance.

#30
Feneckus

Feneckus
  • Members
  • 3 076 messages
First of all, people don't complain because they got outscored.

They complain because they feel a particular kit is way too good compared to the rest. The sexbot is as fast as a Drell, has a shotgun tactical cloak, great mobility, a debuff/crowd control power, damage reduction, shield regen, auto-revive and an insane melee. She's basically a mix of the GI, TGI, Kroguard and Drellguard, but she only has the strengths of those characters and none of their weaknesses.

Why should one character be so flawless while plenty of other kits are only good under certain circumstances and have obvious weaknesses ? There's basically no reason to play those kits unless you want to be a hipster.

Having said that, I don't really want a nerf. For now, I see as many sexbots as Talon Mercs. I still see more TGIs for some reason. The Krysae deserved to be nerfed because it was almost impossible to get in a Krysae-free lobby. It looks like it's not an issue with the sexbot. Not yet anyway.

#31
SilentStep79

SilentStep79
  • Members
  • 3 702 messages
i agree that they'll make some nerfs to the AIU, but there's no way they didn't know how powerful repair matrix was going to be when they put it in her kit. just like they were aware of how powerful the juggernaut was going to be in game as well. it's my belief that they wanted to give inexperienced players the means to access higher difficulties without being a burden on the team just as you posted OP. the better players will gravitate away from using her just as they did with the GI, TGI, etc. i also think they wanted to give lesser skilled players a means to get credits from gold/plat WITHOUT CHEATING. so if i see an AIU or Juggernaut in my plat pug, i'm not immediately reaching for the kick button.

#32
USIncorp0

USIncorp0
  • Members
  • 569 messages

Justinmiles19 wrote...


How do you think it could be fixed then? My OP is really getting to finding a solution as I said above my GI and Drell are favs so I dont really use her much anyway. But balance needs to be found  your right. Just down want them to nerf her down to microchips, and have a kit not even worth using.

Maybe limit the Rez, per game/wave?


IMO they should,
A) nerf the duration by 10 seconds, so instead of 15-22 secs, its 5- maybe 8 or 9 seconds.
B) Put the power on a cooldown, instead of a grenade, so instead of always being active, you have to decide consciously to either have the regen from RM or the damage boost from Cloak.
C) Give RM some kind of drawback. e.g. No powers while it's active, remove the speed buff and replace with a speed REDUCTION, or reduce damage while it's active so that you can't receive the benefits of both cloak and RM.

This allows the AIU to stay true to what it was designed for, a (for some reason) tanky infiltrator. It still makes the Human infil redundant, but that lies in snap freeze and Bioware will never remove snap freeze from the AIU.
They should have also fixed Snap freeze being able to prime all targets, but what are you gonna do?

#33
JaimasOfRaxis

JaimasOfRaxis
  • Members
  • 2 117 messages

HolyAvenger wrote...
As for why she is OP? Great mobility, melee, speed, DR, instant shield-refill AND auto-rez on top of massive damage bonus to the best guns in the game and an excellent debuff power? How the heck can anyone think she isn't?


Gonna stop you there, little shaver. She's out-performed by the other Infiltrators. She's out-damaged by the Geth/Turian/Drell/Shadow infiltrator, can't spawn-nuke, and is out-survived by the Salarian, Shadow, and Ghost.

#34
Justinmiles19

Justinmiles19
  • Members
  • 855 messages

dumdum2 wrote...

Justinmiles19 wrote...

If you are new to the game it can be very helpful. 


It is actually the opposite, you will not become a better player at all by using this class. The reason is because it let you ignore so much of the game mechanics because you basically can't die, so you can pretty much do whatever you won't and you don't have to suffer any consequences from it.

With other classes if you don't learn how to play then you will die and you will not be able to contribute much at all to the team. I see a lot of people soloing Gold and Platinum right now with this class while they could only solo Silver at most before this class came, that itself means it is no longer about the skill of the player that matters in this game.


Well you do have a point it can be a good door opener into the game. I played with a buddy of mine who used it for the first time yesterday and enjoyed it (While still getting smacked into the floor) and he started getting a better feel for how he should use his other infiltrators. Used more cover, kept his distance and suprised me on the base human one a few games later.  Good point though

#35
Zero132132

Zero132132
  • Members
  • 7 916 messages
No character should ever make every other character a novelty. Basically, with kits that are really OP, playing anything else becomes a way of gimping yourself, and by extension your team, for fun.

You could say "But den y u not buff all teh tings1?" but you already know the answer. The game has several established difficulty levels, and if the devs wanted to adjust those, it'd be easier to nerf EdiBot and the enemies than it would be to buff 60+ classes.

#36
USIncorp0

USIncorp0
  • Members
  • 569 messages

Justinmiles19 wrote...

USIncorp0 wrote...

ryoldschool wrote...

A shame about all this nerf talk on the Edi. I am mainly interested in a great character to use up my shotgun rails ( I have the GI for javelin use ),. I am playing my Edi character with the Geth scanner gear ( instead of any grenade capacity gear ) and have it speced so I only only hold two uses of the matrix at a time. So if they nerf it so it does not do the revive, then I'll still be ok.

They can nerf the revive all they want, but I want the shotgun bonus to be there.

Sorry I did not read the OP, but I am sick of all this nerf talk.


Shotgun bonuses are fine, and they work. Shotgun Infiltrators promote needed game variety which is integral to maintaining a player base.
However, a kit which literally makes others obsolete is a PROBLEM. E.G. Why would you ever use the base human infiltrator over the AIU? And i'm asking seriously.


I would use him for one reason. FUN! I have a blast using the wraith or claymore after freezing a canabil and watching him burst into ice cubes haha. Image IPB


You can do that infinitely better with the AIU because snap freeze.

#37
ryoldschool

ryoldschool
  • Members
  • 4 161 messages

Feneckus wrote...

First of all, people don't complain because they got outscored.

They complain because they feel a particular kit is way too good compared to the rest. The sexbot is as fast as a Drell, has a shotgun tactical cloak, great mobility, a debuff/crowd control power, damage reduction, shield regen, auto-revive and an insane melee. She's basically a mix of the GI, TGI, Kroguard and Drellguard, but she only has the strengths of those characters and none of their weaknesses.

Why should one character be so flawless while plenty of other kits are only good under certain circumstances and have obvious weaknesses ? There's basically no reason to play those kits unless you want to be a hipster.

Having said that, I don't really want a nerf. For now, I see as many sexbots as Talon Mercs. I still see more TGIs for some reason. The Krysae deserved to be nerfed because it was almost impossible to get in a Krysae-free lobby. It looks like it's not an issue with the sexbot. Not yet anyway.


As I posted earlier, the GI has rof and accuracy bonuses that Edi does not have, making raider and piranha better on the GI.  Gi also has hunter vision.  I don't want a nerf either.   But we are seeing al ot of the new classes being played right now, so I sxpect to see a lot of them right now.

#38
USIncorp0

USIncorp0
  • Members
  • 569 messages

JaimasOfRaxis wrote...

HolyAvenger wrote...
As for why she is OP? Great mobility, melee, speed, DR, instant shield-refill AND auto-rez on top of massive damage bonus to the best guns in the game and an excellent debuff power? How the heck can anyone think she isn't?


Gonna stop you there, little shaver. She's out-performed by the other Infiltrators. She's out-damaged by the Geth/Turian/Drell/Shadow infiltrator, can't spawn-nuke, and is out-survived by the Salarian, Shadow, and Ghost.


No she's not. Snap freeze is a better debuff, RM has more survivability because LOL CANT DIE, Snap freeze will freeze entire mook spawns in a single cast. She has the Shadow's dodge and energy drain only works on shielded and synthetic targets.

#39
K_O_513

K_O_513
  • Members
  • 1 255 messages

USIncorp0 wrote...

ryoldschool wrote...

A shame about all this nerf talk on the Edi. I am mainly interested in a great character to use up my shotgun rails ( I have the GI for javelin use ),. I am playing my Edi character with the Geth scanner gear ( instead of any grenade capacity gear ) and have it speced so I only only hold two uses of the matrix at a time. So if they nerf it so it does not do the revive, then I'll still be ok.

They can nerf the revive all they want, but I want the shotgun bonus to be there.

Sorry I did not read the OP, but I am sick of all this nerf talk.


Shotgun bonuses are fine, and they work. Shotgun Infiltrators promote needed game variety which is integral to maintaining a player base.
However, a kit which literally makes others obsolete is a PROBLEM. E.G. Why would you ever use the base human infiltrator over the AIU? And i'm asking seriously.


Because you choose which character you play based on which ones you like and playing the same character gets boring. I'm sure this isn't your line of thinking when you choose a character. I'm sure you don't use just 2-3 characters because everything else is weaker. If that is, however, your reasoning, then you're really limiting yourself and missing out on the variety.

#40
dumdum2

dumdum2
  • Members
  • 4 506 messages

Justinmiles19 wrote...
You must be master race beacuse every Nefrer ive met on the Xbox complains all day long about it. And if not the score then what is the reason? 


I am also on Xbox and I don't care about score, though I will say congratulations to anyone who manage to outscore me with any class on Gold or Platinum if I am playing somewhat serious. I have played with enough players that are using this class now and they haven't been able to score more points than me, so that is not what this discussion is about.

I myself love Repair Matrix for the mobility and shield restoration, but I hate the self revive. It totally breaks the game because I can just walk around on Platinum with total disregard to all what strategy and game mechanics means and just don't give a f*ck about anything. In my second match that I played with the class I found it completely and utterly boring because it took away the challenging part of actually playing the game.

That's why a nerf is called for, and the only nerf would be to take away the self revive, everything else is perfectly fine to me.

#41
OuterRim

OuterRim
  • Members
  • 938 messages
I played the bot in 3 gold pugs last night - never died, so that power is kinda useless to me. Still don't see any reason to nerf it. Some people just like nerfing things because their bored I guess. Always worried that the next guy will top the scoreboard and forgetting that it doesn't matter. If you want a PvP game, there are a ton out there. Go check them out.

#42
Justinmiles19

Justinmiles19
  • Members
  • 855 messages

USIncorp0 wrote...

Justinmiles19 wrote...

USIncorp0 wrote...

ryoldschool wrote...

A shame about all this nerf talk on the Edi. I am mainly interested in a great character to use up my shotgun rails ( I have the GI for javelin use ),. I am playing my Edi character with the Geth scanner gear ( instead of any grenade capacity gear ) and have it speced so I only only hold two uses of the matrix at a time. So if they nerf it so it does not do the revive, then I'll still be ok.

They can nerf the revive all they want, but I want the shotgun bonus to be there.

Sorry I did not read the OP, but I am sick of all this nerf talk.


Shotgun bonuses are fine, and they work. Shotgun Infiltrators promote needed game variety which is integral to maintaining a player base.
However, a kit which literally makes others obsolete is a PROBLEM. E.G. Why would you ever use the base human infiltrator over the AIU? And i'm asking seriously.


I would use him for one reason. FUN! I have a blast using the wraith or claymore after freezing a canabil and watching him burst into ice cubes haha. Image IPB


You can do that infinitely better with the AIU because snap freeze.


So? If I have more fun and can still hold my own and help the team why not use him insted. JUST beacuse something is more powerful does that mean I need to choose it over another kit EVERY time. No.

I play my other kits for fun and still put up good scores with them! Image IPB 

#43
OuterRim

OuterRim
  • Members
  • 938 messages

dumdum2 wrote...
I am also on Xbox and I don't care about score, though I will say congratulations to anyone who manage to outscore me with any class on Gold or Platinum if I am playing somewhat serious. I have played with enough players that are using this class now and they haven't been able to score more points than me, so that is not what this discussion is about.

I myself love Repair Matrix for the mobility and shield restoration, but I hate the self revive. It totally breaks the game because I can just walk around on Platinum with total disregard to all what strategy and game mechanics means and just don't give a f*ck about anything. In my second match that I played with the class I found it completely and utterly boring because it took away the challenging part of actually playing the game.

That's why a nerf is called for, and the only nerf would be to take away the self revive, everything else is perfectly fine to me.


I have an easy solution for you. Don't play the bot. Next.

#44
dumdum2

dumdum2
  • Members
  • 4 506 messages

Feneckus wrote...
For now, I see as many sexbots as Talon Mercs. I still see more TGIs for some reason. 


Not all people have unlocked the class yet and I bet that the "experienced" players avoid this class a bit because it makes the game boring when you are immortal like that.

#45
Cyberfrog81

Cyberfrog81
  • Members
  • 1 103 messages

Aethyl wrote...

Might kill the variety of the game, just like when the GI was included, and was the only infiltrator we were seeing in the lobbies.

What other people do is not my concern, unless it brings the team down.

The 'bot probably WILL be the next GI, and it'll be nerfed. What I have a problem with is people whining about OP (or UP for that matter) kits the VERY SAME DAY the DLC was released! Give the masses a chance to play with the kits, then the MP team will decide how to act on the data.

#46
Feneckus

Feneckus
  • Members
  • 3 076 messages

ryoldschool wrote...

As I posted earlier, the GI has rof and accuracy bonuses that Edi does not have, making raider and piranha better on the GI.


Well, that's not really a weakness or something that balances her. It's litterally the only bonuses she does not have.

Besides, with her mobility, she doesn't really need accuracy bonuses.

#47
dumdum2

dumdum2
  • Members
  • 4 506 messages

USIncorp0 wrote...


IMO they should,
A) nerf the duration by 10 seconds, so instead of 15-22 secs, its 5- maybe 8 or 9 seconds.
B) Put the power on a cooldown, instead of a grenade, so instead of always being active, you have to decide consciously to either have the regen from RM or the damage boost from Cloak.
C) Give RM some kind of drawback. e.g. No powers while it's active, remove the speed buff and replace with a speed REDUCTION, or reduce damage while it's active so that you can't receive the benefits of both cloak and RM.

This allows the AIU to stay true to what it was designed for, a (for some reason) tanky infiltrator. It still makes the Human infil redundant, but that lies in snap freeze and Bioware will never remove snap freeze from the AIU.
They should have also fixed Snap freeze being able to prime all targets, but what are you gonna do?


Those ideas would make the class more or less useless instead, and that is not what we want. The class has one problem and one problem only, and that is auto-revive. No other nerfs need to be done, and if it require a patch to fix this issue then I prefer that they do nothing at all until they can release one.

#48
HolyAvenger

HolyAvenger
  • Members
  • 13 848 messages

JaimasOfRaxis wrote...

HolyAvenger wrote...
As for why she is OP? Great mobility, melee, speed, DR, instant shield-refill AND auto-rez on top of massive damage bonus to the best guns in the game and an excellent debuff power? How the heck can anyone think she isn't?


Gonna stop you there, little shaver. She's out-performed by the other Infiltrators. She's out-damaged by the Geth/Turian/Drell/Shadow infiltrator, can't spawn-nuke, and is out-survived by the Salarian, Shadow, and Ghost.

Wrong, so much wrong it hurts. Out damaged by a GI maybe. But an EDIbot with a Reegar, Raider, Wraith or Claymore is easily on par or better than a TGI or Infidrell or Shadow. Her survivability is better than the three you mentioned because she can refill her shields they can AND doesn't give a f*ck if she dies anyway. Plus she combines all the attributes in one package whereas the other kits can only lay claim to 1 or 2 at best.

Modifié par HolyAvenger, 28 février 2013 - 03:07 .


#49
X-Frame

X-Frame
  • Members
  • 818 messages
But they can't take away self-revive without a patch, so why even suggest it? If anything, they will reduce the speed/duration/shield restore values.

#50
JaimasOfRaxis

JaimasOfRaxis
  • Members
  • 2 117 messages

USIncorp0 wrote...

No she's not. Snap freeze is a better debuff, RM has more survivability because LOL CANT DIE, Snap freeze will freeze entire mook spawns in a single cast. She has the Shadow's dodge and energy drain only works on shielded and synthetic targets.


You're telling me that it's better than Shadow Strike, Energy Drain and most of all, fawking Stim Pack for not-dying?

You're telling me that Snap Freeze is better than Electric Slash, Grenades, and Recon Mine?

....There are no words.