First of all. I like the AIU and I did my first solo Glold game after Retilation with her
The general problem with Coop games and balance is that in case of Mass effect 3 MP no kit should stand out aginst any other kit. That imbalance of one or a few kits being better then the rest makes the game less variable and people will tend to play only those kits that are "OP" since its the most effective one. You can imagine this will get boring at some point.
Instead the game should encourage a balanced state so the player can decide what kit he wants to play because he enjoys them not because its the most effective one. A player want to be good and if his favourite kit (or the kit he currently likes to play) is unable to compete with other kits (other players) he is not having as much fun as possible. Its not always about having the best team possible. At least not for everyone. And even they will get a little sad if they are always at the buttom of the leaderboards.
So its quite resonable that player ask for a balanced coop game. And I agree. But saying that the AIU is "OP" is another topic. Cutting out the self revive is not an option in my opinion. But I do believe the duration of Repair Matrix is a little too high. I can easyly keep it running non stop with 2 grenades. That should not be the case. Also the shield regeneration is incredible. Its hard to get taken down in gold (I did get taken out because of mistakes and one unlucky case in my solo gold game. Had to use 2 medigel. Also I had Cyclonic IV
Repair Matrix seems to be the issue here but its nothing that actually makes me feel playing this class exclusively. Its a defensive ability and not an offensive one. There are a few kits that are standing out defensively and none of them are a real issue to me. Some small adjustments and she is fine. Nothing to worry about.
Buggy arrows of the Talon (you are unable to shoot the advanced arrows until its default shoot trigger is triggered if you press and hold the melee button too early after equipping an advanced arrow) and Poison Strike of the Cabal (maybe its the range of effect or its just does not deal any damage at all in some cases) is a way bigger issue. Then again, Juggernauts "zoning ability" is way more prominent than a single kit standing out slightely.
Modifié par Geakker, 28 février 2013 - 05:39 .





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