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AUI: Pro Nerfers Explain your reasoning to me.


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#176
Stathis1992

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ryoldschool wrote...

Stathis1992 wrote...

To all of you nerfers-retards (cause you really are), it is the LAST DLC, let people have their fun, if you are ****ing so much about a single kit go play another game (I recommend pacman or tetris). Bioware made at last a pure shotgun infiltrator and the only you do is cry, is she very good? Yes, Is she maybe the best infiltrator right now? Yes. The problem? Even TGI hadn't this much rage, TGI still more broken for me. Stim packs > repair matrix cause you have much higher chances to live. Repair matrix has a downside: You die and you instantly get up with a phantom/banshee you name it right above you, guess what happens. No peace, you are really bad players. Ouf I said it, /rant out.

P.S: Shotguns require and some skill, ARs don't.


Disagree with a lot in this post.

(1) Don't use insult when addressing people with different opinion from you, they probably won't listen to anything you say after that.

(2) Not the best infiltrator ( Gi says hello )

(3) Shotguns requiresome skill -???  Its all just getting into position and aiming///


1) I say whatever I feel, a billion cry threads about her in 2 days.
2) Disagree completely, top 3 yes but not the best
3) Cancel reload, quick aiming, survival skills etc

#177
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Modifié par Jiovanie-, 28 février 2013 - 07:46 .


#178
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Aethyl wrote...

Justinmiles19 wrote...

Apl_J wrote...

People who complain about nerfs keep going to the score argument, even though no one who wants the AIU needed mentions score at all.

Explain your reasoning to me.


You must be master race beacuse every Nefrer ive met on the Xbox complains all day long about it. And if not the score then what is the reason?


Basically the fact that it makes most of the other classes obsolete, since it has a better survability AND damage output that most of the other characters I assume.

Might kill the variety of the game, just like when the GI was included, and was the only infiltrator we were seeing in the lobbies.

Exactly how is that true? Some of the people on BSN overexaggerate way too much. The AIU isn't even that great from what I've seen.

#179
Stathis1992

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Jiovanie- wrote...

They don't have to explain anything to you lol.... Who are you anyway?


Who are you again?

#180
Dark Tlaloc

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ryoldschool wrote...

Stathis1992 wrote...

To all of you nerfers-retards (cause you really are), it is the LAST DLC, let people have their fun, if you are ****ing so much about a single kit go play another game (I recommend pacman or tetris). Bioware made at last a pure shotgun infiltrator and the only you do is cry, is she very good? Yes, Is she maybe the best infiltrator right now? Yes. The problem? Even TGI hadn't this much rage, TGI still more broken for me. Stim packs > repair matrix cause you have much higher chances to live. Repair matrix has a downside: You die and you instantly get up with a phantom/banshee you name it right above you, guess what happens. No peace, you are really bad players. Ouf I said it, /rant out.

P.S: Shotguns require and some skill, ARs don't.


Disagree with a lot in this post.

(1) Don't use insult when addressing people with different opinion from you, they probably won't listen to anything you say after that.

(2) Not the best infiltrator ( Gi says hello )

(3) Shotguns requiresome skill -???  Its all just getting into position and aiming///


Agreed. The argument that because you can be sync-killed
while repair matrix kicks in makes it balanced is ridiculous; that’s such a
situational “drawback” that it doesn’t bear discussion. As others have pointed
out, the problem is that the AUI has NO DOWNSIDE; in a game based on
risk-reward, what is the point of throwing in a character without any semblance
of risk? You can essentially run around a map at high speed, while cloaked,
debuffing enemies with one of the better powers in the game (snap freeze), and any
time you run into trouble, pop Repair Matrix, which not only makes you
stronger, but also makes you even STRONGER if you die. What is the downside to
playing as this character? Why would I choose a GI when I can reach almost as
high DPS without the squishyness? Why a TGI? Why a Fury? The issue isn’t that
anyone cares that a less-skilled player has a kit to use (they can already use
TGI, Kroguard, etc.), the issue is that the entire game is based around risk-reward,
and this character breaks that.

 

I’m NEVER with the nerfers; I don’t think most things should
be nerfed, because nerfs aren’t fun. With that being said, would I be upset if
this kit was nerfed? No. I’d prefer buffs to other characters, but I can
certainly understand why people think this one needs some tweaking.

#181
RoundedPlanet88

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I love how people keep saying things are balanced because of the GI, or the MQI, or essentially any other infiltrator. Please, just stop.

OT: Any of her individual powers alone would be bearable, but having tac cloak for shotguns, lolreegar, (I know its cheezy, but you HAVE to consider it from a balancing standpoint), and a wallhacking ability that debuffs ARMOR by what? 50% If I remember right? That alone would be bad enough, but an INSTA REZ ABILITY? That also gives DR, SHIELD REGEN, AND movement speed bonuses for a MINIMUM of 15 seconds?! And to top it off, ITS A COOLDOWN INDEPENDENT POWER. Can you say lolstimpacks 2.0? Furthermore, If you actually spec her right, she gets ADDITIONAL 25% weapon from her AMAZING heavy melee. It is literally a class with no drawbacks, Thanks to lolreegar, its incredibly easy to play, thanks to stimpacks 2.0, its arguably more tanky than a Kroguard, and the synergy between lolreegar, a Shotgun TC, and Snapfreeze, AND her fitness tree means She can maintain incredibly high DPS as well............Now compare her to the vorcha engineer, because unlike everyone-else in this thread, lets consider comparing it to something OUTSIDE the infiltrator class.

#182
Geakker

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Simba501 wrote...

Geakker wrote...

. . .
The general problem with Coop games and balance is that in case of Mass effect 3 MP no kit should stand out aginst any other kit. That imbalance of one or a few kits being better then the rest makes the game less variable and people will tend to play only those kits that are "OP" since its the most effective one. You can imagine this will get boring at some point.

Instead the game should encourage a balanced state so the player can decide what kit he wants to play because he enjoys them not because its the most effective one. A player want to be good and if his favourite kit (or the kit he currently likes to play) is unable to compete with other kits (other players) he is not having as much fun as possible. Its not always about having the best team possible. At least not for everyone. And even they will get a little sad if they are always at the buttom of the leaderboards.

 . . .


I completely disagree.  No kit should stand out against any other kit?  That, in my opinion, would kill multiplayer.  I think everyone already chooses what they enjoy; I do.  As some have stated before, no kit makes anyone better.  I've seen tons of Kroguards and TGIs who clearly aren't very skilled.  The game has an amazing amount of variety.  So much so, that I rarely see anyone using the same character - including post-DLC (since everyone is complaining about variety being at risk).


Sound to me like we agree. Can't tell where you disagree.

I am not talking about the current state of the game. I am talking in a general term. I state how it should be, why game balance is important in a coop game in my opinion and not how Mass Effect 3 is not. Bioware made a great job implementing a similar strategie. There are some more factors to consider. Rarity and its sligthely increase of power is one. But I dismiss.

#183
kajtarp

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Played gold pugs with AIU yesterday @ Hydra and Jade. Mostly i didn't need to use one single medigel or ops pack or cobra. Only thermal clip packs...

#184
Guest_Jiovanie-_*

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Stathis1992 wrote...

Jiovanie- wrote...

They don't have to explain anything to you lol.... Who are you anyway?


Who are you again?

Reversing the question is a crappy attempt. Try again with something worth raging over.

#185
Stathis1992

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Jiovanie- wrote...

Stathis1992 wrote...

Jiovanie- wrote...

They don't have to explain anything to you lol.... Who are you anyway?


Who are you again?

Reversing the question is a crappy attempt. Try again with something worth raging over.


Who are you again? :>

#186
Guest_Jiovanie-_*

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Stathis1992 wrote...

Jiovanie- wrote...

Stathis1992 wrote...

Jiovanie- wrote...

They don't have to explain anything to you lol.... Who are you anyway?


Who are you again?

Reversing the question is a crappy attempt. Try again with something worth raging over.


Who are you again? :>

Nice try :wizard:

#187
Commander Castillo

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The whole "Inexperienced players will suffer from this" argument is plain stupid. Were at the end of the line people!!! Getting rid of the Auto Revive mechanic isn't going to do any good in the long run since A. There aren't enough "inexperienced players" left playing this game. B. If they are "Inexperienced" and they've been playing till now, there's a good chance they just don't care and play the game for fun.

#188
COLZ7R

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Still aint seen any argument that's not " i dont like how others choose to play their game"

#189
Wolfsbladex

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USIncorp0 wrote...

The big issue is it convinces people that they can play Gold/Platinum, when they are not worthy of playing silver
. The classes promote bad gameplay and cause the user to be unable to play a class without some form of shield restore. Also it causes many people to use the same kits over and over again, (AIU Kroguard, TGI). When they become inevitably bored of the class, they try to switch to a different class without such abilities, and fail miserably. They become frustrated, and stop playing the game, causing the game's player base to shrink.

TL;DR It's killing the game


1. GI HM
2. Krysae
3. TC
4. Destroyer DM

Which were properly balanced to fit a niche & not god-mode incarnate. 

1,3 & 4. 

#190
Haersvaelg

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SInce she is not immune to sync kills, surely she is balanced as her speed makes her very vulnerable to exactly this. RM is actually a distinct drawback as far as this, as she can be sync killed easily when the insta-revive triggers.

Maybe RM should regen a Cobra for her, when she gets insta-revived so that if she is quick, she has a chance to avoid the sync by missiling quickly after getting up.

#191
J-Reyno

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Adragalus wrote...

xtorma wrote...

Adragalus wrote...

I really don't get it.
>people who use medigel a lot are bad
>the previous upper limit was 9 a match
>EDIbot has Repair Matrix
>RM allows for grenade use, therefore refills from TCPs
>this allows for 40 medigels a match, plus refills from ammo boxes
>therefore the class is disgustingly overpowered

Can someone explain to me how having 40 medigels makes her overpowered?


I think its the whole package people are worried about, not just the repair matrix. The repair matrix is just the power they are zeroing in on.

It's been stated before that AIU gets less bonus damage than the TGI, with more range and (based on Harrier vs Claymore for the relevant classes, best guns I've used on them) more multitarget engagement ability and less downtime, even with reload cancel. I'd say that, to me, Stimpacks are more useful, what with the "full shields and then a few thousand" thing.

That and I see the staggeringly illogical "ERMEGHERD FERTY MERDIGERLS" tossed around so much that it's starting to wear a little thin.

Edit: also I find myself missing the GI's ranged everything-debuff and accuracy bonus.


If you're wondering why the auto-revive is terrible, it's because it allows her to completely and totally BEAST with her Snap Freeze-shotty TC combo without fear of death.  See, most infiltrators while powerful at the very least have to make very intelligent decisions and use cover wisely.  TGI can be an exception, but even with Stim Packs he can be shot down by a powerful attack.

Autobot has no such concern.  I am effectively able to run up and tank an Atlas, using the advantage of the open to fully unload my TC-boosted incendiary Reegar X into its shields/armor.  With Repair Matrix, I can do this for sometime without even having to worry about going down.  When shields/health gets low, I can make a momentary retreat for 2-3 seconds before my shields are back to full.  Should a rocket shot manage to take me down?  Lol, no big deal, I'm auto-revived.  And no, I'm not going to get sync-killed because Reegar range is considerably further than melee range.

With Repair Matrix, she can rambo and has way more damage uptime than any other infiltrator.  Mind you, this is in combination with her other great attributes:

 - Cloak Utility 
 - Massive Damage
 - Fast Movement Speed
 - Powerful melee with great tracking
 - Good dodge
 - Snap Freeze (a damaging, staggering, CC debuffing power that primes everything for powerful cryosplosions and can be fired through walls)

Add super self-restoring shields and auto-revives to that and you have one HELL of a character that throws balance out of the airlock.  With her shotty TC and snap freeze alone, she would have been a powerful kit.  But she should have had EXTREME squishiness to go along with that due to the crazy damage she can inflict and having a great CC and tech combo power.  And I mean Drell-like squishy. But what does she get?  Not only high base health/shields, she gets a shield-restoring power that also auto-revives her.  I mean... all my what.

It's really sad, tbh.  There are so many kits suffering and then they give us a kit like this.  It's insulting to people who like to playing something other than an infiltrator.  People who've been asking for buffs to several other lacking kits.  The poor Salarian Engineer had his decoy nerfed and it's practically useless, yet here we are with a self-reviving, movement speed-boosting, ultra shield-restoring power.  It's pretty ridiculous.

Modifié par Reyno411, 28 février 2013 - 07:55 .


#192
etm125

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COLZ7R wrote...

@etm125
Whats the point? Never have i seen any nerff argument that does not boil down to "i dont like how others play" if someone wants to play the edibot non stop...so what! Gold/plat their is still a lot of enemys for you to kill. They will not nuke entire spawns before you get their(not countin juggs!!) most people on here laugh about how bad pugs are, so what difference does it make if they are using a strong kit?
Is their a list somewhere of "allowed" kits to deemed passable to do good with?
Really get off your high horse, please inform me of why someone using edibot dilutes your enjoyment of the game that is not " i dont like them doing well" (or a variation of it)


not on a high horse, man. I pointed out your remarks were attacks on an imagined person and had nothing to do with the power being discussed.  I'm honestly interested in seeing a well balanced game and when I see something I believe clearly makes the game too hard or too easy I have to point it out. There are weekly balance changes. People are paid to keep a game in balance. To keep it fun, interesting. Every so called nerfer out there is also a buffer but because he doesnt want ONLY buffs is labeled a nerfer and made out to be some grinch who's out to ruin others' fun. What makes ME3MP fun is the strategy of picking a class and building him to be the best he can be. There should be a real decision to make. I shouldn't have to play classes out of sheer novelty. One class should not be better by leaps and bounds. The Devs goofed on this one. This class/kit is out of balance. 

#193
ryoldschool

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Jiovanie- wrote...

Stathis1992 wrote...

Jiovanie- wrote...

Stathis1992 wrote...

Jiovanie- wrote...

They don't have to explain anything to you lol.... Who are you anyway?


Who are you again?

Reversing the question is a crappy attempt. Try again with something worth raging over.


Who are you again? :>

Nice try :wizard:



One of you guys think's they are Kobe Bryant.   That is what Kobe said when he was asked about a quote from a rookie who said "Kobe was not hard to guard".   I believe the quote was "Who is he again?"

#194
Kittstalkur

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Dark Tlaloc wrote...

Agreed. The argument that because you can be sync-killed
while repair matrix kicks in makes it balanced is ridiculous; that’s such a
situational “drawback” that it doesn’t bear discussion.


You know what. I just want to point out why this entire stupid argument is pissing me off so much.

For the past year everyone has been defending sync kills as a necessary evil because otherwise "vanguards would dominate every game." Which means that on a fundamental level, Vanguards have been just as overpowered as the AIU since DAY ONE. Except nobody has so much as uttered a whimper over Novaguards rolling around the map taking fire from everything and going HAA-AAAH all the time.

Stop with this stupid f***ing bulls***.

#195
Wolfsbladex

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COLZ7R wrote...

Still aint seen any argument that's not " i dont like how others choose to play their game"



Either you're choosing to read only the simple-minded no logic responses or you're purposefully ignoring the logical responses. Let me direct you to a logical one: 

USIncorp0 wrote...
The big issue is it convinces people that they can play Gold/Platinum, when they are not worthy of playing silver. The classes promote bad gameplay and cause the user to be unable to play a class without some form of shield restore. Also it causes many people to use the same kits over and over again, (AIU Kroguard, TGI). When they become inevitably bored of the class, they try to switch to a different class without such abilities, and fail miserably. They become frustrated, and stop playing the game, causing the game's player base to shrink.
TL;DR It's killing the game



#196
Stathis1992

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Kittstalkur wrote...

Dark Tlaloc wrote...

Agreed. The argument that because you can be sync-killed
while repair matrix kicks in makes it balanced is ridiculous; that’s such a
situational “drawback” that it doesn’t bear discussion.


You know what. I just want to point out why this entire stupid argument is pissing me off so much.

For the past year everyone has been defending sync kills as a necessary evil because otherwise "vanguards would dominate every game." Which means that on a fundamental level, Vanguards have been just as overpowered as the AIU since DAY ONE. Except nobody has so much as uttered a whimper over Novaguards rolling around the map taking fire from everything and going HAA-AAAH all the time.

Stop with this stupid f***ing bulls***.


Finally a comment from a person that seems to know this game.

#197
Wolfsbladex

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Kittstalkur wrote...

Dark Tlaloc wrote...

Agreed. The argument that because you can be sync-killed
while repair matrix kicks in makes it balanced is ridiculous; that’s such a
situational “drawback” that it doesn’t bear discussion.


You know what. I just want to point out why this entire stupid argument is pissing me off so much.

For the past year everyone has been defending sync kills as a necessary evil because otherwise "vanguards would dominate every game." Which means that on a fundamental level, Vanguards have been just as overpowered as the AIU since DAY ONE. Except nobody has so much as uttered a whimper over Novaguards rolling around the map taking fire from everything and going HAA-AAAH all the time.

Stop with this stupid f***ing bulls***.


Its not worth it getting mad over ignorance dude. On a forum for a popular game expect to read illogical bs 7/10 of the time you'll be here. Accept hypocrisy, contradictions, bs, whatever. You can't always help a poor soul over the Internet. 

#198
Adragalus

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Honestly curious why Snap Freeze is seen as so much of a problem. I tried Reegar on her, and it really wasn't hurting armor even with AP mod + SF.

I prefer the Claymore with choke and HVB (come at me :P) and I still feel like the GI is better for that with stacking everything-debuff prox mines at range, plus the accuracy bonus and damage bonus from HM adding plenty of damage.

#199
Stathis1992

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Wolfsbladex wrote...

Kittstalkur wrote...

Dark Tlaloc wrote...

Agreed. The argument that because you can be sync-killed
while repair matrix kicks in makes it balanced is ridiculous; that’s such a
situational “drawback” that it doesn’t bear discussion.


You know what. I just want to point out why this entire stupid argument is pissing me off so much.

For the past year everyone has been defending sync kills as a necessary evil because otherwise "vanguards would dominate every game." Which means that on a fundamental level, Vanguards have been just as overpowered as the AIU since DAY ONE. Except nobody has so much as uttered a whimper over Novaguards rolling around the map taking fire from everything and going HAA-AAAH all the time.

Stop with this stupid f***ing bulls***.


Its not worth it getting mad over ignorance dude. On a forum for a popular game expect to read illogical bs 7/10 of the time you'll be here. Accept hypocrisy, contradictions, bs, whatever. You can't always help a poor soul over the Internet. 


More like 9/10

#200
Haersvaelg

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Reyno411 wrote...

(...) super self-restoring shields and auto-revives to that and you have one HELL of a character that throws balance out of the airlock.  With her shotty TC and snap freeze alone, she would have been a powerful kit.  But she should have had EXTREME squishiness to go along with that due to the crazy damage she can inflict and having a great CC and tech combo power.  And I mean Drell-like squishy. But what does she get?  Not only high base health/shields, she gets a shield-restoring power that also auto-revives her.  I mean... all my what.

It's really sad, tbh.  There are so many kits suffering and then they give us a kit like this.  It's insulting to people who like to playing something other than an infiltrator.  People who've been asking for buffs to several other lacking kits.  The poor Salarian Engineer had his decoy nerfed and it's practically useless, yet here we are with a self-reviving, movement speed-boosting, ultra shield-restoring power.  It's pretty ridiculous.


You put it more harshly than I would, but I pretty much agree, especially with the part of 'why-put-this-extremely-good-no-cd-ability-on-an-already-extremely-potent-kit' part.

Compare with Biotic Focus, which seems to be somewhere in the pretty solid-to-great range of powers. How is RM not vastly superiour to that though? And then you put it on the infiltrator kit with all the other stuff it already has? What?