Can Mages Specifically Arcane Warriors Learn Dual Weapon Talents?
#1
Posté 11 janvier 2010 - 10:06
I am just asking because it is not listed in my talents section.
#2
Posté 11 janvier 2010 - 10:10
#3
Posté 11 janvier 2010 - 10:11
#4
Posté 11 janvier 2010 - 10:13
#5
Guest_Maviarab_*
Posté 11 janvier 2010 - 10:14
Guest_Maviarab_*
#6
Posté 11 janvier 2010 - 10:17
#7
Posté 11 janvier 2010 - 11:53
#8
Posté 17 mars 2010 - 01:46
Too bad there aren't any mods that would make that happen. Hope one will come someday...
Modifié par mollari22, 17 mars 2010 - 01:49 .
#9
Posté 17 mars 2010 - 03:23
#10
Posté 17 mars 2010 - 03:35
The AW is a different kind of build and play style as I'm discovering now. You can't tank like a Warrior but neither do you have to run when surrounded by enemies. My female Elven AW looks awesome in Cailan's full armour w/20% avoid melee is nice!
#11
Posté 17 mars 2010 - 06:46
#12
Posté 17 mars 2010 - 11:01
It's not actually a hybrid class, its a pure mage, able to dish out the same amount of spells as an ordinary mage and with equal power (minus few points of spellpower that an ordinary mage get from his staff, but AW can still use staff anyway). I don't see any point (other then RP) in not taking AW spec with all mages, as it makes u significantly tougher at the cost of just 1 spell. I would gladly sacrifice some of my magic power to get some basic martial skills (might be passive, like the first tree of 2-weapons skills), but all i can do is to dump a little more attribute points into dex instead of magic. It would be nice to be able to do something more than that...Zy-El wrote...
AW's are powerful enough. That's the downside of being a hybrid character class....
Modifié par mollari22, 17 mars 2010 - 11:07 .
#13
Posté 17 mars 2010 - 11:12
sajahVarel wrote...
stamina using class use stamina talents, mana based classes (mages) use mana talents. Dual weapon talents are generic stamina talents, so a mage won't ever be able to use them.
Are you trying to say that my AW can't make it up the stairs on his own? Come on, he used to live in a tower, u know :happy:
Modifié par mollari22, 17 mars 2010 - 11:19 .
#14
Posté 17 mars 2010 - 11:14
Modifié par mollari22, 17 mars 2010 - 11:16 .
#15
Posté 17 mars 2010 - 11:17
There's actually an in-game reason for that. Read your codex entries during the Broken Circle quest.mollari22 wrote...
well, it sucks anyway...why can't i just go outside and practice a little with a sword instead of learning another spell?
#16
Posté 17 mars 2010 - 11:27
Are you trying to say, that my AW can't make it up the stairs on his own? Come on, he used to live in a tower, u know
no, I was speaking of the game engine, it's designed that way, mana class based can only learn spells and stamina based classes can only learn talents (by changing 3 numbers in the 2da file your can make a rogue using the 2 handed talents or shield talents, but to do the same thing with a mage you will have to clone each talents and change them into spells, ie switching the cost property from stamina to mana, quite a mess up in the data base >.>).
Modifié par sajahVarel, 17 mars 2010 - 11:28 .
#17
Posté 17 mars 2010 - 11:29
Sylvius the Mad wrote...
There's actually an in-game reason for that. Read your codex entries during the Broken Circle quest.mollari22 wrote...
well, it sucks anyway...why can't i just go outside and practice a little with a sword instead of learning another spell?
I don't know exactly what you mean, but let me point out that i am not with the Circle anymore, i am Grey Warden now and i could really use some basic martial training
#18
Posté 17 mars 2010 - 11:33
sajahVarel wrote...
Are you trying to say, that my AW can't make it up the stairs on his own? Come on, he used to live in a tower, u know
no, I was speaking of the game engine, it's designed that way, mana class based can only learn spells and stamina based classes can only learn talents (by changing 3 numbers in the 2da file your can make a rogue using the 2 handed talents or shield talents, but to do the same thing with a mage you will have to clone each talents and change them into spells, ie switching the cost property from stamina to mana, quite a mess up in the data base >.>).
I get your point. It's just my wishfull thinking. Guess i just miss the old D&D system from Baldur's Gate and Neverwinter. It was (is) really flexible.
#19
Posté 18 mars 2010 - 02:05
minus few points of spellpower that an ordinary mage get from his staff
More than a few points in Awakening. Items are even more powerful and you'll lose quite a bit of Spellpower (even up to 10%+) without a staff. I don't even think they have any Arcane Warrior gear, minus a few +health regen Mage only jewelries (which you can find generic ones anyway).





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