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Talon Engineer Omni-Bow Tips


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#1
Eric Fagnan

Eric Fagnan
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I thought I would write a quick post with some tips on the Talon Engineer. I think the team underestimated how much of a niche character this guy is, and it isn’t always obvious how to spec him to get a lot of damage out of his omni-bow. Below is a guide for a high-damage omni-bow build.

Overview

The Omni-Bow is considered a melee ability, so it is affected by all melee damage bonuses. If you activate Armor Piercing or Concussive Arrows, you are adding additional power damage to your arrows in addition to the regular melee damage. For a build that maximizes bow damage, the melee portion of your bow damage always exceeds the power portion of your bow damage, so you should maximize melee damage bonuses and then fill with power damage bonuses.

1) Maximize melee damage bonuses

To maximize bow damage, you need to stack as many melee damage bonuses as you can because all of them increase your bow damage.

- Take ranks 4a, 5a, and 6a in your Omni-Bow Mastery passive power.
- Use an Omni-Blade or any other melee mods on your weapon. Due to the way the math works on these mods (they add a multiplicative damage bonus after all other bonuses), they have a massive impact on your melee damage
- Use the Hydraulic Joints or other melee damage bonus gear if you can afford not taking grenade gear
- Use a Strength Enhancer consumable

2) After melee damage, stack power damage

- Take ranks 4b and 5a in your Elite Mercenary passive power to maximize power damage bonuses, which will affect the damage done from additional power damage of Armor Piercing and Concussive Arrows.
- Take a Power Amplifier consumable since there is no melee damage bonus in this category

3) Bow Powers

- The bow damage by itself isn’t huge, but when you activate Armor Piercing Arrows you get 2 shots of this enhanced bow damage, which drastically increases damage done to armor with good damage to all other resistances and health as well.
- Keep activating bow powers as you consume charges to ensure you always have power charges when you fire your bow. The number of charges is displayed as arrows attached to your character’s right shoulder.
- To maximize bow damage, use Armor Piercing Arrows and take all damage evolutions
- Take rank 6a, which adds an extra arrow to your shots. This will increase melee damage as well since you are firing an extra arrow that will have a melee portion and power portion to its damage.

4) Use heavy melee to get all arrows to hit the same target

The bow has 2 firing modes. If you tap the melee button, your arrows fly off in a cone but usually only 1 arrow will hit each target. If you hold the melee button, your arrows will focus in on the center. Once they are at the center you can release the bow to get all the arrows to shoot straight ahead.

5) Locking onto targets

The bow has a lock-on mechanic that uses the same targeting as powers to determine who it will hit. To hit targets, ensure that you have them highlighted (just like you would if you fired a power like Incinerate). Once you have a target highlighted and hold the melee button, your camera will lock on to that target and your arrows should seek to him when you release the bow. Enemies can dodge your arrows just like any other power.

Conclusion

The team is keeping a close eye on the Talon Engineer to make sure he is a viable kit at all difficulty levels. We do have some ideas for changes to make him easier to use, but I encourage you to play around with him and use this guide or come up with a better one :)

Modifié par Eric Fagnan, 28 février 2013 - 06:07 .


#2
Eric Fagnan

Eric Fagnan
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Vetrusio wrote...

Thanks for the info Eric,

I've come across some issues with the firing mechanic in that after I've let go of the melee button (after holding it to focus the shot) that the bow does not fire. I've had to tap the button again to make it fire, or hit one of the bow powers.

Is this an issue relating to the game mechanics or to ping?


We believe this is due to lag.

#3
Eric Fagnan

Eric Fagnan
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NuclearTech76 wrote...

OneTrueShot wrote...

I think the problem isn't how 'good' he is, it's his viability in gold. I used that exact same build on Gold along with two other players whom I consider wholly competent, and the only conclusion we could come to for Gold and above is to spec full power damage and use the cain mines whilst using him as a dynamic weapons platform, only using the bow as a debuff instead of an offensive.

Yeah, I had on all melee gear and power amps along with the heavy blade. I'll try him again tonight on host to see if maybe that was part of the issue. I cannot remember who was host then?

Eric, would it be better to slap on the power amp and melee stunner on the pistol? The heavy blade gives 50% melee bonus versus 25% for the stunner but the power amp is an additional 30%.


Always maximize melee damage.

#4
Eric Fagnan

Eric Fagnan
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mcjihge2 wrote...

Does increasing the power damage increase the damage the omni bow does?

You mention using the omni blade because it adds multiplicative melee damage, would using the power magnification mod also add 1) multiplicative damaage and 2) bow damage?

EDIT
Ive currently set him up with a pistol with the melee stunner and the power magnifier. I  searched for a silver game, got dropped in a game in progress and found that i was dropping brute in 2 shots of the armour arrows, but then i finished the game and found it was a bronze game :lol:


The new power mods for pistols and SMGs are not multiplicative so they give less damage.

#5
Eric Fagnan

Eric Fagnan
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Aytanay wrote...

Thank you, I was wondering about some things that you answered in this thread.
I would only sugest that when the grab hand is avaiable that he would grab instead of shooting, but it is great to fire arrows from cover.


He is supposed to grab enemies over cover when the hand comes up. If this is not the case, it might be a timing/lag issue or some kind of bug we are not aware of.