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Talon Engineer Omni-Bow Tips


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#301
brit316

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Here is the best omni bow tip

take both to 4, so you get one more grenade, then never use the bow.

#302
Petiertje

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I did try another build today, i put 0 points in concusive arrows, and maxed everything else. did go for max (melee) damage with all the skills and passives. It worked much better than my first build, but i stil needed level 2 equipment on silver(!) against reapers to make it work, and have fun with it. I wil not try it on gold, because i can't see level 3 equipment will make it work on the much harder enemy's on gold. And that's a shame, because it is a very cool kit, and with some tweaks to the damage (and maybe a little bit faster focus for the bow) it wil become a very fun kit to play on gold and maybe platinum. the low shields and health is of no concern to me, it's just another way of playing the game. not every character needs to be a juggernaught :)

#303
K_O_513

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I just didn't even bother with the bow. It feels too gimmicky (a la Paladin shield). I just maxed Cain Trip Mine for damage, went full fitness and slapped on a Harrier / Scorpion combo. Pretty versatile and it's hilarious watching Dragoons and Phantoms walk right into their deaths.

The one good thing about the bow is that the light melee staggers so it can help you get out of a potentially bad situation.

Modifié par Rad_Rage, 02 mars 2013 - 02:03 .


#304
RoundedPlanet88

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I`ve been trying your tips Eric, and the bow is Very powerful, BUT, you have to essentially sacrifice your fitness, your passive, and full points into arrows, AND your cain mines "ammo", on top of a weapon mod slot, (or two if pistol), your armor amp, your gear, AND your weapon amp.......... It feels rather good as is, but I am glad you guys are keeping an eye on it, as many other builds can retain similar effectiveness without sacrificing quite so much.
Anyway, just my two cents.

EDIT: typos for grammar.

Modifié par RoundedPlanet88, 02 mars 2013 - 03:19 .


#305
sc_ajk29

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Meh, damage is still pretty underwhelming.

#306
Kingston Atticus

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WaffleCrab wrote...

NeferiusXji wrote...

This, with F_agna's build, (It bleeps out ****nan? LOL)I just finished agame of Gold on Giant against Reapers with 150k. With his build, he can one shot Marauders with ap arrows, two shot Ravagers, and 3-4 shot Brutes. He was also surprisingly doing a lot of damage to Banshees. My only grips with him is the fact that it takes 40-45 seconds to get back 1 "ammo" for arrows, and that you have to have like 500% extra melee damage to do what I would call normal levels of damage. This was especially noticeable on Giant, as most of the boxes were being stingy and only handing out one grenade at a time, and that you were mostly out in the open. Lots of right hand advantage to be had there in that match.


they werent stingy, BW gods in their all mighty "wisdom" decided to revert the nade boxes back to giving 1 nade.... yeah a real dick move whe you consider that they gave us 3 new characters that pretty much SPAM those things. oh and in the process made playing a grenade build with the old characters, that much more less of a fun.

Thanks for that bioware :S


You are aware that unlike ALL other grenade users HIS regenrate over time right? That is quite nice because it doesn't matter as much if others beat you to the ammo box for nades.

#307
Seerezaro

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Well heres my problem with this guy. Theres a bug, a rather nasty one. That makes it so he does 0 damage.

I shot at something 5 times before it killed me and not a single point of health dropped.

If you max out everything towards melee damage, he's great on silver. Can barely make a dent in things in gold. Something about the way armor reduces the damage makes his bow utterly pitiful even with AP arrows, the ap arrows can cancel out the damage reduction in silver but gold+ yeah no it just negates way too much of the damage.

I had to use a power IV and a Strenght 3 just to make it okay, but I could do more with less on just about any other kit.

That being said like I was saying on silver, he's can be a beast gold and up, he's useless.

#308
Lokiwithrope

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The Omni-Bow is probably a great weapon but the thing that really puts me off about it is that it's controls are just so awkward. I'm not used to holding down the melee button and actually directing my character at the same time.

#309
gr1d_m3ist3r

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Eric Fagnan wrote...
Conclusion

The team is keeping a close eye on the Talon Engineer to make sure he is a viable kit at all difficulty levels. We do have some ideas for changes to make him easier to use, but I encourage you to play around with him and use this guide or come up with a better one :)


PLEASE SEE THIS ERIC!

I've used the exact build on platinum the 1st time I played with him (all specced for melee and damage), but at this moment his arrows just don't fit to platinum, are useless, not to mention that by using this build the character remains only with 625 shields (and no any other skill to recharge it faster,on platinum?) and also with his "bow animation " got me killed at least 50% of the times I tried to fire a "heavy" arrow...that game was hilarious because my teammates were fighting hard, rushing enemies etc, but because my low shields I was running around like a scared rabbit chased by a hungry wolf, trying to be a sneaking jack*ss by placing mines and luring the enemies into the trap, I was like a darn decoy (thank God he has a good movement speed) LOL.

I don't know if you can change his powers a bit, but my idea of making him platinum viable is this: 
  • buff a lot his arrows damage (up to 500 damage per shot and available only when a heavy melee arrow is fired) and change the arrow power type from a grenade depending power into a recharge-timed power: 5 or 6 seconds base recharge-time speed and upgraded to 3 or 4 seconds;
  • change a bit rank 5.a. "Shock" from Concussive Arrows power into a " Drain" arrow with an energy drain effect that restores a certain amount of shield: 25% or 50% (since his shield is so low) and affects  only shields and barriers;
  • add a burning damage over time to AP Arrows at rank 5.b. same as Homing Grenades power has, that can be detonated;
  • keep the Cain Trip Mines power as it is (since it's his best power) and let the gamer carry maximum 8 mines (with Grenade Capacity V).

Modifié par gr1d_m3ist3r, 02 mars 2013 - 06:44 .


#310
SirRooster

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gr1d_m3ist3r wrote...

Eric Fagnan wrote...
Conclusion

The team is keeping a close eye on the Talon Engineer to make sure he is a viable kit at all difficulty levels. We do have some ideas for changes to make him easier to use, but I encourage you to play around with him and use this guide or come up with a better one :)


PLEASE SEE THIS ERIC!

I've used the exact build on platinum the 1st time I played with him (all specced for melee and damage), but at this moment his arrows just don't fit to platinum, are useless, not to mention that by using this build the character remains only with 625 shields (and no any other skill to recharge it faster,on platinum?) and also with his "bow animation " got me killed at least 50% of the times I tried to fire a "heavy" arrow...that game was hilarious because my teammates were fighting hard, rushing enemies etc, but because my low shields I was running around like a scared rabbit chased by a hungry wolf, trying to be a sneaking jack*ss by placing mines and luring the enemies into the trap, I was like a darn decoy (thank God he has a good movement speed) LOL.

I don't know if you can change his powers a bit, but my idea of making him platinum viable is this: 
  • buff a lot his arrows damage (up to 500 damage per shot and available only when a heavy melee arrow is fired) and change the arrow power type from a grenade depending power into a recharge-timed power: 5 or 6 seconds base recharge-time speed and upgraded to 3 or 4 seconds;
  • change a bit rank 5.a. "Shock" from Concussive Arrows power into a " Drain" arrow with an energy drain effect that restores a certain amount of shield: 25% or 50% (since his shield is so low) and affects  only shields and barriers;
  • add a burning damage over time to AP Arrows at rank 5.b. same as Homing Grenades power has, that can be detonated;
  • keep the Cain Trip Mines power as it is (since it's his best power) and let the gamer carry maximum 8 mines (with Grenade Capacity V).

Image IPB

#311
ROBOTICSUPERMAN

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Does the talon have issues with his shield gate? I find it more obvious on gold, that as soon as your shields are down, so are you with no time to react to it. It always appears to be a centurion, marauder, or collector captain that does this.

Is this also an issue with the Phoenix characters? As they seem to suffer similar fates on gold

#312
WaffleCrab

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Kingston Atticus wrote...

WaffleCrab wrote...

NeferiusXji wrote...

This, with F_agna's build, (It bleeps out ****nan? LOL)I just finished agame of Gold on Giant against Reapers with 150k. With his build, he can one shot Marauders with ap arrows, two shot Ravagers, and 3-4 shot Brutes. He was also surprisingly doing a lot of damage to Banshees. My only grips with him is the fact that it takes 40-45 seconds to get back 1 "ammo" for arrows, and that you have to have like 500% extra melee damage to do what I would call normal levels of damage. This was especially noticeable on Giant, as most of the boxes were being stingy and only handing out one grenade at a time, and that you were mostly out in the open. Lots of right hand advantage to be had there in that match.


they werent stingy, BW gods in their all mighty "wisdom" decided to revert the nade boxes back to giving 1 nade.... yeah a real dick move whe you consider that they gave us 3 new characters that pretty much SPAM those things. oh and in the process made playing a grenade build with the old characters, that much more less of a fun.

Thanks for that bioware :S


You are aware that unlike ALL other grenade users HIS regenrate over time right? That is quite nice because it doesn't matter as much if others beat you to the ammo box for nades.


the regeneration rate is ridiculously low if you take the -50% time evo, and considering how often your using them, the regen is nigh useless gimmick, Especially considering if your playing on gold and want to bring more firepower to the game than just your grenades, the weapons weight has serious effect. at a 130% positive load, it is still over 30 seconds(32+) with the evo, for 1!!!! grenade. and at 130% your not bringing alot of firepower to the game. especially considering how squishy that guy is, weapon would have to be something that delivers alot of punch with one shot. like claymore, sabre, executioner widow/Bw, javelin. Widow X for example on a power oriented build with no mods takes it down to 31%, upping the regen time to 50 seconds flat with the regen speed boost, that is not a whole lot.

#313
Litefire

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Did the full melee build hated it, too buggy, not enough grenades ever to power the arrows and you go SPLAT if anything looks in your direction. above silver games. No where near enough dmg, for it to be his primary attack.

My preferred build right now is a modified cain/concussion build with 6/6/3/5/6 and while better, you cant carry(last man standing) and you spend most of your time running form ammo box to ammo box to get more grenades.

The grenades should generate at the same speed as the n7 demolisher (mine is 2 per 17.14 second and they expire every 17.5 seconds) with no decay. If not faster maybe every 12 seconds.

The arrows need to hit harder because even the full melee build they barely scratch gold and shutter to even consider the poor people who try this in plat.

Since he is a merc give him a better shield/shield regen, let him have a black market shield that at least 900 and possibly 30%(base) faster recharge(with 15% still being choice this or melee) using the bow gets you shot a lot. The health being low is fine but the fact that a trooper on gold can take you from full shield to dead in the time it takes to duck out cover and light melee is silly.

oh and i look forward to the fixing of the bugged ammo packs not showing up, it's realllllly annoying to have to dodge cover to cover constantly raiding every ammo crate between here and Omega, just to use your abilities while knowing that if something looks at you cross-eyed your shields go to 0 and you flop on the ground like a salarian.

Anyways like the idea, just needs to serious tweaking, so it's not a bronze silver only class.

Modifié par Litefire, 02 mars 2013 - 02:19 .


#314
KalilKareem

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Been playing this (the full melee build, and actually using the bow) for a couple of gold games now, and I must say that this is without any competition the worst kit in the game. Could we please fix it, because the bow build is really playing in another league than the other kits in this DLC?

#315
WaffleCrab

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heres an idea, lets replace the guy with a salarian engineer, who has less than 600 hp and shields, neural shock, and he shoots "My little ponies" out of hes ass.
 https://encrypted-tb...UFR1gBWZxgTxfAU

Modifié par WaffleCrab, 02 mars 2013 - 10:01 .


#316
KalilKareem

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WaffleCrab wrote...

heres an idea, lets replace the guy with a salarian engineer, who has less than 600 hp and shields, neural shock, and he shoots "My little ponies" out of hes ass.
 https://encrypted-tb...UFR1gBWZxgTxfAU


Unless the pnies forces him out of cover for like 10 minutes at the time then he will still be better :)

#317
WaffleCrab

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KalilKareem wrote...

WaffleCrab wrote...

heres an idea, lets replace the guy with a salarian engineer, who has less than 600 hp and shields, neural shock, and he shoots "My little ponies" out of hes ass.
 https://encrypted-tb...UFR1gBWZxgTxfAU


Unless the pnies forces him out of cover for like 10 minutes at the time then he will still be better :)


lol yeah, i actually watched an animation i had not seen in a while and it gave me the idea for above mentioned abomination.  Here is the vid(begins like 1-2 seconds from where i got my inspiration)

#318
Tronar

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Seerezaro wrote...

Well heres my problem with this guy. Theres a bug, a rather nasty one. That makes it so he does 0 damage.

I shot at something 5 times before it killed me and not a single point of health dropped.

If you max out everything towards melee damage, he's great on silver. Can barely make a dent in things in gold. Something about the way armor reduces the damage makes his bow utterly pitiful even with AP arrows, the ap arrows can cancel out the damage reduction in silver but gold+ yeah no it just negates way too much of the damage.

I had to use a power IV and a Strenght 3 just to make it okay, but I could do more with less on just about any other kit.

That being said like I was saying on silver, he's can be a beast gold and up, he's useless.


That exactly was my suspicion. Like most of the Vanguards this class is probably a lot of fun on Silver. But the endless animation to shoot the arrows just makes you an easy target. On Gold this is deadly.
So far I tried him only on Gold and had to confirm what everybody else in my friend list was saying: use the cain trip mines and just forget about the arrow.

Which I think is a shame, because I really love the idea and would like to have another character being mainly based on melee but not having to run into the middle of the action like the Krohammer to make use of it.

#319
ROBOTICSUPERMAN

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The real issue with this character is that he's In a place where when he's at max melee, he's okish. The armour piercing arrows are good on the max melee build, concussive is ok too.
But buffing his melee to make it ok when specing out of max melee, this will mean that if you spec max melee you could start one shotting banshees on gold. Quite a predicament for bioware really.

#320
Tchu Tchu Tchu Paaaa

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He is the best character so far for me... but it is really anoying when we lock-on enemies and he takes at least 4 to 5 seconds to fire... this little problem got me killed many times.

#321
WaffleCrab

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ROBOTICSUPERMAN wrote...

The real issue with this character is that he's In a place where when he's at max melee, he's okish. The armour piercing arrows are good on the max melee build, concussive is ok too.
But buffing his melee to make it ok when specing out of max melee, this will mean that if you spec max melee you could start one shotting banshees on gold. Quite a predicament for bioware really.


no the problem is buggyness of the character and the fact is too damn squishy to spec for bow only, no matter how you look at it the character is poop if you spec him for arrows, and you would need to be the host to have any use for them.

#322
Nariala

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Please fix his issue when not playing as host. As host he is a fun easy to use class on various difficulties. However, on other players as host, the animation bugs out and half the time you don't hit.

Not even melee damage bugs out this bad without host. Seriously disappointed this was the guy I got out of the gift pack. Considering how badass everyone else is and how ****ing impossible its going to be to get anyone else out of reserve packs for a while.

That or edit the first post:

TIP ONE: ALWAYS BE HOST, YOU WILL FAIL OTHERWISE

Modifié par Nariala, 02 mars 2013 - 02:21 .


#323
Kai Peng

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Besides the damage - The controls need to be looked into for consoles. To do the charge up, your thumb is now off the stick controlling aim and directionfor a few seconds. Unless you have 2 thumbs you have to choose either to aim or fire. It would be better if the shoulder buttons actually fired the arrow.

#324
visionazzery

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Koenig888 wrote...

I tried the Talon on Gold twice today. Apart from the key bindings going back to default, I noticed that the thermal packs are not showing up on the HUD. The default key "8" did not work.

Another bug is that when I set a fourth trip mine, one of the existing ones disappear but the graphic is still there. This can get quite confusing as it is hard to keep track of which mines are active and which are duds.


It simply sad when game devs do not get the obvious stand out problems that it took a fan and not a dev to notice this and through some misguided sense of reasoning the mplayer team seek to fine tune a lesser evil with this character and get their priorities wrong. Eric seriously why is it something so obvious and deeply frustrating in resetting of key bindings and no thermal clip icon are not u priority to address and something much less serious in omni bow that I used in silver and gold to great effect is addresses when what bugs the hell out of people is that u spend bout two waves resetting u bindings to be able to use u omni bow in first place. Tbh there some common sense with using the omni bow. Could do with a buff but not as bad as a lot of pple make it out to be. It simple it bow is used to stagger them u gun them down. I guarantee off resetting key bindings at start of each game with talon is key to pple being able to manage the character powers and melee. Common sense Eric start with the much bigger problems of fixing thermal clip pack availability and reset of key bindings THEN deal with other lesser things like buffs etc

#325
Litefire

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oh and i thought of one more thing, AMMO powers should affect his arrows in addition to the arrow powers, since they are projectiles also, and yes the conncussion/armor pierce should stack on top of the ammo.