Talon Engineer Omni-Bow Tips
#351
Posté 03 mars 2013 - 12:49
I've been away for about 3 weeks so I have missed a few steps, but I have not missed THIS much. Thankfully I had a friend there that managed to pick up where I dropped the ball.
It's a cool power, I'll give it that. But it was many issues, the biggest one for me wasn't the damage, it was the sticky-targeting. The bow has this nasty habit of Jamming (I just don't know what else to call it) especially when aiming at banshees. So you are stuck there, in the open, trying depserately to get back to cover. But you can't look away.
Damage boost would be nice.
To be honest, I sorta feel they should of gone for a sort of toggle power. You turn the bow on like any other armor ability but in this case your holster your weapon and you hold the bow like... you hold a bow. It basically becomes a primary weapon.
This would require whole new animations, though. But bottom line is, I kinda like the gimmick of this class, I wish it was more effective though.
Also, has anyone thought, or calculated just how much damage a single arrow does?
#352
Posté 03 mars 2013 - 05:00
Maeson wrote...
Also, has anyone thought, or calculated just how much damage a single arrow does?
According to Narida's character builder:
without consumeable equipment and with consumeable equipment
Basic Arrow: 300 (390)
Heavy Arrow: 1012.5 (1316.25) (75% vs armor)
AP-Arrow: 1200 (1553.75) (1040.63 (1343.44) vs armor) (up to x5)
Or: without APA/CA charges, the omni-bow does ... no damage at all, basically. Even a melee-only Volus Mercenary is more dangerous. Even a passive-only Human Adept armed with a Shuriken I is more dangerous. And that's not hyperbole, that's numbers!
With APA/CA charges, the omni-bow doesn't look so bad - if it would work. Screwed up controls, totally screwed up target tracking, no noticeable DR, grenade-use, no piercing, slow projectile that gets dodged or eaten up by the terrain at any range above point-blank.
Not worth it. Not even remotely.
The Talon Mercenary is ... fail. Actually both ways of fail. CTM is as close to overpowered as can be, while the whole omni-bow thing is utterly useless. Back to the drawing board for this one, please.
#353
Posté 03 mars 2013 - 05:24
This was all on Gold.
#354
Posté 03 mars 2013 - 11:21
#355
Posté 03 mars 2013 - 11:50
#356
Posté 03 mars 2013 - 01:49
#357
Posté 03 mars 2013 - 02:14
1 bar of damage? guessing you didnt spec for melee damage then. it can easily do 3-4 on a gold brute with full melee spec.OMGWUTLOLZFIER wrote...
The tips are great and all, but even so, it's just not worth it. If you tap the melee button, the arrows fly everywhere and usually don't hit any more targets than the one that's initially locked on; the concussive arrows have such a small radius that unless they do connect, there's no effect, so panic-firing isn't viable; the armor-piercing arrows are completely pointless since the only way to do even one full bar of damage on a Brute with a single use, you have to have all 5 arrows lined up, and even then it's iffy; and if an enemy moves and jumps a lot, such as the brute and the dragoon, the bow has a slight problem tracking them, resulting in a lot of failed shots. The bow has times when it chooses to take longer to fire after you've prepped it, and to begin with it takes too long to charge up for such a low-payout to do jobs that so many other weapons could do twice as well in half the time. In the end, the bow just isn't viable for use in this; a very interesting idea and concept, but it just isn't worth it.
enemies dodging arrows can also be said about enemies dodging other powers. so is not talon specific.
it is annoying that banshees, phantoms and preatorians can completely negate the arrows, and if off host, the animation is not 100% reliable to tell you this, but this along with the 5 second melee lock is most likly to be a connection issue, and bioware cannot fix everyones internet connection...yet
#358
Posté 03 mars 2013 - 02:25
Kailord wrote...
I like the idea and the concept, especially since this is the second character who can fully use his powers with a -200% loadout. But the bow is difficult to master, indeed. I hadoften have the issue that an enemy right in front of me did not even get hit by an aimed shot.
You coul duse him at -200% recharge, but why would you? The grenade regeneration time is attached to his cooldown. Lighter weapon = grenades a ton more often.
There's a reason his weapons training doesn't have any extra weight capacitance on it; it forces you to decide if you want to use your weapons or get grenades.
#359
Posté 03 mars 2013 - 02:34
Maeson wrote...
The bow has this nasty habit of Jamming (I just don't know what else to call it) especially when aiming at banshees. So you are stuck there, in the open, trying depserately to get back to cover. But you can't look away.
This is really annoying. Idk if it's been mentioned yet, but i think the "jamming" that occurs is a result of loading charge arrows and then trying to shoot right away. It usually will jam for 2 seconds before shooting.
However, if you load your charges and wait for 1-2 seconds before drawing the bow, you can avoid the issue. Obviously this issue will slow down the omni-bow's dps and leave you exposed, but you can roll or take cover to cancel to bow and then try taking the shot again. It would be great if they'd address this bug.
Modifié par street_halo, 03 mars 2013 - 02:37 .
#360
Posté 03 mars 2013 - 04:23
#361
Posté 03 mars 2013 - 04:51
SeijiTataki wrote...
Kailord wrote...
I like the idea and the concept, especially since this is the second character who can fully use his powers with a -200% loadout. But the bow is difficult to master, indeed. I hadoften have the issue that an enemy right in front of me did not even get hit by an aimed shot.
You coul duse him at -200% recharge, but why would you? The grenade regeneration time is attached to his cooldown. Lighter weapon = grenades a ton more often.
There's a reason his weapons training doesn't have any extra weight capacitance on it; it forces you to decide if you want to use your weapons or get grenades.
1 grenade every 30 seconds at 200% is 1/4 as often as my n7 demolishers' pylon she generates 2 grenades every 17.5 seconds irrespective of her weight.
Mariachi 43 wrote...
I have a question about this
character in general. Is it me or is he incapable of grabbing enemies?
I've tried to grab enemies several times, I even get the grab indicator,
but I always jut end up,shooting the bow. Am I crazy, is this an
oversight, or was it intended?
wait for indecator to show up and then press and hold melee, and make sure you are looking directly at the grab target.
Modifié par Litefire, 03 mars 2013 - 04:53 .
#362
Posté 03 mars 2013 - 05:04
Talon needs a MAJOR buff, bioware.
#363
Posté 03 mars 2013 - 06:12
i wanted to do 44666, and it's only letting me do 44566. please PM bc i don't wanna shuffle thru the thread haha
*edit* found a thread.. apparently do a match with him or switch toons and do a match and it should fix it.. not sure if i'll have to still use a respec.. maybe i'll promote or something. this class is the **** just VERY SQUISHY. i think him and phoenix dudes don't have shield gate.
Modifié par shadowkinz, 03 mars 2013 - 06:16 .
#364
Posté 03 mars 2013 - 06:18
on PC here, so not sure if i was bugged b4 or if they fixed him recently.
#365
Posté 03 mars 2013 - 06:36
#366
Posté 03 mars 2013 - 06:50
Sometimes I feel like after using a bow type it takes a delay before I am able to use a melee attack. Its like I am holding B on xbox and nothing is happening.
I tried the armour bolts on the Guardians and was a little surprised that they just shrugged it off. For some reason I expected it to basically act like an armour piercing weapon.
I do like the class though, all the powers are grenades so I could put on heavy weapons with 0 penalty if i so wanted to. Three things i would like to see personally is greater melee damage by default (seems risk/reward based here exposing yourself to get a shot off) and fix that delay I mentioned. Low survivability I can kind of understand seeing how it is an engineer and thus more tech based than combat. But this is my own mini-Zaeed really, and rocking the Avenger with him atm.
#367
Posté 03 mars 2013 - 08:25
street_halo wrote...
Maeson wrote...
The bow has this nasty habit of Jamming (I just don't know what else to call it) especially when aiming at banshees. So you are stuck there, in the open, trying depserately to get back to cover. But you can't look away.
This is really annoying. Idk if it's been mentioned yet, but i think the "jamming" that occurs is a result of loading charge arrows and then trying to shoot right away. It usually will jam for 2 seconds before shooting.
However, if you load your charges and wait for 1-2 seconds before drawing the bow, you can avoid the issue. Obviously this issue will slow down the omni-bow's dps and leave you exposed, but you can roll or take cover to cancel to bow and then try taking the shot again. It would be great if they'd address this bug.
The issue is lag related.
The portion of the code that triggers you shooting your arrows is server-side so requires confirmation so you don't FINISH shooting until the server OKs you
#368
Posté 03 mars 2013 - 08:45
#369
Posté 03 mars 2013 - 09:11
So my request to Bioware is either increase firing rate and arrow travel speed, or buff his base health so he can survive a meeting with more than 1 enemy at a time :/
#370
Posté 03 mars 2013 - 09:47
So 8/10 gold extractions 119 waves survived currently(i know i have played way more then this on him so far i think i am on like my 16ish gold game with him). I spend so much time getting stuck with the bow out and then splat it's not even funny. I finally gave up using the bow as my primary weapon and use it as a debuff for my shotgun.
This guy really really needs more shields, I specd him for survival over melee and it's barely noticeable. I use power amp 3 and juggernaut shield V + str enhancer 3 as weapon buff. And the damage from his basic arrow is almost the same as when i fully melee spec. Concussion arrow is weaker but since bow became my backup weapon instead of primary i'm fine with that. I dont even have AP speced because of the bugged state of it.
His base arrows should take on the ammo dmg type you have and the dmg %buff. They need base piercing they are arrows, and the dmg should be higher unless you have ammo buff it then it's prob fine.(scale the ap/con amp down if need be to balance a full melee build out.) The last thing is that his grenade respawn power should be equal the leveled up N7 demolisher -pylon at a minimum of 2 every 17 seconds, with no weight factor delay or just remove the grenade use from AP/Concussion arrow and change the bonus grenade tiers to something else.
4 bugs with him
1 Armor Piercing arrows = no thermal packs on 8 used 2 respec cards testing this out.
2. Resets melee keybind on join a new lobby or going from lobby to wave 1.
3 bow gets stuck waiting for server ok to fire, really reallly annoying. Just let us fire and the server can figure it out afterwards.
4. CTM -
A.) ending up in undetenatable placed or bizzare orientations because they adhered to a corner texture despite being pointed at the FLAT texture next to it. Pretty much they should be set to either go vertical or perpendicular never at an angle(btw haning them on the juggernaut hex shield is pretty funny)
B.) Dud mines - this happens a couple different ways
1. you place 3, then need 1 in a new spot so shoot the fourth often the 1st mine never goes away and never detonates
2. place a mine on a wall/ floor stuff walks right over/through it and it doesn't detonate.
Modifié par Litefire, 03 mars 2013 - 09:50 .
#371
Posté 03 mars 2013 - 10:02
#372
Posté 03 mars 2013 - 10:31
Mgamerz wrote...
No thermal clip packs and the inability to grab make this class suck in my opinion. If you get condor on gold or plat with this guy you'll never have arrows or mines. Given that you're used to grabbing people when the grab icon comes up, you stand up, waste 3 seconds, and am almost surely dead because it misleads you.
Humm... That character can perform grabs too. Kinda harder but it's possible.
#373
Posté 03 mars 2013 - 10:56
i was hosting. an atlas had his shields stripped and one bar of armour missing, i equip armour piercing arrows, fire both AP arrows at the atlas focusing all shots on it, 0 visible damage to armour...hmmm...load up 2 more AP arrows, 0 damage again! WTF?
but then AP arrows could 1 shot dragoons and shieldless turrets in the same match...hmm inconsistant much?
#374
Posté 04 mars 2013 - 01:09
OO629 wrote...
Mgamerz wrote...
No thermal clip packs and the inability to grab make this class suck in my opinion. If you get condor on gold or plat with this guy you'll never have arrows or mines. Given that you're used to grabbing people when the grab icon comes up, you stand up, waste 3 seconds, and am almost surely dead because it misleads you.
Humm... That character can perform grabs too. Kinda harder but it's possible.
also, on the thermal clips thing, i used a reset power so i dunno if that made thermals show up for me on PC here.
just throwing that out there incase it makes a difference
#375
Posté 04 mars 2013 - 02:07
hes just a bit too squishy to really use the omni bow effectively plus the fact that he can't detinate powers really makes conncussive arrows and ap arrows kinda useless and a waste of grenades
so i suggest to make the talon merc better is a slight buff to health and sheilds and have the arrow power able to detinate powers cause all engineers should be able to detinate powers





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