Talon Engineer Omni-Bow Tips
#401
Posté 05 mars 2013 - 05:28
#402
Posté 05 mars 2013 - 12:22
#403
Posté 05 mars 2013 - 02:03
Tried that.Didginit wrote...
Going to try speccing him as a sniper with mines and AP arrows (for the rebuff). Set up a defensive area and pop some heads. Anyone tried this yet? It seems like a good fall back spec until the Bow is buffed.
Here are the problems:
1). Snipers do not get as much benefit from armor debuff because armor doesn't cramp the damage by much.
2) Even with the debuff, the damage increase will be less than a vanilla human soldier with AR.
3). Cain mines are powerful, but are hardly tripped at all. Proxy mines would be better.
For what you're looking to accomplish with that setup, an SI or GI can do it better. Proxy mines are instant and do not expose you as long, and the debuff is good for high power snipers. Overall DPS is better too.
#404
Posté 05 mars 2013 - 03:01
2) it's not possible to spend points in melee damage since he has so low HP and shield
3) is damage from melee 200 and Heavy melee 675?? i think it should be 200x4=800 or 200x5=1000 choosing an additional arrow.
Modifié par TheInvoker, 05 mars 2013 - 03:04 .
#405
Posté 05 mars 2013 - 03:08
Hardly tripped at all? Yeah if you lay them on random spots on the floor. Put them on sides of walls on places where enemies are passing by. Cain mines are perfect how they are, and way powerful. You are doing it wrong.Sacrificial Bias wrote...
Tried that.Didginit wrote...
Going to try speccing him as a sniper with mines and AP arrows (for the rebuff). Set up a defensive area and pop some heads. Anyone tried this yet? It seems like a good fall back spec until the Bow is buffed.
Here are the problems:
1). Snipers do not get as much benefit from armor debuff because armor doesn't cramp the damage by much.
2) Even with the debuff, the damage increase will be less than a vanilla human soldier with AR.
3). Cain mines are powerful, but are hardly tripped at all. Proxy mines would be better.
For what you're looking to accomplish with that setup, an SI or GI can do it better. Proxy mines are instant and do not expose you as long, and the debuff is good for high power snipers. Overall DPS is better too.
#406
Posté 05 mars 2013 - 03:41
Modifié par Nomadictrooper, 05 mars 2013 - 06:02 .
#407
Posté 05 mars 2013 - 04:25
On Gold, i just do not see the new Talon cutting it. It is so much faster and more effective for other classes to strip shields and barriers than the Talon's bow (biotic). AP is alright, but you still need to hit those shields and barriers before AP can be used, not all random lobbies can achieve this.
His animation takes far too long, taking the bow out and locking on, while 3-4 Marauders spawn and start firing at you, with 625 health and shields on gold, you can see where this leads.
Also, sometimes the arrows miss the target, or they hit the target and do no damage (watching the health/armor/barrier/shield bar on the enemy).
In fact, since the DLC was released, melee's in general on all melee classes is bugged out, as i mentioned in my last thread i started.
#408
Posté 05 mars 2013 - 05:12
I'd like him better if his melees were reversed; tap for a single shot, hold and the cone expands. As he is now, by the time I hold melee long enough to fire, someone else kills the enemy. And when I do manage to get the arrow shot off in time, it either goes right through or past them (not dodging, as annoying as that is. It straight up misses them when they're standing within melee range, point blank) or does so little damage that someone else gets the kill anyway.
#409
Posté 05 mars 2013 - 08:03
Thanks for the time posting these tips for the less-informed N7 agents. Might help some people from running the Spitfire on the Talon Merc (Who am I kidding, it's not gonna stop "them")
#410
Posté 05 mars 2013 - 09:06
#411
Posté 05 mars 2013 - 09:27
#412
Posté 05 mars 2013 - 10:46
#413
Posté 06 mars 2013 - 12:23
Eric Fagnan wrote...
Aytanay wrote...
Thank you, I was wondering about some things that you answered in this thread.
I would only sugest that when the grab hand is avaiable that he would grab instead of shooting, but it is great to fire arrows from cover.
He is supposed to grab enemies over cover when the hand comes up. If this is not the case, it might be a timing/lag issue or some kind of bug we are not aware of.
You have to hold down F like yuor charging his heavy melee. If your reticle highlights another NPC then you will fire you bow.
#414
Posté 06 mars 2013 - 04:31
BackwardsMarathon wrote...
Hardly tripped at all? Yeah if you lay them on random spots on the floor. Put them on sides of walls on places where enemies are passing by. Cain mines are perfect how they are, and way powerful. You are doing it wrong.Sacrificial Bias wrote...
Tried that.Didginit wrote...
Going to try speccing him as a sniper with mines and AP arrows (for the rebuff). Set up a defensive area and pop some heads. Anyone tried this yet? It seems like a good fall back spec until the Bow is buffed.
Here are the problems:
1). Snipers do not get as much benefit from armor debuff because armor doesn't cramp the damage by much.
2) Even with the debuff, the damage increase will be less than a vanilla human soldier with AR.
3). Cain mines are powerful, but are hardly tripped at all. Proxy mines would be better.
For what you're looking to accomplish with that setup, an SI or GI can do it better. Proxy mines are instant and do not expose you as long, and the debuff is good for high power snipers. Overall DPS is better too.
I played a match on London where not a single trip mine was tripped. I had them on walls, waist high and watched, at least 5 times, as the enemy walked right through the beam and didn't set them off.
#415
Posté 06 mars 2013 - 06:37
Hell maybe some shield/passive buffs too.
#416
Posté 06 mars 2013 - 08:57
Dracian wrote...
The problem is not the omni bow, but the fact that it's buggy (reset controls)
Anyway, thanks for the tips
agree, damage is fine, but the omnibow is so buggy its not even funny..
same with the cain mines.. enemies can sometimes walk thru them with no boom.
or the mines will get themselves set in ridicoulous angles (floor level, looking to the side, side wall and ends looking down or up lined with the wall))
Modifié par JohnDoe, 06 mars 2013 - 08:59 .
#417
Posté 06 mars 2013 - 10:58
OneTrueShot wrote...
I think the problem isn't how 'good' he is, it's his viability in gold. I used that exact same build on Gold along with two other players whom I consider wholly competent, and the only conclusion we could come to for Gold and above is to spec full power damage and use the cain mines whilst using him as a dynamic weapons platform, only using the bow as a debuff instead of an offensive.
JohnDoee...
....same with the cain mines.. enemies can sometimes walk thru them with no boom.
or the mines will get themselves set in ridicoulous angles (floor level, looking to the side, side wall and ends looking down or up lined with the wall))
I have to sign under this. I ended up using this guy only with his devastating cans and Harrier or Lancer or other nice weapon I am in mood for. I have used also this only DMG powers and melee buffs from gear but at gold+ it is not worthy at all to use Omni bow. For silver it was great though. Another thing is resetting controls and sometimes problematic grabbing. Still I like this guy for the mines. Same as Drell Infiltrator.
Modifié par Wakizashi.Sabre, 06 mars 2013 - 11:02 .
#418
Posté 06 mars 2013 - 02:37
JohnDoe wrote...
Dracian wrote...
The problem is not the omni bow, but the fact that it's buggy (reset controls)
Anyway, thanks for the tips
agree, damage is fine, but the omnibow is so buggy its not even funny..
same with the cain mines.. enemies can sometimes walk thru them with no boom.
or the mines will get themselves set in ridicoulous angles (floor level, looking to the side, side wall and ends looking down or up lined with the wall))
+1
and concussive mod not always works (the knockback) and i NEVER stunned a single enemy
Sometimes also weapon seems to miss
Modifié par TheInvoker, 06 mars 2013 - 03:02 .
#419
Posté 06 mars 2013 - 03:28
Nomadictrooper wrote...
I personally use this character on platinum all the time.my build is straight grenade capacity on arrows with nothing in health.this will give you 17 Cain mines if you equip grenade capacity mod.place character in back of squad if getting overrun quick spam mines this will explode them without needing to be tripped.if spected proper each mine deals 3500 plus damage very effective.let me know what u think.
I personally think I preffer both Radius Upgrade. While it is nice to kill or devastate one enemy,I prefer to clear a field of more mobs. Full dmg mines did not work for me.
#420
Posté 06 mars 2013 - 03:31
#421
Posté 06 mars 2013 - 05:54
Those trip mines make very short work of almost everything that hits them. Even Primes melted with a few of them.
I was disappointed that the standard bow after all the bow strength evos and a melee stunner couldn't outright kill a bronze geth trooper with heavy melee.
I made it, but wave 3,6,10 were kind of hard because he is super squishy. I'm not sure if it's his run animation or if he really is a slow runner. Does anybody else think he is kind of slow?
#422
Posté 06 mars 2013 - 09:01
Pick the Shred evolution on the arrow piercing arrows and extra arrows for the last. If this is treated like Smash's electrical effect then 50% of your TOTAL damage is applied over 5 seconds as additional damage. That is way better than 35% damage against armor. With this I OHK Marauders on Gold with one armor piercing arrow and 3HKO Brutes on Gold.
Granted I always load up armor piercing rounds because without them you barely OHK a Husk on Gold.
Weapon I'm using is Talon with power magnifier and melee stunner.
Though I did wish the default arrows did more damage. 200 damage per arrow would be nice instead of 100.
Modifié par Elecbender, 06 mars 2013 - 09:09 .
#423
Posté 07 mars 2013 - 03:35
Try that in open areas like Hydra, London, or Condor.BackwardsMarathon wrote...
Hardly tripped at all? Yeah if you lay them on random spots on the floor. Put them on sides of walls on places where enemies are passing by. Cain mines are perfect how they are, and way powerful. You are doing it wrong.Sacrificial Bias wrote...
Tried that.Didginit wrote...
Going to try speccing him as a sniper with mines and AP arrows (for the rebuff). Set up a defensive area and pop some heads. Anyone tried this yet? It seems like a good fall back spec until the Bow is buffed.
Here are the problems:
1). Snipers do not get as much benefit from armor debuff because armor doesn't cramp the damage by much.
2) Even with the debuff, the damage increase will be less than a vanilla human soldier with AR.
3). Cain mines are powerful, but are hardly tripped at all. Proxy mines would be better.
For what you're looking to accomplish with that setup, an SI or GI can do it better. Proxy mines are instant and do not expose you as long, and the debuff is good for high power snipers. Overall DPS is better too.
#424
Posté 07 mars 2013 - 03:49
social.bioware.com/forums/forum/1/topic/343/index/16166516/1
#425
Posté 07 mars 2013 - 03:57
juanjo_dpr9 wrote...
Seriously, people is just stupid. This enginner is the best in the game. It's way better than the demolisher or any other eng. Only using the Cain mines you can do more than 4500 damage against amors. If you are using powers amp you can increase that until 6000 or 7000 against any armor enemy and more than 4000 against shielded enemy. PLus, if you are using power amp in your pistol or SMMG you can increase 30% your base damage too. So, WHY THE HELL ARE THERE PEOPLE COMPLAINING ABOUT THIS CHARACTER?
Ok, don't mind. Just a data: Every time I use this character on giant or Rio against reapers on Platinum, only using using mines I get more than 160000 points. I can kill ravagers with a mine and brutes with two mines. All the troopers go down with a mine (phantoms included). This character, with a juggernaut in the team can get thousand of points easily. One more thing: don't use the bow, only prepare the arrows to give you more mines and that's it. I can use 12 mines (17 if I'm using granade amp).
Game in!
like many people have said.. the issue is not the cain grenades, but the bow and how buggy the character is.. it is extremely lag dependant and luck depenant.
the cain mine can be set into stupid and retarded angles that will NEVER be activated.





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