Talon Engineer Omni-Bow Tips
#26
Posté 28 février 2013 - 06:19
I know bryan is looking into it, hopefully this issue will be fixed soon
#27
Posté 28 février 2013 - 06:21
I've come across some issues with the firing mechanic in that after I've let go of the melee button (after holding it to focus the shot) that the bow does not fire. I've had to tap the button again to make it fire, or hit one of the bow powers.
Is this an issue relating to the game mechanics or to ping?
#28
Posté 28 février 2013 - 06:23
#29
Posté 28 février 2013 - 06:23
Sorry but his bow simply is not plat-viable. Only way to kill things with this kit on gold+ is with the Cain Trip Mine.
Would like to say however it's an awesome DLC, nice work.
Modifié par doozerdude, 28 février 2013 - 06:25 .
#30
Posté 28 février 2013 - 06:23
Presumably it's because arrows count as a power and powers don't pierce.SterlingPhoenix wrote...
Any word on why armour piercing arrows don't go through a guardian's shields? Is that intended? That was really the only thing that bugged (no pun intended) me about the character.
#31
Posté 28 février 2013 - 06:24
#32
Posté 28 février 2013 - 06:25
To use the bow you have to expose yourself for valuable seconds, some enemies will avoid them, and then there is the bug which the arrows doesn't do any damage at all. Lock on animation is rather slow and decreases DPS.
It is either this or fire 3 extremely powerful mines from a safe position. I wonder which one should I choose?
Arrows upgrades are only worth because of grenades capacity.
CTM >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> omni bow.
Omni Bow is simply not worth it. Sorry, but to make omni bow viable, you need to buff it beyond imagination and add bleed damage.
Modifié par Tosun01, 28 février 2013 - 06:28 .
#33
Posté 28 février 2013 - 06:26
The problem with the bow isn't that it's a terrible weapon, it's that the Cain mines are just way to good to avoid using grenade gear. I've used the bow as an easy way to keep weak enemies off me. Paired with the Saber, I've had a lot of success. I'd really like the charge up for the bow to go a bit faster.
#34
Posté 28 février 2013 - 06:26
3XT3RM1N4TUS wrote...
1) Buff it's damage
2) Remove enemy's ability to dodge arrows
3) Fix the bugs
Seriously.
...
I did everything suggested in the OP from jump and barely made a significant dent on Gold.
#35
Guest_MasterReefa_*
Posté 28 février 2013 - 06:26
Guest_MasterReefa_*
#36
Posté 28 février 2013 - 06:29
Anyone else experience, though, instances where the bow doesn't fire (or is delayed in firing) after charging the heavy melee?
edit: apparently, yes. thanks Vetrusio
Modifié par BerryDiesel, 28 février 2013 - 06:35 .
#37
Posté 28 février 2013 - 06:29
This would seem like a good idea. I don't have the class and I haven't tried it yet, but it would seem that it's not fair for the Talon to depend so much on a skill that enemies can dodge. No other character has a melee that can be dodged, as far as I know.3XT3RM1N4TUS wrote...
2) Remove enemy's ability to dodge arrows
#38
Posté 28 février 2013 - 06:30
Vetrusio wrote...
Thanks for the info Eric,
I've come across some issues with the firing mechanic in that after I've let go of the melee button (after holding it to focus the shot) that the bow does not fire. I've had to tap the button again to make it fire, or hit one of the bow powers.
Is this an issue relating to the game mechanics or to ping?
We believe this is due to lag.
#39
Posté 28 février 2013 - 06:31
He needs something to help his durability at least while aiming the bow, and the bow still needs some help with bugs and low damage.
#40
Posté 28 février 2013 - 06:31
him, like tips suggest but whats the point In being a melee build if you can't stay on your feet?
#41
Posté 28 février 2013 - 06:32
Miniditka77 wrote...
This would seem like a good idea. I don't have the class and I haven't tried it yet, but it would seem that it's not fair for the Talon to depend so much on a skill that enemies can dodge. No other character has a melee that can be dodged, as far as I know.3XT3RM1N4TUS wrote...
2) Remove enemy's ability to dodge arrows
But a lot of classes depend on powers that are dodged and blocked.
Ok here's my problem. He needs more health/shields!!! I could go back to like I had
him, like tips suggest but whats the point In being a melee build if you can't stay on your feet?
But his melee is not really toe-to-toe melee, eh? He is more ranged and so has adept like squishyness.
Modifié par Grumpy Old Wizard, 28 février 2013 - 06:33 .
#42
Posté 28 février 2013 - 06:33
#43
Posté 28 février 2013 - 06:34
#44
Posté 28 février 2013 - 06:35
#45
Posté 28 février 2013 - 06:37
One day I will unlock this character!
#46
Posté 28 février 2013 - 06:37
Modifié par Grumpy Old Wizard, 28 février 2013 - 06:38 .
#47
Posté 28 février 2013 - 06:40
The Concussive Bow also suprised me when I heavy meleed a Phantom and it took all her barriers down with 3/4 health left and knocked her off her feet, with the cyro upgrade it also froze her! Agian had grenade capacity instead of 5th arrow.
The only thing I do not like is how long it takes to recharge ammo, in a game that's fast paced I would not like to wait 25-30 secs to get 1 ammo back mybe 15-20 secs or give me 2-3 ammo or both?
I am also very stingey with thermal packs, I still refuse to use them.
Otherwise I think this is a fun class to use, very stretegic and tactical because he can not take damage, but powerful if you can stay alive.
Just give me MOAR AMMO!
#48
Posté 28 février 2013 - 06:40
(eg. Carnage, Homing Grenade, etc)
#49
Posté 28 février 2013 - 06:41
thewalrusx wrote...
Dracian wrote...
The problem is not the omni bow, but the fact that it's buggy (reset controls)
Anyway, thanks for the tips
QFT, please fix the keymaping error
#50
Posté 28 février 2013 - 06:43
JLoco11 wrote...
While the explanation is appreciated... at some point during his development, did you ever think "If a character needs an explanation on how to use them, maybe this isn't the best idea".
Because not everyone comes to this forum. Most want to use a power and go about their business.
I think they need to add classes that aren't as obvious as others to appeal to all player levels. On one hand you have a lot of people complaining about the TGI and now AIU for being too easy and kits like the Talon and Collector that are too hard.
Someone who is new and might not have their weapons or gear maxed can use one of the more powerful classes to help them along. But eventually they get better and their gear more powerful and they start looking for a more challenging kit.





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