Talon Engineer Omni-Bow Tips
#51
Posté 28 février 2013 - 06:43
How soon will we have a fix for him? I really need switch my keyboard bindings before I can play him. The bug just resets the controls to default (right-handed play).
#52
Posté 28 février 2013 - 06:44
#53
Posté 28 février 2013 - 06:45
Also their speed is slow compared to the movement speed of most enemies (even brutes) that on a dense map, such as London or Glacier, they often collide with level geometry instead.
I'd much prefer a raycast to projectile tracking for collision detection, especially given the cast-time of the heavy melee and that you can't fire it from cover.
Modifié par Glondor, 28 février 2013 - 06:49 .
#54
Posté 28 février 2013 - 06:46
#55
Posté 28 février 2013 - 06:49
Modifié par Hardcoresalmon, 28 février 2013 - 06:50 .
#56
Posté 28 février 2013 - 06:50
#57
Posté 28 février 2013 - 06:51
#58
Posté 28 février 2013 - 06:53
#59
Posté 28 février 2013 - 06:53
...well, you automatically zoom out when charging it, perhaps squeezing the aim triigger should disable autoaim in the next patch? Just don't remove it outright. Also damage buff plixy plox.
#60
Posté 28 février 2013 - 06:53
Sorry if already posted but dashboarding cleared that up for me. There maybe an easier solution like leaving character screen and coming back after intitating another action, ie same thing that clears the 66666 bug.shnig_1 wrote...
How do I fix only having 82 points? Do I have to promote?
#61
Posté 28 février 2013 - 06:54
You guys have done such a fantastic job with everything released for this game, because every character can be built in so many ways. Where did releasing a character with only one real viable build seem like a good idea...?
#62
Posté 28 février 2013 - 06:54
JLoco11 wrote...
While the explanation is appreciated... at some point during his development, did you ever think "If a character needs an explanation on how to use them, maybe this isn't the best idea".
Because not everyone comes to this forum. Most want to use a power and go about their business.
Some people are pretty dense. Like asking do I take Recharge Speed on Throw.
#63
Posté 28 février 2013 - 06:57
Yeah, I had on all melee gear and power amps along with the heavy blade. I'll try him again tonight on host to see if maybe that was part of the issue. I cannot remember who was host then?OneTrueShot wrote...
I think the problem isn't how 'good' he is, it's his viability in gold. I used that exact same build on Gold along with two other players whom I consider wholly competent, and the only conclusion we could come to for Gold and above is to spec full power damage and use the cain mines whilst using him as a dynamic weapons platform, only using the bow as a debuff instead of an offensive.
Eric, would it be better to slap on the power amp and melee stunner on the pistol? The heavy blade gives 50% melee bonus versus 25% for the stunner but the power amp is an additional 30%.
#64
Posté 28 février 2013 - 07:00
If true why the hell would anyone take it when the Cain does a lot more damage over a wider range and you can have more health and shields? Not even mentioning you can boost your weapon damage with the other mod slots and gear.Dee V3 wrote...
Full melee build, omni blade on Wraith, Joints/Enhancers. 1 shot husk on gold, 3 shot marauders. Decent 2 bar brutes with armor piercing.
#65
Posté 28 février 2013 - 07:01
I build my Talon Merc around Cain Trip Mine: high damage and with a bit blast radius. I found him to be really fun to use that way.
Modifié par B.Shep, 28 février 2013 - 07:03 .
#66
Posté 28 février 2013 - 07:02
Or maybe instead of cain-mines (which are his best thing), you made the omni-bow itself a power, that fired a single shot.
Perhaps if he wasn't so fragile without the health and shields of fitness using the omni-bow as is (minus all the gliches) it wouldn't be so bad.
...I don't even know anymore, at this point all I use the bow for is to shoot at my teammates between waves, using the batarian gauntlet as a heavy melee instead.
The whole 'three shot thing' isn't really helpful unless you're spamming concussive arrows at your feet in the nine out of ten times you find yourself surrounded after thinking that being robin hood in an age of guns was a good idea.
...He is fun to use the avenger with, though! Been having a blast with that.
Modifié par Broganisity, 28 février 2013 - 07:07 .
#67
Posté 28 février 2013 - 07:04
NuclearTech76 wrote...
Yeah, I had on all melee gear and power amps along with the heavy blade. I'll try him again tonight on host to see if maybe that was part of the issue. I cannot remember who was host then?OneTrueShot wrote...
I think the problem isn't how 'good' he is, it's his viability in gold. I used that exact same build on Gold along with two other players whom I consider wholly competent, and the only conclusion we could come to for Gold and above is to spec full power damage and use the cain mines whilst using him as a dynamic weapons platform, only using the bow as a debuff instead of an offensive.
Eric, would it be better to slap on the power amp and melee stunner on the pistol? The heavy blade gives 50% melee bonus versus 25% for the stunner but the power amp is an additional 30%.
Always maximize melee damage.
#68
Posté 28 février 2013 - 07:05
#69
Posté 28 février 2013 - 07:05
The Bow is ridicilous off-host. 50% of time it locks on target and doesn't shoot so you have to roll or use one of your powers. Combine this with enemies who always dodge your shots and you will get the worst class ever.
As for boss figts keep in mind what your arrows trigger block-bubles so it makes AP and C arrows even more useless.
Conclusion: the only proper way to use Talon above silver is to max Cain Mines, power damage and fitness, skipping the bow and AP arrows.
#70
Posté 28 février 2013 - 07:07
#71
Posté 28 février 2013 - 07:07
This works out to 3881.2 damage, enough to one shot centurions and marauders. It will also get dragoons.
I do find the lock-on a bit troublesome, and cain mines are definitely better, but they aren't bad.
#72
Posté 28 février 2013 - 07:08
parabolicity wrote...
JLoco11 wrote...
While the explanation is appreciated... at some point during his development, did you ever think "If a character needs an explanation on how to use them, maybe this isn't the best idea".
Because not everyone comes to this forum. Most want to use a power and go about their business.
I think they need to add classes that aren't as obvious as others to appeal to all player levels. On one hand you have a lot of people complaining about the TGI and now AIU for being too easy and kits like the Talon and Collector that are too hard.
Someone who is new and might not have their weapons or gear maxed can use one of the more powerful classes to help them along. But eventually they get better and their gear more powerful and they start looking for a more challenging kit.
This. I like the complexity of this kit and I want it to work.
Ran with him pretty easy in Gold once I somewhat understood what I was doing.
Thanks Eric for the pointers. These are a big help.
#73
Posté 28 février 2013 - 07:11
#74
Posté 28 février 2013 - 07:13
#75
Posté 28 février 2013 - 07:14





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