to be fair, there are a few bugs with the talon atm... like the key binding thing and the skill point issuewes60620 wrote...
Megakoresh wrote...
Fixing the bugs on him so he is actually playable would be nice first and foremost.
A person cant play a new kit or master its abilities instantly and all of a sudden its bugged..... ya gotta love it.
Talon Engineer Omni-Bow Tips
#126
Posté 28 février 2013 - 08:44
#127
Posté 28 février 2013 - 08:45
#128
Posté 28 février 2013 - 08:52
I just don't get it.
Why is the suggestion that the bow needs a monumental buff even a point of contention?
#129
Posté 28 février 2013 - 08:53
#130
Posté 28 février 2013 - 08:55
#131
Posté 28 février 2013 - 08:56
#132
Posté 28 février 2013 - 09:04
#133
Posté 28 février 2013 - 09:05
http://cloud-2.steam...869700AA383CF3/
#134
Posté 28 février 2013 - 09:11
azoth1267 wrote...
to be fair, there are a few bugs with the talon atm... like the key binding thing and the skill point issuewes60620 wrote...
Megakoresh wrote...
Fixing the bugs on him so he is actually playable would be nice first and foremost.
A person cant play a new kit or master its abilities instantly and all of a sudden its bugged..... ya gotta love it.
Also, the bow not firing when you let go of the button, sometimes for several seconds.
You know what I "love"? How some people stills eem to have such blind faith in an EA owned company that they believe everythign is perfect from day one.
#135
Posté 28 février 2013 - 09:13
On the second game I got so bored of trying to use the bow I ended up shooting and did more consistent damage with the Disciple of all things.
Fourth game and I went Cain mines on level 4 and crusader and topped the scoring. ( for what it is worth)
There is the potential for a really fun character here and I so want this kit to work out well but in the end it just eft me feeling very frustrated.
Thank you for all the DLC (I even bought real packs!) and for taking the time to help us reach this kits potential but I just don't feel that potential is very high.
#136
Posté 28 février 2013 - 09:14
He needs serious increase in damage even if that meant nerf to cain mines
#137
Posté 28 février 2013 - 09:15
Bottom line is the Talon needs his base melee damage increased so that a full on melee build will actually kill stuff quickly because with that build, he is simply too squishy to withstand any kind of prolonged battle.
#138
Posté 28 février 2013 - 09:19
I don't know what can be done about this, but you should take a look at how these attach to certain surfaces.
#139
Posté 28 février 2013 - 09:20
Dracian wrote...
The problem is not the omni bow, but the fact that it's buggy (reset controls)
This is why I don't use this buggy kit and that is not the only bug associated with this kit.
#140
Posté 28 février 2013 - 09:22
-Severian- wrote...
Alright. I bit the bullet, took all your advice and ran him on Gold. I think, at his core, the issue is that he doesn't have anything going for him. He's "reasonable", at best. His defenses are awful, but he's not the only character with this issue. The reason he's different from them is that all of them have reduced defenses to offset their incredible damage potential (Drell spring instantly to mind) or to allow for crowd control, hit-and-run powers (most of the basic human classes, adepts and engineers of most races...). He doesn't have this. His Omni-Bow is sub-standard, and his passives are standard-to-poor. Either he needs to be much more tanky, so he can afford the time needed for the bow to kill comparable to other classes, or he needs much higher damage.
Due to limited experience with him, I could certainly be wrong, but the above seems spot on to me. He plays extremely squishy without having either crowd control m comensurate damage output or something else to make up for it.
#141
Posté 28 février 2013 - 09:24
I'm not saying he should have both, I'm saying that he should at least be able to dish out good damage with his bow normally seeing as though he has to sacrifice health and shields and has 2 powers based around it.
#142
Posté 28 février 2013 - 09:26
The Cain Mines are also definitely bugged, unless enemies are supposed to be able to walk right through the red line and not trigger them.
#143
Posté 28 février 2013 - 09:33
It's also a bit awkward to press HM when trying to strafe out of soft cover for the shot. I ddin't try to reassign keys, I would if we had keybinding profiles.
#144
Posté 28 février 2013 - 09:33
Love the concept of the Talon, just poor execution. Also not being able to grab enemies is a huge minus in my eyes.
#145
Posté 28 février 2013 - 09:41
Thanks for spelling it out Eric. I haven't read through this thread, and I also have only tried out the Talon for 2 matches - I'm a little unclear about how using a bow power cooldown works - Is it time based or number of shots? When I hit AP Arrows, I'm not sure how many shots I get or if there's a limited amount of time I can be armed with AP Arrows - ?
Modifié par jkthunder, 28 février 2013 - 09:48 .
#146
Posté 28 février 2013 - 09:49
Now off to destroy unlucky souls with Cabal and Collector
#147
Posté 28 février 2013 - 09:49
thanks for trying something new/different guys, but it fell short... by a lot.
#148
Posté 28 février 2013 - 09:54
Nogs28 wrote...
Found a bug with hazard reactor and the trip mines. They will keep the door closed when you vent the reactor. Preventing you from being able to get inside and blocking shots. Enemies will still be able to get in and out and fire at you.
http://cloud-2.steam...869700AA383CF3/
Lock your teammates in there.
#149
Posté 28 février 2013 - 10:09
rosniak wrote...
USIncorp0 wrote...
Thank you Eric.
You're the best!
QFT
#150
Posté 28 février 2013 - 10:15
Another idea would be to treat the omnibow as a hitscan weapon instead of a projectile power. The bow fires quite slowly, so if you miss any of your shots because enemies dodge them, it really kills your dps. Likewise for banshees using their anti-power bubble to negate your shots. The omnibow is completely useless against them as is.





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