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Talon Engineer Omni-Bow Tips


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#201
Elotana

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LeinadSemrig wrote...

Elotana wrote...

LeinadSemrig wrote...

So let's see, in order to use the bow I have to.

1) Equip 1 of my 2 weapon slots as a shotgun
2) Equip 1 of my 2 weapon mods as an omni-blade
3) Equip as many gear slots as possible for melee boosts
4) Spec completely out of survivability in favor of bow damage
5) Spec completely out of weapon damage in favor of power damage
6) Constantly use grenades to boost my arrows
7) Stand at least partway exposed to lock on with my shots since aiming on consoles is pretty much impossible.

If I do all of this my bow will at last become effective... Here's the thing, I can't think of a single kit that requires this level of specialization in order to use it's primary abilities effectively. No survivability, no weapon boosts, extremely limited load out options. The payoff for doing this should be enormous, With these kinds of requirements, I would expect this kit to literally have the single highest damage output in the game. It's nowhere even close to that. There needs to be significant boosts to this kit before a bow build would even seem remotely appealing.

Nailed it!


TBH I really like the theory of this guy.  An extremely niche character is not automatically bad.  I just want to see some payoff for mastering the niche other than "I rock so hard, I can solo Plat with the Talon!"  Please, no e-peen here, lets get the whole risk-reward model back into full swing on this guy.  I want to see a team of Talons do this:


I love niche characters, drellguard and vorcha especially, but they can be useful even on Platinum with the right builds. I don't think even Fagnan's build is Platinum viable because of the disadvantages you specified (along with all the bugs that I suspect are due to insufficient testing under lag).

#202
JLoco11

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I've spent close to 4 million in credits tonight just getting respec cards to find a useful build. Like a prior posted mentioned about specialties, the problem with him is we just don't have enough points to make him useful.

You either sacrifice:
1) Health
2) Weapon damage
3) Cain Mines which are his only useful power at the moment
4) Number of mines you can max out at
5) Gear bonus to either increase mines or melee damage
6) Gun mods to make him a powerful melee character

Even boosting the damage to his arrows, you will end up sacrificing something critical to his development. You have to decide which of his 2 passives are expendable at the expense of increasing a limited arrow power.

Honestly, this character needs a full re-design of his power set. There is no character in the game who's powers depend on their Fitness (defensive passive) and have such a low health amount. Krogans and Batarians have higher health, Vorcha have health regen, Shadow has tactical cloak and Shadow Strike protection.

Here's how his 2 passive powers could have been setup

OmniBow should be the 4th power instead of Elite Mercenary.
-4B should be increase grenade capacity total by 1
-6A should be OmniBow power increase by 40%

Fitness(or any other name) should be the 5th power.
-4A should be increase melee (omnibow) by 30%
-4B should be damage & shield AND free grenade regen by 10%
-6A should be omnibow increase AND increase time heavy melee locks onto target
-6B should be damage & shield AND free grenade regen by 20%

#203
CmnDwnWrkn

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I just don't get how you put this guy alongside characters like the Juggernaut and the Infiltration Unit and think that he's an appropriate character in any way, shape, or form. Meanwhile, he's an Engineer, the class that keeps on getting the worst characters. This guy should never have made it into the game in his current form.  There are characters in this DLC who have insane damage output in addition to insane survivability, but this guy gets some crappy arrows. Great.

Modifié par CmnDwnWrkn, 01 mars 2013 - 04:07 .


#204
Colonel Sheppard

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I did 10 extractions with him. The link below are my findings. He's too buggy and his melee is too slow to really enjoy. His overall damage output is way too low. His full melee build would not be good on platinum.

social.bioware.com/forum/1/topic/343/index/16078369

Modifié par Colonel Sheppard, 01 mars 2013 - 04:06 .


#205
Mindfane

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LeinadSemrig wrote...

So let's see, in order to use the bow I have to.

1) Equip 1 of my 2 weapon slots as a shotgun
2) Equip 1 of my 2 weapon mods as an omni-blade
3) Equip as many gear slots as possible for melee boosts
4) Spec completely out of survivability in favor of bow damage
5) Spec completely out of weapon damage in favor of power damage
6) Constantly use grenades to boost my arrows
7) Stand at least partway exposed to lock on with my shots since aiming on consoles is pretty much impossible.

If I do all of this my bow will at last become effective... Here's the thing, I can't think of a single kit that requires this level of specialization in order to use it's primary abilities effectively. No survivability, no weapon boosts, extremely limited load out options. The payoff for doing this should be enormous, With these kinds of requirements, I would expect this kit to literally have the single highest damage output in the game. It's nowhere even close to that. There needs to be significant boosts to this kit before a bow build would even seem remotely appealing.


And apparently this is the only viable spec for this guy. So the devs are saying this guy cannot have variety? That is really bad. Boosting the melle damage is not going to fix this guy, becuase even then he can only be played in one way.

Also this guy has no priming capabilty. Can you imagine an Engineer or Adept who cannot prime?

#206
Elotana

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CmnDwnWrkn wrote...

I just don't get how you put this guy alongside characters like the Juggernaut and the Infiltration Unit and think that he's an appropriate character in any way, shape, or form. Meanwhile, he's an Engineer, the class that keeps on getting the worst characters. This guy should never have made it into the game in his current form.  There are characters in this DLC who have insane damage output in addition to insane survivability, but this guy gets some crappy arrows. Great.

Engineers right now are basically Quarian Male and the Seven Dwarves (Demolisher is Snow White)

Modifié par Elotana, 01 mars 2013 - 04:09 .


#207
Clips7

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Hmmm thanks for the tip...i was speccing his arrows for power and not doing anything really regarding melee powers...i'll try this build and see what happens. Again thanks for these tips...

#208
BasketballParty

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The JoeMan wrote...

BasketballParty wrote...

I would actually like the heavy melee ramp up for the omni-bow to be quicker so you can shoot more arrows quicker between shots. I feel this would really help him be more survivable because when you are able to take shots quickly and get back into cover, you are not exposing yourself out in the open as much. I have to admit that 625 Health and Shields is not a lot especially when you are exposing yourself out in the open alot. The auto lock-on with the bow gets annoying when the enemy is dead but the bow is still locked onto its dead body.


You can roll to cancel a shot and save an AP or concussive charge.


Thanks for the tip. :)

#209
EVILFLUFFMONSTER

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I don't want to feel like I have to use a consumable to obtain a relatively decent damage output - with no strength booster equipped its not quite so good without using the ammo arrows. My shotgun omniblade is not maxed though, so I suppose that would make up the difference, however again it shouldnt feel necessary - new players wont even have all the mods and consumables required to make this guy good enough that he is exciting to use.

I have been arguing in various posts that the character is good and that I have been doing well with him - but for a melee based character he feels lacking in the damage output compared to others, like the shadows blade damage, or a Krogans rage without even having to equip a consumable. I know that the melee being ranged adds a considerable advantage over conventional melees, but at the same time it is also a handicap when you get surrounded as often that is when the omnibow decides it doesnt want to hit enemies and occasionally get stuck aiming for a second.

I would say that it should do a teeny bit more damage than it does, just enough so that it can kill a silver mook with one full volley without special gear and consumables equipped, but with the melee bonuses specced. That would seem fair wouldn't it? A new player should be able to pick up this character and use him without fear that they didn't have an omniblade V and Hydraulic Joints V (which I don't- I have been playing a while and only have mine at level III)

My Vorcha for instance decimates silver with an all-melee build, and flash-fries difficult opponents with his flamer. He doesn't require special gear but rather a careful attitude and the skill to use him effectively - I feel the Talon just falls short of that, as I often found that using my weapon was preferable to using the bow, even with no bonuses to weapon damage whatsoever - that's not a good indicator of a great melee build.

I love his concept and I have loved playing him - I just feel he needs to offer slightly more to compete with other melee based builds.

#210
Colonel Sheppard

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Trust me, people, spec'ing him for melee is not good. His overall damage due to the omnibow's buggy damage and the time it takes to turn on AP arrow and shoot a heavy melee makes this build the worst you can go with.

Give him full health and shield, spec him for weapons damage and just focus on trip mines and guns. Ignore the omnibow. He is one of the worst characters in the ME3 MP world. I had to do 10 extractions and 4 respecs to realize this.

#211
Mindfane

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Colonel Sheppard wrote...

Trust me, people, spec'ing him for melee is not good. His overall damage due to the omnibow's buggy damage and the time it takes to turn on AP arrow and shoot a heavy melee makes this build the worst you can go with.

Give him full health and shield, spec him for weapons damage and just focus on trip mines and guns. Ignore the omnibow. He is one of the worst characters in the ME3 MP world. I had to do 10 extractions and 4 respecs to realize this.


He needs a complete re-engineering. No damage buffs is going to fix this guy. Like yous aid all his damage comes out of mines and guns. just forget the Omni Bow - it will only get you killed. You can spec into the AP and Concusiive tress but only becuase he can carry more mines

Modifié par Mindfane, 01 mars 2013 - 04:59 .


#212
Dream-Maker

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He's a viable character, but as many people pointed out the full omni-bow damage spec with armor piercing arrows asks too much investment for a mediocre result. I tried this build on gold and found it to be horrible.

I had good results however by focusing on survivability and by using concussive arrows as CC/debuff tool.

That said, cain mines are great, the guy doesn't care about cooldowns and the ability to use his melee to mask reloads is incredibly awesome. So it's definitely not a bad character IMO but the omni-bow damage spec certainly isn't viable considering the investment that is required.

Modifié par Dream-Maker, 01 mars 2013 - 05:10 .


#213
Dorick

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 sorry but I tried your tips and this kit still sucks on platinum AND gold. 

Very cool kit that needs large buff to arrow powers and melee damage. 

#214
DcIhNaGv3z

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Hopefully someone at bioware will see this, because there are some bugs with the Talon Merc (Xbox).

Bugs:
1) No Shot after letting go of melee: Basically I charge up the bow shot, and then let go to shoot, only the bow remains charged and wont shoot. Pressing melee again does not shoot it. It will only fire after the default time-down shot occurs. Happens intermittently a few time every game.

2) Bow stays locked onto a target after the target dies: Charge up a shot, lock onto a target, someone else kills the locked-target, but I remain locked on to the dead enemy and cant seem to switch. Occurs often.

3) Trip mine laser trip wire is very inconsistent. Often enemies will walk right through it without tripping it.

Playability / balance issues:
1) No targeting priority seems to be in effect. When I have a armor piercing round charged up, I dont want to lock onto a seeker swarm / minion, I want to lock onto the boss/armored opponent. This power should change how targeting works.

2) Regardless of default targeting priority, there is no general easy means to switch targets after you have locked on. I even have a mouse & keyboard for Xbox, and I still cant seem to get it to switch targets.

3) Charging up the bow with concussive or armor piercing takes way too long, it should be almost instant. Especially concussive shot, since its more the crowd control oriented power, and thus needs to be ready to fly immediately in a pinch.

4) The concussive & armor piercing should be additive to the melee damage, not replace melee damage with power damage. So with a power charge, it would allow the bow to still do the melee damage to a praetorian/banshee/phantom even when they have a shield up to block powers. They should only block the additive power damage, not the base melee damage.

#215
TeamLexana

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I appreciate the tips but the damage still seems low, esp on such a squishy squishy character that has no "get out of dodge" move. Only times I had success playing with him so far was when there was a geth juggy on the feild grabbing all of the aggro and if that's a prereq for playing a kit.... that's kind of fail, no offense.

#216
KalilKareem

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I am curious about this niche that the omni bow was tuned for..... Was it the bronze niche?

#217
Devilgib

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The character has 1 use - booby trapping spawn points. It goes on the never again list.

#218
BlackDahlia424

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What it should have been:
Image IPB

#219
The JoeMan

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Does anyone know what the base melee damage is for this character? Using Eric's build, how much total damage are we supposed to be putting out per charged AP shot? Shouldn't it be more than a charge Kishock shot? It probably should seeing as they take just as much time to charge up. That being said, part of me thinks that maybe the damage is just fine but the problem is that the bow often shoots duds. I've seen damage ranges all over the place within a single game. Can it be that all the talon's issues are lag related?

#220
The JoeMan

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BlackDahlia424 wrote...

What it should have been:
Image IPB


That would have been epic.

#221
clopin

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It's sad. He's incredibly badass... on Bronze.

He's if Legolas and Hawkeye had a bastard love child. Outrageously pretty and badass like one, arguably useless and spends most of his time actively working against his team like the other.

BlackDahlia424 wrote...

What it should have been:
Image IPB

I need to watch this movie again.

Modifié par clopin, 01 mars 2013 - 06:25 .


#222
Sojiro888

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My main problem is probably how shots often take longer than they should to fire (most likely due to lag). When you are trying to take down a Scion and your character suddenly decideds to stand there for half a dozen seconds without firing, leaving him unable to take cover or fire, it tends to hurt.

#223
MasterPeras

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It would be good if you make at least one of his powers a true power and not a nade based power. This way he is too reliable on granades

#224
Somedust

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I have a feeling that omni-bow damage doesn't count as a melee challenge points. Is it by design? Tried to use search, but without success.

#225
KevTheGamer

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I've tried this guy on gold and platinum and have found him to be for the most part useless unless you strap a sniper rifle on him. I like the Indra on him on giant from the sniper perch personally. And set up the trip mines in front of the ramp and at the door behind you to make sure nobody sneaks up on you