I still think they should've added another female Quarian, specifically a female Quarian soldier, to match the current male one. This is a rather old post, but probably my best character kit to date.

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Inspired by LegionofRannoch's
Female Quarian Legionaire Soldier, I created my own version of a female Quarian Soldier. The Female Quarian Operator brings 3 new powers into battle, 2 of which are borrowed from my Terminus and Enforcement DLC Packs. She also has slightly altered Passive and Fitness trees that grant her unique weapon and melee bonuses.

600 shields
500 health
PowersAugmentation
Description: Utilise a modified power cell that can bolster weapon systems or can be utilised as a "warhead" for powers. Upon activation, consumes one power cell of a limited supply, and passively grants weapon damage boost when active. Also grants a massive boost to a single external power, but using the external power will deactivate Augmentation (this is the only way to deactive Augmentation). Upon deactivation, the external power will undergo a cooldown (if present).
Weapon Damage Bonus = 17.5%
Power Damage Multiplier = 1.5x (Multiplies final/total power damage)
Power Radius Bonus = 2 meters
Duration = Lasts until power cell is consumed by an external power
Capacity = 1
Evolutions
2 = Increase capacity by 1
3 = Increase weapon damage bonus by 5%
4a = Increase weapon damage bonus by 7.5%
4b = Increase power damage multiplier by 20% (multiplicative)
5a = Increase capacity by 2
5b = Weapon damage bonus now also applies as melee damage bonus, increase shields by 20% (both apply only when Augmentation is active)
6a = Increase power damage multiplier by 30%, increase power radius bonus by 1.5 meters
6b = Increase weapon damage bonus by 10%
Discharge Blast
Description: Fires a concentrated fireball-like blast from your weapon that deals damage proportional to heat generated in current weapon clip (i.e. more shots depleted in current clip yields a higher damage output). This makes it a powerful tool for weapons that can empty their clip fast, particularly single-shot sniper rifles.
Damage = 240
Heat Damage = +100% maximum (or +1% for every percent used of current clip capacity)
Base Cooldown = 10 seconds
Evolutions
2 = Increase recharge speed by 25%
3 = Increase damage by 20%
4a = Increase damage by 30%
4b = Deals damage in a 2 meter radius
5a = Increase recharge speed by 35%
5b = Increase weapon damage by 20% for 5 seconds
6a = Automatically reloads your weapon (Similar to Adrenaline Rush)
6b = Deal an additional 100% of total damage (base + heat) as burn damage over 4 seconds
Flashbang Grenade
Description: Launch a grenade that releases a disorienting, concussive wave that stuns enemies while causing weapons and omni-tools to jam and difficulty in using biotics (in other words, can jam Cerberus turrets, Ravager fire, Dragoon whip attacks, etc. for full duration). Also causes enemies to temporarily receive more damage from all sources. Enemies become more resistant to incapacitation duration for every time they are affected (50% reduction for every consecutive use?).
Blast Damage = 360
Incapacitate Duration = 3 seconds
Damage Taken Bonus = 10%
Damage Taken Duration = 1.5x of incapacitate duration
Impact Radius = 5 meters
Capacity = 1
2 = Increase grenade capacity by 1
3 = Increase incapacitate duration by 30% (also indirectly affects enemy damage taken duration, as that variable is dependent on this variable)
4a = Increase damage taken by 5%
4b = Increase impact radius by 40%
5a = Increase grenade capacity by 2
5b = Reveals all enemies debuffed by this power for full duration of debuff, increase blast damage by 50%
6a = Increase incapacitate duration by 45%
6b = Increase damage taken by 10%
Quarian OperatorUtilise heavily modified armor components engineered from salvage to bolster combat capabilities.
Weapon Damage Bonus = +5%
Power Damage Bonus = +5%
Weapon Accuracy Bonus = +10%
Grenade Capacity Bonus = +1
2 = Increase power damage bonus by 5%
3 = Increase weapon damage bonus by 5%
4a = Increase weapon damage by 7.5%
4b = Increase power damage bonus by 10%
5a = Increase power damage bonus by 15%
5b = Increase headshot damage bonus by 20%
6a = Increase grenade capacity by 1, increase power damage bonus by 7.5%
6b = Increase weapon damage by 10%, increase accuracy bonus by 15%
FitnessEvasive Maneuver: Combat Leap (Same as other Quarians)
Melee: Static Blast
Release a close range electro-magnetic pulse that deals bonus damage vs shields and synthetics, and temporarily stuns synthetics with health. Uses the Slayer Vanguard's Phase Disruptor animation, which means this melee can be used while on the move.
Damage = 250
Impact Radius = 1.5 meters
Stun Duration = Same as default Overload (Uses default Overload stun animation,
without Neural Shock spec)
Barrier/Shield/Synthetic Modifier = 1.5x
Heavy Melee: Static Discharge
Unleash a more powerful and wider-radius EMP compared to the default melee. Can stun any non-armored enemy, and also primes or detonates tech bursts. Uses the Human Adept's heavy melee animation, which, in comparison to the normal melee, takes longer and forces the user to temporarily remain stationary.
Damage = 400
Impact Radius = 4 meters
Stun Duration = Same as default Overload (Uses default Overload stun animation,
without Neural Shock spec)
Barrier/Shield/Synthetic Modifier = 1.5x
Fitness Tree
Health and Shields Bonus = +15%
Melee Damage Bonus = +15%
2 = Increase health and shields bonuses by 10%
3 = Increase melee damage bonus by 20%
4a = Increase melee damage bonus by 30%
4b = Increase health and shields bonuses by 15%
5a = Increase melee impact radius by 50%
5b = Reduce the delay before shields recharge by 15%
6a = Increase melee damage by 35%, restores shields equal to 30% of melee damage dealt to shields, barriers, and synthetics
6b = Increase health and shields bonuses by 25%
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What do you all think? Feel free to discuss balance issues.
Character image was rendered in 3ds Max 9 via exporting assets from Mass Effect 3 (which belong to Bioware/EA).
Power icons were created using Adobe Flash Professional CS6 and Adobe Photoshop CS6.