Krogan Warlord Damage Formula
#26
Posté 28 février 2013 - 11:32
That AoE just literally knocks everything back, and if you are fast enough you can hit them with a Bio Hammer afterwards for Tech Combos.
I can almost 2-shot Banshees on Gold(need to Respec and take the 5B Armor Evolution instead of Biotic Combos).
*****
Does the Biotic Hammer prime and detonate its own Biotic Combo with the 3-Combo Light Melee?
There seems to be a biotic Explosion at the end of the third swing so I am wondering if 5A would be better in Biotic Hammer?
#27
Posté 01 mars 2013 - 12:34
Eckswhyzed wrote...
I couldn't find this in the test data, but are the combos set up by rank 5 of tech hammer counted as level 1 primers? Also, I assume that detonating with either enchant uses the rank of the respective tech/biotic hammer?
Just wondering if I should drop points from EH into the passive.
I'm going to say (without any data to back up) that tech hammer primes are based on their rank. All other powers work this way (smash/biotic sphere).
Enchant detonates use their respective hammer rank.
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J4mes wrote...
Does the Biotic Hammer prime and detonate its own Biotic Combo with the 3-Combo Light Melee?
There seems to be a biotic Explosion at the end of the third swing so I am wondering if 5A would be better in Biotic Hammer?
It's just a graphical BE and is basically b. hammer's effect. It has neither the damage nor the properties of an actual BE.
#28
Posté 01 mars 2013 - 02:18
Nice to know that my build can still be improved.
#29
Posté 01 mars 2013 - 02:29
Respec time
#30
Posté 01 mars 2013 - 04:16
corlist wrote...
Thanks for the questions, will add to the OP's notes.Eckswhyzed wrote...
I couldn't find this in the test data, but are the combos set up by rank 5 of tech hammer counted as level 1 primers? Also, I assume that detonating with either enchant uses the rank of the respective tech/biotic hammer?
Just wondering if I should drop points from EH into the passive.
I'm going to say (without any data to back up) that tech hammer primes are based on their rank. All other powers work this way (smash/biotic sphere).
Enchant detonates use their respective hammer rank.
----------------------------------------------------------------------------------------------------J4mes wrote...
Does the Biotic Hammer prime and detonate its own Biotic Combo with the 3-Combo Light Melee?
There seems to be a biotic Explosion at the end of the third swing so I am wondering if 5A would be better in Biotic Hammer?
It's just a graphical BE and is basically b. hammer's effect. It has neither the damage nor the properties of an actual BE.
After respecing, I can 2 Shot Brutes with Biotic Hammer Heavy Melee by taking the Extra Armor Damage in 5B.
Much better. This class is so good, completely skip Weight and Power Passives, you do a crap ton of damage already. Plus, the Electric Hammer is so good at setting off Tech Combos with the Freeze upgrade that it is too good to pas up.
#31
Posté 01 mars 2013 - 04:18
#Surprised
#32
Posté 01 mars 2013 - 04:25
In conclusion, take melee damage because it is better for any case where you aren't using Biohammer. Whether it's normal, or electric. Neat.
Electric Hammer is stupid.
#33
Posté 01 mars 2013 - 04:31
ThatOddGuy wrote...
So... with Biohammer, you should use power damage with Tech Armor, and not melee damage? But the numbers aren't THAT far apart, and to maximize the use of this, you need to ALWAYS have biohammer ready.
In conclusion, take melee damage because it is better for any case where you aren't using Biohammer. Whether it's normal, or electric. Neat.
Electric Hammer is stupid.
Yes, take Melee Damage on Tech Armor, since you can always Headbutt or Sprint Melee to finish/open on enemies.
Electric Hammer can either be Radius/Freeze/Radius(this will clear out Reapers real well) or Shield+Barriers/Freeze/4Charges(for Single Target Shielded Bosses).
#34
Posté 01 mars 2013 - 10:45
Typical, the one kit (so far) that is definitely working correctly and i'm not a big fan (yet) XD
#35
Posté 01 mars 2013 - 12:07
#36
Posté 01 mars 2013 - 12:32
Idly, is it a better practice to just light melee combo everything short of a boss? I find myself rarely busting out the heavy melee because the headbutt and uncharged swing tends to take out the trash really well. Phantoms get the full fury of my Biotic Hammer however, and when the dust settles and there's nothing left of the little pain in the ass but a red smear, it makes my inner Krogan chuckle.
#37
Posté 01 mars 2013 - 01:22
#38
Posté 01 mars 2013 - 01:39
#39
Posté 01 mars 2013 - 03:16
Cyanon posted that biotic hammer hits up to two targets and electric hammer hits up to 4 targets.
"Secondary targets do not receive omniblade mod bonus.
Enchant damage still take the omniblade mod bonus for secondary targets."
I thought that only the biotic or electric damage applied to secondary enemies but your above two sentences seem to suggest that there is a first melee component that applies damage without ominiblade bonus and then the enchant damage with the bonus?
Does hammer melee by itself have any AOE component? How many people can it target?
#40
Posté 01 mars 2013 - 03:55
Thanks for posting this, really helpful!
#41
Posté 01 mars 2013 - 04:02
#42
Posté 01 mars 2013 - 04:09
fabsmilee wrote...
Well... could we have a clarification ? Like, explain to dumb me in simple words HOW i am supposed to use this new Krogan for better effect ? I'm currently wondering about the improve Biotic Explosion evolution on biotic hammer, what do I prime with ? Am i correct in assuming that i can't prime my own explosions ?
Use a shotgun omniblade V if you have it.
Always use armour damage on biotic hammer.
You can't prime your own biotic explosions.
You can prime fire or cryo explosions using the respective evos on electrical hammer.
You can also use ammo to prime like everyone else.
Veramocor wrote...
--snip--
Could you clarify how AOE works for secondary targets?
Biotic and electric hammer are basically power effects like nova. AoE works as though you're casting a power on the spot your hammer smashed.
I thought that only the biotic or electric damage applied to secondary enemies but your above two sentences seem to suggest that there is a first melee component that applies damage without ominiblade bonus and then the enchant damage with the bonus?
Let's make things simple. You have an omniblade V and 1 point in electric hammer and nothing else.
You activate electric hammer and use the hammer HM on two cannibals.
The first cannibal (the one you targetted) takes 1,012.5 (675 * 1.5) melee damage and 312.5 (250 * 1.5) e. hammer damage.
The second cannibal takes 675 (675 * 1) melee damage and 312.5 (250 * 1.5) e. hammer damage
The first cannibal took the 1.5x omniblade bonus on the melee because it was the primary target.
The second cannibal did not take the 1.5x bonus on the melee.
Both cannibals took the e. hammer damage along with the omniblade bonus.
Does hammer melee by itself have any AOE component? How many people can it target?
All melees (even krogan backhand apaprently) have splash. I'd assume that the maximum people it can target is 3 because almost all AoE melees in the game have a target limit of 3.
#43
Posté 01 mars 2013 - 04:15
ytfeL wrote...
So does the burning evo on tech hammer not prime for FEs? I just assumed it did and would thus be a better choice for fast, powerful explosions, but everyone is suggesting the cryo evolution.
Unfortunately, you'll have to wait for the other testers to confirm this.
#44
Posté 01 mars 2013 - 04:36
#45
Posté 01 mars 2013 - 04:41
Modifié par stromguard555, 01 mars 2013 - 04:42 .
#46
Posté 01 mars 2013 - 04:43
#47
Posté 01 mars 2013 - 04:50
#48
Posté 01 mars 2013 - 04:53
Also, biotic hammer, full power damage from passives, full melee bonuses can OSK platinum phantoms, the damage is pretty ridiculous... With all melee bonuses rolling you can 2-shot platinum brutes.
The whambo combo is really only useful versus primes, as krogan melee tends to be horrendously bad at tracking on stairs versus sync killers.
Modifié par Annomander, 01 mars 2013 - 04:56 .
#49
Posté 01 mars 2013 - 04:55
I just respec'd to Power Damage in TA based on tyhw's response, which I've pasted below. I haven't tried it out yet, but it makes sense. I think that his melee is powerful enough as it is to not make a huge difference when using it on trash mobs. The Power Damage seems to make a sizable difference vs the larger units, where its needed.thewalrusx wrote...
so for the 5th rank of tech armor go melee or power damage? i imagine they both help, but which boosts damage higher?
tyhw wrote...
FlashAK wrote...
Thanks, corlist! Great work as usual.
Would you recommend power damage or melee damage in TA? Also, I took the force evolution in 6a for biotic hammer. Is it even worth using over the 2 charges? It seems to have saved me from a few sync kills when I was using the 3 hit combo...
Doesn't make a huge difference (TA). But I'd recommend power damage. You lose 50 damage against health/shields. But you gain 62.5 vs barriers and as much as 315.625 against armor (taking the increased armor damage evolution).
As for the force...I like the 2 charges a lot, it lets me use biotic hammer every time. I also don't think the force does anything for the 3 hit combo, as the first two are melees. Any humanoid enemy should pretty much die in one shot anyway. But its your call.
#50
Posté 01 mars 2013 - 06:15
stromguard555 wrote...
Yeah, except he is totally useless when on a team with a TGI w/Harrier, a KroSent spamming 'nades, and a Biotic Charge crazed Kroguard. Everything is dead before he has a chance to get close enough to hit anything <_<
I love hyptothetical situations.
Hypothetically I could not be playing with that team and have fun too so...





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