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How I've Been Doing the Cabal Vanguard


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#1
Moby

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ALERT!  WALL OF TEXT!

For another Cabal build, go here to see Megabeast's guide.


I don’t post build threads because I’m not very good at explaining things, so I apologize for being a little long-winded and if I’m not making a hell of a lot of sense.  I’m also one who gets bogged down with details.



I’d also like to give a forewarning that the way I’ve been using this class is basically as a highly evasive hit-and-run attacker.  It doesn’t take down bosses uber-quick and requires some serious finesse (and practice) in order to not constantly die.  If that’s not something for you, then I’d advise to stop reading my wall of text right about now.



For those who simply want to look at the Narida class Builder to copypasta the build and jump right in, go here
Note that the Pistol Power Magnifier mod is not in the class builder, so I left the second mod blank.  I use AP ammo to deal with Guardians.



Might I point out that I myself feel that I’m not very good with this build, I still die a few times during a game when playing with it.  However I’ve been able to carry PUGs with it on Gold and, for those who it matters to, get top score by a significant margin.

I’m going to go ahead and give a bit of a breakdown on power use and my choice
for evolutions, as well as some combos for taking down various enemies.

This is how I have her built.


Poison Strike – Rank 3

Nightshade Blades – Rank 6 (Damage, Poison Duration, Enhance Blades)

Biotic Focus – Rank 6 (Damage Taken, Melee Damage, Biotic Shield)

Turian Veteran (Passives) – Rank 5 (Damage & Capacity, Power Damage)

Venom Gauntlets (Fitness) – Rank 6 (Durability, Shield Recharge, Fitness Expert)

Weapon - Talon X (Melee Stunner, Power Magnifier)



I’d like to point out that you do not have to copy this build exactly, but it’s what I’ve found to be the most effective in terms of dealing damage and surviving.  I’ve been able to play against all factions, and the only enemies that I’ve consistently struggled against are Geth Primes and Praetorians.  The former due to pets and stagger, the latter due to not being able to do a lot of constant damage.



Biotic Focus – You could change the Rank 4 to extra movement speed but I personally don’t like it.  With the
minor extra damage reduction I’ve been able to stand up to small arms and machine gun fire a lot better.  The Rank 6 evo is basically a must to stay alive, but note that it does not restore the shield gate so don’t rely on it for near-invincibility.  Often the best option is to turn and run or Poison Strike away.  Also keep in mind that with the Rank 6 evo you get a half-second of invincibility, and timed perfectly can save your ass from an incoming Atlas rocket or Banshee warp.



Poison Strike – Plenty people don’t bother with this power but I feel it has its place.  It’s best attribute isn’t the power itself but its ability to detonate any combo.  It’s feasible to upgrade to the Rank 4 Range evo, but if you want to go that route you’ll be taking a rank off of fitness or the passives.  I’ve found the initial 12m to be more than sufficient to charge through multiple walls.  Also take note that Poison Strike will take your character to a different elevation (i.e. down ladders on Firebase Ghost, up through the center building on Firebase Condor).  This is as useful as a means of evasion as it is an attack due to its invincibility frames.
Some of my friends I play with say that Poison Strike has hit-detection issues.  I won’t debate this.  I’ve found that if a smaller enemy is one step to either side of my character, the Poison Strike hits without fail.



Passives – I cranked up the power damage for obvious reasons; with the Power Amp mod on the Talon the Poison Strike deals ~1000 instant biotic damage and the Nightshade Blades deal ~3000 instant-hit damage.  Plus, not everybody has a Talon X like I do so the capacity will help with cooldowns.  Currently my Poison Strike has a 2.46 second cooldown, and Biotic Focus 3.08 seconds.  With such low cooldowns, I can Poison Strike through an enemy, turn and shoot them once, and then use Biotic Focus before closing in for a melee if necessary.  It’s about that fast.



Fitness – I was expecting to get shot a lot using this build as I have been, and I do.  So that’s why I went
for pure health/shields.  The character still gets an extra 35% melee damage bonus, and coupled with equipment a single heavy melee ought to do more damage than Poison Strike (the class Builder says ~2200 damage, ~1600 against armour, take that for what you will).  Melee is also the main source of damage, especially for killing mooks.  I’d like to point out that this character’s heavy melee lunge range is ridiculously big.  It can also teleport you up or down different elevations and, without a target, through walls.



Nightshade Blades – I chose raw damage on this one to help with taking down armoured targets and dealing with groups of mooks.  The Rank 6 evo could be changed to Exploding Blades if you so choose.  I did not choose it because I wanted maximum instant-hit damage.  Also this way the power does enough damage that any basic level Trooper dies from DOT.  I’d like to point out that in my use of this power, it does not seem to have the range it claims (15 metres), so I try to use it when I’m within roughly eight metres of my target(s).



Weapon/Equipment – I use the Talon for two very good reasons; low weight and good damage, especially against shields and barriers.  Also the pistol brand can be equipped with mods for both melee and power damage.  You could try a high-level Wraith with a blade mod, thus do more damage per shot with your weapon.  Obviously you would have slower cooldowns and your powers would deal less damage.  I still recommend AP or Drill ammo for those armoured enemies.  You could also try an Acolyte with the same melee/power damage mods if you want to take down shields/barriers a lot better.  I prefer not to deal with the charging mechanic; when I shoot the gun I want instant damage.  I find the Talon works best for me, and the mods are extremely helpful.  With the Power Amp mod you should be doing +3000 instant hit damage with Blades and Poison Strike should do ~1000 biotic damage, which is instant.  The Melee Stunner mod is awesome for dealing with mooks as they get stunned or staggered from light melee attacks.
Since I have no Fitness evos for melee damage I use a Strength Enhancer and Juggernaut Shield; the extra shields from Juggernaut also help with survivability.  Also with Shield Power Cells III, the shield gauge regenerates extremely quickly.  If you’re not under fire, popping Biotic Focus practically starts the regen process.  Other possibilities would be Adrenaline Mod, Cyclonic Mod, Power Amp or even Power Efficiency mods, if you wish to try them out.


Those are the reasons behind the choice of powers and equipment I’ve been working with, but as I’ve pointed out there’s still some room to experiment.  Feel free to do so.


When playing this character, I spend about a quarter of my time running around between ammo boxes looking for enemies.  During this time it’s not a bad idea to spam Biotic Focus in order to keep up your damage reduction, movement speed, and/or melee damage.  When I actually find baddies, what I do next depends on what the enemy is and whether they’re alone.

Lone targets are obviously the easiest and it’s probably best to hunt them down as much as possible.

When dealing with basic Troopers, usually it’s shoot then heavy melee.  The shot is honestly for insurance, so that the target dies instantly.  If it doesn’t, the DOT will likely finish them off.  Troopers get staggered from light melee chains because of the Melee Stunner mod.

Husks and Abominations are easy fodder.  Husks die to DOT from a single heavy melee or Poison Strike.  When the Focus buffs are active a full-strength Husk dies from a heavy melee.  Abominations survive with one or two health bars from a buffed heavy melee.  Either heavy melee then Poison Strike to kill them and escape their explosions, or shoot them once to deal a bit of damage then slice their head off with a heavy melee.  Decapitating them will not cause them to explode.

Shielded enemies such as Centurions, Collector Captains, Nemeses, etc., die when you fire a shot, heavy melee, then Poison Strike through them.  Again they might not die instantly but the DOT should take care of that.  Remember that these enemies, like basic Troopers, will be staggered or stunned from light melee chains because of the Melee Stunner mod.

I tend to handle Hunters with a bit of care.  They’re annoying enough that I’ll shoot a Nightshade Blade at them, if at the least so I can target them while they suffer DOT.  Usually I handle them like any other shielded enemy, however if I get staggered I try to pop Biotic Focus before using a melee again.

Guardians are what I put on AP ammo for.  You can get in uber-close and pop them in the face through the
shield.  Nothing fancy.

Dragoons can be problematic when they're suddenly on  your flank.  As with the Pyros and most armoured units, a Blades can start massive DOT.  Typically I'll hang back and shoot two or three shots at a Dragoon before closing in for melee hits.  A light melee chain usually goes unanswered thanks to the Melee Stunner mod.

Geth Pyros are problem for me when I use this character, especially when with a Hunter or in groups.  Typically I just stay out of their range, hit them with Blades, and shoot my Talon until they’re down to armour or half armour.  At that point I close in with melee/Poison Strike combos to kill them if alone.  With multiple Pyros I usually kill one or two of them with the Talon before finishing off the loner with melee.

Bombers have to be handled with in-and-out  movements and attacks, fairly similar to Pyros.  A Talon shot or two
will strip most or all of their shields, and once they're in close to  drop bombs you can use a Poison Strike to escape and apply DOT.  I'll usually kill them with a heavy melee lunge once all the bombs explode.  If they still have two armour bars, DOT will bleed them out.

Groups of mooks get shot with Blades, then cleaned up with melee and Poison Strike.  I try to strip the shields of most if not all enemies with Talon shots before closing in.

Brutes and Ravagers I try to handle with care, due to stagger and Swarmer DOT.  As with Pyros I hit them with Blades and shoot them a bunch.  Poison Strike is useful against Brutes to evade their melee attacks, and Ravagers have to turn to be able to shoot at you again.  I avoid using a melee unless it will outright kill the Ravager or Brute, and even then only if I’m certain they won’t immediately counterattack.

Phantoms are downright fun to manhandle.  Shooting them once or twice and then hitting them with Blades does tremendous damage and starts to hurt them with DOT.  Usually that alone will cause them to cloak and flee in an attempt to self-heal.  A quick melee and Poison Strike combo often finishes them off.  Poison Strike is also extremely handy to escape a sync-kill right after being hit from a sword attack.

As stated before, this build doesn’t kill bosses very fast.  I have, however, been able to singe-handedly
take down bosses (not flawlessly I might add).  It just takes a little while.  Most of the time I avoid them until I have help.  If someone is priming a boss for combos with whatever power, persistent Poison Strike is a great way to detonate the combos as well as evade their attacks.
I almost always hit a boss with Blades once or twice before doing anything else.  If there are two bosses
side-by-side, sometimes I’ll shoot a Blades or two at them before turning away and leaving.

The Atlas I find the easiest because the Talon takes their shields down fairly quickly, and repeated canopy shots takes down a good chunk of armour.  Once an Atlas is very weak, such as half armour or less, I go in for some melees and Poison Strike attacks.  If an Atlas gets a melee hit off, either using Poison Strike to get behind them or doing a backwards dodge will avoid a sync-kill.

Banshees I tend to avoid without a team member’s help, but when alone I don’t do much until I have her walking.  It’s best to fire a Blades or two and backpedal while shooting them, then once they’re walking you can close in for a melee and Poison Strike away from her Nova-esque attack.  It takes a few attack combos to kill her.  It's also feasible to lure a Banshee onto a ramp when she's walking, and chain light melee attacks while popping Focus to regen your shields.  The melee and DOT stacks up to take down their armour at a good pace.

I mentioned I struggle with Praetorians, and it’s simply because there’s no reliable means to deal big damage quickly on them.  Their bubble shield negates Blades and Strike attacks, and their sync-killing behaviour puts melee out of the question.  Best I’ve found I can do is stay away and shoot them while they’re floating.  Once they’re walking or shooting eye sperm/lasers you can hit them with some Blades for extra damage.  I’d like to point out that side dodges can get you out of the way from eye laser damage.

Primes are, well, Primes.  They’re difficult to handle in the open so it’s best to get them in an area where you can Poison Strike away to break their line-of-sight.  As usual, a Blades attack or two then constant shooting will strip their shields.  Once they’re down to armour you can continue shooting and hitting them with Blades, and Strike through walls to deal continuous damage while evading fire.  The turrets and drone tend to manhandle me so if possible I kill them immediately.

As stated, the best way to deal with bosses is with help.  It was not very fun having to solo two Praetorians on Condor and it took a few minutes.  The best kind of help someone can give is priming for combos.  Even someone using an EDIbot and Snap Freezing everything will cause several Cryo Explosions when you Poison Strike.


If you’ve read all that, more power to you.


The best advice I can give is no advice at all, basically when I first played her I slapped on powers and equipment and jumped right in.  I’ve found that when using this character I’ve survived or been killed because I made the right or wrong split-second decision, such as regen’ing my shields with Focus rather than turning and Striking away to recover, or closing in for a melee when I could have just fired my gun.  I’m not good at explaining anything and the method of play I use isn’t something I could describe well.



At best, I hope this wall of text gives some kind of precursor on how to play what I’ve found to be an extremely fun build with an extremely fun class.  My biggest suggestion, if you’re going to use this, is simply practice with it.  Eventually you’ll be able to make good decisions on how to kill stuff quickly while staying alive.  I know I
myself still need some work.



TL;DR – Play this if you want, I hope you find it fun and that you get good with it.  If anybody wants to put their
suggestions here, I’ll read them.

… I think I’ve covered everything.


Good day.
EDIT: Cleaned up the paragraphs.
EDIT: Added a couple things I left out, including a few enemies.

Modifié par MofuggerX, 02 mars 2013 - 09:15 .


#2
Chi_Mangetsu

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Going to try out a Double Dash PS build (BF, Passives and Fitness are the same) and leave NB at 3 ranks but I might try yours out if mine pans out poorly.

#3
Heldarion

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Alert!

There's also an innuendo in the title.

#4
Saints

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NEDZ MOAR Micheal bay, but nice concept by the way.

#5
MetalDeggial

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I've found no use for Poison Strike. I can already phase through walls with her teleport and heavy melee, which fill the same role at no additional cost.

Plus, I've found the barrier regen evo and her crazy speed to be enough to survive every single wave on Gold. I could appreciate buffs to Poison Strike and invincibility frames on 6A Biotic Focus though.

#6
Chi_Mangetsu

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If you've played a Magic/Finesse build in KOA:R, you can appreciate the poison application of Poison Strike. Unfortunately, KOA's flash-steps are a bit more intuitive. Still, the Cabal has excellent melee lock-on and mobility, so making it work best to your advantage isn't completely hopeless.

#7
Moby

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Saints944 wrote...

NEDZ MOAR Micheal bay


Somehow I knew you were going to post this.

#8
Saints

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MofuggerX wrote...

Saints944 wrote...

NEDZ MOAR Micheal bay


Somehow I knew you were going to post this.

Even though I did read I would still like explosions as well. I would put the sleep cat gif but Nstan banned me once so im holding back for a bit.
Personally I hate Poison Strike and Love nightshade blade. Rather not spec into PS and just heavy melee/Dodge out of there.

Modifié par Saints944, 01 mars 2013 - 02:10 .


#9
Chi_Mangetsu

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Saints944 wrote...

Rather not spec into PS and just heavy melee/Dodge out of there.


I've had the dodge not work and I just blink in place if I'm not within a certain distance to any given object. Not sure if working as intended.

#10
Saints

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Chi_Mangetsu wrote...

Saints944 wrote...

Rather not spec into PS and just heavy melee/Dodge out of there.


I've had the dodge not work and I just blink in place if I'm not within a certain distance to any given object. Not sure if working as intended.

You no host bro?

#11
Chi_Mangetsu

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Saints944 wrote...

You no host bro?

Sometimes yes, sometimes no. Sometimes I don't want to wait for decoys to spawn in the middle of the game, you know?

Modifié par Chi_Mangetsu, 01 mars 2013 - 02:42 .


#12
Asebstos

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Heldarion wrote...

Alert!

There's also an innuendo in the title.

In response to innuendo:
"With a bag over her head?"

#13
Blarg

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Didn't see this thread while I was writing my guide on the Cabal. Sorry.

Anyways, I play her mostly the same way (hit/run), but with more emphasis on Poison Strike.

#14
KR4U55

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I really want to unlock her (I got the Talon Merc, who I can't use due the keybinds bug, the Hammerlord, the Sexbot, the Collector and the Juggernaut).

I want to try the Poison Strike with the 6b evolution, maybe it was intended to be played with infinite PS, like the 6a evo from Anihilation Field, which is kind of filler.

Modifié par KR4U55, 01 mars 2013 - 03:04 .


#15
Saints

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Chi_Mangetsu wrote...

Saints944 wrote...

You no host bro?

Sometimes yes, sometimes no. Sometimes I don't want to wait for decoys to spawn in the middle of the game, you know?

I see. For me there is a 1 second lag when i'm not host so I time my escapes.

#16
etm125

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Ive been toying with something similar. Nice guide. Ive so far run her with an acolyte for shield strip/stun then blades n melee. I found the melee a bit meh without massive buffs. The dot is nice but honestly id rather have more dmg up front. Havent tried talon on her yet either.

I also cant take jugg shields because im addicted to grenade cap V. Nothing quite like hitting a spawn and just letting 4-5 nightshade blades go. No leftovers.

#17
isocyanide

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When I press a button as a Vanguard awesomeness should happen. That's not the case with the with Cabal.

Volus Protector with bat gaunt > cabal

Modifié par isocyanide, 01 mars 2013 - 03:42 .


#18
Kocka007

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Just how I expected your guide post to be- wordy! Seriously though good guide and you were really doing work with her last night trying to figure out the build.

#19
noncasus

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I go 4-6-6-6-4 with mine, I like the damage from NB and since I slap a Harrier on her I'm already going from ammo box to ammo box, so it's not much of a problem.

But still (in my case) I need a harrier to maker her good.

#20
Moby

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blaaaaaaaaaarg wrote...

Didn't see this thread while I was writing my guide on the Cabal. Sorry.


Meh, no worries.  I should read yours and give it a go.

etm125 wrote...

I
also cant take jugg shields because im addicted to grenade cap V.
Nothing quite like hitting a spawn and just letting 4-5 nightshade
blades go. No leftovers.


I've only used Grenade Capacity once, but it was awesome for nuking spawns.  :o

I like it the way I have it because it's reminiscient of how I Drell Vanguard, so I picked up on it fairly easy.  Like I said early on the wall of text, though, feel free to experiment.

Kocka007 wrote...

Just how I expected your guide post to be- wordy!


Yeah, it says I get bogged down in details... but I wouldn't mention it if I thought it was redundant.

#21
megabeast37215

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That's a very well thought out and thorough guide Mobi... I'm proud of you. Well done young man.

#22
darkpassenger2342

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Do you miss the 4m difference on poison strike?

#23
me0120

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This is a very large wall of text that needs attention. I'll hopefully have something to respond to after I finish reading it.

#24
Moby

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megabeast37215 wrote...

That's a very well thought out and thorough guide Mobi... I'm proud of you. Well done young man.


:P

darkpassenger2342 wrote...

Do you miss the 4m difference on poison strike?


Not at all.  12m is more than sufficient to dash through a boss from a few steps away and pass through multiple walls.  Notable teleports I've found with the short dash; Firebase Ghost, you can Strike from the low courtyard to the high courtyard by walking up to the centre building at the base of the steps and going through the base.  Firebase Goddess you can go from outside ladder to the box room entrance.  There's lots you can do with the "short" Strike...

#25
Moby

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I regret nothing bump.