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Maybe the series has been overrated this whole time...


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#226
iamthedave3

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Heretic_Hanar wrote...

David7204 wrote...

Dean_the_Young wrote...


@Klarabela

There's also the borderline sycophantic tendency for almost all sympathetic characters to praise the player Shepard on how great/awesome the Commander is, and to be appropriately conciliatory and submissive to Shepard's will, while the single most common characteristic of Bad People is that they're rude to Shepard and disrespectful.


That is simply not true at all.

Yes, characters praise Shepard after completeing missions successfully, but it's not blind praise. Fail any loyalty mission in ME 2 and the character in question becomes bitter and resentful. Make a choice that a squadmate disagrees with, and they voice their concerns pretty often. There are dozens of instances through the series where squadmates confront Shepard over major or minor issues.


Ow come on, lets be honest here, the entire Mass Effect series is a complete juvenile power-trip, right until the last 5 minutes of the trilogy, where the power-trip ends and the harsh reality (that you can't always have it your way and that sometimes compromises have to be made) hits in. It's one of the major reasons why people hate the ending, or why they desperately believe in the Indoctrination Theory. They can't believe that their Jesus Shepard isn't allowed to just kick the reapers in the daddybags, go home and have many blue babies with his/her waifu.

But until the end of Mass Effect 3, the entire series really is just a juvenile power-trip, where the player can talk-jutsu the main antagonist into comitting suicide, TWICE, where the player can go on a suicide misson, and get out of there with not single man lost, where the player can drop loads on the faces of his/her superiors and get away with it, where the player can use the council of the galaxy as his/her verbal punching bags and get away with it.
In short, the player can basically do whatever the f*ck he wants, and get away with it, without any serious compromises and without any serious repercussions.

And worst of all, is that BioWare only strengthed this childish juvenile power-trip by turning all the characters that were generally disliked by the fanbase into shallow badguys just so the player can drop his virtual loads on them so the player can feel good about himself. Just take a look at Udina. He was a good man, but the fanbase hated him and wanted to drop their loads on him, so BioWare turned him into a baddy without much of a real explanation, simply so the kids could shoot him in the brain and feel good about themselves. Pathetic...


Harsh but more or less accurate. I'd argue it's not juvenile because it does do a good job of exploring some deeper issues. The genophage is generally well-handled, for example, and that's a difficult thing to do grey, as is the Quarian/Geth conflict. But the plotting? Yeah you're pretty much spot on.

#227
JPR1964

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ME1 is the greatest one for me : I don't care too much about shooter...

ME2 started very poor, but the interaction with the NPC were really nice. (I always don't care about shooter)

ME3 killed them all... in the end :)

JPR out!

#228
iamthedave3

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klarabella wrote...

iamthedave3 wrote...
Oh I know what you're getting at, and no. It doesn't ever really treat him like one. Most of the time it treats him as someone who's on the very edge of going completely stark raving bonkers and up until the halfway point I was still edging around a theory that there was a twist coming where it would indeed turn out he's the killer. 

But he does display heroic qualities that raise him somewhat above the ordinary person, and thus you could argue he's a heroic character. It's much harder to make that argument for the rest of the cast.

But there is your difference.

Shepard's actions are supposed to be unsusual and often controversial.

The universe, however, doesn't acknowledge what you've actually done. Or how you've done it. Other characters aren't allowed to have any other opinion than "whatever you did Shepard, it was for the best and no one else could have done it any other way" ... even when it's pretty obvious that other options would have led to a better outcome or Shepard didn't even care about the outcome and instead just felt like killing someone.

Shepard is a hero not because of what he does.
Shepard is not even a hero despite of what he does.

Shepard is a hero just because.

And I really don't like this sort of character.


Oh yes I completely agree. As I said, we're standing shoulder to shoulder. One of the things I loved most about Javik was the way he talks to Shepherd the way renegade Shepherd talks to everyone else in the universe. True, genuine breath of fresh air.

Jesus Shepherd is not the character design I like. The things that I really liked about Mass Effect were nothing at all to do with Shepherd, I liked the secondary characters, which is why their treatment in ME 3 annoyed me a lot. Especially since - barring Javik - I dislike 3/4s of the replacement cast or just don't find them interesting.

To put a directly literary spin on what you've said, Shepherd has heroic qualities but not heroic flaws. He/she is basically perfect and the universe bends to always cast Shepherd in that light, and indeed, the absolute worst Shepherd can get is 'Nobody could have done it better'.

#229
Seboist

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Hanar left out how Shepard and by extension the player get their ego stroked by having characters like Miranda say how much of an awesome leader he is despite the fact that the only skills he displays is the ability to pull a trigger and hide behind chest high cover.

#230
spirosz

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Seboist wrote...

Hanar left out how Shepard and by extension the player get their ego stroked by having characters like Miranda say how much of an awesome leader he is despite the fact that the only skills he displays is the ability to pull a trigger and hide behind chest high cover.


These posts amaze me, hahaha.  The irony in them, if one is to start picking apart games you like. 

#231
nos_astra

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spirosz wrote...

Seboist wrote...

Hanar left out how Shepard and by extension the player get their ego stroked by having characters like Miranda say how much of an awesome leader he is despite the fact that the only skills he displays is the ability to pull a trigger and hide behind chest high cover.


These posts amaze me, hahaha.  The irony in them, if one is to start picking apart games you like. 

Cue Anderson in ME3.

Shepard, the **** you've done? Any other soldier would have been tried, court-martialed and discharged.

A few minutes later.

Shepard, consider yourself reinstated. (And have fun captaining the Normandy.)

Modifié par klarabella, 01 mars 2013 - 02:41 .


#232
Daniel_N7

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Maybe? No.

The Mass Effect series is objectively a relevant landmark in the history of video games.

First, Mass Effect changed the mechanics of storytelling in games. Most story-based games balance between active segments - where you play - and passive segments - where you watch. In most games the story is told through passive cut scenes. Mass Effect effectively killed the cut-scene by making it an interactive part of the game. You "play" through the cut-scenes, which are rendered in real time, with the use of a brilliant device called "dialogue wheel".
I don't think most people realize how brilliantly simple and revolutionary the dialogue wheel is. It allows you to play through the story and, at the same time, define your character as you go along. Sure, your freedom and character control happens within the boundaries defined by the game, but, still, there is a latitude of interaction that provides a sense of ownership of the main character. By making choices you make the story your own, and little by little you participate in the making of a game that is unique to every player.

The second very important structural element of Mass Effect is the save-game import feature. I believe this is the first time that such device was successfully used in a video game series. Again, by importing your saved game from a previous chapter you are taking personal customization of the story to a whole new level.

Third, as a fictional construction, BioWare crafted a sci-fi universe that is rich and filled with likable characters, with potential to become a long-lasting and popular series.

The original Mass Effect was an amazing accomplishment, especially if you consider it was made by an independent BioWare. The use of "repeated" environments in sidequests was one of its greater downsides but it wasn't such an unacceptable practice back in 2007. [I wouldn't say the same in 2011 - looking at you DA2.]
As for the rest, gameplay was great fun, it was a well balanced rpg with lots of customization, with a great story and everlasting characters.

Mass Effect 2 had its quirks. The "death" at the beginning was a questionable but effective way of resetting the player. In terms of storyline, the game may have been a detour from the main conflict, but it was one of the best written games ever made. It's not easy to make such a wide new group of characters and make sure that each and every one of them is memorable and charismatic. Great stories have that. Lord of the Rings, Star Wars, etc... And Mass Effect (2) has that too, we can't forget their names, their faces, their personal quests. And that, ladies and gentleman, is called great writing.

Mass Effect 3 also has its set of structural "flaws". And it has one of the most questionable endings in the history of video games. But I think that if you are able to make an assertive judgement of the game for what it is - not for what you expected it to be - you'll see lots of positives.

The main criticism I think we can make to the series is the lack of a strong storyline drafted from the very beginning. This is not a theory either, it was confirmed in interviews. So I think BioWare was overwhelmed with the task that was set for Mass Effect 3. In a way, they were confronted with the fact that ME1 and ME2 had opened so many threads and now everything had to come together.

In a way, the Mass Effect trilogy was an experimental endeavour and BioWare was caught in the learning process. I think that if they had better control of this 3-game formula they would have made a better management of story threads. There would be long-term threads, starting in game 1, evolving (slightly) in game 2, and coming to a resolution in 3. And then there would be short-term threads, starting in game 1 and closing in 2, with others starting in 2 and closing in 3. This way, they wouldn't be overwhelmed in the end.

But even with its "flaws", even with its debatable ending, the Mass Effect trilogy is an extraordinary accomplishment and, as I said before, a defining moment in the history of gaming.

#233
GreyLycanTrope

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It was never perfect but it used to be enjoyable and had the potential to be grand instead of contrived.

Modifié par Greylycantrope, 01 mars 2013 - 02:47 .


#234
Seboist

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spirosz wrote...

Seboist wrote...

Hanar left out how Shepard and by extension the player get their ego stroked by having characters like Miranda say how much of an awesome leader he is despite the fact that the only skills he displays is the ability to pull a trigger and hide behind chest high cover.


These posts amaze me, hahaha.  The irony in them, if one is to start picking apart games you like. 


What irony? The Courer in New Vegas can display knowledge in medicine, reparing,etc depending on how he's specialized but Shepard? Acts like a backwoods yokel comparing the genophage to the FCW and being puzzled that Asari can mate with each other while at the same time being praised for how awesome he is.

#235
iamthedave3

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Daniel_N7 wrote...

Mass Effect 2 had its quirks. The "death" at the beginning was a questionable but effective way of resetting the player. In terms of storyline, the game may have been a detour from the main conflict, but it was one of the best written games ever made. It's not easy to make such a wide new group of characters and make sure that each and every one of them is memorable and charismatic. Great stories have that. Lord of the Rings, Star Wars, etc... And Mass Effect (2) has that too, we can't forget their names, their faces, their personal quests. And that, ladies and gentleman, is called great writing.


Good enough to make people forget that the central plot was complete arse. It has some parts that are well written, but to say it's one of 'the best written games ever made' is ludicrous. You can't ignore all the parts that were horribly written and put it on a pedastal.

System Shock 2? That's one of the best written games ever made. Red Dead Redemption might be as well. Neither game has half as many awkward bits and bad writing as Mass Effect 2.

#236
Daniel_N7

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iamthedave3 wrote...

Daniel_N7 wrote...

Mass Effect 2 had its quirks. The "death" at the beginning was a questionable but effective way of resetting the player. In terms of storyline, the game may have been a detour from the main conflict, but it was one of the best written games ever made. It's not easy to make such a wide new group of characters and make sure that each and every one of them is memorable and charismatic. Great stories have that. Lord of the Rings, Star Wars, etc... And Mass Effect (2) has that too, we can't forget their names, their faces, their personal quests. And that, ladies and gentleman, is called great writing.


Good enough to make people forget that the central plot was complete arse. It has some parts that are well written, but to say it's one of 'the best written games ever made' is ludicrous. You can't ignore all the parts that were horribly written and put it on a pedastal.

System Shock 2? That's one of the best written games ever made. Red Dead Redemption might be as well. Neither game has half as many awkward bits and bad writing as Mass Effect 2.


Let's agree to disagree. And, btw, I loved System Shock 2. Yes, I am "that" old.

Also...



#237
Guest_starlitegirlx_*

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The criteria you use to judge the series as overrated is flawed because you are looking mostly at gaming aspects from today's standards and overlooking the whole story and immersion into the story as the character aspect. You became the character. You felt you were in the story not like you were playing. And you can choose different actions to take - let wrex live or die, save kirrahe or not, do good deeds like helping feros on those side missions or not...

Then there is the fact that ME1 was really more about the story. Not so much with the game play. But by today's standards, compared to what is out there now, which is a lot of hardcore shooters it fails in that area. But it wins as far as it isn't forcing you to go from point A to B to C like most games do. You can choose which side missions you want to do. You can choose the order in which you go on the main missions - get liara first or last? Go after Benezia first or last. The only real set points are virmire timing then after all the four missions are done you have to do Ilos, the citadel and fight saren in that order. Otherwise, it has flexibility within it. And you can choose who to romance or not to romance anyone. Plus, it was done as a space opera, which was also rare. It was never really about being being a shooter and while the scenery (feros and noveria) is basically the same (as are most of the planets which are either very mountain filled or rather flat) I can give it a pass there. ME1 by today's gaming standards that most games have does not live up to what some would expect but for then it was great even with its flaws like those ugly armor suits and repeating scenery. But it wasn't about being a great shooter. It was about the story, the interactions with crew and characters and the choices you made.

ME2 was where it began to falter by going more mainstream. It looked better graphic wise. Gaming improved, but the story added very little to the trilogy other than another game. Yet it is still fun to play and it still has good aspects.

ME3 was far too mainstream for me. I still like it but it doesn't have all the things I loved about ME1, that feel that you are immersed for example. And the change in graphics was jarring - to have my shepard suddenly not look like my shepard was very weird. Plus, way too many cut scenes that were far too long for a game IMO. ME1 had none of that nonsense which is why I loved it. Cut scenes now rule in ME3 and RPG elements went down the drain so much so that they had to do this last DLC as a kind of 'gift' for us to make up for how far it had strayed and how many people really still wanted it in the game. So now we pay $15 for what we should have had in the first place and many will do it because it will bring back some of what we loved the most from ME1.

ME1 is still my favorite, even for all its flaws. Something about it just pulled me into it. ME2 honestly didn't do that at all. ME 3 didn't either. That sense of adventure and immersion was totally absent from ME2 and ME3 but I had to follow through because I wanted to see how it turned out.

You really have to judge it differently because it was a very different kind of game.

#238
dreamgazer

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Daniel_N7 wrote...

I loved System Shock 2. Yes, I am "that" old.


Don't have to be old to love System Shock 2 anymore.

#239
Kel Riever

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No. Mass Effect 1 was awesome, Mass Effect 2 was good, Mass Effect 3 would have been okay until the ending(s) made Mass Effect 3 entirely suck. And ruined the point of playing the entire series from the point of view of story or making choices.

So Mass Effect Multiplayer now has more role-playing and story in it than the entire Mass Effect SP series.

#240
Addictress

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Seboist wrote...

NeonFlux117 wrote...

ME2 is one of the greatest games of all time. 164 GOTY awards. inducted into the Smithsonian. 1 of only 80 games in 40 years to be selected.


Right, a TPS that lacks the basic features of the genre like rolling and going from cover to cover that Gears 1 standardized in '06, mediocre level design where everything looks like a warehouse and A.I from circa 1998 is one of the "greatest games of all time".

Pardon me while I wipe the tears from laughing at such an assertion.

wow so you obviously value the stupid shootfest element more than the reason people like ME2 so much: cinematic story and characters

#241
SpamBot2000

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Dunno, I really liked it, a lot. Until that thing with the thing. That sucked.

Modifié par SpamBot2000, 01 mars 2013 - 04:14 .


#242
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PKchu wrote...

Mr.House wrote...

One could say the same about ME to ME2, as for many like me did not enjoy ME2 because we found it a waste of time before ME3 was even announced, let alone in production. ME3 feels like a proper continuation to ME, ME2 feels like a filler, even if I ignore ME2. The day Bioware decided to create ten new characters that could die in the middle chapoter was the day the series was gonig to blow up. You do not do that. You do not side line majoity of the old main characters from the first chapter to introduce all these new characters, and also make it possible for them to die. This is poor planing and a big DO NOT DO in a trilogy. Bioware bit off way more then they could chew by not doing proper planing, tyring to make ME2 and ME3 stand alone, trying to appease newcomers in both games and simply careing more about money then giving a good product.

I suppose everything is accounted to taste - I liked the direction and tone they went with for ME2. I felt like it was a fun place to be and explore, to meet people and experience cool stories. It is definitely stylistically not the same as Mass Effect 1, and if you wanted more of the same there, I can see you would be disappointed. I liked Mass Effect 1, but I enjoyed what I saw was the evolution of the series as the world had been more established to the player.


But they could have done this by adding in a few new characters to ME2 and keeping most of the old ones as well. It was possible and would have really been better. I was never and will never be a fan of having to serve illusive man and take verbal abuse from VS on horizon while getting crap from the council if I choose to even try to get their help, which I no longer do. It is the most uncomfortable position to be in and even worse in killing off Shepard they made a joke of the reapers and called shepard delusional despite having just blown one up and destroyed parts of the citadel in so doing. If they wanted twists, they could have found a better way to do them than make you a slave to such a manipulative character. If they wanted new characters, they could have added them as crew that you met on missions as they did in ME1. We could have had a good three or four other characters along with the originals and been perfect. They could have still blown up the normandy and given us a new one but let shepard escape. There were only two characters from ME1 - tali and garrus. Had you kept the crew the only others would have been VS and wrex and liara. You still could have put wrex on his planet fixing things with his people and while he would have been missed as a character, it would have worked. So without wrex that's still Tali, Garrus, Liara, and VS. You could have even had to acquire Liara and Tali the way you did in ME2. Even Garrus could have been acquired. You're still alliance so you and the VS are the core. Then bring back the rest of the crew that you can from ME1 and even recruit a few new ones.

Honestly, there were way too many new characters in ME2. Too many. I only used a few of them for my missions. Most of the new ones were rather lackluster on missions that I brought them on and few of them were relevant enough to miss. Jacob could have been tossed and not been missed. Jack was interesting enough to give more time. Would have liked to see her evolve over the game the way Miranda did. Miranda would have been a great recruit if toned down a bit. Mordin could have been recruited as well. Still could have had illusive man involved without being his slave. Legion could still show up and even Grunt. You had so many characters in ME2 that keeping the few from ME1 (VS, Liara) that were not in the game would have cost you only a few characters since Garrus and Tali do show up. Jacob is easily  toss worthy. That leaves you with one more. Not really an issue when you have so many already (remember we could buy more characters for ME2 so how many was never really an issue).

Modifié par starlitegirlx, 01 mars 2013 - 04:21 .


#243
argan1985

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The first game, despite its problems, is one of my favourite sci-fi games. The second and third one are mediocre shooters, pretty much so I can agree with the op about those.

#244
o Ventus

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Heretic_Hanar wrote...

ioannisdenton wrote...

Joke thread?? what?
No mass effect is NOT overrated at all.
Crysis - halo - god of war are overated.


Mass Effect is more over-rated AND over-hyped than any of those games you just listed.


So Mass Effect is more hyped than God of War or Halo?

I don't think you know what hype is.

#245
Guest_The Mad Hanar_*

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o Ventus wrote...

Heretic_Hanar wrote...

ioannisdenton wrote...

Joke thread?? what?
No mass effect is NOT overrated at all.
Crysis - halo - god of war are overated.


Mass Effect is more over-rated AND over-hyped than any of those games you just listed.


So Mass Effect is more hyped than God of War or Halo?

I don't think you know what hype is.


Their hype is well deserved, though. They are standouts in a very diluted genre and arguably the best of their genre. It's difficult to say the same for Mass Effect since the genre it's under isn't well defined and there's not that many good RPG series to compare it to. The only ones that are big enough to compare them to are the Elder Scrolls, Fallout and Final Fantasy series and really, none of those can really be compared to one another.

#246
CronoDragoon

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I don't know if ME1 was overrated when it came out, but I'm playing it on PS3 right now and I am getting the same feeling as when I played Ocarina of Time years after its release: might have been great for it's time, doesn't hold up.

YMMV of course.

Edit: As for ME2, it's gameplay was also great when it came out, although when I play ME3's gameplay - which is essentially the same structure but with everything more polished and improved - it's hard to see ME2's gameplay as anything but a little outdated.

Modifié par CronoDragoon, 01 mars 2013 - 04:52 .


#247
BirdsallSa

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The Mad Hanar wrote...

o Ventus wrote...

Heretic_Hanar wrote...

ioannisdenton wrote...

Joke thread?? what?
No mass effect is NOT overrated at all.
Crysis - halo - god of war are overated.


Mass Effect is more over-rated AND over-hyped than any of those games you just listed.


So Mass Effect is more hyped than God of War or Halo?

I don't think you know what hype is.


Their hype is well deserved, though. They are standouts in a very diluted genre and arguably the best of their genre. It's difficult to say the same for Mass Effect since the genre it's under isn't well defined and there's not that many good RPG series to compare it to. The only ones that are big enough to compare them to are the Elder Scrolls, Fallout and Final Fantasy series and really, none of those can really be compared to one another.

Hanar, if you would have found the me3 ending flawless, would you still have this stance?

#248
CronoDragoon

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BirdsallSa wrote...
Hanar, if you would have found the me3 ending flawless, would you still have this stance?


I don't think that post has to do with quality so much as how difficult it is to pin down ME3's genre. Is it a shooter? RPG? Sim?

Of course, if I were to say shooter, I would call it the best, but mostly because of everything else involved in the combat mechanics like tech and biotic skills, which really prevent the gameplay from getting stale like it does for me in all other shooters.

Modifié par CronoDragoon, 01 mars 2013 - 04:55 .


#249
o Ventus

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The Mad Hanar wrote...

Their hype is well deserved, though. They are standouts in a very diluted genre and arguably the best of their genre. It's difficult to say the same for Mass Effect since the genre it's under isn't well defined and there's not that many good RPG series to compare it to. The only ones that are big enough to compare them to are the Elder Scrolls, Fallout and Final Fantasy series and really, none of those can really be compared to one another.


Then compare it to Dragon Age.

Regardless, it's irrelevant. What's-his-name is blatantly wrong when he says ME is more hyped than Halo or GOW. Ask someone on the street if they know Halo, they will almost certainly say yes. Ask somebody on the street if hey know Mass Effect, and you will probably not get a response.

#250
BirdsallSa

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CronoDragoon wrote...

BirdsallSa wrote...
Hanar, if you would have found the me3 ending flawless, would you still have this stance?


I don't think that post has to do with quality so much as how difficult it is to pin down ME3's genre. Is it a shooter? RPG? Sim?

Of course, if I were to say shooter, I would call it the best, but mostly because of everything else involved in the combat mechanics like tech and biotic skills, which really prevent the gameplay from getting stale like it does for me in all other shooters.

Agreed. I can't stand shooters, but I love Mass Effect.