PKchu wrote...
"Quality of writing is objective."
To an extent, although the criticism of writing and ideas of what things should be do change over time. Novels were once looked down upon heavily.
I'm not saying everything is relative, I'm stating I don't agree with your inability to parse minor details in a story without saying its complete rubbish. Explaining every plotpoint in detail is something that can be done and then generate a bad story. There's a give and take for narrative flow and cohesion. You can have a good story _experience_ with some damage on the edges of its plot as long as the core is not nonsensical.
Motives of antagonist's actions is not a minor point.
And when everyone turned into a babbling idiot, to shoehorn into nonsensical and horrible written plot - it is not a minor point.
ME2 have some glaring plotholes, idiotic retcons, and pure nonsense(lazarus, terminator). ME2's story makes absolutely no sense, and story's progression is utterly stupid. Things just happens, for no reason.
ME3's plot, on the other hand - is consists of large glaring plotholes, like reapers arrival, cerberus empire, Crucible, and Catalyst. Which turns ME3 story into pure nonsense(cerberus empire, crucible), and nullifies its prequels(reapers arrival, catalyst).
You, of course, can pretend that those plotholes and nonsense are minor nitpicks. It only says things about your standarts.

This idea that every single possible detail must be explained for stories to make sense and it is the criteria above all things is asinine.
Of course.
Why antagonists needs any motivation, or reasoning for their actions? They just do... things.. because plot demands so.
Why story needs details? It doesn't, story is great just because it is written.
The issue is if the unexplained is extremely relevant and pervades your mind as you play the story. Harbinger's precise motivations to the T are not something I feel I need to know to enjoy ME2, just his general goal.
Exactly.
You already shown, that you don't care for plot coherence, consistence. As long as you like gameplay(nonsensical drama for the sake of drama included).
Therefore, you do not care for quality of writing.
And why we having this discussion? Because you don't like when i point obvious things, like very low quality of ME2 and ME3 stories.
Just because you like them.
Basically- "i like it, so stfu".
"There is enough information about C-Sec and Citadel Fleet in codex. And of course, if someone willing to ignore lore in a discussion about lore - that would end funny."
This, like many of your points, I find incoherent and condescending. You really don't think the Citadel's most trusted spectre doesn't have inside knowledge and information and that there's SO much individual detail about the minute details of how that area is guarded so securely that an infiltration strike would just be so impossible? No, that story could have been written without blowing up and destroying all of the lore.
And he will be shot by C-Sec. That's not anime or comics. ME1 only, of course.
I don't agree about your views on EDI and Shepard's level of information and how much credibility that should be given. Your response to my point that they do not have Word of God level of information and that EDI claims to be making an estimate is, "lol no, I am right you are wrong." Why should I even try to engage you if you twist what I say and are rude to me?
Simple.
There is nothing ME that could be considered "Word of God level of information". Codex - biased, or plainly incorrect, or with unknown credibility with no means of verifying. Characters - biased, or fed false information or lying. Etc.
Therefore, by the premise of anyone not having "Word of God level of information" you can discard
any information in MEU, which you don't like, or which don't fitting into your headcanon.
You simply discard EDI information in one particular case, just because with this information, ME2's story is a utter nonsense. And, by your bias, ME2 making sense by default - therefore, any information that portrays ME2 as nonsensical is discarded, because ME2 makes sense.
So, ME2 makes sense just because ME2 makes sense. Circular reasoning, as it is.
Back for EDI information. Most information about the collectors, or reapers, comes from EDI. Why not discard that, with the same reasoning?
Why not discard Mordin's research?
Layer by layer, by this nonsensical premise of yours, ME2 can be stripped of any information or plot points.
Just like that.
Go have fun playing the Witcher or something.
You are in no position to give me orders, comrade.