And fixer0 shows how their isn't a balanced viewpoint.
Let's take a look at the sidequests shall we?
In previous ME games, the sidequests were done using the same random pre-fab environmental cargo containers and the only difference is how they were re-arranged.
It got to the point in both games that you can't actually remember what makes sidequest B's location from sidequest C...indeed, this was one of the major complaints on BSN. The feeling that the sidequest maps were simply dashed together (especially the mako "find the salarian/asari/turian" sidequests.planets - first time was cool, but by "find salarian/turian/asari number 7 of 14, it had become tedious)
Yet, in ME3, the fact that each N7 mission has its own distinct map that you actually reference them by their features is seen as a BAD thing?
Can you actually remember the difference in the previous side quest maps? Can you actually describe the planet where you found salarian "Voice of one" tag number 7 ?
So bioware gets smart and uses the individualistic multiplayer maps and this is seen as a failing of the game?
You do realize that without the MP maps, you would get the same type of environments that ME1 and ME2 used for their sidequests right?
Modifié par Bleachrude, 29 juillet 2013 - 08:38 .