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Maybe the series has been overrated this whole time...


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#526
BaladasDemnevanni

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iakus wrote...

This used to be true.  Now I'm not so sure.  Bioware seems to have lost the storytelling magic they once had.  Now "story" is just an excuse to shoot/evicerate bad guys like any other action game.  Who your character is matters not one whit.  "You exist because we allow it, and will end because we demand it"

A Holodeck version of teh Baldur's Gate games would be cool, though Image IPB


I can't say this was ever true. Bioware's storytelling has been all over the place since the beginning.

You have the games with the crap plots like Baldur's Gate 1, Neverwinter Nights, and ME2.

Then you have KotOR, a game with a phenomenal plot twist and characters, tied to an otherwise mediocre story.

Really, I'd put Jade Empire and DA:O as Bioware's most solid efforts at storytelling, and the former is the only game which devotes a significant amount of attention to its main plot, instead of distracting the player with pointless side missions (Ex: Searching for Star Maps).

Enjoyable characters to interact with is probably the one thing Bioware consistently gets right, and even that requires ignoring BG1/NwN.

#527
dreamgazer

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erezike wrote...

dreamgazer wrote...

I'd say I'm somewhere in the middle: I still like the series, I still replay the games, I found ME3 to be heavily flawed but still enjoyable and somewhat interesting (even aspects of the ending), and I'm not apathetic nor in it for MP.

I'm nowhere in the original group descriptions you posted, erezike, and I'm sure I'm not the only one.

how much would you rate it dreamgazer?


When I chose to put a score on the storytelling earlier last year, I gave it somewhere in the low-70s out of 100, if that helps. It's the least impressive out of the three, but it's far from the raving abomination some folks on the BSN would like for it to be. 

#528
Fixers0

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Bleachrude wrote...
Let's take a look at the sidequests shall we?

In previous ME games, the sidequests were done using the same random pre-fab environmental cargo containers and the only difference is how they were re-arranged.

It got to the point in both games that you can't actually remember what makes sidequest B's location from sidequest C...indeed, this was one of the major complaints on BSN. The feeling that the sidequest maps were simply dashed together (especially the mako "find the salarian/asari/turian" sidequests.planets - first time was cool, but by "find salarian/turian/asari number 7 of 14, it had become tedious)

Yet, in ME3, the fact that each N7 mission has its own distinct map that you actually reference them by their features is seen as a BAD thing?

Can you actually remember the difference in the previous side quest maps? Can you actually describe the planet where you found salarian "Voice of one" tag number 7 ?

So bioware gets smart and uses the individualistic multiplayer maps and this is seen as a failing of the game?

You do realize that without the MP maps, you would get the same type of environments that ME1 and ME2 used for their sidequests right?


Yes, I'd find it to  rather lazy when they squeeze multiplayer content into singelpayer just for the sake of extra content.

And get your lore right! as there's no such things as the "voice of one" in Mass Effect, why I'd give you any credibility at all i just don't know.

#529
BaladasDemnevanni

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Bleachrude wrote...

And fixer0 shows how their isn't a balanced viewpoint.

Let's take a look at the sidequests shall we?

In previous ME games, the sidequests were done using the same random pre-fab environmental cargo containers and the only difference is how they were re-arranged.

It got to the point in both games that you can't actually remember what makes sidequest B's location from sidequest C...indeed, this was one of the major complaints on BSN. The feeling that the sidequest maps were simply dashed together (especially the mako "find the salarian/asari/turian" sidequests.planets - first time was cool, but by "find salarian/turian/asari number 7 of 14, it had become tedious)

Yet, in ME3, the fact that each N7 mission has its own distinct map that you actually reference them by their features is seen as a BAD thing?

Can you actually remember the difference in the previous side quest maps? Can you actually describe the planet where you found salarian "Voice of one" tag number 7 ?

So bioware gets smart and uses the individualistic multiplayer maps and this is seen as a failing of the game?

You do realize that without the MP maps, you would get the same type of environments that ME1 and ME2 used for their sidequests right?


Personally, loyalty missions aside, I thought the Mass Effect series was consistent about making side quests suck all the way through. ME1 however was the worst in this regard, no question.

#530
AresKeith

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BaladasDemnevanni wrote...

Bleachrude wrote...

And fixer0 shows how their isn't a balanced viewpoint.

Let's take a look at the sidequests shall we?

In previous ME games, the sidequests were done using the same random pre-fab environmental cargo containers and the only difference is how they were re-arranged.

It got to the point in both games that you can't actually remember what makes sidequest B's location from sidequest C...indeed, this was one of the major complaints on BSN. The feeling that the sidequest maps were simply dashed together (especially the mako "find the salarian/asari/turian" sidequests.planets - first time was cool, but by "find salarian/turian/asari number 7 of 14, it had become tedious)

Yet, in ME3, the fact that each N7 mission has its own distinct map that you actually reference them by their features is seen as a BAD thing?

Can you actually remember the difference in the previous side quest maps? Can you actually describe the planet where you found salarian "Voice of one" tag number 7 ?

So bioware gets smart and uses the individualistic multiplayer maps and this is seen as a failing of the game?

You do realize that without the MP maps, you would get the same type of environments that ME1 and ME2 used for their sidequests right?


Personally, loyalty missions aside, I thought the Mass Effect series was consistent about making side quests suck all the way through. ME1 however was the worst in this regard, no question.


I agree, to rate the side quests IMO would go ME2, ME3, ME1

or ME3, ME2, ME1

Modifié par AresKeith, 29 juillet 2013 - 09:01 .


#531
Erez Kristal

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dreamgazer wrote...

erezike wrote...

dreamgazer wrote...

I'd say I'm somewhere in the middle: I still like the series, I still replay the games, I found ME3 to be heavily flawed but still enjoyable and somewhat interesting (even aspects of the ending), and I'm not apathetic nor in it for MP.

I'm nowhere in the original group descriptions you posted, erezike, and I'm sure I'm not the only one.

how much would you rate it dreamgazer?


When I chose to put a score on the storytelling earlier last year, I gave it somewhere in the low-70s out of 100, if that helps. It's the least impressive out of the three, but it's far from the raving abomination some folks on the BSN would like for it to be. 


7 for story telling is rather a solid score.
Its very hard to innovate in the terms of story telling.
I assume that you were mostly ok with the decisions presented to you throughout the game.

for me the forced story which derailed myshepard from his previous behaiviour forced the story to a much a lower score. at the begining it was 4, but after playing the game some more and further enraging on the character hijacking and great dissapointment.  it has a recieved the infamous 1.
1 is a hard score to get for story telling. because the reader, viewer players. needs to care a lot first.
Me1 and me2 succeded in that task flawlessly and due to them mass effect 3 story is now worth 1 for me.

so yeah, its a matter of opinion, everything is good and acceptable. i am happy that you liked that game.
7 will put you in the fans club of the game. its under the color green.

#532
Seboist

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If one considers things like Grissom Academy to be side quests then ME3 has the best ones in terms of content quality and story relevance/importance.

#533
Bleachrude

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sorry the LEAGUE of one medallions (I hope other people are able to forgive me for messing this up)

As for the sidequest, I think some of the ME2 loyalty quest I would put in front of ME3 side quests (Tali and Mordin) but others I could do without ("daddy issues AGAIN?")

That said, I think ME3 had the strongest set of sidequests in the series. Not just from the missions themselves but the fact that missions like Grissom academy, Tuchanka bomb  and even the N7 missions actually get acknowledged by your squadmates.

After every mission in ME3, I did a circuit of the ship and every time my squad or even joker would comment about the side mission.....

This alone makes them feel more "real" to me than the sidequests we have done in previous games since unless it's a loyalty mission, nobody comments a damn about what we just did....

Hell, I love the fact that in mission, the squad will talk about the sidequest. Take the VS wth you on the Tuchanka bomb mission and during the drop to the site, there's a nice bit of foreshadowing where shepard and the VS will talk about virmire.

Modifié par Bleachrude, 29 juillet 2013 - 09:04 .


#534
dreamgazer

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erezike wrote...

so yeah, its a matter of opinion, everything is good and acceptable. i am happy that you liked that game.
7 will put you in the fans club of the game. its under the color green.


You do that, old sport, even if low-70s is considered yellow on your quality-gauging site. 

Or, y'know, you could ditch the labels altogether, like a rational human being. 

#535
o Ventus

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Bleachrude wrote...

After every mission in ME3, I did a circuit of the ship and every time my squad or even joker would comment about the side quest.


I want the ME3 that you played, because this doesn't happen.

#536
Erez Kristal

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dreamgazer wrote...

erezike wrote...

so yeah, its a matter of opinion, everything is good and acceptable. i am happy that you liked that game.
7 will put you in the fans club of the game. its under the color green.


You do that, old sport, even if low-70s is considered yellow on your quality-gauging site. 

Or, y'know, you could ditch the labels altogether, like a rational human being. 


1-4 red
5-6 yellow
7-10 green

It makes a lot of sense when you think about it since most things in life are on the average scale(5-6). who wouldnt(original version censored) be content with a seven? :-)

Modifié par erezike, 29 juillet 2013 - 09:13 .


#537
AlanC9

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BaladasDemnevanni wrote...

You have the games with the crap plots like Baldur's Gate 1, Neverwinter Nights, and ME2.


You sure you don't want to put BG2 on that list? It's got the same plot structure as ME2 -- a minimal skeleton upon which various wholly unrelated sidequests are hung. BG2 gets less grief for it, though, possibly because BG2 had a compelling villain while ME2 did not. (sorry, liggy)

#538
dreamgazer

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erezike wrote...

1-4 red
5-6 yellow
7-10 green


Numerical scores between a 70 and a 74 are considered high-end yellows, bub. An example.

See, aren't rigid labels just so much fun?

#539
AlanC9

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Fixers0 wrote...
Yes, I'd find it to  rather lazy when they squeeze multiplayer content into singelpayer just for the sake of extra content.


You'd prefer less content?

#540
Bleachrude

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o Ventus wrote...

Bleachrude wrote...

After every mission in ME3, I did a circuit of the ship and every time my squad or even joker would comment about the side quest.


I want the ME3 that you played, because this doesn't happen.


Yes they do. They comment after every N7 mission and they make comments about every side quest as well.

The only time there isn't a comment is if they are not in their usual places...

I distinctly remember comments from Garrus after doing grissom, the ex-cerberus scientists and the tuchanka bomb mission as well as from liara abd joker.

They don't comment about the search and rescue quests of course. Even if it's just one line of dialogue, I appreciate that.

#541
Erez Kristal

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dreamgazer wrote...

erezike wrote...

1-4 red
5-6 yellow
7-10 green


Numerical scores between a 70 and a 74 are considered high-end yellows, bub. An example.

See, aren't rigid labels just so much fun?

Player selected scores that are seven are green.
I guess that if all players are lightly thrilled about a game and mildly like it and rate it a seven it turns into an average game.

Makes sense.

#542
ShepnTali

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I certainly had problems with the game, but I didn't feel any allegiance to 'hold the line', either. Too many differing reasons.

#543
AresKeith

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AlanC9 wrote...

Fixers0 wrote...
Yes, I'd find it to  rather lazy when they squeeze multiplayer content into singelpayer just for the sake of extra content.


You'd prefer less content?


Or you know, turn some of the fetch quests into side-quests <_<

#544
Erez Kristal

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Bleachrude wrote...

o Ventus wrote...

Bleachrude wrote...

After every mission in ME3, I did a circuit of the ship and every time my squad or even joker would comment about the side quest.


I want the ME3 that you played, because this doesn't happen.


Yes they do. They comment after every N7 mission and they make comments about every side quest as well.

The only time there isn't a comment is if they are not in their usual places...

I distinctly remember comments from Garrus after doing grissom, the ex-cerberus scientists and the tuchanka bomb mission as well as from liara abd joker.

They don't comment about the search and rescue quests of course. Even if it's just one line of dialogue, I appreciate that.

they comment after each mission. 

#545
o Ventus

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Bleachrude wrote...

Yes they do. They comment after every N7 mission and they make comments about every side quest as well.

The only time there isn't a comment is if they are not in their usual places...

I distinctly remember comments from Garrus after doing grissom, the ex-cerberus scientists and the tuchanka bomb mission as well as from liara abd joker.

They don't comment about the search and rescue quests of course. Even if it's just one line of dialogue, I appreciate that.


Check it again.

#546
Fixers0

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AlanC9 wrote...

You'd prefer less content?


Did I ever say that?

#547
AlanC9

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o Ventus wrote...

Bleachrude wrote...

After every mission in ME3, I did a circuit of the ship and every time my squad or even joker would comment about the side quest.


I want the ME3 that you played, because this doesn't happen.


I got his version too. Although I don't think there are comments from every squadmate after  every mission -- I'd say the average is more like 80%.

Is this the part where we dig up Let's Plays?

Modifié par AlanC9, 29 juillet 2013 - 09:30 .


#548
AlanC9

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Fixers0 wrote...

AlanC9 wrote...

You'd prefer less content?


Did I ever say that?


That's why I asked the question. What you said was:

Yes, I'd find it to  rather lazy when they squeeze multiplayer content into singelpayer just for the sake of extra content.


Sounds like you don't like them using MP maps in SP. That means less content. Even if they waved their magic wands and made the fetch quests into side quests, that would still leave them with MP maps and the choice of whether or not to integrate those into the SP game.

So what is it you actually want?

#549
Fixers0

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AlanC9 wrote...

Sounds like you don't like them using MP maps in SP. That means less content. Even if they waved their magic wands and made the fetch quests into side quests, that would still leave them with MP maps and the choice of whether or not to integrate those into the SP game.

So what is it you actually want?


To be honest I don't really quite see the connenction, or any reason to ask me suchs questions. But let's just say that I find it rather questionable if Singleplayer quests are dependant on MP content, in this case, the maps.

#550
CronoDragoon

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How does an SP player know they are multiplayer maps at all unless they also play MP?