iakus wrote...
This used to be true. Now I'm not so sure. Bioware seems to have lost the storytelling magic they once had. Now "story" is just an excuse to shoot/evicerate bad guys like any other action game. Who your character is matters not one whit. "You exist because we allow it, and will end because we demand it"
A Holodeck version of teh Baldur's Gate games would be cool, though
I can't say this was ever true. Bioware's storytelling has been all over the place since the beginning.
You have the games with the crap plots like Baldur's Gate 1, Neverwinter Nights, and ME2.
Then you have KotOR, a game with a phenomenal plot twist and characters, tied to an otherwise mediocre story.
Really, I'd put Jade Empire and DA:O as Bioware's most solid efforts at storytelling, and the former is the only game which devotes a significant amount of attention to its main plot, instead of distracting the player with pointless side missions (Ex: Searching for Star Maps).
Enjoyable characters to interact with is probably the one thing Bioware consistently gets right, and even that requires ignoring BG1/NwN.





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