The Mad Hanar wrote...
Think about all the problems you've had with each of the games. Just think about it. Are these games really amongst the greatest of all time? Was there really a legacy to keep? Is it really worth it to get worked up over them?
ME1
- Poor shooting mechanics
- Poorly designed and repeatdley used buildings for side quests.
- Redundant, time consuming side quests. Find the writings, collect minerals, etc.
- "Illusion of choice" speech options. You're character would say the same thing no matter what you chose.
- Buggy at certain moments and in certain situations. The infinite falling motion comes to mind.
- Characters that were predictable, mainly looking at Garrus, Ashley and Kaidan.
ME2
- Didn't advance the main plot in any significant way.
- The death at the beginning really felt like an excuse to introduce new characters. I know it was the purpose, but it was extremely obvious.
- Getting upgrades involved tedious planet scanning.
- Higher difficulty = Slap armor on everything.
- Extremely predictable combat. Run into a room, take place behind the obvious cover. Level design felt uninspired.
- Paragon/Renegade speech system limited players very much.
ME3
- A lot of scripted interactions with your squad mates. Having choice in your reaction is half the interest.
- Many of the things that were important or good in ME1 and ME2 were really made irrelevant. Almost seemed like the team did it on purpose. A lot of squad mates were cut, decisions were completely disregarded or made irrelevant in the grand scheme of things and romantic relationships were actively destroyed.
- War assets in the place of a seen difference.
- Side quests that combined the tediousness of ME1 fetching with ME2 scanning. They improved the scanning, but removed the exploration involved with fetching.
- Horrible journal system.
- Uninspired characters, such as Kai Leng, being of major importance in the game.
Now I'm not saying the series was bad. I'm just saying that I'm not quite sure it deserves the title of one of the best ever, given it's flaws. I'm also saying that when considering the flaws, ME3 isn't really that bad when compared to the first two.
ME1
Not sure what you mean by poor shooting mechanics, as in its not CoD and skill based like a few games at the time =p IE Fallout
For buildings honestly all games have that issue and it may have been the style they where going for. You know the whole "Prefab" socity that may be realistic for a newly space fairing race.
The choices... honestly while yea there are a few choices no matter what you say gives you the same or simulor results there I think where only 2-3 choices where they where exactly the same sentence.
the 5 playthoughs and maybe 6 incomplete playthoughts I have never had the infinte falling issue. I have fell though the world a few times but thats a QA not finding those places, and there are bound to me a few.
Predictable charecters... honestly go read TVtropes and you will find out that no character is not predictable. Even a character that is completely random is in fact a predictable character.
ME2
The "plot" honestly it did and didn't at the same time. I mean unless it was going to be the reapers arive in ME2 there in all honesty nothing they could have done, The only thing I can think of is, have Reapers arive and have the war going on right there. and then in ME3 have it be the "retake earth" kind of arc.
I guess I agree, but I think this ties into the whole Plot thing than anything else.
The mining scanner while cool at first, doesn't help replayablity by the 4th playthough I ended useing gibbed to give me the resources
I agree with the difficultly just adding armor, but in reality it should have had armor to begin with, I mean going to use a robot in combat and have no armor??
Well the pattern was to easy to spot, about the only planet that didn't do this as much is, Oker's mission where combat was almost around every corner But in reality its the same for ALL cover combat games.
I agree, made playing a mixed alignment Shep practically imposable.
ME3
Meh, there really is only so much they could have done with the space they where allowed to do, sadly hardware specs take president over content.
In a way it had to come down to numbers either hidden or shown to the player. As for the things in all honesty I sort of agree but in reality how can most events in ME really effect the universe as a whole. While they seem like major events to your scale really was all but a blip on the radar when the galaxy was in big picture.
As for the relationships FemShep got hosed and I agree really wasn't right. Thane dies (tho in reality the time was limited to begin with) But Jacob... ouch....
The fetch quests... the only way it could have been pulled off well is if they had cometed of a ground vehicle you know having to go down to the planet do strike on a planet get what you needed to get then get out. but it would then have seen as "padding" so it was a damned if you do damned if you dont sort of thing.
yea Journal broken pretty much.
Well you can't have a character being able to upstage the Hero/player