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It's official: the Tempest is better than the Blood Pack Punisher


180 réponses à ce sujet

#76
Stardusk

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chipsandwich wrote...

peddroelmz wrote...

hurricane is ... easier to use ..

Which is pretty much the biggest issue I have with the BPP. The Hurricane is supposed to be monster DPS at the cost of accuracy. The BPP has neither. It should most definitely receive an accuracy buff. Maybe a trivial damage buff too, but it really needs the accuracy to distinguish itself from the Hurricane.


I'd rather have a middle accuracy and middle damage buff.

#77
Arppis

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Feels like Hurricane is only SMG worth it's place.

But I have to say I still don't know how to use CSMG. Even with headshots, that thing just doesn't do it's job. Good thing I was carrying N7 Eagle with me, it did a quick work of enemies even without amps.

Ah, bit off-topic. Sad to hear Blood Pack Punisher is a bad gun.

#78
Kuato Livezz

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It looks and sounds cool though.

I'm guessing if there is a lack of usage in the higher levels, BW may give it some buffs. Its interesting because we have a beast of an SMG called the hurricane, I am not sure why BW didn't make it at least comparable to that. It didnt have to be as powerful, but in the least make it a close second.

#79
N7Dropout1

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Another bad SMG that will take up 10 UR slots I'd rather give to the PPR, Harrier, Scorpion, BW, Talon, Wraith, Typhoon or even the Lancer(which I hear is half-decent)? Sign em up!


FFFFFFFFUUUUUUUUUUUUUUUU

#80
nicethugbert

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The Sin wrote...

Here's the thing. Did Bioware themselves actually forget that Insanity Single Player = Non Collector Bronze Multiplayer ?

So these weapons should just be left as it is honestly.



#81
mgc1971

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Crimson Vanguard wrote...

4 URs, 3 are garbage.


I hate to agree with you on that, but your statement is 100% accurate
At least the other one, Lancer, is the best AR ever released ;)

#82
Stardusk

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mgc1971 wrote...

Crimson Vanguard wrote...

4 URs, 3 are garbage.


I hate to agree with you on that, but your statement is 100% accurate
At least the other one, Lancer, is the best AR ever released ;)


I don't know if it is the best but it is very good.

#83
Eric Fagnan

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According to our balance testing, without reload canceling the BPP does about 23% less sustained damage than the Hurricane on non-armored targets, but about 29% more sustained damage than the Hurricane on armored targets. Like any fast firing weapon, you should put a penetration mod on the weapon if you want good damage against armor. The BPP, like the Hurricane, is balanced around being a close range SMG. If you use it at long distances, you will no doubt miss with a lot of your bullets and your damage will drop significantly.

Comparing weapons between single player and multiplayer is not very useful since those 2 games are balanced very differently. It's true that many of the new weapons do significantly less damage in MP than their counterparts in single player, but those weapons in my opinion are way too powerful in single player but we don't have a live system for changing them.

#84
Stardusk

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Eric Fagnan wrote...

According to our balance testing, without reload canceling the BPP does about 23% less sustained damage than the Hurricane on non-armored targets, but about 29% more sustained damage than the Hurricane on armored targets. Like any fast firing weapon, you should put a penetration mod on the weapon if you want good damage against armor. The BPP, like the Hurricane, is balanced around being a close range SMG. If you use it at long distances, you will no doubt miss with a lot of your bullets and your damage will drop significantly.

Comparing weapons between single player and multiplayer is not very useful since those 2 games are balanced very differently. It's true that many of the new weapons do significantly less damage in MP than their counterparts in single player, but those weapons in my opinion are way too powerful in single player but we don't have a live system for changing them.


Thank you for the response. Is this a confirmation that the BPP will not be buffed?

Also, the BPP's damage output is almost entirely dependent on the AP shot, the Hurricane does not have this weakness.

Modifié par Stardusk, 06 mars 2013 - 07:09 .


#85
megabeast37215

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The Fagnan has spoken!

The BPP is a boss killer... that's how I felt about it too.

#86
Stardusk

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megabeast37215 wrote...

The Fagnan has spoken!

The BPP is a boss killer on a T.Soldier, Destroyer or Geth... that's how I felt about it too.


Fixed that for you.

#87
Uchimura

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Thengs just got intrstin.

#88
Deerber

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Eric Fagnan wrote...

According to our balance testing, without reload canceling the BPP does about 23% less sustained damage than the Hurricane on non-armored targets, but about 29% more sustained damage than the Hurricane on armored targets. 


Nevermind, I was wrong.

Modifié par Deerber, 06 mars 2013 - 07:11 .


#89
BlackDahlia424

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Stardusk wrote...

megabeast37215 wrote...

The Fagnan has spoken!

The BPP is a boss killer on a T.Soldier, Destroyer or Geth... that's how I felt about it too.


Fixed that for you.


I tend to agree with this. It's only good on classes that increase the RoF, causing the AP to fire more often.

I say a it needs a buff.

#90
Ser Pounce A Lot_

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megabeast37215 wrote...

The Fagnan has spoken!

The BPP is a boss killer... that's how I felt about it too.


Pretty much.

Awesome against armor, so-so against everything else.

Modifié par Ser Pounce A Lot , 06 mars 2013 - 07:12 .


#91
megabeast37215

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Stardusk wrote...

megabeast37215 wrote...

The Fagnan has spoken!

The BPP is a boss killer on a T.Soldier, Destroyer or Geth... that's how I felt about it too.


Fixed that for you.


I was using it last night on the Cabal... but it required putting it directly in somethings face at point blank range.

#92
Stardusk

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megabeast37215 wrote...

Stardusk wrote...

megabeast37215 wrote...

The Fagnan has spoken!

The BPP is a boss killer on a T.Soldier, Destroyer or Geth... that's how I felt about it too.


Fixed that for you.


I was using it last night on the Cabal... but it required putting it directly in somethings face at point blank range.


Correct. You will miss from 4 m out without some kind of Accuracy bonuses.

#93
InTheZone

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LOL. I told you all that the BPP and Adas would suck in MP, just like they suck in SP.

#94
Stardusk

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InTheZone wrote...

LOL. I told you all that the BPP and Adas would suck in MP, just like they suck in SP.


They were good in SP.

#95
stysiaq

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Well, I have 2 of the new URs at V, and I don't think they are powerful enough. BBP and the Venom.

#96
Flambrose

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Eric Fagnan wrote...

According to our balance testing, without reload canceling the BPP does about 23% less sustained damage than the Hurricane on non-armored targets, but about 29% more sustained damage than the Hurricane on armored targets. Like any fast firing weapon, you should put a penetration mod on the weapon if you want good damage against armor. The BPP, like the Hurricane, is balanced around being a close range SMG. If you use it at long distances, you will no doubt miss with a lot of your bullets and your damage will drop significantly.

Comparing weapons between single player and multiplayer is not very useful since those 2 games are balanced very differently. It's true that many of the new weapons do significantly less damage in MP than their counterparts in single player, but those weapons in my opinion are way too powerful in single player but we don't have a live system for changing them.


I haven't done the numbers, but I'm fairly sure Hurricane would win out in reload cancelled DPS even against armor. Hurricane and BPP have the same reload times while BPP has effectively twice the clip size. Hurricane benefits much more from reload cancelling.

It's also more accurate, of course.

Modifié par Flambrose, 06 mars 2013 - 07:30 .


#97
Feneckus

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Eric Fagnan wrote...

According to our balance testing, the BPP does 29% more sustained damage than the Hurricane on armored targets.


How did you test it ?

I tested it myself, with AP Rounds IV, SMG Amp III and SMG Amp V, and my Hurricane VIII could deplete a Gold Praetorian's armor 0.2s faster than my BPP X.  

Not a perfect test, obviously, I might have gotten more headshots with one weapon, but it wasn't even close to a 29% difference.

#98
january42

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Eric Fagnan wrote...

According to our balance testing, without reload canceling the BPP does about 23% less sustained damage than the Hurricane on non-armored targets, but about 29% more sustained damage than the Hurricane on armored targets. Like any fast firing weapon, you should put a penetration mod on the weapon if you want good damage against armor. The BPP, like the Hurricane, is balanced around being a close range SMG. If you use it at long distances, you will no doubt miss with a lot of your bullets and your damage will drop significantly.


How do you figure that.  I used the stats from here.  As far as I've seem, the way the BPP works is, every 8th bullet does 5X damage with a 2.5 multiplier vs armor.   We just compare per 8 bullets as the clip size and ROF are the same forth both guns(600).


A Hurricane X does
nonarmor=   128.1 * 8 = 1024.8
vs armor:  (128.1-50) * 8 = 624.8
with ap barrel = (128.1-5) * 8 = 984.8

I wasn't sure about this, so we will give the BPP the benfit of the doubte and assume that the ap bullet comes out in addiiton to a normal bullet. (so it's actually firing 9 bullets here, 8 normal and 1 ap.)
BPP X does:
non armor = 47.75 * 8 + 5 * 47.75 = 620.75
vs armor =  5 * 8 + (5 * 47.75) * 2.5 -50 = 586.875  (minimum damage is 5 IIRC)
with ap barrel = (47.75-5)*8 +  (5*47.75) * 2.5  - 5 = 933.875

With the AP barrel the Punisher comes close to hurricane but doesn't seem to beat it.  And it's significantly worse in every other case.  What did I do wrong there?

Those numbers get even worse if there isn't a normal bullet fired at the same time as the AP bullet.

Does it always fire the ap bullent when you start firing so you supposed to rapidly press the trigger instead of holding it down or something?

#99
mijames1

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Feneckus wrote...

Eric Fagnan wrote...

According to our balance testing, the BPP does 29% more sustained damage than the Hurricane on armored targets.


How did you test it ?

I tested it myself, with AP Rounds IV, SMG Amp III and SMG Amp V, and my Hurricane VIII could deplete a Gold Praetorian's armor 0.2s faster than my BPP X.  

Not a perfect test, obviously, I might have gotten more headshots with one weapon, but it wasn't even close to a 29% difference.


Did you reload cancel in your test? That could also be part of the difference. Not enough to make up that big a gap though.

#100
SapientesGladio

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Talk is cheap.

The gun still sucks.