Eric Fagnan wrote...
According to our balance testing, without reload canceling the BPP does about 23% less sustained damage than the Hurricane on non-armored targets, but about 29% more sustained damage than the Hurricane on armored targets. Like any fast firing weapon, you should put a penetration mod on the weapon if you want good damage against armor. The BPP, like the Hurricane, is balanced around being a close range SMG. If you use it at long distances, you will no doubt miss with a lot of your bullets and your damage will drop significantly.
How do you figure that. I used the stats from
here. As far as I've seem, the way the BPP works is, every 8th bullet does 5X damage with a 2.5 multiplier vs armor. We just compare per 8 bullets as the clip size and ROF are the same forth both guns(600).
A Hurricane X does
nonarmor= 128.1 * 8 = 1024.8
vs armor: (128.1-50) * 8 = 624.8
with ap barrel = (128.1-5) * 8 = 984.8
I wasn't sure about this, so we will give the BPP the benfit of the doubte and assume that the ap bullet comes out in addiiton to a normal bullet. (so it's actually firing 9 bullets here, 8 normal and 1 ap.)
BPP X does:
non armor = 47.75 * 8 + 5 * 47.75 = 620.75
vs armor = 5 * 8 + (5 * 47.75) * 2.5 -50 = 586.875 (minimum damage is 5 IIRC)
with ap barrel = (47.75-5)*8 + (5*47.75) * 2.5 - 5 = 933.875
With the AP barrel the Punisher comes close to hurricane but doesn't seem to beat it. And it's significantly worse in every other case. What did I do wrong there?
Those numbers get even worse if there isn't a normal bullet fired at the same time as the AP bullet.
Does it always fire the ap bullent when you start firing so you supposed to rapidly press the trigger instead of holding it down or something?