Crimson Vanguard wrote...
4 URs, 3 are garbage.
this, bpp is terrabad:crying:
Crimson Vanguard wrote...
4 URs, 3 are garbage.
Eric Fagnan wrote...
Flambrose wrote...
Eric Fagnan wrote...
According to our balance testing, without reload canceling the BPP does about 23% less sustained damage than the Hurricane on non-armored targets, but about 29% more sustained damage than the Hurricane on armored targets. Like any fast firing weapon, you should put a penetration mod on the weapon if you want good damage against armor. The BPP, like the Hurricane, is balanced around being a close range SMG. If you use it at long distances, you will no doubt miss with a lot of your bullets and your damage will drop significantly.
Comparing weapons between single player and multiplayer is not very useful since those 2 games are balanced very differently. It's true that many of the new weapons do significantly less damage in MP than their counterparts in single player, but those weapons in my opinion are way too powerful in single player but we don't have a live system for changing them.
I haven't done the numbers, but I'm fairly sure Hurricane would win out in reload cancelled DPS even against armor. Hurricane and BPP have the same reload times while BPP has effectively twice the clip size. Hurricane benefits much more from reload cancelling.
It's also more accurate, of course.
The Hurricane does get closer with reload canceling but the BPP should still do about 20% more to armor, with both weapons at level X.
Modifié par Annomander, 06 mars 2013 - 08:19 .
january42 wrote...
Eric Fagnan wrote...
According to our balance testing, without reload canceling the BPP does about 23% less sustained damage than the Hurricane on non-armored targets, but about 29% more sustained damage than the Hurricane on armored targets. Like any fast firing weapon, you should put a penetration mod on the weapon if you want good damage against armor. The BPP, like the Hurricane, is balanced around being a close range SMG. If you use it at long distances, you will no doubt miss with a lot of your bullets and your damage will drop significantly.
How do you figure that. I used the stats from here. As far as I've seem, the way the BPP works is, every 8th bullet does 5X damage with a 2.5 multiplier vs armor. We just compare per 8 bullets as the clip size and ROF are the same forth both guns(600).
A Hurricane X does
nonarmor= 128.1 * 8 = 1024.8
vs armor: (128.1-50) * 8 = 624.8
with ap barrel = (128.1-5) * 8 = 984.8
I wasn't sure about this, so we will give the BPP the benfit of the doubte and assume that the ap bullet comes out in addiiton to a normal bullet. (so it's actually firing 9 bullets here, 8 normal and 1 ap.)
BPP X does:
non armor = 47.75 * 8 + 5 * 47.75 = 620.75
vs armor = 5 * 8 + (5 * 47.75) * 2.5 -50 = 586.875 (minimum damage is 5 IIRC)
with ap barrel = (47.75-5)*8 + (5*47.75) * 2.5 - 5 = 933.875
With the AP barrel the Punisher comes close to hurricane but doesn't seem to beat it. And it's significantly worse in every other case. What did I do wrong there?
Those numbers get even worse if there isn't a normal bullet fired at the same time as the AP bullet.
Does it always fire the ap bullent when you start firing so you supposed to rapidly press the trigger instead of holding it down or something?
Eric Fagnan wrote...
On top of the x5 damage multiplier for the AP round, that bullet also gets a x2.5 damage multiplier to armor resistances, which is multiplicative on the final damage of the bullet.
BjornDaDwarf wrote...
Eric Fagnan wrote...
On top of the x5 damage multiplier for the AP round, that bullet also gets a x2.5 damage multiplier to armor resistances, which is multiplicative on the final damage of the bullet.
So that bullet is 5x against everything, and 12.5x against armor? If I'm understanding that right. And it can score headshots, so Boss headshots would be at least a 17.5x bonus (without passive HS bonus).
BlackDahlia424 wrote...
BjornDaDwarf wrote...
Eric Fagnan wrote...
On top of the x5 damage multiplier for the AP round, that bullet also gets a x2.5 damage multiplier to armor resistances, which is multiplicative on the final damage of the bullet.
So that bullet is 5x against everything, and 12.5x against armor? If I'm understanding that right. And it can score headshots, so Boss headshots would be at least a 17.5x bonus (without passive HS bonus).
What I took out of it is that the AP round has an additive bonus of 500% to everything. But to armored targets, it has an additional 2.5 multiplicative bonus to the total damage of the round - meaning that it benefits more when applying more additive bonuses.
Modifié par Flambrose, 06 mars 2013 - 08:49 .
BjornDaDwarf wrote...
He said multiplier, so I take the 5x to be purely multipicative against everything. And the 2.5x is multiplicative against armor (on top of 5x). Boss headshots are 1.4x multiplicative. Hence the 17.5x bonus on that one round.
BlackDahlia424 wrote...
BjornDaDwarf wrote...
He said multiplier, so I take the 5x to be purely multipicative against everything. And the 2.5x is multiplicative against armor (on top of 5x). Boss headshots are 1.4x multiplicative. Hence the 17.5x bonus on that one round.
You could be right about that, but it would be nice to get some clarification on that. And multiplicative bonuses add together I believe, not multiply. I think the typical formula is:
(Base * (1 + Additive Bonuses)) * (Multplicative 1 + Multiplicative 2 .... Multiplicative N)
I could be wrong though.
BjornDaDwarf wrote...
Nope, multiplicative bonuses multiply times eachother. There are several powers that can have 2-3 multipliers, which can end up with a final multiplier far larger than the two/three added together (all this has been tested). However, there are very, very few guns that have more than one multiplier (maybe none except the BPP?), so this is kind of unique.
Modifié par CYB3RFR34K, 06 mars 2013 - 09:20 .
Modifié par Annomander, 06 mars 2013 - 09:28 .
Annomander wrote...
Ok, played gold glacier collectors. Wave 2 scion test using hurricane / BPP.
Scion scion sustained 0 prior damage to engaging it, was unpossessed.
Played at 60 FPS, recorded at 30 FPS using fraps.
For the BPP IX:
heat sink
extended magazine
AP ammo III
SMG rail amp II
SMG amp gear V
on a geth trooper specced for weapon damage
For the hurricane:
heat sink,
magazine
AP ammo II
targetting VI III
SMG amp gear V
on a geth trooper specced for weapon damage
Judging by the frame by frame analysis of the recording, it took me 271 frames to kill a scion with no sac burst, and 0 headshots using the BPP; ergo, @30 frames per second, it took slightly over 9 seconds to kill a scion using only bodyshots. no reload required.
Using the hurricane, it took 295 frames (almost 10% longer; nearly 10 seconds) to kill the scion with 20% less damage, and 10% less ammo power damage, and less armour penetration (65% instead of 75%), with one reload cancel; no headshots and no sac bursting.
The higher base damage of the hurricane means it scales MUCH better with equipment than the Punisher does, and even without having to reload, the gun does not outdo the hurricane.
The numbers are also VERY misleading, as I could have headshotted the scion, in which case I would inevitably fail a few headshots, resulting in body shots. This "RNG" element thanks to bullet spread would work in favour of the hurricane, as it's damage isn't an "all your eggs in one basket" type weapon. Miss your headshot with the AP round on the punisher and the damage plummets, miss your headshot with the hurricane and its only a small drop.
So, basically, what I'm trying to say is that the hurricane destroys everything, the BPP is "comparable" against armour; but not better; despite having the test heavily stacked in its favour.
My suggestion, for balance changes would be to nerf the AP shot's 500% damage modifier to 250%, halve the +bonus recoil (controlling hurricane recoil, with every 8th being a saber recoil jerk is just brutal on your mouse hand) and compensate by giving the BPP more base damage per shot. I'm no mathematician, but you guys should keep its current DPS versus armour the same and boost its DPS vesus everything else.
Headshots with the hurricane make a mockery of anything, headshots with the BPP tickle... and if you happen to miss the AP round....
TL:DR: The weapon would be really worth using if it wasn't an "all your eggs in one basket" type weapon.
Stardusk wrote...
Annomander wrote...
Ok, played gold glacier collectors. Wave 2 scion test using hurricane / BPP.
Scion scion sustained 0 prior damage to engaging it, was unpossessed.
Played at 60 FPS, recorded at 30 FPS using fraps.
For the BPP IX:
heat sink
extended magazine
AP ammo III
SMG rail amp II
SMG amp gear V
on a geth trooper specced for weapon damage
For the hurricane:
heat sink,
magazine
AP ammo II
targetting VI III
SMG amp gear V
on a geth trooper specced for weapon damage
Judging by the frame by frame analysis of the recording, it took me 271 frames to kill a scion with no sac burst, and 0 headshots using the BPP; ergo, @30 frames per second, it took slightly over 9 seconds to kill a scion using only bodyshots. no reload required.
Using the hurricane, it took 295 frames (almost 10% longer; nearly 10 seconds) to kill the scion with 20% less damage, and 10% less ammo power damage, and less armour penetration (65% instead of 75%), with one reload cancel; no headshots and no sac bursting.
The higher base damage of the hurricane means it scales MUCH better with equipment than the Punisher does, and even without having to reload, the gun does not outdo the hurricane.
The numbers are also VERY misleading, as I could have headshotted the scion, in which case I would inevitably fail a few headshots, resulting in body shots. This "RNG" element thanks to bullet spread would work in favour of the hurricane, as it's damage isn't an "all your eggs in one basket" type weapon. Miss your headshot with the AP round on the punisher and the damage plummets, miss your headshot with the hurricane and its only a small drop.
So, basically, what I'm trying to say is that the hurricane destroys everything, the BPP is "comparable" against armour; but not better; despite having the test heavily stacked in its favour.
My suggestion, for balance changes would be to nerf the AP shot's 500% damage modifier to 250%, halve the +bonus recoil (controlling hurricane recoil, with every 8th being a saber recoil jerk is just brutal on your mouse hand) and compensate by giving the BPP more base damage per shot. I'm no mathematician, but you guys should keep its current DPS versus armour the same and boost its DPS vesus everything else.
Headshots with the hurricane make a mockery of anything, headshots with the BPP tickle... and if you happen to miss the AP round....
TL:DR: The weapon would be really worth using if it wasn't an "all your eggs in one basket" type weapon.
Annomander wrote...
Ok, played gold glacier collectors. Wave 2 scion test using hurricane / BPP.
Scion scion sustained 0 prior damage to engaging it, was unpossessed.
Played at 60 FPS, recorded at 30 FPS using fraps.
For the BPP IX:
heat sink
extended magazine
AP ammo III
SMG rail amp II
SMG amp gear V
on a geth trooper specced for weapon damage
For the hurricane:
heat sink,
magazine
AP ammo II
targetting VI III
SMG amp gear V
on a geth trooper specced for weapon damage
Judging by the frame by frame analysis of the recording, it took me 271 frames to kill a scion with no sac burst, and 0 headshots using the BPP; ergo, @30 frames per second, it took slightly over 9 seconds to kill a scion using only bodyshots. no reload required.
Using the hurricane, it took 295 frames (almost 10% longer; nearly 10 seconds) to kill the scion with 20% less damage, and 10% less ammo power damage, and less armour penetration (65% instead of 75%), with one reload cancel; no headshots and no sac bursting.
The higher base damage of the hurricane means it scales MUCH better with equipment than the Punisher does, and even without having to reload, the gun does not outdo the hurricane.
The numbers are also VERY misleading, as I could have headshotted the scion, in which case I would inevitably fail a few headshots, resulting in body shots. This "RNG" element thanks to bullet spread would work in favour of the hurricane, as it's damage isn't an "all your eggs in one basket" type weapon. Miss your headshot with the AP round on the punisher and the damage plummets, miss your headshot with the hurricane and its only a small drop.
So, basically, what I'm trying to say is that the hurricane destroys everything, the BPP is "comparable" against armour; but not better; despite having the test heavily stacked in its favour.
My suggestion, for balance changes would be to nerf the AP shot's 500% damage modifier to 250%, halve the +bonus recoil (controlling hurricane recoil, with every 8th being a saber recoil jerk is just brutal on your mouse hand) and compensate by giving the BPP more base damage per shot. I'm no mathematician, but you guys should keep its current DPS versus armour the same and boost its DPS vesus everything else.
Headshots with the hurricane make a mockery of anything, headshots with the BPP tickle... and if you happen to miss the AP round....
TL:DR: The weapon would be really worth using if it wasn't an "all your eggs in one basket" type weapon.
BjornDaDwarf wrote...
So that bullet is 5x against everything, and 12.5x against armor? If I'm understanding that right. And it can score headshots, so Boss headshots would be at least a 17.5x bonus (without passive HS bonus).
Modifié par peddroelmz, 06 mars 2013 - 09:46 .
Annomander wrote...
Stardusk wrote...
Annomander wrote...
Ok, played gold glacier collectors. Wave 2 scion test using hurricane / BPP.
Scion scion sustained 0 prior damage to engaging it, was unpossessed.
Played at 60 FPS, recorded at 30 FPS using fraps.
For the BPP IX:
heat sink
extended magazine
AP ammo III
SMG rail amp II
SMG amp gear V
on a geth trooper specced for weapon damage
For the hurricane:
heat sink,
magazine
AP ammo II
targetting VI III
SMG amp gear V
on a geth trooper specced for weapon damage
Judging by the frame by frame analysis of the recording, it took me 271 frames to kill a scion with no sac burst, and 0 headshots using the BPP; ergo, @30 frames per second, it took slightly over 9 seconds to kill a scion using only bodyshots. no reload required.
Using the hurricane, it took 295 frames (almost 10% longer; nearly 10 seconds) to kill the scion with 20% less damage, and 10% less ammo power damage, and less armour penetration (65% instead of 75%), with one reload cancel; no headshots and no sac bursting.
The higher base damage of the hurricane means it scales MUCH better with equipment than the Punisher does, and even without having to reload, the gun does not outdo the hurricane.
The numbers are also VERY misleading, as I could have headshotted the scion, in which case I would inevitably fail a few headshots, resulting in body shots. This "RNG" element thanks to bullet spread would work in favour of the hurricane, as it's damage isn't an "all your eggs in one basket" type weapon. Miss your headshot with the AP round on the punisher and the damage plummets, miss your headshot with the hurricane and its only a small drop.
So, basically, what I'm trying to say is that the hurricane destroys everything, the BPP is "comparable" against armour; but not better; despite having the test heavily stacked in its favour.
My suggestion, for balance changes would be to nerf the AP shot's 500% damage modifier to 250%, halve the +bonus recoil (controlling hurricane recoil, with every 8th being a saber recoil jerk is just brutal on your mouse hand) and compensate by giving the BPP more base damage per shot. I'm no mathematician, but you guys should keep its current DPS versus armour the same and boost its DPS vesus everything else.
Headshots with the hurricane make a mockery of anything, headshots with the BPP tickle... and if you happen to miss the AP round....
TL:DR: The weapon would be really worth using if it wasn't an "all your eggs in one basket" type weapon.
Truth be told Stardusk I fail to see how else they can buff it's effectiveness... it's still going to be great on characters with marksman and hunter / devastator mode, and its going to be a vanguard SMG.... but the hurricane does everything the BPP does and isn't "all your eggs in one basket".
I think the weapon is good versus armour, however, your declaration that the tempest is better is untrue.
Modifié par Flambrose, 06 mars 2013 - 09:41 .