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The one-year-after replay: a mission-by-mission review


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#51
MegaSovereign

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Ticonderoga117 wrote...

txgoldrush wrote...
Where was Shani in TW2? I romanced her in TW1. I find TW2 an overrated game when people who hate Bioware use it to bash ME3. Hell, it also had a fail ending that they had to fix.

And from the CDP comments TW3 save import will be LESS ambitious than ME3.

Bioware owned CDP in save import.


And what did BioWare do with the save imports?

Nothing!


Udina always councilor.
TIM always gets the tech.



They did a lot of with save imports. Citing two instances where they didn't doesn't discount that achievement.

#52
Ieldra

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Added to the OP:

*Priority: Eden Prime

More to come tomorrow.

#53
samgurl775

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Interesting read. The prologue is almost worse than the ending for me. Ignoring the horrendous auto dialogue, it makes absolutely no sense for a Shepard that didn't do Arrival and/or ended on pretty good terms with Cerberus.

#54
RedBeardJim

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One more thing: Javik provides critical perspective on the organic/synthetic theme throughout the game, especially in the first conversation and during the Rannoch arc. For that reason, he should've been part of the main game. If you absolutely must rip a character out of the game script to sell as day 1 DLC, it better not be one with critical perspective on the main theme.


Yeah, between Javik and Leviathan they basically charged $20 for all the backstory that made Glowboy even come close to making sense.

#55
Obadiah

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I have to disagree on Javik.

He does not seem necessary or critical for a complete playthrough of ME3. I completed 3 games without him recently, and they all felt perfectly fine.

In addition, Javik's acquisition is just kind of dumb. Shep just happens to sweep in and conveniently translate a bunch of Prothean signals that are sitting there waiting for him? Only saving grace of that mission is there are are more Cerberus Engineers whose Turrents I can hack.

I do, however, enjoy having Javik in the crew. Guy needs to lighten up tho. Ever hear him mess with James? Not funny.

#56
Ieldra

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Added to OP:

*Grissom Academy

#57
Bourne Endeavor

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I must join the disagreement regarding the intro. Setting aside the poor animation and low-res graphics - noted most prominently on the fleeing civilians. Did fails from a gameplay standard. We are thrust into the action without proper means to stretch of legs and become reacquainted to the series, or introduced entirely for those new to the series. Players should b given ample opportunity to muck around in the menu, chat with a few NPCs and indulge in the narrative should they so choose. While ME2 does not allow for the former, we are given some breathing room before everything goes array. It does not need to be much but ME3 was a bit too hasty.

Personally, I view the trial has wasted potential .It could have been used to facilitate a believable reiteration of the series without feeling disjointed or out of place. The Alliance would question Shepard, thus providing tidbits for new comers but not disrupt the veterans too much.

Anywho, good read, Ieldra2. We are unlikely to agree fully but I like the way you articulate your opinion and keep it from being too negative. I look forward to updates and yes, curse the insult to Miranda's character.

Modifié par Bourne Endeavor, 02 mars 2013 - 09:12 .


#58
Tyrannosaurus Rex

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Grissom is a far better mission when Jack is dead.

#59
MacroSpamMK

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Who honestly gives a **** about slightly dodgy running animations? Guess what. Every game has at least one dodgy animation.
I mean, Reapers are blowing up Vancouver, Dreadnought/Cruisers are exploding, the beginning of Earth's harvest is beginning...and people are too busy focused on running animations and the little 2D figures derping around on the ground.

Damn, it makes me wonder whether some people have ever found a game they truly like.

#60
Bourne Endeavor

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MacroSpamMK wrote...

Who honestly gives a **** about slightly dodgy running animations? Guess what. Every game has at least one dodgy animation.
I mean, Reapers are blowing up Vancouver, Dreadnought/Cruisers are exploding, the beginning of Earth's harvest is beginning...and people are too busy focused on running animations and the little 2D figures derping around on the ground.

Damn, it makes me wonder whether some people have ever found a game they truly like.


The point of an in-depth analysis is... depth. Therefore, you do a disservice to your review by neglecting to mention design flaws, especially when animation and graphics are brought into the fold. Although partly viewed in hindsight, it echos the lazy approach BioWare had, as ME3 is littering with half-assed short cuts.

#61
Sable Rhapsody

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Thanks for this analysis, Ieldra. And thank you so freaking much for bringing up the real problem with autodialogue. It's too often simplified into "autodialogue bad" or "cinematics good."

There's nothing wrong with it on Menae, providing a conversational bridge, or when it's just advancing the next step of info dump. The problem is that ME3 uses it liberally in cases where it contradicts the carefully crafted roleplaying of Shepard. Using autodialogue at the risk of ruining RP is like fixing a papercut by chopping your hand off.

Modifié par Sable Rhapsody, 02 mars 2013 - 10:24 .


#62
d-boy15

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txgoldrush wrote...

Where was Shani in TW2? I romanced her in TW1. I find TW2 an overrated game when people who hate Bioware use it to bash ME3. Hell, it also had a fail ending that they had to fix.

And from the CDP comments TW3 save import will be LESS ambitious than ME3.

Bioware owned CDP in save import.


Be fair a little, CDPR never said that every choice will effected their future games, they even be honest to their fans
,saying most choice in TW2 won't be imported. And to be more fair their backlash ending is not as much as ME3 but
they still fixed it.

For Bioware? I think you already know... one month before released, they still lie about Rachni.

Also, TW series might not imported choice much as ME but in game choices are more effected to stories than ME.

Modifié par d-boy15, 02 mars 2013 - 10:46 .


#63
Ieldra

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Lizardviking wrote...
Grissom is a far better mission when Jack is dead.

Maybe, but ME3's dark enough for me. At some point, I got sick of all the death and destruction and took any opportunity to mitigate it, as long as it didn't interfere with my roleplaying. The emotional punch-in-the-gut of the original ending didn't help of course. Perhaps how that's in the past (and it took me about ten months) I can explore the other possibilities.

Also, may I ask why you think so?

#64
Ieldra

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Added to the OP:

*Citadel Visit #2 (before Priority:Sur'kesh)

#65
MacroSpamMK

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Bourne Endeavor wrote...

MacroSpamMK wrote...

Who honestly gives a **** about slightly dodgy running animations? Guess what. Every game has at least one dodgy animation.
I mean, Reapers are blowing up Vancouver, Dreadnought/Cruisers are exploding, the beginning of Earth's harvest is beginning...and people are too busy focused on running animations and the little 2D figures derping around on the ground.

Damn, it makes me wonder whether some people have ever found a game they truly like.


The point of an in-depth analysis is... depth. Therefore, you do a disservice to your review by neglecting to mention design flaws, especially when animation and graphics are brought into the fold. Although partly viewed in hindsight, it echos the lazy approach BioWare had, as ME3 is littering with half-assed short cuts.


I'm not talking about the OP's analysis. I'm talking about some of the comments that were made by other posters in this thread. When people analyse things, they're going to find flaws, but to emphasize and exaggerate those flaws is purposefully killing the game for yourself.
I'm not talking about auto-dialogue or the endings, I'm talking about the little things like animations, like slight visual flaws or those little things were are meant to ignore but we don't. That's exactly what people did with ME3, they looked at the bigger flaws and hated the game for it, and then when expressing their arguments and opinions, they went deeper, and that's when little oversights like that float to the surface.

#66
sravenblood

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Just a quick note. Dr Eva Core was made as an infiltration unit. There isn't any evidence to suggest that she wasn't equipped for sex or not. Also a little side note, in LotSB a dossier on TIM suggest that he was a horn dog. I wasn't in the least surprised that anything involving females and robots that he was involved in wouldn't be sexy or equipped for sex. Otherwise the odd dialogue with EDI doesn't make much sense.

#67
Tyrannosaurus Rex

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Ieldra2 wrote...

Lizardviking wrote...
Grissom is a far better mission when Jack is dead.

Maybe, but ME3's dark enough for me. At some point, I got sick of all the death and destruction and took any opportunity to mitigate it, as long as it didn't interfere with my roleplaying. The emotional punch-in-the-gut of the original ending didn't help of course. Perhaps how that's in the past (and it took me about ten months) I can explore the other possibilities.

Also, may I ask why you think so?


I was gonna write a longer than usual post, but then I remember Dean's post that explains it rather nicely.

Dean_the_Young wrote...
But Jack... I don't think I've done Grissom
Academy with Jack since the first two times. I'll even skip it and get
Phantom!Jack instead, the difference is so glaring. With Jack around the
entire mission becomes a love letter to how awesome and badass a
teacher she is, with her students being a fawning audience whose
adoration she eats up. The students are more like groupies than actual
people, and Jack's presentation is so different from where she leaves
off from ME2 if you didn't romance her that I'm hard pressed to take her
seriously. Finish that with how fighting Cerberus becomes more like
'hey, let's kick these weakling's ass!' and the entire mission loses
whatever drama it had.

Without her, though... I love Grissom
Academy. It goes from a ******-fest to a harrowing story of a group of
talented but inexperienced students being hounded by a well-organized,
well-prepared force that they are nowhere near ready to deal with. Out
of their depth by far, they have to organize, they have to stand up
regardless, and Shepard takes a mentor role of guiding these young
adults to being rise to the challenge of the war. Jason Prangley, a
non-entity cheerleader if Jack is alive, steps up and leads his group,
and with Shepard offering one of the least heard awesome lines of the
series: 'leaders don't guess,' a line in context that prods Prangley to
assume confidence and gives hope to the students. Here is a leader on
the rise, one recognized by Cerberus as a highest priority target among
the students, and someone who is clearly rising to a serious challenge.

Prangley
dies, unfortunately: shot after saving the last of the students, the
cost of not having Jack. It's sad, it disappointing, and it's such a
waste to see such potential simply lost in this war... and it has far,
far more effect on me than Jack ever did. And it's all lost, all the
development and individuality submerged into a fawning nobody, if Jack
lives.

So... no apologies. My story is better without Jack.


Plus I abseloutly hate Jack, so her absence is always good.

"EDIT"

Also, without Jack we also get a conversation with the girl (forgot her name) that ask how one should deal with taking another person's life. This dialog is rather well made, although it is sadly undermined by the fact that Cerberus has been established as nothing more than dumb mindless badguys to shoot, so in the end it falls flat. Still, better than what one gets with Jack.

Modifié par Lizardviking, 02 mars 2013 - 12:03 .


#68
Ieldra

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Added to the OP:

*Priority:Sur'kesh

@Lizardviking:
I see. I understand. I've never played Grissom Academy without Jack, but it's possible that once I do, I'll come to the same conclusion. I have to get in the mood for dark, though, before I can do that.

#69
ruggly

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I've played Grissom once without Jack, and it really is quite different. How desperate the students feel without someone like Jack leading them to safety.

Nice review. Agreed on Javik as well (and Leviathan). There should be no reason for me to shell out an extra $20 for any insight into the endings.

Edit: I guess I should mention that I bought the DDE, so Javik came with it, but for the others who weren't so lucky.

Modifié par ruggly, 02 mars 2013 - 01:24 .


#70
Ieldra

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I actually don't mind shelling out an additional $20. It's just that I'd rather have a complete story for €70 right at the start than an incomplete one for €50 followed by $20 of DLC. I guess game prices, disk space limitations and business models prevent that from happening, and I can live with it, but it results in more negative opinions about the original story than necessary. Just think what would've happened had Leviathan (set after Thessia), the EC and From Ashes been part of the main game right from the start...

Edit:
Do you get any information about the survival of the students in the ending if Jack's dead?

Modifié par Ieldra2, 02 mars 2013 - 01:38 .


#71
Obadiah

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Ieldra2 wrote...
...
Do you get any information about the survival of the students in the ending if Jack's dead?

I didn't know there was ANY information. There is just that scene with Jack at the graves in the epilogue, never saw anything else myself.

Modifié par Obadiah, 02 mars 2013 - 02:30 .


#72
Dean_the_Young

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Ieldra2 wrote...

Do you get any information about the survival of the students in the ending if Jack's dead?

Not that I've ever seen or heard about.

#73
Brovikk Rasputin

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Awesome thread!

#74
ruggly

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Ieldra2 wrote...

I actually don't mind shelling out an additional $20. It's just that I'd rather have a complete story for €70 right at the start than an incomplete one for €50 followed by $20 of DLC. I guess game prices, disk space limitations and business models prevent that from happening, and I can live with it, but it results in more negative opinions about the original story than necessary. Just think what would've happened had Leviathan (set after Thessia), the EC and From Ashes been part of the main game right from the start...

Edit:
Do you get any information about the survival of the students in the ending if Jack's dead?


If that were the the case, I personally would have been a lot less upset.  I probably still wouldn't like the endings (I'm fairly meh about them after the EC). But we can probably guess that the backlash would've been a lot less.

But those vanilla endings...just sit in the back of my mind taunting me.  A bit of an over exageration, but you get the idea.

As for shelling out extra money, I like Leviathan, so that didn't bother me too much.  But as we can see from within the forums, not everyone wanted/had the funds/time/whatever to do so.  But a lot of people have moved on or don't really care, so we'll never get the full opinion.

#75
ioannisdenton

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Ticonderoga117 wrote...

txgoldrush wrote...
Where was Shani in TW2? I romanced her in TW1. I find TW2 an overrated game when people who hate Bioware use it to bash ME3. Hell, it also had a fail ending that they had to fix.

And from the CDP comments TW3 save import will be LESS ambitious than ME3.

Bioware owned CDP in save import.


And what did BioWare do with the save imports?

Nothing!

Udina always councilor.
TIM always gets the tech.


Seriously what is the point of playing Me1 at this point? Nothing matters from Me1 except Virmire!  Rachni-counsilor-citadel battle decision are all pointless!!!  Good job bioware! I remember how much of a hard tiem i had at saving or killing the rachni and picking the counsilor but Noooo!! i should not!